AA Browser

Showing 2540 AA(s) for All Classes (All Types)
Ability Name Description Max Rank Cost Effects
Alchemy Mastery General This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent. 152 18
  • Tradeskill Failure Rate — chance modifier: 50
Baking Mastery General This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent. 984 18
  • Tradeskill Failure Rate — chance modifier: 50
Bandage Wounds General Each rank in this ability increases the amount of healing provided by a single bandage. 1424 15
  • Bandage Amount — percent modifier: 100
Battle Ready General Battle Ready expands the bandolier by one additional save slot per rank. 10788 22
  • Bandolier Slots — base: 4
Blacksmithing Mastery General This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent. 981 18
  • Tradeskill Failure Rate — chance modifier: 50
Brewing Mastery General This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent. 987 18
  • Tradeskill Failure Rate — chance modifier: 50
Call of the Group General Calls all your group members to your side. 36004 20 Call of the Group
Charm Resistance General Each rank of this AA will increase your chance to resist Charm spells by 25 percent. 36008 30
  • Spell Effect Resist Chance — chance modifier: 1000 , spell effect id: 22
Combat Agility General The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent. Additional ranks further increase this effect. 8464 272
  • Evasion — percent modifer: 47
Combat Medic General Increases the amount of healing provided by a single bandage. 4692 15
  • Bandage Amount — percent modifier: 100
Combat Stability General The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent. Additional ranks further increase this effect. 8440 263
  • AC Softcap Limit — amount: 67
Delay Death General This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank up to rank 30, and 100 hit points for ranks 31 and up. You will still fall unconscious when you reach zero hit points. 8430 150
  • Negative HP Limit — amount: 1600
Discordant Defiance General This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank. 8470 85
  • Raise Stat Cap — amount: 80 , stat type id: 7
  • Raise Stat Cap — amount: 80 , stat type id: 8
  • Raise Stat Cap — amount: 80 , stat type id: 9
  • Raise Stat Cap — amount: 80 , stat type id: 10
  • Raise Stat Cap — amount: 80 , stat type id: 11
Draconic Knowledge General It is within Veeshan's Peak that the Lords of Scale hold their court. The oldest living creatures within Norrath, the Lords of Scale were deposited by the Wurm goddess Veeshan at the birth of the world.
It is from within Veeshan's Peak that Trakanon, at the time a mighty blue dragon, led his forces to meet the Iksar armies above the field of bone. Trakanon's victory was complete, decimating the upstart Iksar armies and razing many of their cities. Trakanon himself retired to the Ruins of Sebilis to keep watch and revel in his victory.
Through your travels you have obtained an iota of the Draconic Knowledge and are now able to wield some of it to your will.
36001 25 No effects and no spell
Earthen Alacrity General Raises the maximum that your agility can be increased to with items and spells by 5 points per rank. 13953 60
  • Raise Stat Cap — amount: 80 , stat type id: 2
Earthen Allure General Raises the maximum that your charisma can be increased to with items and spells by 5 points per rank. 13993 60
  • Raise Stat Cap — amount: 80 , stat type id: 6
Earthen Artistry General Raises the maximum that your dexterity can be increased to with items and spells by 5 points per rank. 13963 60
  • Raise Stat Cap — amount: 80 , stat type id: 3
Earthen Brawn General Raises the maximum that your strength can be increased to with items and spells by 5 points per rank. 13933 60
  • Raise Stat Cap — amount: 80
Earthen Brilliance General Raises the maximum that your intelligence can be increased to with items and spells by 5 points per rank. 13983 60
  • Raise Stat Cap — amount: 80 , stat type id: 5
Earthen Sagacity General Raises the maximum that your wisdom can be increased to with items and spells by 5 points per rank. 13973 60
  • Raise Stat Cap — amount: 80 , stat type id: 4
Earthen Stability General Raises the maximum that your stamina can be increased to with items and spells by 5 points per rank. 13943 60
  • Raise Stat Cap — amount: 80 , stat type id: 1
Energetic Attunement General Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point. 16414 80
  • Worn Regen Cap — amount: 16
Eyes Wide Open General This passive ability increases the capacity of your extended target window by one slot per rank. 16421 0
  • AddExtTargetSlots — base: 8
Fear Resistance General This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier. 118 14
  • Resist Fear Spell Chance — percent modifer: 25
Fearless General This ability will make you permanently immune to fear spells. 195 6
  • Resist Fear Spell Chance — percent modifer: 100
First Aid General This ability increases the maximum that you can bind wound by 10 percent for each ability level. 76 6
  • Bandage Percent Limit — percent modifier: 30
Fletching Mastery General This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent. 990 18
  • Tradeskill Failure Rate — chance modifier: 50
Foraging General Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not. 7062 3
  • Grant Foraging — 1: 50
General Sturdiness General Each rank of this ability increases your maximum hit points by 100 up to rank 20, and 200 hit points from rank 21 to 30. 8448 128
  • Max HP — amount: 2200
Innate Agility General This ability raises your base Agility by 2 points for each ability level. 321 30
  • AGI — amount: 30
Innate Charisma General This ability raises your base Charisma by 2 points for each ability level. 361 30
  • CHA — amount: 30
Innate Cold Protection General This ability raises your base Save Vs Cold by 2 points for each ability level. 381 30
  • Cold Resist — amout: 30
Innate Corruption Protection General This ability raises your base resistance to corruption-based spells by 2 point per rank. 1666 15
  • Corruption Resist — amout: 10
Innate Dexterity General This ability raises your base Dexterity by 2 points for each ability level. 331 30
  • DEX — amount: 30
Innate Disease Protection General This ability raises your base Save Vs Disease by 2 points for each ability level. 411 30
  • Disease Resist — amout: 30
Innate Fire Protection General This ability raises your base Save Vs Fire by 2 points for each ability level. 371 30
  • Fire Resist — amout: 30
Innate Intelligence General This ability raises your base Intelligence by 2 points for each ability level. 341 30
  • INT — amount: 30
Innate Lung Capacity General This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment. 978 18
  • Water Breathing — 1 (increase for stacking overwrite): 1
  • Lung Capacity — percent modifier: 350
Innate Magic Protection General This ability raises your base Save Vs Magic by 2 points for each ability level. 391 30
  • Magic Resist — amout: 30
Innate Metabolism General This ability decreases your food consumption by 10, 25 and 50 percent. 70 6
  • Metabolism — percent modifer: 150
Innate Poison Protection General This ability raises your base Save Vs Poison by 2 points for each ability level. 401 30
  • Poison Resist — amout: 30
Innate Regeneration General This ability raises your regeneration ability by 1 point per ability level up to rank 30, and 5 points per level for ranks 31 and up. 8435 95
  • Current HP — amount: 35
Innate Run Speed General This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. 673 10
  • Base Run Speed — percent modifier: 35
Innate See Invis General This ability permanently enhances your vision allowing you to see the invisible. 1388 9
  • See Invisible — see invisible level: 1
Innate Stamina General This ability raises your base Stamina by 2 points for each ability level. 311 30
  • STA — amount: 30
Innate Strength General This ability raises your base Strength by 2 points for each ability level. 301 30
  • STR — amount: 30
Innate Wisdom General This ability raises your base Wisdom by 2 points for each ability level. 351 30
  • WIS — amount: 30
Jewel Craft Mastery General This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent. 161 14
  • Tradeskill Failure Rate — chance modifier: 50
Jewel Craft Mastery General Decreases failure chance of jewel crafting combines by 10, 25 and 50% 4677 18
  • Tradeskill Failure Rate — chance modifier: 50
Knowledge of Alaran Culture General Having spent some time with the Alarans, you begin to learn about their ways and customs. You will need to further your education, including learning their language to moderate fluency in order to further take advantage of the skills and abilities locked away in their lands. 14017 15
  • Max HP — amount: 10
Knowledge of Alaran Culture - Advanced General By opening your mind to the Alaran way of life, you have gained access to the wealth of knowledge they have amassed over the aeons. New power and abilities beyond those learned in Norrathian lands are now yours for the taking. This ability is required to purchase Veil of Alaris AA. 14018 23
  • Max HP — amount: 10
Knowledge of Meldrath General You have gained access to hidden techniques that were only known to Meldrath himself. 36002 26 No effects and no spell
Mental Fortitude General This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further. 8230 15
  • Spell Effect Resist Chance — chance modifier: 15 , spell effect id: 22
Mesmerize Resistance General This AA will increase your ability to resist mesmerization spells by 25 percent per rank. 36012 30
  • Spell Effect Resist Chance — chance modifier: 1000 , spell effect id: 31
Morell's Knowledge General Morell-Thule, the Lord of Dreams rules the Demi-Plane of Dreams where he is responsible for the rich texture of sleep visions. Morell Thule is the outcast son of Cazic-Thule and brother of Terris-Thule with whom he often contests their shared realm of dreams and nightmares. You have obtained ancient knowledge passed down by Morell. 36000 24 No effects and no spell
Mystical Attuning General This ability increases the number of mystical effects that can affect you at once by 1 per rank. 13894 0
  • Buff Slots — amount: 13
Mystical Shield General This ability grants you a 5 percent chance to completely resist any spell. 5045 9
  • Resist Spell Chance — percent modifer: 5
Natural Durability General This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) 7543 28
  • Change Max HP — percent modifier: 1300
New Tanaan Crafting Mastery General Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills. For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200). (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.) 417 18
  • Tradeskill Masteries — amount of skills that can be raised (max=6): 6
Origin General Upon using this ability, you will be transported back to your starting city. This ability is usable every 18 minutes. 1000 0 Origin
Packrat General Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight. 7546 33
  • Reduce Weight — percent modifier: 33
Planar Power General This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. 7551 95
  • Raise Stat Cap — amount: 100
  • Raise Stat Cap — amount: 100 , stat type id: 1
  • Raise Stat Cap — amount: 100 , stat type id: 2
  • Raise Stat Cap — amount: 100 , stat type id: 3
  • Raise Stat Cap — amount: 100 , stat type id: 4
  • Raise Stat Cap — amount: 100 , stat type id: 5
  • Raise Stat Cap — amount: 100 , stat type id: 6
Poison Mastery General This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application. 8328 28
  • Tradeskill Failure Rate — chance modifier: 75
  • Poison Mastery — time: 1000
Pottery Mastery General This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent. 993 18
  • Tradeskill Failure Rate — chance modifier: 50
Quick Draw General Quick Draw expands the potion belt by one additional available item slot per rank. 6545 10
  • Potion Belt Slots — base: 2
Root Resistance General This ability will increase your chance to resist roots by 25 percent per rank. 36016 30
  • Spell Effect Resist Chance — chance modifier: 1000 , spell effect id: 99
Salvage General This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine. 1115 30
  • Item Recovery — percent modifier: 40
Summoning Resistance General This spell grants you up to 90% summoning resistance. 36036 59
  • Spell Effect Resist Chance — chance modifier: 90 , spell effect id: 82
Tailoring Mastery General This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent. 996 18
  • Tradeskill Failure Rate — chance modifier: 50
Tinkering Mastery General Decreases failure chance of tinkering combines by 10, 25 and 50% 4674 18
  • Tradeskill Failure Rate — chance modifier: 50
Veteran's Enhancement General This passive ability increases your maximum health and mana by 250 points, your attack power by 75 points, and the maximum that your health regeneration can be increased with items by 8 points. 8000 6
  • Max HP — amount: 200
  • ATK — amount: 75
  • Max Mana — amount: 200
  • Worn Regen Cap — amount: 8
Abundant Healing Archetype Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur. 7844 187
  • Focus: Trigger on Cast — percent chance: 32 , spellid: 27697
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 0
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 100
  • Limit: Spell — spell ID: -265
  • Limit: Spell — spell ID: -754
  • Limit: Spell — spell ID: -1332
  • Limit: Spell — spell ID: -1572
  • Limit: Spell — spell ID: -2749
  • Limit: Spell — spell ID: -4979
  • Limit: Spell — spell ID: -5418
  • Limit: Spell — spell ID: -5403
  • Limit: Min Mana — mana amount: 10
Ageless Enmity Archetype This ability focuses your hatred to a single enemy with unresistable effect. Each rank increases the hate generated. 10630 20 Ageless Enmity
Ageless Enmity Archetype This ability focuses your hatred to a single enemy with unresistable effect. Each rank increases the hate generated. 10631 20 Ageless Enmity
Arcane Enhancement Archetype This ability will enhance the damage of all single target spells with a cast time of at least 1 second. 32341 105
  • Focus: Spell Damage Amount — amount: 3200
  • Limit: Target — target type: 5
  • Limit: Min Cast Time — milliseconds: 100
Arcane Tongues Archetype This ability reduces the chance of failing research combinations by 10, 25, and 50 percent. 1091 18
  • Tradeskill Failure Rate — chance modifier: 50
Armor of Wisdom Archetype This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class. 13353 69
  • AC — amount: 330
Armor of Wisdom Archetype This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class. 13343 84
  • AC — amount: 340
Armor of Wisdom Archetype This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class. 13338 69
  • AC — amount: 370
Armor of Wisdom Archetype This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class. 13348 69
  • AC — amount: 440
Armor of Wisdom Archetype This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class. 13358 69
  • AC — amount: 540
Bind Affinity Archetype This ability, when activated, sets your target's first bind point to their current location.<br>You can check your bind points using the command <c "#66CCFF">/charinfo</c>. 16083 3 Bind Affinity
Burst of Power Archetype Each rank will increase your ability to triple attack. 12594 67
  • Increase SkillCap — amount: 55 , skill type: 76
Burst of Power Archetype Each rank will increase your ability to triple attack. 16440 80
  • Increase SkillCap — amount: 65 , skill type: 76
Burst of Power Archetype Each rank will increase your ability to triple attack. 12591 112
  • Increase SkillCap — amount: 90 , skill type: 76
Burst of Power Archetype Each rank will increase your ability to triple attack. 12598 68
  • Triple Attack Chance — percent modifier: 18
Cascade of Life Archetype Whenever you cast a level direct healing spell, there is a chance that your target will be blessed with an additional amount of healing. Additional ranks increase the amount of healing done. 8421 20
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 27535
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 0
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 95
  • Limit: Spell — spell ID: -265
  • Limit: Spell — spell ID: -754
  • Limit: Spell — spell ID: -1332
  • Limit: Spell — spell ID: -1572
  • Limit: Spell — spell ID: -2749
  • Limit: Spell — spell ID: -4979
  • Limit: Spell — spell ID: -5418
  • Limit: Spell — spell ID: -5403
Combat Fury Archetype This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. 445 23
  • Critical Melee Chance — percent modifer: 150 , skill type (-1 = all skill types): -1
Combat Fury Archetype This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent. 945 23
  • Critical Melee Chance — percent modifer: 198 , skill type (-1 = all skill types): -1
Companion's Alacrity Archetype This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry. 8192 21
  • Pet Flurry Chance — percent chance: 6
Companion's Blessing Archetype Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for. 13275 106 Companion's Blessing
Companion's Durability Archetype Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks. Each additional rank increases your pet's health by 2 percent. 13278 52
  • Pet Max HP — percent modifier: 25
Companion's Fury Archetype This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit. 16475 30
  • Pet Crit Melee — percent modifier: 4
Concentration Archetype Each rank in this ability increases your chance to not have item effects interrupted when you take damage. 1590 18
  • Item Channeling — percent modifer: 150
Critical Affliction Archetype This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance. 12425 65
  • Critical DoT — percent chance: 27
Critical Affliction Archetype This ability grants damage-over-time spells the chance to have a critical effect each tick they are active. Additional ranks improve this chance. 12428 54
  • Critical DoT — percent chance: 27
Destructive Fury Archetype This ability increases the strength of your critical spell hits, causing them to do more damage. 16164 83
  • Spell Crit Chance — critical chance: 0 , critical damage percent modifier: 195
Destructive Fury Archetype Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. 12523 119
  • Spell Crit Chance — critical chance: 0 , critical damage percent modifier: 600
Destructive Fury Archetype Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. 14349 163
  • Spell Crit Chance — critical chance: 0 , critical damage percent modifier: 505
Divine Companion Aura Archetype The gods empower you to render your pet invulnerable for a short period of time. 5809 9 Divine Companion Aura
Double Riposte Archetype The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. Additional ranks further increase this effect. 506 27
  • Additional Riposte — percent chance: 130
Empowered Ingenuity Archetype This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items. 8200 12
  • Spell Crit Chance — critical chance: 0 , critical damage percent modifier: 130
Enhanced Aggression Archetype Each rank of this ability increases the maximum amount of attack you can gain from items. 13930 244
  • Worn Attack Cap — amount: 310
Expansive Mind Archetype This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank. 13281 240
  • Worn Mana Cap — amount: 31
Extended Ingenuity Archetype This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase. 15773 28
  • Focus: Spell Duration — percent: 80
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Duration — tics: 1
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: PlayerClass — class bitmask: 256
  • Limit: Effect — spell effect ID: -40
  • Limit: Max Mana — mana amount: 1
Extended Ingenuity Archetype This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase. 15772 28
  • Focus: Spell Duration — percent: 80
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Duration — tics: 1
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: PlayerClass — class bitmask: 66434
  • Limit: Effect — spell effect ID: -40
Ferocity Archetype Each rank of this ability grants you an increased chance of performing a double attack in any given combat round. 1623 30
  • Double Attack — percent modifer: 24
Finishing Blow Archetype This ability gives you a chance to finish off an NPC that is below 10 percent health with a single blow. Additional ranks increase the maximum level of affected NPC. Rank 1: level 10 and the final rank working on NPCs up to level 47. (Non-Warriors must first train one level of Combat Fury to use this ability.) 1055 35
  • Finishing Blow — percent chance: 100 , damage amount: 32780
  • Finishing Blow Max Level — max target level: 47 , hit point percent to trigger: 100
Forceful Rejuvenation Archetype By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities. 9502 7 Forceful Rejuvenation
Fortify Companion Archetype Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects. 13291 63 Fortify Companion
Fury of Magic Archetype This ability further increases your chance to score a critical hit with your direct damage spells. 16489 129
  • Spell Crit Chance — critical chance: 29 , critical damage percent modifier: 102
Fury of Magic Archetype Each rank in this ability increases your chance to score a critical hit with your direct damage spells. 14361 146
  • Spell Crit Chance — critical chance: 35 , critical damage percent modifier: 109
Gate Archetype This ability grants you an additional version of your Gate spell. 8231 3 Gate
Gift of Mana Archetype Whenever you cast a level 40 or higher spell, depending on the rank of the AA, that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away. 13295 69
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 8105
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 70
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 8105
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 70
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 8105
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 70
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 8105
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 70
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 11404
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 75
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 11404
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 75
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 11404
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 75
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 11404
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 75
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13199
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 80
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13199
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 80
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13199
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 80
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13199
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 80
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13830
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 85
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13830
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 85
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13830
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 85
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13830
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 85
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 27527
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 90
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 27527
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 90
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 27527
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 90
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 27527
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 90
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 30644
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 95
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 30644
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 95
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 30644
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 95
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 30644
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 95
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
Gift of Mana Archetype Whenever you cast a level 40 or higher spell, depending on the rank of the AA, that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away. 13294 75
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 8105
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 70
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 8105
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 70
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 8105
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 70
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 8105
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 70
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 11404
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 75
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 11404
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 75
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 11404
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 75
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 11404
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 75
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13199
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 80
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13199
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 80
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13199
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 80
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13199
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 80
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13830
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 85
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13830
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 85
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13830
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 85
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 13830
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 85
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 27527
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 90
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 27527
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 90
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 27527
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 90
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 27527
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 90
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 30644
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 95
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 30644
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 95
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 30644
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 95
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 30644
  • Limit: Min Level — level: 30
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 95
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
Group Perfected Invisibility to Undead Archetype This ability grants your group a perfected ability to be invisible to the undead. 8222 7 Group Perfected Invisibility to Undead
Group Perfected Levitation Archetype This ability grants your group a perfected ability to Levitate on demand. 12422 10 Group Perfected Levitation
Hardy Endurance Archetype This passive ability will add fifty endurance per rank to your endurance total. 15694 55
  • Max Endurance — amount: 550
Hastened Companion's Blessing Archetype This ability decreases the amount of time required between uses of Companion's Blessing by 60 seconds per rank. 12480 21
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 3705
Hastened Curing Archetype This ability decreases the reuse time of Radiant Cure by 10 percent per rank. 7661 36
  • Reduce AA Timer — reducation amount seconds: 108 , aa id: 153
Hastened Forceful Rejuvenation Archetype This ability reduces the amount of time required between uses of Forceful Rejuvenation by 3 minutes for ranks 1, 2 and 3. Ranks 4, 5, 6, and 7 reduce this time by 6 minutes per rank. 15270 59
  • Reduce AA Timer — reducation amount seconds: 1980 , aa id: 7003
Hastened Fortify Companion Archetype This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion. Ranks 1, 2, and 3 reduce the reuse time by two minutes per rank. Ranks 4, 5, and 6 further reduce this time by 3 minutes per rank. 7706 32
  • Reduce AA Timer — reducation amount seconds: 1200 , aa id: 3707
Hastened Silent Casting Archetype This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank. 15397 45
  • Reduce AA Timer — reducation amount seconds: 1260 , aa id: 494
Hastened Silent Casting Archetype This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank. 11054 48
  • Reduce AA Timer — reducation amount seconds: 1440 , aa id: 500
Hastened Spell Casting Archetype The first rank of this ability reduces cast time by 10 percent. Each subsequent rank of this ability allows you to cast your spells 5 percent faster per rank. (This ability only works on spells with a cast time of 2.5 seconds or more). 32274 21
  • Focus: Spell Haste (v500, no cap) — percent modifier: 30
  • Limit: Min Cast Time — milliseconds: 2500
Healing Adept Archetype This ability increase the maximum effectiveness of your healing spells by a significant amount. Each rank of this ability will increase the maximum amount of healing effectiveness gained by your instant healing spells (non healing over time spells and abilities). 13298 165
  • Focus: Healing — min percent: 300
  • Limit: Effect — spell effect ID: 0
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
  • Limit: Spell — spell ID: -6233
  • Limit: Spell — spell ID: -6265
  • Focus: Healing — min percent: 300
  • Limit: Effect — spell effect ID: 147
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
Healing Affinity Archetype This ability will passively increase the amount that your healing over time spells heal for. Each rank greatly increases the amount of increased healing gained. 32329 115
  • Focus: Healing — min percent: 300
  • Limit: Effect — spell effect ID: 100
Healing Boon Archetype This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick. 13299 158
  • Critical HP Regen — percent modifier: 31
Healing Gift Archetype The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks up to rank 15 further increase the chance by 2 percent per rank. Rank 16+ increase this chance by 1 percent per rank. An exceptional heal doubles the healing value of the spell. 13302 183
  • Critical Heal — percent chance: 44
Heightened Endurance Archetype This ability raises your natural endurance regeneration by 1 point per ability level. 13305 103
  • Endurance — amount: 19
Hybrid Research Archetype Each rank will increase your max skill cap for research by 10 points. 9020 40
  • Increase SkillCap — amount: 100 , skill type: 58
Improved Intimidation Archetype Test 8193 7
  • Focus: Trigger on Cast — percent chance: 100 , spellid: 16225
  • Limit: Spell — spell ID: 6838
Ingenuity Archetype Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items. 7643 27
  • Spell Crit Chance — critical chance: 21 , critical damage percent modifier: 100
Innate Enlightenment Archetype Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. 430 15
  • Raise Stat Cap — amount: 50 , stat type id: 5
  • Raise Stat Cap — amount: 50 , stat type id: 4
Innate Enlightenment Archetype Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. 959 15
  • Raise Stat Cap — amount: 50 , stat type id: 4
  • Raise Stat Cap — amount: 50 , stat type id: 5
Intrinsic Efficiency Archetype This passive ability gives you a chance to not consume a reagent when casting spells which require them. Each rank increases the chance to not consume a reagent. 16402 20
  • Focus: Chance of Using Reagent — min percent: 60
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: -32
Killing Spree Archetype After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds. 7575 70
  • Trigger Spell On Kill Shot — percent chance: 90 , spellid: 11023
Mastery of the Past Archetype This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 72. Rank 11 - level 74. Rank 12 - level 76. Rank 13 - 79. Rank 14 - 80. Rank 15 - 81. Rank 16 - 82. Rank 17 - 83. Rank 18 - 84. Rank 19 - 85. Rank 20 - 86. Rank 21 - 87. Rank 22 - 88. Rank 23 - 89. Rank 24 - 90. Rank 25 - 91. Rank 26 - 92. Rank 27 - 93. Rank 28 - 94. Rank 29 - 95. Rank 30 - 96. 13308 153
  • No Fizzle — level: 87
Mastery of the Past Archetype This ability makes it impossible for you to fizzle spells up to a certain level. Rank 1 - level 54. Rank 2 - level 56. Rank 3 - level 58. Rank 4 - level 62. Rank 5 - level 64. Rank 6 - level 66. Rank 7 - level 67. Rank 8 - level 69. Rank 9 - level 71. Rank 10 - level 72. Rank 11 - level 74. Rank 12 - level 76. Rank 13 - 79. Rank 14 - 80. Rank 15 - 81. Rank 16 - 82. Rank 17 - 83. Rank 18 - 84. Rank 19 - 85. Rank 20 - 86. Rank 21 - 87. Rank 22 - 88. Rank 23 - 89. Rank 24 - 90. Rank 25 - 91. Rank 26 - 92. Rank 27 - 93. Rank 28 - 94. Rank 29 - 95. Rank 30 - 96. 13884 153
  • No Fizzle — level: 87
Mental Clarity Archetype This ability increases your natural mana regeneration by 1 point per ability level. 13313 147
  • Mana — amount: 29
Mental Stamina Archetype This passive ability will add fifty mana per rank to your mana total. Beginning with rank 16, this ability adds 100 mana. 13318 85
  • Max Mana — amount: 850
Mnemonic Retention Archetype This ability gives you an additional spell slot so you can memorize an additional spell. 7681 21
  • Spell Slots — amount: 4
Natural Healing Archetype This ability raises your natural regeneration by one point per ability level. 112 14
  • Current HP — amount: 3
Perfected Levitation Archetype This ability grants you a perfected ability to Levitate on demand. 8194 7 Perfected Levitation
Persistent Casting Archetype Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns. 17296 110
  • Cast Through Stun — percent chance: 98
Persistent Minion Archetype This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return. 1122 7
  • Zone Suspend Minion — 1: 1
Pet Affinity Archetype This ability makes your summoned pets a valid target for beneficial group spells. 734 0
  • Pet Affinity — 1: 1
Punishing Blade Archetype This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. 13438 130
  • Add Extra Attack: 2H Primary — percent chance: 29
Quick Buff Archetype This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent. 149 18
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Duration — tics: 1
  • Limit: Min Cast Time — milliseconds: 3000
Quickened Encroaching Darkness Archetype Reduces the casting time of Encroaching Darkness. Rank 1 reduces the cast time by 10%. Rank 2 reduces the cast time by 25%. Rank 3 reduces the cast time by 50%. 6028 26
  • Focus: Spell Cast Time — percent: 50
  • Limit: Spell — spell ID: 16106
Quickened Radiant Cure Archetype This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank. 1657 20
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 154
  • Limit: SpellClass — spell_class id: 2
  • Limit: SpellSubclass — spell_subclass id: 10
Quickened Radiant Cure Archetype This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank. 1660 20
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 154
  • Limit: SpellClass — spell_class id: 2
  • Limit: SpellSubclass — spell_subclass id: 10
Quickened Silent Casting Archetype This passive ability reduces the cast time of Silent Casting. Each rank improves the cast time by .3 seconds. 13145 15
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 8054
Quickened Silent Casting Archetype This passive ability reduces the cast time of Silent Casting. Each rank improves the cast time by .3 seconds. 13148 15
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 8054
Radiant Cure Archetype This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability. 5132 36 Radiant Cure
Radiant Cure Archetype This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability. 5064 50 Radiant Cure
Secondary Forte Archetype This ability allows you to advance a second arcane specialization by 50 points. After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte. 691 9
  • Extra Specialization — 100: 100
Shield Block Archetype This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. 14279 24
  • Shield Block Chance — percent chance: 8
Shield Block Archetype This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. 15714 80
  • Shield Block Chance — percent chance: 12
Shield Block Archetype This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. 16173 80
  • Shield Block Chance — percent chance: 12
Shield Block Archetype This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. 15719 82
  • Shield Block Chance — percent chance: 12
Shield Block Archetype This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. 13323 112
  • Shield Block Chance — percent chance: 15
Shielding of Spirits Archetype This passive ability grants you a small chance to resist attacks which would otherwise stun you. Each rank increases the chance to avoid being stunned. 15374 9
  • Stun Resist — percent modifier: 20
Shielding Resistance Archetype This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield. 1185 15
  • Damage Shield Mitigation — amount: -100
Silent Casting Archetype While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%. 1413 25 Silent Casting
Silent Casting Archetype While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%. 12880 32 Silent Casting
Slippery Attacks Archetype This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%. 1097 15
  • Secondary Riposte — percent modifier: -100
Spell Casting Deftness Archetype This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds. The ability levels reduce these casting times by 10, 25, and 50 percent. 106 14
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Duration — tics: 1
  • Limit: Min Cast Time — milliseconds: 3000
Spell Casting Expertise Archetype This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. 103 14
  • No Fizzle — level: 52
Spell Casting Fury Archetype This ability give you a 2, 4, 7, 10, 13, and 15 percent chance to land critical hits with your direct damage spells. 97 36
  • Spell Crit Chance — critical chance: 15 , critical damage percent modifier: 100
Spell Casting Mastery Archetype This ability lowers the mana cost of spells by 2, 5, 10, and 15 percent. 13099 23
  • Focus: Spell Mana Cost — min percent: 15
Spell Casting Mastery Archetype This ability lowers the mana cost of spells by 2, 5, 10, and 15 percent. 15422 28
  • Focus: Spell Mana Cost — min percent: 15
Spell Casting Reinforcement Archetype This ability increases the duration of beneficial spells that you cast. Ranks 1, 2, and 3 increase the duration by 5, 15, and 30 percent respectively. Each additional rank increases this duration by 20 percent. 10467 30
  • Focus: Spell Duration — percent: 70
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Duration — tics: 1
  • Limit: Spell — spell ID: -2741
  • Limit: Spell — spell ID: -16843
  • Limit: SpellGroup — spellgroup id: -16192
  • Limit: SpellGroup — spellgroup id: -10547
  • Limit: SpellGroup — spellgroup id: -13543
Spell Casting Reinforcement Archetype This ability increases the duration of beneficial spells that you cast. Ranks 1, 2, and 3 increase the duration by 5, 15, and 30 percent respectively. Each additional rank increases this duration by 20 percent. 8262 30
  • Focus: Spell Duration — percent: 70
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Duration — tics: 1
  • Limit: Spell — spell ID: -2741
  • Limit: Spell — spell ID: -16843
  • Limit: SpellGroup — spellgroup id: -16192
Spell Casting Subtlety Archetype After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. Additional ranks will further reduce the attention given to you. 13927 19
  • Hate Multiplier — percent hate modifer: -25
Spell Casting Subtlety Archetype The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect. 13924 92
  • Hate Multiplier — percent hate modifer: -64
Spell Casting Subtlety Archetype The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less. Additional ranks further enhance this effect. 13921 118
  • Hate Multiplier — percent hate modifer: -66
Staff Block Archetype This passive ability gives you a chance to block incoming melee attacks when wielding a 2hb weapon. Each rank increases the block chance by a small amount. 14301 9
  • Staff Block Chance — percent chance: 5
Staff Block Archetype This passive ability grants you a 3% chance to block incoming melee attacks with a 2-hand blunt weapon. 16536 5
  • Staff Block Chance — percent chance: 3
Strengthened Wards Archetype This ability will increase the strength of your rune effects by a significant amount. Each rank of this ability will increase the base value of your ward effects by 100 percent. 32335 96
  • Focus: Base Spell Value — percent modifier: 600
  • Limit: Effect — spell effect ID: 55
  • Limit: Effect — spell effect ID: 78
Summon Companion Archetype This ability grants you a faster casting version of your Summon Companion spell. 12812 24 Summon Companion
Summoned Hatred Archetype This ability will increase your pets ability to take damage as well as grant them a chance to AOE taunt your enemies. 36051 40 Summoned Pain Tolerance
Summoning Ferocity Archetype This ability will increase the amount of damage your pet does with each critical hit. This effect doubles with each rank. 36055 770
  • Pet Crit Melee Damage — percent modifier: 14000
  • Pet Add ATK — amount: 14000
Suspended Minion Archetype This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. 527 8 Suspended Minion
Twinheal Archetype This passive ability will give you a small innate chance to perform a twincast each time you cast a healing spell. Each rank gives you a 1 percent chance to twincast. This will not affect healing over time spells. 13411 43
  • Focus: Twincast Chance — percent chance: 4
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Effect — spell effect ID: 0
  • Limit: Min Mana — mana amount: 10
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
  • Limit: Max Level — max level: 254
  • Limit: Effect — spell effect ID: -39
Veteran's Wrath Archetype Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 13332 127
  • Critical Melee Damage — percent modifier: 155
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 1
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 2
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 3
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 28
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 36
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 77
Weapon Affinity Archetype Through years of practice, you develop a close bond with your weapons. This affinity enhances the performance of your weapons by increasing the rate that they trigger effects. 12438 35
  • Worn Proc Chance — percent modifier: 70
Written Prayer Archetype Each rank will increase your max skill cap for research by 10 points. 9030 30
  • Increase SkillCap — amount: 100 , skill type: 58
2 Hand Bash Class This ability will allow you to use your Bash skill while wielding any 2-handed weapon. 196 6
  • Two Hand bash — 1: 1
A Hole In Space Class This ability, when activated, opens a hole in space allowing you to slip away from your enemy's attention. 14323 10 Hole in Space
A Tune Stuck In Your Head Class When activated, this ability extends your songs by one tick. 10339 10 A Tune Stuck in Your Head
Abscond Class This ability provides an alternate version of your Abscond spell with reduced cast time and zero mana cost. 12864 5 Abscond
Absorbing Agent Class This ability sprays your target with an absorbing agent, increasing incoming damage slightly for a short period of time. 15515 10 Absorbing Agent
Abyssal Steed Class This ability provides you with the power to call a savage nightmare to your side. 1646 9 Abyssal Steed
Acrobatics Class This ability will reduce the damage that you take from falling. 285 18
  • Reduce Fall Dmg — percent modifer: 30
Act of Valor Class This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. 193 3 Act of Valor
Acute Focus of Arcanum Class This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. 8260 9 Acute Focus of Arcanum
Adv. Trap Negotiation Class This ability will reduce the reuse time on your sense and disarm trap skills. 282 18
  • Base Refresh Timer — time seconds (positive): 5 , skill type: 62
  • Base Refresh Timer — time seconds (positive): 5 , skill type: 17
Advanced Pet Discipline Class The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window. 1130 8
  • Add Pet Commands — 1: 1 , pet command type: 18
  • Add Pet Commands — 1: 1 , pet command type: 19
  • Add Pet Commands — 1: 1 , pet command type: 20
  • Add Pet Commands — 1: 1 , pet command type: 21
  • Add Pet Commands — 1: 1 , pet command type: 22
  • Add Pet Commands — 1: 1 , pet command type: 23
  • Add Pet Commands — 1: 1 , pet command type: 24
  • Add Pet Commands — 1: 1 , pet command type: 25
  • Add Pet Commands — 1: 1 , pet command type: 26
Advanced Tracking Class Each rank in this ability increases your tracking skill cap by 10. 766 20
  • Increase SkillCap — amount: 50 , skill type: 53
Aegis of Kildrukaun Class This ability provides an alternate version of Aegis of Kildrukaun. 12785 10 Aegis of Kildrukaun
Affliction Mastery Class This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active. Additional ranks increase the chance that your damage over time spells will land for critical effect. 13404 30
  • Critical DoT — percent chance: 8
Agile Feet Class This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist. 13804 35
  • Spell Effect Resist Chance — chance modifier: 4 , spell effect id: 3
Agony of Absolution Class This ability, when activated, purges the body through intense pain. 13066 9 Agony of Absolution
Allegretto of Battle Class This passive ability increases your maximum amount of double attack by 25 points per rank. 14185 45
  • Increase SkillCap — amount: 125 , skill type: 20
Ambidexterity Class This ability increases your chance to use dual wield successfully. 198 9
  • Dual Wield Skill Amount — amount: 32
Anatomy I Class This passive ability grants you a chance to deal significant damage to your target. Additionally, when this occurs, you will gain an increased chance to Triple Backstab for 10 seconds. Additional ranks will increase the damage done, proc rate, and NPC max level of this ability (does not work on raid targets). Rank 1 will hit targets up to level 40. This damage and NPC level goes up with each rank. At Rank VI the NPC max level is 50, Rank XI is level 60, and Rank XVI is level 70. Ranks 11+ of this AA will allow it to work on raid targets. 32047 180
  • Add Proc From Skill Attack — chance percent: 400 , skill type: 8
  • Add Proc From Skill Attack — chance percent: 400 , skill type: 51
Ancestral Aid Class Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing. Additional ranks increase the strength and healing granted to the group members. 5330 122 Ancestral Aid
Ancestral Guard Class Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you. 5333 135 Ancestral Guard
Animalistic Instincts Class You are filled with Animalistic Instincts increasing the damage that both you and your pet do. This ability will grant you increased double attack, a chance to deal up to 5 additional hits with both your main hand and off-hand weapons, lower your weapon delay, and provide your pet increased critical damage, chance to flurry. The chance to hit more times goes up with each rank. 32169 89 Animalistic Instinct V
Animation Empathy Class Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations "Guard" and "Follow" commands. At the second rank, "Attack" and "Queue Attack" commands. At the final rank, "Report Health", "Who Leader", "Back off", "Stop", "Target Pet", "Taunt", and "Sit" commands. You gain the ability to train an additional rank at levels 61, 63, and 65. 582 11
  • Add Pet Commands — 1: 1
  • Add Pet Commands — 1: 1 , pet command type: 1
  • Add Pet Commands — 1: 1 , pet command type: 2
  • Add Pet Commands — 1: 1 , pet command type: 3
  • Add Pet Commands — 1: 1 , pet command type: 4
  • Add Pet Commands — 1: 1 , pet command type: 4
  • Add Pet Commands — 1: 1 , pet command type: 5
  • Add Pet Commands — 1: 1 , pet command type: 6
  • Add Pet Commands — 1: 1 , pet command type: 7
  • Add Pet Commands — 1: 1 , pet command type: 8
  • Add Pet Commands — 1: 1 , pet command type: 9
  • Add Pet Commands — 1: 1 , pet command type: 10
  • Add Pet Commands — 1: 1 , pet command type: 11
  • Add Pet Commands — 1: 1 , pet command type: 12
  • Add Pet Commands — 1: 1 , pet command type: 13
  • Add Pet Commands — 1: 1 , pet command type: 14
  • Add Pet Commands — 1: 1 , pet command type: 28
  • Add Pet Commands — 1: 1 , pet command type: 29
  • Add Pet Commands — 1: 1 , pet command type: 30
Appraisal Class This ability allows you to estimate the selling price of an item you are holding on your cursor. 1542 3 Appraisal
Arcane Destruction Class This ability, when activated, allows a limited number of your direct damage spells a greater chance to strike for critical effect, while arcane runes protect you from incoming spell and melee damage for a short while. 15611 14 Arcane Destruction
Arcane Fury Class Arcane Fury I, when activated, increases the base damage of direct damage spells that have a mana cost by 10% for 60 seconds. 16363 10 Arcane Fury Effect
Arcane Fusion Class This passive ability will sometimes allow your direct damage spells to create an unplanned burst of arcane energy striking your target for incredible damage. Note: Spells below level 30 or with a casting time shorter than 3 seconds cannot generate enough energy to trigger the fusion reaction. Rank 2 of this ability only works on spells level 40 and higher, and does significantly more damage. 15610 36
  • Focus: Proc on Spell Cast — proc rate modifier: 10 , spellid: 17787
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Mana — mana amount: 10
  • Limit: Min Level — level: 30
  • Limit: Min Cast Time — milliseconds: 3000
Arcane Overkill Class Arcane Overkill adds a chance for you to gain mana back when you score a killing strike with a spell. Ranks one through six increase your chance by 10% each rank while additional ranks increase the amount of mana returned by an Arcane Overkill. Ranks 16, 17, and 18 add a small increase to critical spell damage for 2 minutes. Ranks 19, 20, and 21 increase the chance to proc, mana returned, and damage inflicted slightly. 13226 78
  • Trigger Spell On Kill Shot — percent chance: 60 , spellid: 27593
Arcane Whisper Class Arcane Whisper reduces hate on a single target slightly over time. Additional ranks further reduce hate on your target. 13727 48 Arcane Whisper
Archery Mastery Class This ability increases your archery damage 30, 60, 100, 120, and 140 percent. Additionally, the last rank of this ability will increase your archery accuracy by 40 points. 18006 135
  • Archery Damage Modifer — percent modifier: 140
Arcomancy Class While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. Ranks1 works on spells between level 20 and 75. Ranks 2-12 works on spells level 30 and higher. 13229 105 Arcomancy
Area Taunt Class This ability will allow you to taunt everything in a small radius. 259 5 Area Taunt
Armor of Ancestral Spirits Class This ability, when activated, grants you a blessing from the ancients, increasing your armor for a short period of time. Each rank increases the armor granted to you. 5336 35 Armor of Ancestral Spirits
Armor of the Inquisitor Class Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor. 13575 110 Armor of the Inquisitor
Army of the Dead Class This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that serve for 60 seconds. The second rank summons up to four shades that serve for 75 seconds. The third and onward rank summons up to five shades that serve for up to 90 seconds. Additional ranks increase the power of the shades. 14352 164 Army of the Dead
Aspect of Zomm Class This ability gives you an alternate version of your Aspect of Zomm spell. 10603 3 Aspect of Zomm
Assassin's Wrath Class This passive ability increases the critical damage from your special melee attacks. Each rank increases the critical damage slightly. 15625 9
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 8
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 30
Atol's Shackles Class This ability grants you a form of your Atol's Shackles spell. 8075 7 Atol's Shackles
Atol's Unresistable Shackles Class This ability grants you an unresistable form of your Atol's Shackles spell. Enemies immune to run speed changes will not be affected. 12865 10 Atol's Unresistable Shackles
Attack of the Warders Class This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders. 14274 51 Attack of the Warders
Auroria Mastery Class This ability provides you with the ability to have 1 additional Aura active at a time, per rank. 6987 0
  • Aura Count — amount: 1
Auspice of the Hunter Class This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect. 10741 103 Auspice of the Hunter
Azure Mind Crystal Class Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana. 10277 21 Azure Mind Crystal
Balefire Burst Class With a burst of righteous fire from above, the holy paladin is able to slip into the shadows and escape enemy attention. 13164 9 Blinding Balefire
Bandage Wound Class This ability will give you increased healing ability per bandage by 10, 25, and 50 percent. 265 18
  • Bandage Amount — percent modifier: 50
Battle Frenzy Class This ability will cause you to score a critical damage nuke for each nuke you cast for a short time at the cost of additional mana. As you gain ranks, your mana penalty is reduced. 13136 21 Battle Frenzy
Battle Leap Class Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time. 7127 29 Battle Leap
Battle Stomp Class Increases skill damage done with all skills 16113 12 Battle Stomp
Battle Stomp Class Battle Stomp enables you to enter the battle with increased combat prowess for a short period of time. 15569 10 Battle Stomp
Beacon of Life Class This ability blasts your nearby allies with the light of Rodcet Nife, instantly healing their wounds. 14208 10 Beacon of Life
Beacon of the Righteous Class This ability bathes you in beacon of pure light, causing hatred and jealousy in all enemies around you. Additional ranks improve the amount of hate generated. 14983 63 Beacon of the Righteous
Beam of Displacement Class This ability allows you to knock up to eight enemies away from you. This ability calls on a spell that directs a force of energy, in a beam, directly away from you. There is a small percentage chance the beam may reflect back upon you causing short term blindness and damage. 11056 6 Beam of Displacement
Beam of Slumber Class This ability flings a beam of slumber out from you and will mezmerise up to eight enemies. Rank 2 will mezmerise targets up to level 93. Rank 3 will mezmerise targets up to level 98. 13250 14 Beam of Slumber
Beastlords Feral Kick Class This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick. 7108 23
  • Additional Riposte — percent chance: 50 , skill type: 30
  • Riposte — percent modifer: 3
Beguiler's Banishment Class Has a chance to forcibly move some enemies around you away from you and cause them to forget that you exist. 12924 13 Beguiler's Banishment
Beguiler's Directed Banishment Class Has a chance to forcibly move your target away from you and cause them to forget that you exist. 5870 7 Beguiler's Directed Banishment
Bellow of Hatred Class You unleash a bellow of hatred. This will immediately increase the aggro of all targets near you, add increased hatred over time, and make your enemies take more melee damage. This ability will also temporarily increase your armor. The amount of hatred as well as the amount of increased damage the enemy will take increases with each rank. 32114 89 Bellow of Hatred V
Belltone Mind Class This passive ability gives you a 15 percent chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5 percent per rank. 13201 48
  • Spell Effect Resist Chance — chance modifier: 40 , spell effect id: 31
Bestial Alignment Class Transforms beastlords into the likeness of their warders, greatly increasing their destructive power. 13454 38 Bestial Alignment
Bestial Bloodrage Class This ability, when activated, sends your warder into a blood-fueled rage greatly increasing damage at the cost of health. As the rage fades, there is a chance the warder could become severely fatigued from exhaustion. Each rank increases damage delivered by your warder. 12804 7 Bestial Bloodrage
Bestial Frenzy Class Each rank in this ability improves your chance of performing a double attack in any given combat round. 12843 65
  • Double Attack — percent chance or modifer: 42
Bestow Divine Aura Class This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable. 132 6 Sacred Barrier
Bestow Divine Aura Class This ability allows you to surround your target in a Divine Aura. 10752 6 Divine Aura
Bind Sight Class This ability, when activated, allows you to see through the eyes of your target for up to 14 minutes. 16395 7 Bind Sight
Binding Axe Class This ability, when activated, strikes your target for moderate damage, but more importantly rooting them to their current location for a short time. 13065 10 Binding Axe
Bite of Tashani Class This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades. 15462 18 Bite of Tashani
Bite of the Asp Class This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom. 13466 27 Bite of the Asp
Blade Guardian Class This ability, when activated places a buff upon yourself for 3 minutes. When your health drops below 40 percent, this buff increases your ability to parry incoming attacks for up to 18 seconds. Each rank increases the parry chance. This is a guardian spirit. Only 1 guardian spirit may be active on you at any time. 13444 9 Blade Guardian
Bladed Song Class Bladed Song causes your opponent to take damage every time they attack. This ability will cause 100, 200, 300, 400, 500 damage to the target whenever they attack, based on AA rank. 13490 45 Bladed Song
Blades of the Beast Class This ability will summon two Blades of the Beast for your pet. 17388 37 Legendary Blade of the Beast
Bladeshield Class This passive ability increases the chance that your parry skill will succeed by 5%. 16272 9
  • Parry — percent modifer: 2
Blanket of Forgetfulness Class This ability grants you an additional version of your Blanket of Forgetfulness spell. 15489 14 Blanket of Forgetfulness
Blast of Anger Class When active this ability will fill your foe with a large amount of hate for you. Additional ranks increase the potency of this effect. 13425 30 Blast of Anger
Blessed Chains Class This ability fixes your enemies feet to the ground with bands of divine energy. 14209 10 Root
Blessing of Life Class Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal. 14097 100
  • Add Melee Proc — spellid: 32317 , rate modifer: 5
Blessing of Light Class This ability gives you increased damage off of the imbued weapon procs that result from your self buffs. Additional ranks increase the damage inflicted by your procs. 14094 63
  • Focus: Spell Damage — min percent: 325
  • Limit: SpellGroup — spellgroup id: 19
  • Limit: Max Cast Time — milliseconds: 0
  • Limit: SpellClass — spell_class id: 3
  • Limit: SpellSubclass — spell_subclass id: 48
  • Limit: SpellGroup — spellgroup id: -21768
Blessing of Purification Class A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets. 10753 10 Blessing of Purification
Blessing of Resurrection Class Provides a version of Resurrection. 6299 9 Blessing of Resurrection
Blessing of Ro Class This ability combines the effects of Hand of Ro and Fixation of Ro into a single new ability. 10789 12 Blessing of Ro
Blessing of Sanctuary Class While your target is under the effects of this ability, creatures will choose to attack someone else before your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if your target takes any hostile action or casts upon another player. 10463 10 Blessing of Sanctuary
Blessing of the Faithful Class When landing a killing blow upon your enemy, your faith grants a chance to increase AC and skill damage for a short time. Additional ranks further increase AC and skill damage. Ranks beyond 3 increase the chance for Blessing of the Faithful to proc on a kill. 14082 35
  • Trigger Spell On Kill Shot — percent chance: 26 , spellid: 32314
Blinding Fury Class Blinding Fury sends you into a battle rage that increases your melee ability. This rage is so intense that you have a chance of temporarily losing your sight. While blinded by fury, you will attack even faster and unleash a series of double attacks. 17030 56 Blinding Fury
Blood Magic Class This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect. 10212 30 Blood Magic
Blood Pact Class While this ability is active, the berserker will push themselves beyond their limits. The berserker's damage output will increase, but they will take a portion of the damage they dole out themselves. Each additional rank increases the damage inflicted upon your enemy. 13845 102 Blood Pact
Blood Tithe Class Each rank in this ability further increases your chance to get a critical hit with your damage over time spells. 6502 42
  • Critical DoT — percent chance: 7
Bloodfury Class This ability, when activated, instantly fuels your descent into rage at a cost of health. Additional ranks increase the health lost. 13224 6 Bloodfury
Bloodlust Class This ability, when activated, allows your weapons to proc with every swing for up to 24 seconds depending on rank. 15879 29 Bloodlust
Bloodthirsty Blade Class This passive ability increases the damage inflicted by 2-handed weapons. Each rank increases the damage over the previous rank. 13618 26
  • Skill Damage Bonus — amount: 500 , skill type (-1 = all skill types): 2
  • Skill Damage Bonus — amount: 500 , skill type (-1 = all skill types): 3
  • Skill Damage Bonus — amount: 500 , skill type (-1 = all skill types): 77
Blur of Axes Class Each rank of this ability increases the damage that is done by Frenzy. 13036 110
  • Skill Damage Bonus — amount: 3400 , skill type (-1 = all skill types): 74
Boastful Bellow Class This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals. At rank 21 the damage of this ability is greatly increased and the cooldown is slightly increased as well. Beginning with rank 33, each rank will increase the spell resistances applied. Rank 35 has significantly increased damage over the previous levels of this ability. 32098 173 Boastful Bellow
Bobbing Corpse Class This ability gives you an alternate version of your Bobbing Corpse spell. 12590 8 Bobbing Corpse
Body and Mind Rejuvenation Class This ability will give you one additional point of mana and hit point regeneration. 278 5
  • Current HP — amount: 1
  • Mana — amount: 1
Bony Grasp of Death Class Your command of things dead and dying allows you to restrict movement of any undead creature not flagged as run speed immune. 14051 10 Bony Grasp of Death
Bow Mastery Class This ability adds twenty points of damage to any sucessful attack you perform with a bow. Starting at rank 6, this ability adds thirty five points of damage per attack. 10745 35
  • Skill Damage Bonus — amount: 205 , skill type (-1 = all skill types): 7
Brace For Impact Class This ability places a defensive buff on yourself which can proc a short duration bonus to incoming damage mitigation. Each rank increases the mitigation, total damage absorbed, and limit use count of the proc. 14019 10 Brace For Impact
Bulwark of the Brownies Class This ability, when activated, places you under the protection of <c "#66CCFF">Bulwark of the Brownies I</c> for 3 minutes.<br><c "#66CCFF">Bulwark of the Brownies I</c> triggers <c "#66CCFF">Brownie's Blessing I</c> if your health drops below 50% which grants you a 100% chance to parry incoming melee attacks and grants you a chance (with a 600% bonus) to trigger <c "#66CCFF">Bulwark of the Brownies Jolt I</c> when struck in melee combat for 12 seconds.<br><c "#66CCFF">Bulwark of the Brownies Jolt I</c> reduces the attacker's hatred for you by 5000 points. 15819 14 Bulwark of the Brownies
Burst of Life Class This abilty blasts your target with the light of Rodcet Nife, instantly healing their wounds. 31196 43 Burst of Life
Cacophony Class This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the damage done by this ability. Ranks two and three also increase the chance for spells to be disrupted. This ability does 100 damage per tick and has a 10% chance to interrupt spell casting at Rank 1. This increases to 3,250 damage and a 50% chance to interrupt spell casting at Rank 19. 13493 155 Cacophony
Calculated Insanity Class This ability, when activated, increases the chance your detrimental spells will strike for critical damage, at cost of greatly increased mana usage. 12931 7 Calculated Insanity
Call Hither Class Calls someone from your group to your side by flinging them into the air and propelling them towards you. Additional ranks increase the range that you summon your party member. 6457 12 Call Hither Rk. III
Call of Challenge Class This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting. Rank 3 additionally snares your enemy reducing their movements. 10571 27 Call of Challenge
Call of the Ancients Class Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. 1326 40 Call of the Ancients
Call of the Herald Class This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. 15343 10 Call of the Herald
Call of the Hero Class This ability provides an alternate form of your Call of the Hero spell. Rank 2 reduces the cast time of Call of the Hero by 2 seconds. 13726 16 Call of the Hero
Call of the Wild Class This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. 1228 9 Call of the Wild
Call of Xuzl Class This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks increase the overall power of the ability. 10232 73 Call of Xuzl
Call to Corpse Class This ability allows you to cast a no component summon corpse spell. 187 6 Call to Corpse
Cannibalization Class This ability will give the caster a new, massive Cannibalize spell. Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization. 14977 82 Cannibalization
Cascade of Decay Class This ability, when activated, grants you a chance to have your damage over time spells hit for additional damage for a short period of time. Each level increases both the chance and amount of damage. 16000 45 Cascade of Decay
Cascading Divine Aura Class This ability allows you to cast a Divine Aura spell on a player target, temporarily rendering the target invulnerable and granting a short duration heal on your target. 7993 12 Cascading Divine Aura
Cascading Rage Class This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course. 5763 68 Cascading Rage X - 1
Cascading Theft of Defense Class This passive ability will grant you a chance that each Terror spell that is level 70 or higher you cast will provide you with a form of melee protection. Additional ranks increase the amount of damage your protection will absorb. 16192 60
  • Focus: Trigger on Cast — percent chance: 12 , spellid: 41130
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Level — level: 30
  • Limit: SpellClass — spell_class id: 4
  • Limit: Min Mana — mana amount: 1
  • Limit: SpellSubclass — spell_subclass id: 2
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
Cascading Theft of Life Class This passive ability will grant you a chance that each Life Tap spell that is level 40 or higher you cast will provide you with a heal that will be shared with your entire group. Additional ranks increase the amount of healing that you generate from your Life Tap spells. 16189 36
  • Focus: Trigger on Cast — percent chance: 12 , spellid: 41127
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Level — level: 30
  • Limit: PlayerClass — class bitmask: 32
  • Limit: Min Mana — mana amount: 1
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
Cat-like Reflexes Class This passive ability improves your ability to land safely from higher than normal falls. 11076 21
  • Increase SkillCap — amount: 200 , skill type: 39
Celestial Hammer Class Use of this ability calls forth a celestial hammer to attack your opponent. Additional ranks increase the strength of the hammer. 13363 123 Celestial Hammer
Celestial Rapidity Class This ability decreases the cast time of your healing spells by 50 percent for 24 seconds. Spells which have already been reduced by other effects may not receive the same level of benefit. Additional ranks extend the duration by 1 tick per rank. 6534 10 Celestial Rapidity
Celestial Regeneration Class When activated, Celestial Regeneration heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth. 13377 211 Celestial Regeneration
Chains of Purity Class Provides a reduced chance for your root spells to break when an NPC is struck by an attack. 13578 30
  • Root Break Chance — percent modifier: 30
Chameleon Strike Class This ability strikes your opponent and then allows you to blend into the surroundings, reducing the anger generated by your attacks slightly. 13472 16 Chameleon Strike
Chameleon's Gift Class This ability, when activated, places a buff on your target that grants them a single-use defensive proc ability. This proc ability causes the targeted ally to generate significantly less hate for a short period of time when the target's health drops below 50 percent. 15304 10 Chameleon's Gift
Channeling the Divine Class *@%N, when activated, allows you to twincast healing spells and the healing components of your <c "#66CCFF">Awecrash, Sound of Fury, and Celestial Contravention</c> spell lines but increases the mana cost of these spells by *@#8% up to 10 twinheals for *@%Z. 16160 14 Channeling the Divine
Chaotic Stab Class This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster. 287 6
  • Chaotic Stab — 1: 1
Charmed: Chaotic Magic Class This ability will cause your charmed pet to go into a spell casting fury increasing its magical capabilities for a short duration. 32001 24 Charmed: Chaotic Magic
Charmed: Fury Class This ability will cause your charmed pet to go into a fury increasing its offensive prowess for a short duration. 32000 24 Charmed: Fury
Chattering Bones Class Summons several skeletons to fight beside the Shadow Knight for a short time. Additional ranks increase the time the skeletons remain before returning to the grave. 15775 72 Chattering Bones
Cheetah's Pounce Class A short distance leap that will propel you forward. 13483 5 Cheetah's Pounce
Chromatic Haze Class When activated, this ability will cloak your group in chromatic magic, allowing their next instant detrimental spell to crit for greater damage. Additional ranks increase the critical damage. 15486 10 Chromatic Haze
Clenched Jaw Class This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 10805 18
  • Frontal Stun Resist — percent chance: 75
Clinging Root Class Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 1 tick. 12930 36
  • Focus: Buff Duration by Tics — duration tics: 5
  • Limit: Effect — spell effect ID: 3
  • Limit: Effect — spell effect ID: 99
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Root Break Chance — percent modifier: 15
Cloak of Light Class This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell. 1523 10 Cloak of Light
Cloak of Shadows Class This ability allows you to become invisible nearly at will, without the need to memorize a spell. 1527 10 Cloak of Shadows
Cloak of Shadows Class The ability allows you a chance to fade from the enemy's sight. 15203 12 Cloak of Shadows
Close Combat Mastery Class This passive ability adds a small amount of damage to all melee weapons. Each rank increases the amount of damage added. 15288 7
  • Skill Damage Bonus — amount: 50
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 1
  • Skill Damage Bonus — amount: 100 , skill type (-1 = all skill types): 2
  • Skill Damage Bonus — amount: 100 , skill type (-1 = all skill types): 3
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 36
  • Skill Damage Bonus — amount: 100 , skill type (-1 = all skill types): 77
Coat of Thistles Class This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. 10755 71
  • Damage Shield — amount: -50
Color Shock Class While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below. Rank 3 will affect creatures level 88 and below. Rank 4 will affect up to level 93. Rank 5 affects enemies up to level 98. Rank 6 affects enemies up to level 103. 13251 39 Color Shock
Combat Fury Class This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent. 948 23
  • Critical Melee Chance — percent modifer: 225
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 1
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 2
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 3
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 7
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 8
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 10
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 28
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 30
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 36
  • Critical Melee Chance — percent modifer: 198 , skill type (-1 = all skill types): 51
Combat Fury Class This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent. 951 23
  • Critical Melee Chance — percent modifer: 225
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 1
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 2
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 3
  • Critical Melee Chance — percent modifer: 213 , skill type (-1 = all skill types): 7
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 8
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 10
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 28
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 30
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 36
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 51
  • Critical Melee Chance — percent modifer: 225 , skill type (-1 = all skill types): 77
Combat Medic Class Increases the amount of healing provided by a single bandage. 5140 15
  • Bandage Amount — percent modifier: 100
Combatant's Pact Class This passive ability grants you the capacity to receive exceptional promised heals. Each rank increases the chance of an exceptional heal by 5 percent. 14029 10
  • Focus: Incoming Healing Effectiveness (v395) — percent modifier: 5
  • Limit: SpellGroup — spellgroup id: 9758
  • Limit: SpellGroup — spellgroup id: 9858
  • Limit: SpellGroup — spellgroup id: 9958
Communion of Blood Class This ability, when activated, replenishes some of your endurance at the cost of health. Be warned, this ability can kill you if not used carefully. 15570 12 Communion of Blood
Communion of the Cheetah Class This ability provides a group version of Spirit of Cheetah. 14237 9 Spirit of Cheetah
Communion of the Cheetah Class This ability provides a group version of Spirit of Cheetah. 12638 9 Spirit of Cheetah
Companion of Necessity Class Summons a short duration pet that will briefly gain the attention of one creature and then cause that creature to forget all anger when the pet dies. 13920 27 Companion of Necessity
Companion's Agility Class The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%. 5339 81
  • Pet Avoidance — percent modifier: 24
Companion's Gift Class This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell. Additional ranks increase the chance to score an exceptional heal. 13707 110
  • Critical Heal — percent chance: 26
Companion's Relocation Class This ability moves your companion forward in the direction you are facing. 6379 6 Companion Relocation
Companion's Sacrifice Class This ability, when activated, commands your companion to shield you from incoming damage for up to 12 seconds. 12807 7 Companion's Sacrifice
Concussive Intuition Class This ability, when activated, blasts your enemy with mental energy causing it to lose concentration slightly and reducing its anger towards you. 12885 10 Concussive Intuition
Conservation Class Each rank of this ability grants you an increasing chance to not use a component when summoning axes. 1457 25
  • Focus: Chance of Using Reagent — min percent: 50
  • Limit: Effect — spell effect ID: 32
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 1
Consumption of Spirit Class This ability will give the caster the ability to consume their own health in trade for replenishing their mana. 15423 12 Consumption of Spirit
Consumption of the Soul Class The most advanced Shadow Knights can further enhance their Leech Touch ability. Each rank of this ability increases the damage and healing done by Leech Touch. 15778 145
  • Focus: Spell Damage Amt (v303 before crit) — amount: 27500
  • Limit: Spell — spell ID: 2766
Convergence Class This ability calls a fallen ally back to their body. Requires an Essence Emerald as an element of energy focus. 14358 12 Convergence
Convergence of Spirits Class This ability channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns. Additional ranks increase the damage reflected, as well as the level of healing granted. 13556 9 Convergence of Spirits
Convergence of Spirits Class This ability gives you an alternate form of Spirit of the Wood that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns. Additional ranks increase the damage reflected, as well as the level of healing granted. 10093 94 Convergence of Spirits
Covenant of Spirit Class This ability grants an innate chance to return to life from an attack which would otherwise kill you. 15356 12
  • Divine Save — percent chance: 20 , spellid: 4544
Cover Tracks Class This ability uses your power over magic and nature to cover your tracks and conceal you from pursuit. Each rank decreases the chance you will be seen by 5%. 10386 25 Cover Tracks
Creeping Plague Class This ability will grant you an area of effect version of Plague of Death V. 36037 25 Creeping Plague
Crippling Apparition Class This ability, when activated, showers the area around you with bursts of crippling sparkling lights, causing any affected enemies to become less dangerous for a short time. 13020 10 Crippling Apparition
Crippling Aurora Class This ability, when activated, showers the area around you with bursts of crippling sparkling lights, causing any affected enemies to become less dangerous for a short time. Addtional ranks increase the power of the debuff effects by a small amount. 12937 10 Crippling Sparkle
Crippling Fury Class This passive ability increases the chance that your critical melee attacks will land as a crippling blow by #1%. 16117 9
  • Crippling Blow Chance — percent modifer: 2
Crippling Spirit Class This ability, when activated, cripples the fighting spirit of your enemy, causing it to become less dangerous for a short time. 15377 12 Crippling Spirit
Crippling Strike Class This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability can increase the potency of the snare effect, or the damage, or both. This ability can not be used at the same time as Stunning Kick or Eye Gouge. 13807 99 Crippling Strike
Critical Mend Class Each rank of this ability increases the chance to perform a superior mend. 16249 47
  • Critical Mend — percent chance: 100
Cry of Battle Class This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used. 1458 10 Cry of Battle
Cryomancy Class While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks1 works on spells between level 20 and 75. Ranks 2-12 works on spells level 30 and higher. 13232 105 Cryomancy
Cunning Disguise: Barbarian Class This ability grants you the option of assuming a disguise. 6673 4 Cunning Disguise: Barbarian
Cunning Disguise: Erudite Class This ability grants you the option of assuming a disguise. 6674 4 Cunning Disguise: Erudite
Cunning Disguise: Goblin Class This ability grants you the option of assuming a disguise. 6676 4 Cunning Disguise: Goblin
Cunning Disguise: Half-Elf Class This ability grants you the option of assuming a disguise. 6672 4 Cunning Disguise: Half-Elf
Cunning Disguise: Human Class This ability grants you the option of assuming a disguise. 6671 4 Cunning Disguise: Human
Cunning Disguise: Shissar Class This ability grants you the option of assuming a disguise. 14139 12 Cunning Disguise: Shissar
Cunning Disguise: Troll Class This ability grants you the option of assuming a disguise. 6675 4 Cunning Disguise: Troll
Dampen Resistance Class This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you purchase each rank at. 5342 44 Dampen Resistance
Dance of Blades Class When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat effectiveness and doing damage to your opponent. This bladewhirl is modified by percussion. 13496 99 Dance of Blades
Dauntless Perseverance Class This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from the front, without being stunned. 1591 10
  • Frontal Stun Resist — percent chance: 25
Dead Aim Class This ability increases the accuracy of your thrown weapons. 1142 9
  • Accuracy — amount accuracy: 30 , skill type (-1 = all skill types): 51
Dead Man Floating Class This ability gives you an alternate version of your Dead Man Floating spell. 7698 6 Dead Man Floating
Dead Mesmerization Class This ability allows you to cast an AE low resist mesmerization spell effective against the undead. 7203 23 Dead Mesmirization
Death Bloom Class You embrace the spectre of death, trading your life for mana. 7703 10 Death Bloom
Death Blossom Class Sacrifices your HP at a rate of 3700 per tick for mana at a rate of 2300 per tick for 48 seconds. 16103 1 Death Blossom
Death Peace Class This ability gives you an additional way to feign death. 6378 11 Death Peace
Death's Effigy Class Your intimate knowledge of death and the dead allows you to immitate the appearance of a corpse at will. 13133 10 Death's Effigy
Death's Effigy Class Your intimate knowledge of death and the dead allows you to immitate the appearance of a corpse at will. 7756 10 Death's Effigy
Death's Fury Class This ability imbues your pet with the ability to land critical hits. 838 15
  • Pet Crit Melee — percent modifier: 5
Death's Malaise Class This ability, when activated, reduces the melee speed of your undead enemies. Additional ranks further decrease the melee speed of your enemies slightly. 14321 10 Death's Malaise
Death's Revenge Class Increases the critical hit chance of your pet's melee attacks by 1% per rank. 13621 69
  • Pet Crit Melee — percent modifier: 11
Death's Wrath Class Increases the critical hit chance of your pet's melee attacks by 1% per rank. 13675 193
  • Pet Crit Melee — percent modifier: 24
Deathly Pact Class This ability will prevent components used in the summoning of pets from being expended. 976 5
  • Focus: Chance of Using Reagent — min percent: 100
  • Limit: Effect — spell effect ID: 33
Decapitation Class When wielding a 2-handed or thrown weapon, this ability allows your skill attacks to strike low level enemies with incredible destructive power. At rank 1, this will affect npcs level 84 and below with each rank increasing the maximum level by 2. 14200 24
  • Add Proc From Skill Attack — chance percent: 150 , skill type: 2
  • Add Proc From Skill Attack — chance percent: 150 , skill type: 3
  • Add Proc From Skill Attack — chance percent: 150 , skill type: 51
  • Add Proc From Skill Attack — chance percent: 150 , skill type: 77
Deep Sleep Class This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur. 16062 45
  • Focus: Trigger on Cast — percent chance: 20 , spellid: 40941
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Effect — spell effect ID: 31
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
Defensive Proficiency Class Increases your defensive proficiency greatly lowering your damage with two-handed weapons and dual-wielding but increasing your defense and increases your chance to block with a shield. 16107 1 Defensive Proficiency
Desperation Class Use of this ability causes the berserker's attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster. 1149 10 Desperation
Destructive Adept Class This passive ability increases the damage of your direct damage spells. Each rank increases the damage slightly. 15602 9
  • Focus: Spell Damage — min percent: 1
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
  • Limit: Min Mana — mana amount: 10
Destructive Cascade Class This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. 13502 72
  • Critical DoT Damage — percent modifier: 160
Destructive Cascade Class This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. 5348 82
  • Critical DoT Damage — percent modifier: 230
Destructive Force Class When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect. 16250 27 Destructive Force
Devastating Shot Class No idea why this AA is showing, it isn't in my Database as a Ranger AA - There is the same name for Berserker and that one shows appropriately. 18009 38
  • Add Proc From Skill Attack — chance percent: 10 , skill type: 7
Dimensional Instability Class By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting. 4943 7 Dimensional Instability
Dimensional Shield Class When struck in combat, the Dimensional Shield creates a localized field of unstable reality, teleporting you away in random directions. 15605 22 Dimensional Shield
Diminutive Companion Class This ability, when activated, shrinks your companion to a more manageable size. 12941 5 Diminutive Companion
Dire Charm Class This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.). This ability allows you to charm NPCs up to level 10 at rank 1, 20 at rank 2, 34 at rank 3, and level 50 at rank 4. Enchanters get a 2 level bonus to the max charm level. 32258 21 Advanced Dire Charm
Dire Charm Class This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.). This ability allows you to charm NPCs up to level 10 at rank 1, 20 at rank 2, 34 at rank 3, and level 50 at rank 4. Enchanters get a 2 level bonus to the max charm level. 32257 21 Advanced Dire Charm Animal
Dire Charm Class This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.). This ability allows you to charm NPCs up to level 10 at rank 1, 20 at rank 2, 34 at rank 3, and level 50 at rank 4. Enchanters get a 2 level bonus to the max charm level. 833 21 Advanced Dire Charm Undead
Dirge of the Sleepwalker Class Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight. 13505 69 Dirge of the Sleepwalker
Dirty Fighting Class While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes. 15628 53 Dirty Fighting
Disruptive Persecution Class Disruptive Persecution strikes with a damaging blast of holy magic and has a chance to interrupt your target's spells as they are being cast. 15094 42 Disruptive Persecution
Dissonant Chord Class Dissonant Chord I, when activated, causes a level 100 or lower target to attack you exclusively and causes allies to generate 90% of their normal hatred with this creature for 12 seconds. 16296 10 Dissonant Chord
Distant Strike Class You throw a shuriken from great range, causing little damage but annoying your enemy greatly. 14372 6 Distant Strike
Distraction Attack Class This ability provides you with a chance to do an attack to your opponent that will leave them confused and less angry with you. Additional ranks increase the power of the effect. 13062 49 Distraction Attack
Divine Arbitration Class Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. 509 9 Divine Arbitration
Divine Aura Class This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable. 977 6 Divine Aura
Divine Avatar Class This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. Additional ranks increase this effect. 15321 133 Divine Avatar
Divine Call Class This ability, when activated, lures your target closer with the voice of the divine. 14081 9 Divine Call
Divine Curse Class When activated, infuses your undead target with holy energy which deals damage, which deals a large amount of damage to an undead target 16162 10 Smite the Wicked
Divine Guardian Class This ability places a buff on your target. When the target's life reaches a specific level, this buff triggers a large heal on the target. This is a Guardian Spirit. Only one guardian may be active at any time on each player. 13385 10 Divine Guardian
Divine Peace Class This ability causes your enemies to lose their hatred of you. 13388 10 Divine Peace
Divine Protection Class This passive ability reduces the reuse time of your <c "#66CCFF">Divine Intervention</c> spells by #1 seconds, increases the base range of these spells by #9%, and grants them a #13% chance to heal their target for a lesser amount if the first chance failed.<br>This hastening applies to the following spells:<br>*#2+G<br>*#3+G<br>*#4+G<br>*#5+G<br>*#6+G<br>*#7+G<br>*#8+G 16149 9
  • Focus: Spell Range — percent: 20
  • Limit: SpellGroup — spellgroup id: 4357
  • Limit: SpellGroup — spellgroup id: 4457
  • Limit: SpellGroup — spellgroup id: 4557
  • Limit: PlayerClass — class bitmask: 4
Divine Resurrection Class This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects. 129 5 Divine Resurrection
Divine Retribution Class While this ability is active, any creature attacking the cleric has a chance to be stunned in retribution. The nine ranks affect creatures up to level 70, 75, 83, 88, 88, 93, 99, 101, and 103, respectively. From rank 3, has a chance to bestow a Divine Blessing and Favor on the cleric when a Divine Retribution occurs. Higher ranks decrease the likelihood of the creature resisting the effect, increase hate reduced, and improve the healing and protective yield of the Divine Blessing and Favor. 13259 55 Divine Retribution
Divine Steed Class This ability provides you with the power to call a levitating unicorn to your side. Requires Valiant Steed. 1667 9 Divine Steed
Divine Stun Class Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 68 for rank 1, level 73 for rank 2, level 78 for rank 3, level 83 for rank 4, level 88 for rank 5, level 93 for rank 6, level 95 for rank 7, level 98 for rank 8, level 101 for rank 9, and level 103 for rank 10. 13586 64 Divine Stun
Divine Surge of Battle Class This passive ability grants your Eagle Strike skill a chance (with a 3% bonus) to trigger Divine Surge of Battle I which instantly restores 125 endurance and increases endurance regeneration by 125 points for 12 seconds. 16260 9
  • Skill Proc On Attempt — spellid: 41160 , rate modifer: 3
  • Limit To Skill — skill type: 23
Domination Mastery Class This ability extends the duration of your charm spells by one tick per rank. 12733 10
  • Focus: Buff Duration by Tics — duration tics: 2
  • Limit: Effect — spell effect ID: 22
  • Limit: PlayerClass — class bitmask: 256
Doppelganger Class Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies. Each rank slightly increases the power of the summoned minion. 13734 109 Doppelganger
Doppelganger's Beckon Class Each rank of this ability shortens the reuse timer of your Doppelganger ability by 5 minutes. 5129 9
  • Reduce AA Timer — reducation amount seconds: 900 , aa id: 261
Double Attack Class This passive ability grants a small amount of double attack skill per rank. 5366 10
  • Double Attack — percent chance or modifer: 7
Draconic Curse Class After much hardship with the dragonkin you have gained knowledge of one of their curses. This ability will deal significant damage and lower the attributes of the target you cast it on by a significant amount. Each rank of this ability will increase the damage it does. 32229 91 Draconic Curse V
Draconic Defense Class Through your studies of dragons you have learned to take less damage. This ability lowers the damage that you take from Melee by 2 percent per rank. 32179 89
  • Defensive — percent modifer: -10
Draconic Enchantment Class Through your time with dragons, you gained the knowledge of one of their enchanting spells. This spell with increase the offensive spell powers of your group. Increased ranks increase the duration and strength of this ability. 32244 90 Draconic Enchantment V
Draconic Flurry Class By studying the combat abilities of the dragons, you have learned to mimic one of their combat abilities. This passive skill will increase you and your pets chance to flurry as well as giving you increased damage with melee. 32249 91
  • Pet Flurry Chance — percent chance: 10
  • Flurry Chance — percent chance: 10
  • Skills Damage Modifier — percent modifer: 100 , skill type (-1 = all skill types): -1
Draconic Hatred Class Through your slaughter of dragons, you have learned about the hatred that fuels them. This ability will grant your bash a chance to cause increased hatred to everyone around you. Additional ranks increase the chance of this occurring. 32199 91
  • Skill Proc On Attempt — spellid: 40610 , rate modifer: 15
  • Limit To Skill — skill type: 10
Draconic Rage Class Through your studies you have learned what makes enemies enraged by dragons. This ability will grant you a small chance to cause increased anger towards anyone attacking you. Increased ranks of this ability increase the chances of this occurring. 32189 90
  • Add Defensive Proc — spellid: 40604 , rate modifer: 10
Draconic Shielding Class You have studied their dragons and gained knowledge of one of their spells that helps them in battle. This ability will shield your allies. Increased ranks of this ability reduces the cooldown of this ability. 32224 89 Draconic Shielding
Draconic Skin Class You have studied the dragon's ways. In doing this you have learned the ability to shield your allies while also causing harm to come to those that attack them. This ability provides your single target healing spells a chance to add a strong damage shield to your targe that will also absorb damage. The chance of this occurring increases with each rank. 32204 91 Draconic Skin V
Draconic Swipes Class You have studied the way that your opponent has moved during your vicious battles with the dragons. You have gained the strength and knowledge to increase the amount of blows you can land in a short duration. This ability grants you a chance to strike 2 additional times, when performing a double attack. Increased ranks of this ability increase the chance of this occurring. 32254 80
  • Add Extra Attack: 2H Primary — percent chance: 10 , number of attacks: 2
Draconic Weaponry Class Through tireless effort you have obtained knowledge of how dragons deal extra damage. Each rank of this ability will increase the damage you do with all melee skills. Max rank of this ability will also increase the minimum damage you can do with abilities. 32219 90
  • Skills Damage Modifier — percent modifer: 175 , skill type (-1 = all skill types): -1
  • Skills Damage Modifier — percent modifer: 100 , skill type (-1 = all skill types): -1
Dragon Punch Class This ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback. 273 5
  • Add Proc From Skill Attack — chance percent: 1000 , skill type: 21
Dragon's Breath Class During your battles against the dragons, you have learned one of their abilities. Through hard training you have honed the ability and now you have a chance to proc a Dragon's Breath anytime you use a monk's offensive ability. This chance goes up with each rank of this ability. 32209 90
  • Skill Proc On Attempt — spellid: 40612 , rate modifer: 10
  • Limit To Skill — skill type: 21
  • Limit To Skill — skill type: 23
  • Limit To Skill — skill type: 26
  • Limit To Skill — skill type: 30
  • Limit To Skill — skill type: 38
  • Limit To Skill — skill type: 52
Dragon-Blood Tipped Arrows Class Through your studies you have learned to summon the blood of the dragons. You apply this blood to the tip of your arrows, granting them a chance to deal increased damage. Each level of this adds an additional chance to each arrow to deal more damage. 32194 91
  • Ranged Proc — spellid: 40609 , rate modifer: 6
Dragonic Detonation Class Through vigorous training you have learned a unique skill that has helped you kill dragons. This ability will first shield you from damage. Then on spell fade, this spell will detonate, causing AOE damage to those around you. The highest rank of this ability will allow you to deal damage on the initial cast as well as on rune fade or duration fade. 32234 89 Draconic Detonation
Dragonic Familiars Class By spending time with dragons you have learned the ability to call some to your aid. This ability will summon dragons to assist you, with increased ranks increasing the amount of dragons that you can call, and the length of time that they will stay with you. 32239 91 Draconic Familiar V
Drape of Shadows Class This ability allows your pet a chance to fade from the enemy's sight. 8341 10 Drape of Shadows
Dread Incarnate Class As you are the embodiement of fear itself, you are unaffected by fear spells. 7699 10
  • Resist Fear Spell Chance — percent modifer: 100
Dreary Deeds Class This ability provides an alternate version of Dreary Deeds. 13252 9 Dreary Deeds
Drivine Draconic Judgement Class Through your studies of the dragon race you have learned the weakness of dragons, allowing you to pass judgment on them. This ability does damage to whoever you target, but it does up to double the amount of damage to dragons. 32184 89 Divine Draconic Judgement V
Druidic Shielding Class This passive ability will increase the base amount of your Damage shielding. The effect of this ability will double per rank. 36042 95
  • Focus: Base Spell Value — percent modifier: 800
  • Limit: Effect — spell effect ID: 59
Druzzil's Mystical Blessing Class This passive ability bestow's Druzzil Ro's blessing upon you, opening the path to Kerafyrm's Prismatic Familiar. 12888 4
  • CHA — amount: 0
Druzzil's Mystical Familiar Class This ability provides you with a familiar that strengthens the effects of your magic-based spells. Additional ranks allows the familiar to strengthen higher level spells. 7235 47 Druzzil's Mystical Familiar
Dual-Wielding Proficiency Class Increases your proficiency with dual-wilding, granting you increased damage. This ability slightly increases your defense through increased parry chance but negates the ability to damage with a shield and lowers your chance to block and dodge. 16106 1 Dual-Wielding Proficiency
Dying Blow Class This passive ability grants you a chance to do a final attack when you die. Additional ranks increase the chance and power of the attack. 6940 21
  • Trigger Spell On Death — percent chance: 85 , spellid: 16166
Dying Grasp Class This ability, when activated, casts a last ditch lifetap in hopes of averting certain death. Additional ranks increase the amount of damage inflicted and healing applied. 14322 10 Dying Grasp
E'ci's Icy Blessing Class This passive ability bestow's E'ci's blessing upon you, opening the path to Kerafyrm's Prismatic Familiar. 12886 4
  • CHA — amount: 0
E'ci's Icy Familiar Class This ability provides you with a familiar that strengthens the effects of your ice-based spells. Additional ranks allows the familiar to strengthen higher level spells. 7236 47 E'ci's Icy Familiar
Echoing Cries Class This ability increases the duration of war cry effects by 25, 50, and 100 percent. 1157 18
  • Focus: Spell Duration — percent: 100
  • Limit: Spell — spell ID: 5027
  • Focus: Spell Duration — percent: 100
  • Limit: Spell — spell ID: 5028
  • Focus: Spell Duration — percent: 100
  • Limit: Spell — spell ID: 5029
  • Focus: Spell Duration — percent: 100
  • Limit: Spell — spell ID: 5030
  • Focus: Spell Duration — percent: 100
  • Limit: Spell — spell ID: 5031
  • Focus: Spell Duration — percent: 100
  • Limit: Spell — spell ID: 5032
  • Focus: Spell Duration — percent: 100
  • Limit: Spell — spell ID: 8476
Edict of Command Class This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes. 13244 42 Edict of Command
Egress Class This ability gives you an activated version of your Egress spell. 12647 14 Egress
Eldritch Rune Class This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. 12918 74 Eldritch Rune
Elemental Agility Class This ability increases your elemental's ability to avoid melee damage. 802 18
  • Pet Avoidance — percent modifier: 10
Elemental Alacrity Class This ability imbues summoned elementals with the ability to flurry attacks. Additional ranks in this ability increase your elemental's chance to flurry. 13710 202
  • Pet Flurry Chance — percent chance: 65
Elemental Arrow Class Shoot both an Ice and a Fire arrow at your target causing them to become more susceptible to ice and fire damage. 16163 14 Elemental Arrow
Elemental Durability Class This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points. 805 18
  • Pet Max HP — percent modifier: 10
Elemental Form: Air Class This ability will allow you to turn into a air elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to stun their target, each rank increasing the chance the stun will proc. 15250 27 Elemental Form: Air
Elemental Form: Earth Class This ability will allow you to turn into an earth elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to proc an absorb damage buff on your group, each rank will increase the chance that the buff will proc. 15247 27 Elemental Form: Earth
Elemental Form: Fire Class This ability will allow you to turn into a fire elemental, granting innate benefits of the form. Ranks 4 and above will give your fire spells a chance to proc a damage increasing buff on your group, each rank will increase the chance that the buff will proc. 15241 27 Elemental Form: Fire
Elemental Form: Water Class This ability will allow you to turn into a water elemental, granting increased mana regeneration with each additional rank. 15244 27 Elemental Form: Water
Elemental Fury Class Each rank of this ability increases the critical hit chance of your pet's melee attacks. 13713 126
  • Pet Crit Melee — percent modifier: 26
Elemental Pact Class This ability will prevent components used in the summoning of pets from being expended. 182 5
  • Focus: Chance of Using Reagent — min percent: 100
  • Limit: Effect — spell effect ID: 33
Elemental Union Class This ability allows you to assume the form of mystical force. While in this form, your detrimental spells will benefit from enhanced damage. Additional ranks increase damage while also increasing the level of spells that can benefit from this ability. 13695 10 Elemental Union
Elemental Ward Class When activated, this ability will summon protective elements to surround the magician which will absorb damage and heal. Additional ranks increase the amount of damage the ward will absorb. 15200 9 Elemental Shield
Embalmer's Carapace Class This ability causes your skin to stiffen making you impervious to damage but unable to move. As your mind is not affected, your spellcasting is unaffected. The after effects of this state will inflict lasting pain. If not cured, these after effects CAN kill you. 13678 22 Embalmer's Carapace
Embrace The Decay Class This ability, when activated, attempts to purge your body of detrimental disease or poison effects. 13687 12 Embrace The Decay
Empowered Blades Class This ability greatly increases your melee prowess for 18 seconds. 16097 10 Empowered Blades
Empowered Focus of Arcanum Class This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. 14690 12 Empowered Focus of Arcanum
Enchant Alaran Metal Class This ability allows you to enchant a bar of Alaran metal using some of your mana. 13271 1 Enchant Alaran Metal
Enchant Cosgrite Class This ability allows you to enchant a bar of Cosgrite using some of your mana. 7741 1 Enchant Cosgrite
Enchant Dwerium Class This ability allows you to enchant a bar of dwerium using some of your mana. 7732 1 Enchant Dwerium
Enchant Feymetal Class This ability allows you to enchant a bar of Feymetal using some of your mana. 13260 1 Enchant Feymetal
Enchant Palladium Class This ability allows you to enchant a bar of palladium using some of your mana. 7735 1 Enchant Palladium
Enchant Palladium Trio Class This ability allows you to enchant three bars of palladium using some of your mana. 7736 1 Enchant Palladium Trio
Enchant Planar Alloy Class This ability allows you to enchant a bar of Planar Alloy using some of your mana. 14373 1 Enchant Planar Alloy
Enchant Temporite Class This ability allows you to enchant a bar of Temporite using some of your mana. 7739 1 Enchant Temporite
Encroaching Darkness Class This ability provides a darkness snare ability that does not do damage to your target. 6646 6 Encroaching Darkness
Endless Quiver Class This ability provides you a never-ending supply of arrows. 205 9
  • Endless Quiver — percent chance: 100
Enduring Vision Class This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank. 6667 16
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: Spell — spell ID: 8001
  • Limit: SpellGroup — spellgroup id: 12529
Enhanced Area Taunt Class This ability enhances the original Area Taunt with additional hate generation for up to 30 seconds. 8312 10 Enhanced Area Taunt
Enhanced Forgetfulness Class This ability increases the chance that you'll be successful with blurring the memories of your enemies. 6884 9
  • Increase Chance Memwipe — percent modifier: 15
Enhanced Forgetfulness Class This ability increases the chance that you'll be successful with blurring the memories of your enemies. 780 15
  • Increase Chance Memwipe — percent modifier: 50
Enhanced Root Class This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent. 144 5
  • Root Break Chance — percent modifier: 50
Enhanced Thief's Eyes Class This passive ability increases the effectiveness of your Thief's Eyes ability by 10 percent. 8331 9
  • Focus: Base Spell Value — percent modifier: 10
  • Limit: Spell — spell ID: 8001
  • Limit: SpellGroup — spellgroup id: 12529
  • Limit: PlayerClass — class bitmask: 512
Enlightened Focus of Arcanum Class This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. 13646 12 Enlightened Focus of Arcanum
Entrap Class This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent. Additional ranks reduce the ability of your enemy to resist the effects. 13410 36 Entrap
Entropy of Nature Class Purges magical effects from your target 16096 10 Entropy of Nature
Envenomed Blades Class Imbues your blades with a powerful poison. Additional ranks increase the damage inflicted. 13771 82 Envenomed Blades
Eradicate Magic Class This ability, when activated, has a 95% chance to remove up to 4 beneficial effects from your NPC target. 16081 12 Eradicate Magic
Escape Class This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability. 243 9 Escape
Ethereal Manipulation Class This ability increases a target's vulnerability to Wizard's Ethereal direct damage spells with a casting level of 90 or greater. Additional ranks increase that vulnerability. 15490 9 Ethereal Manipulation
Etherium Blades Class This passive ability increases the damage done with piercing weapons and has a small chance to proc Blade Fury. Each rank increases the damage added. 14131 34
  • Skill Damage Bonus — amount: 60 , skill type (-1 = all skill types): 36
  • Skill Proc On Attempt — spellid: 32327 , rate modifer: 10
  • Limit To Skill — skill type: 36
Everburn Class This passive ability enhances your Frenzy based attacks, increasing their damage. Each rank increases the damage slightly. 15450 29
  • Decrease Reuse Timer — time ms: 3000
  • Limit: SpellGroup — spellgroup id: 8202
  • Limit: SpellGroup — spellgroup id: 8302
  • Limit: SpellGroup — spellgroup id: 8402
  • Limit: SpellGroup — spellgroup id: 8502
  • Limit: SpellGroup — spellgroup id: 8602
  • Limit: PlayerClass — class bitmask: 128
Exodus Class This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. 140 6 Exodus
Expanding Darkness Class This passive ability extends the casting range of Encroaching Darkness by ten percent per rank. 12784 26
  • Focus: Spell Range — percent: 30
  • Limit: SpellGroup — spellgroup id: 16106
Expertise of Blades Class This passive ability will extend the duration of your Ligament Slice effect by two ticks per rank. 6670 9
  • Focus: Buff Duration by Tics — duration tics: 6
  • Limit: Spell — spell ID: 11251
  • Limit: Spell — spell ID: 11252
  • Limit: Spell — spell ID: 11253
Explosion of Hatred Class This ability will fill creatures around you with hatred towards you. 12585 16 Explosion of Hatred
Explosion of Spite Class This ability will fill creatures closely around you with hatred towards you. 13165 9 Explosion of Spite
Exquisite Benediction Class Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. 17298 52 Exquisite Benediction
Extended Blessing of the Faithful Class This passive ability extends the duration of Blessing of the Faithful by 1 tick per rank 15159 7
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 27537
Extended Bloodlust Class This passive ability extends the duration of Bloodlust by 1 tick per rank. 15414 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 30736
Extended Burnout Class This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank. 7262 45
  • Focus: Buff Duration by Tics — duration tics: 18
  • Limit: SpellGroup — spellgroup id: 2754
Extended Commanding Voice Class This passive ability extends the duration of your Commanding Voice ability by one tick per rank. 11006 18
  • Focus: Buff Duration by Tics — duration tics: 3
  • Limit: Spell — spell ID: 8000
Extended Convergence of Spirit Class This passive ability extends the duration of Convergence of Spirit by 1 tick. 12645 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 8190
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 21818
  • Limit: PlayerClass — class bitmask: 64
Extended Crystalpalm Class This passive ability will extend the duration of your Crystalpalm discipline by 1 tick. 12690 19
  • Focus: Buff Duration by Tics — duration tics: 2
  • Limit: SpellGroup — spellgroup id: 8111
  • Limit: SpellGroup — spellgroup id: 15008
  • Limit: SpellGroup — spellgroup id: 8411
  • Limit: SpellGroup — spellgroup id: 8511
  • Limit: PlayerClass — class bitmask: 128
Extended Dance of Blades Class This passive ability extends of the duration of Dance of Blades by 1 tick per rank. 14179 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 5830
  • Limit: PlayerClass — class bitmask: 256
Extended Deftdance Class This passive ability extends the duration of the Deftdance Discipline by 1 tick per rank. 12709 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 4516
  • Limit: PlayerClass — class bitmask: 256
Extended Divine Call Class This passive ability extends the duration of Divine Call by 1 tick per rank. 15135 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 32313
Extended Dreary Deeds Class This passive ability extends the duration of Dreary Deeds by 1 tick per rank. 14286 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 4877
Extended Encroaching Darkness Class This passive ability extends the duration of Encroaching Darkness by 2 ticks per rank. 15579 7
  • Focus: Buff Duration by Tics — duration tics: 2
  • Limit: Spell — spell ID: 16106
Extended Envenomed Blades Class This passive ability extends the duration of Envenomed Blades by 1 tick per rank. 14144 7
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 13204
  • Limit: PlayerClass — class bitmask: 512
Extended Feralgia Class This passive ability extends the duration of Haergen and Tuzil's Feralgia by 1 tick per rank. 12816 7
  • Focus: Spell Duration — percent: 1
  • Limit: SpellGroup — spellgroup id: 2223
  • Limit: SpellGroup — spellgroup id: 2323
  • Limit: SpellGroup — spellgroup id: 2240
  • Limit: SpellGroup — spellgroup id: 2340
  • Limit: SpellGroup — spellgroup id: 2440
  • Limit: SpellGroup — spellgroup id: 2540
  • Focus: Swarm Pet Duration — duration ms: 6000
  • Limit: SpellGroup — spellgroup id: 11872
  • Limit: SpellGroup — spellgroup id: 14154
  • Limit: SpellGroup — spellgroup id: 18166
  • Limit: SpellGroup — spellgroup id: 27225
  • Limit: SpellGroup — spellgroup id: 2419
  • Limit: SpellGroup — spellgroup id: 2427
  • Limit: SpellGroup — spellgroup id: 30374
  • Limit: SpellGroup — spellgroup id: 2527
  • Limit: SpellGroup — spellgroup id: 36431
Extended Fierce Eye Class Each rank of this passive ability extends the duration of Fierce Eye by 1 tick. 12720 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 12519
  • Limit: PlayerClass — class bitmask: 256
Extended Fire Core Class This passive ability increases the duration of your Fire Core spells by 1 tick per rank. 15226 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 11064
Extended Frenzied Stabbing Discipline Class Each rank of this ability extends the use of your Frenzied Stabbing Discipline ability by 1 tick. 12603 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 6197
  • Limit: PlayerClass — class bitmask: 512
Extended Group Bestial Alignment Class This ability extends the duration of your Group Bestial Alignment ability by 1 tick per rank. 14278 25
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: SpellGroup — spellgroup id: 16439
  • Limit: PlayerClass — class bitmask: 32768
Extended Havoc Class This ability will add one tick per rank to the Cry Havoc ability. 13051 12
  • Focus: Buff Duration by Tics — duration tics: 2
  • Limit: Spell — spell ID: 8003
Extended Healing Frenzy Class This passive ability will extend the duration of Healing Frenzy by 1 tick per rank. 15342 7
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 23605
Extended Heel of Kanji Class This passive ability extends the duration of your Heel of Kanji Discipline by 1 tick per rank. 12688 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 8473
  • Limit: SpellGroup — spellgroup id: 8318
  • Limit: SpellGroup — spellgroup id: 8418
  • Limit: SpellGroup — spellgroup id: 8518
  • Limit: PlayerClass — class bitmask: 128
Extended Ice Core Class This passive ability increases the duration of your Ice Core spells by 1 tick per rank. 15229 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 11066
Extended Impenetrable Discipline Class Each rank of this passive ability increases the duration of your Impenetrable Discipline by one tick. 12678 17
  • Focus: Buff Duration by Tics — duration tics: 2
  • Limit: SpellGroup — spellgroup id: 15002
  • Limit: SpellGroup — spellgroup id: 15003
  • Limit: PlayerClass — class bitmask: 64
Extended Languid Bite Class This passive ability extends the duration of your Languid Bite ability by 1 tick per rank. 8334 21
  • Focus: Buff Duration by Tics — duration tics: 3
  • Limit: SpellGroup — spellgroup id: 116121
Extended Malosinete Class This passive ability increases the duration of Malosinete by 2 ticks per rank. 17334 35
  • Focus: Buff Duration by Tics — duration tics: 12
  • Limit: SpellGroup — spellgroup id: 16188
Extended Notes Class Each rank of this ability increases the range of your songs. Rank 1 increases it by 10%, rank 2 by 15%, rank 3 by 25%, rank 4 by 30%, rank 5 by 35%, and rank 6 by 40%. 7614 42
  • Bard Song Range — percent modifier: 80
Extended Outrider's Attack Class This passive ability increases the duration of your Outrider's Attack by 1 tick per rank. 14115 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 16130
Extended Pestilence Class This ability, when activated, will add one tick to all the damage over time spells you cast for each rank of this ability that you purchase. 12988 40
  • Focus: Buff Duration by Tics — duration tics: 3
  • Limit: Min Duration — tics: 3
  • Limit: Min Mana — mana amount: 1
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Effect — spell effect ID: 0
Extended Preservation of Marr Class This passive ability extends the duration of Preservation of Marr by 1 tick per rank. 15155 5
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 10320
  • Limit: SpellGroup — spellgroup id: 10420
  • Limit: SpellGroup — spellgroup id: 10520
Extended Provocation for Power Class This passive ability extends the duration of Provocation for Power line of abilities by 1 tick per rank. NOTE: This will NOT affect the recourse abilities. 15194 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 13407
  • Limit: SpellGroup — spellgroup id: 13507
Extended Quick Time Class Each rank of this passive ability extends the duration of Quick Time by 10 percent. 12719 9
  • Focus: Spell Duration — percent: 10
  • Limit: SpellGroup — spellgroup id: 12769
  • Limit: PlayerClass — class bitmask: 256
Extended Resplendant Glory Class This passive ability entends the duration of Resplendant Glory by 3 ticks per rank. 15113 9
  • Focus: Buff Duration by Tics — duration tics: 3
  • Limit: SpellGroup — spellgroup id: 21778
  • Limit: PlayerClass — class bitmask: 2
Extended Rumbling Servant Class This ability extends the life of your Rumbling Servant by a short time. Each rank increases the duration. 7827 5
  • Focus: Swarm Pet Duration — duration ms: 9000
  • Limit: SpellGroup — spellgroup id: 7225
  • Limit: SpellGroup — spellgroup id: 7325
  • Limit: SpellGroup — spellgroup id: 7425
Extended Sanctification Class This passive ability extends the duration of Sanctification by 1 tick per rank. 15153 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 4518
Extended Scaledfist Class This passive ability extends the duration of your Scaledfist Discipline by 1 tick per rank. 12691 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 15007
  • Limit: PlayerClass — class bitmask: 128
  • Limit: SpellGroup — spellgroup id: 8316
Extended Shared Health Class This passive ability increases the range of your Shared Health ability by 25% per rank. 10612 9
  • Focus: Spell Range — percent: 25
  • Limit: SpellGroup — spellgroup id: 100265
Extended Shield of Brilliance Class This passive ability extends the duration of Shield of Brilliance by 1 tick per rank. 15158 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 32307
Extended Shield Reflect Class This passive ability extends the duration of your Shield Reflect ability by one tick per rank. 11003 6
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Effect — spell effect ID: 158
  • Limit: PlayerClass — class bitmask: 2
Extended Shielding Class Each rank in this ability increases the range of your shielding ability. 920 18
  • Increase Shield Distance — distance: 6
Extended Silent Casting Class This passive ability increases the duration of Silent Casting by one tick per rank. 13667 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 8054
Extended Sloth Class This passive ability adds one tick per rank to your slow spells. 10950 6
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellClass — spell_class id: 4
  • Limit: SpellSubclass — spell_subclass id: 38
  • Limit: Min Mana — mana amount: 1
  • Limit: Effect — spell effect ID: 11
  • Limit: Min Duration — tics: 2
Extended Speed Focus Class This passive ability will extend the duration of your Speed Focus discipline by 1 tick. 12689 19
  • Focus: Buff Duration by Tics — duration tics: 2
  • Limit: Spell — spell ID: 4691
  • Limit: PlayerClass — class bitmask: 128
Extended Speed of the Savior Class This passive ability extends the duration of Speed of the Savior by 1 tick per rank. 15154 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 32312
Extended Spirit of the Bear Class This passive ability extends the duration of Spirit of the Bear by 1 tick per rank. 14259 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 23585
Extended Spirit of the Wood Class This passive ability extends the duration of Spirit of the Wood by 1 tick. 12646 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 3277
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 21816
Extended Spiritual Blessing Class This passive ability extends the duration of Spiritual Blessing by 1 tick per rank. 15358 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 32350
Extended Stone Core Class This passive ability increases the duration of your Stone Core spells by 1 tick per rank. 15223 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 11067
Extended Swarm Class This passive ability will extend the duration of your swarm pets by 1 second per rank. 13630 30
  • Focus: Swarm Pet Duration — duration ms: 10000
  • Limit: Effect — spell effect ID: 152
Extended Thousand Blades Class This passive ability extends of the duration of Thousand Blades by 1 tick per rank. 14180 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 8030
  • Limit: PlayerClass — class bitmask: 256
Extended Trickery Class Each rank of this ability extends the use of your Sleight of Hand ability by 30 seconds. 10391 28
  • Focus: Buff Duration by Tics — duration tics: 15
  • Limit: SpellGroup — spellgroup id: 16107
  • Limit: PlayerClass — class bitmask: 512
Extended Vapor Core Class This passive ability increases the duration of your Vapor Core spells by 1 tick per rank. 15220 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 11065
Extended Vinelash Cascade Class This passive ability extends the duration of Vinelash Cascade by 1 tick per rank. 14254 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 2025
  • Limit: SpellGroup — spellgroup id: 5121
  • Limit: SpellGroup — spellgroup id: 5221
  • Limit: SpellGroup — spellgroup id: 5562
Extended Wild Growth Class This passive ability extends the duration of Wild Growth by 1 tick per rank. 17365 52
  • Focus: Buff Duration by Tics — duration tics: 6
  • Limit: SpellGroup — spellgroup id: 5240
  • Limit: SpellGroup — spellgroup id: 5340
  • Limit: SpellGroup — spellgroup id: 5440
  • Limit: SpellGroup — spellgroup id: 5540
  • Limit: SpellGroup — spellgroup id: 5640
Extended Zan Fi's Whistle Class This passive ability increases the duration of Zan Fi's Whistle by 1 tick per rank. 14163 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 16178
  • Limit: PlayerClass — class bitmask: 128
Eye Gouge Class This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability cannot be used at the same time as Crippling Strike or Stunning Kick. 13810 99 Eye Gouge
Eyes of the Woodland Class This passive ability grants you increased Archery abilities. Rank 1 of this skill will provide a 2 percent damage increase on ranged attack, 5 increased Archer skill, and 2 percent increased chance to double ranged attack. Increased ranks of this ability will increase all three of these stats. 32129 89
  • Double Ranged Attack — percent chance: 6
  • Increase Archery — base: 15
  • Archery Damage Modifer — percent modifier: 6
Fading Memories Class This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana. 630 6 Fading Memories
Fear Storm Class Allows you to cast an AE low resist fear spell. 185 5 Fear Storm
Feigned Minion Class This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. 10905 18
  • Give Pet Feign — base: 75
Feigned Minion Class This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. 7718 12
  • Give Pet Feign — base: 90
Feral Swipe Class This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability. 14273 49 Feral Swipe
Ferocious Kick Class This passive ability causes your Kick skill to trigger Ferocious Kick, which deals 850 damage at rank 1, 1231 damage at rank 2, 3824 damage at rank 3 and has a chance to bless you with Fury of the Forest which increases your base melee weapon skill damage by 20 percent for 18 seconds. 15800 24
  • Add Proc From Skill Attack — chance percent: 40 , skill type: 30
Ferocious Strength Class You gain the ability to wield all weapons with Ferocious Strength. This passive ability will increase all melee damage done by 100 damage at rank 1 and 50 additional damage per rank and then an additional 100 at max rank (total of 350 damage). Additionally this skill will grant you increased critical hit damage with all attacks. 32095 90
  • Skill Damage Bonus — amount: 350 , skill type (-1 = all skill types): -1
  • Critical Melee Damage — percent modifier: 250 , skill type (-1 = all skill types): -1
Fervent Blessing Class This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76. 5972 16
  • Reduce AA Timer — reducation amount seconds: 2880 , aa id: 6001
  • Reduce AA Timer — reducation amount seconds: 2880 , aa id: 3676
Field Dressing Class This ability further increases the amount of healing provided by a single bandage while binding wounds. 1615 15
  • Bandage Amount — percent modifier: 100
Fierce Eye Class When active this ability will increase the power of those around you by increasing the chance they have to do a critical strike with a spell or melee. 5717 10 Fierce Eye Effect
Fire Core Class This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames. Each rank raises both the minimum and maximum damage bonus granted. 13698 55 Fire Core
Fists of Steel Class This passive ability increases the damage done by hand to hand and 1 hand blunt attacks. This ability also has a small chance to proc Monk's Fury. Each rank increases the damage amount as well as the chance to proc. 13813 36
  • Skill Damage Bonus — amount: 150 , skill type (-1 = all skill types): 28
  • Skill Damage Bonus — amount: 150
  • Skill Proc On Attempt — spellid: 23598 , rate modifer: 9
  • Limit To Skill — skill type: 28
  • Limit To Skill — skill type: 0
Five Point Palm Class The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect. 13816 45 Five Point Palm
Fixation of Ro Class This ability provides an alternate version of your Fixation of Ro spell. 10425 7 Fixation of Ro
Flames of Power Class This passive ability increases the chance that your Fickle Magma or Lava Bolt spell will trigger Flames of Power. Additional ranks increase the chance the spell will proc. 15232 9
  • Focus: Trigger on Cast — percent chance: 100 , spellid: 38322
  • Limit: SpellGroup — spellgroup id: 7518
Flaming Arrows Class While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time. 10774 63 Flaming Arrows
Fleet of Foot Class This ability allows Bards to run at previously unheard of speeds. 629 8
  • Movement Cap — amount: 10
Flesh to Bone Class This ability allows you to turn most meat or body part items into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or "no trade" items if they are held on the cursor. 186 3 Flesh to Bone
Flight of Eagles Class This ability gives you an activated version of your Flight of Eagles spell. 10501 7 Flight of Eagles
Fluid March Class This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist. 13508 35
  • Spell Effect Resist Chance — chance modifier: 5 , spell effect id: 3
Flurry Class This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. 13775 66
  • Flurry Chance — percent chance: 25
Flurry Class This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. 13590 79
  • Flurry Chance — percent chance: 38
Flurry Class This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. 13511 81
  • Flurry Chance — percent chance: 43
Flurry Class This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. 17441 126
  • Flurry Chance — percent chance: 37
Flurry of Life Class This ability increases the power of all healing abilities by 20 percent for up to sixty seconds. Each additional rank increases the healing bonus slightly. 13383 22 Flurry of Life
Focus of Animus Class This ability increases the chance that your poison and disease spells will land on your target. Additional ranks increase your chance of success with these spells. 13477 27
  • Focus: Spell Resist Rate — min percent: 20
  • Limit: Max Level — max level: 95
  • Limit: Resist — resist type: 4
  • Limit: Resist — resist type: 5
Focus of Arcanum Class This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. 8221 9 Focus of Arcanum
Focused Celestial Regeneration Class This ability gives you the ability to cast a large heal over time spell at no mana cost on a single target. 7775 75 Focused Celestial Regeneration
Focused Paragon of Spirits Class This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana. Each new rank increases the amount of health and mana bestowed upon your target. 13170 60 Focused Paragon of Spirit
Fog of Memories Class This Ability, when activated, has a chance to make your target forget everything and everyone for a short time. 8038 6 Fog of Memories
Foraging Class This passive ability increases your Forage skill cap by 55 points. 16208 5
  • Increase SkillCap — amount: 5 , skill type: 27
Force of Disruption Class Force of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you. Additional ranks increase the amount of hate generated. 13592 60 Force of Disruption
Force of Elements Class This ability grants you a direct damage capability using the power of the elements as a weapon. Additional ranks increase the power of your strike. 13720 51 Force of Elements
Force of Flame Class This ability grants you a direct damage capability using the power of flame as a weapon. Additional ranks increase the power of your strike. 15612 10 Force of Flame
Force of Ice Class This ability grants you a direct damage capability using the power of ice as a weapon. Additional ranks increase the power of your strike. 15615 10 Force of Ice
Force of Will Class This ability grants you a direct damage capability using the power of your will as a weapon. Additional ranks increase the power of your strike. 12857 49 Force of Will
Forceful Banishment Class This passive ability improves your chance of banishing your enemies when you use your Beguiler's Banishment abilities. Additional ranks further improve your success rates. 15466 27
  • Focus: Spell Resist Rate — min percent: 20
  • Limit: Spell — spell ID: 12576
  • Focus: Spell Resist Rate — min percent: 20
  • Limit: Spell — spell ID: 12828
Fortified Entanglement Class This passive ability will reduce the chance that your root spells will break when a direct damage spell strikes your target. Additional ranks further reduce the chance that your root will break. 15606 20
  • Root Break Chance — percent modifier: -25
Fortified Intervention Class This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank. 6463 9
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 14130
  • Limit: SpellGroup — spellgroup id: 14230
  • Limit: SpellGroup — spellgroup id: 14330
  • Limit: SpellGroup — spellgroup id: 14430
  • Limit: SpellGroup — spellgroup id: 14530
  • Limit: SpellGroup — spellgroup id: 14630
  • Decrease Reuse Timer — time ms: 90000
  • Limit: SpellGroup — spellgroup id: 14130
  • Limit: SpellGroup — spellgroup id: 14230
  • Limit: SpellGroup — spellgroup id: 14330
  • Limit: SpellGroup — spellgroup id: 14430
  • Limit: SpellGroup — spellgroup id: 14530
  • Limit: SpellGroup — spellgroup id: 14630
Fortified Survival Class This ability will reduce the cast time of your Survival of the Fittest spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank. 6460 9
  • Decrease Reuse Timer — time ms: 90000
  • Limit: SpellGroup — spellgroup id: 5137
  • Limit: SpellGroup — spellgroup id: 5237
  • Limit: SpellGroup — spellgroup id: 5337
  • Limit: SpellGroup — spellgroup id: 5437
  • Limit: SpellGroup — spellgroup id: 5537
  • Limit: SpellGroup — spellgroup id: 5637
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 5137
  • Limit: SpellGroup — spellgroup id: 5237
  • Limit: SpellGroup — spellgroup id: 5337
  • Limit: SpellGroup — spellgroup id: 5437
  • Limit: SpellGroup — spellgroup id: 5537
  • Limit: SpellGroup — spellgroup id: 5637
Frenzied Axe of Rallos Class This ability gives you a small chance to launch an additional throwing attack when using your Axe of Rallos attacks. Additional ranks increase the likelihood of launching the attack. 15555 9
  • Focus: Trigger on Cast — percent chance: 5 , spellid: 38103
  • Limit: SpellGroup — spellgroup id: 3208
  • Limit: SpellGroup — spellgroup id: 3308
  • Limit: SpellGroup — spellgroup id: 3408
  • Limit: SpellGroup — spellgroup id: 3508
  • Limit: SpellGroup — spellgroup id: 3600
Frenzied Burnout Class This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. Additional ranks improve your pet's ability to take and dispense damage. 13718 56 Frenzied Burnout
Frenzied Defense Class This ability grants the chance to automatically make a single frenzied attack on a successful riposte. 6913 39
  • Additional Riposte — percent chance: 80 , skill type: 74
  • Riposte — percent modifer: 3
Frenzied Devastation Class When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana. 933 18 Frenzied Devastation
Frenzied Swipes Class This ability reduces the reuse timer on Feral Swipe to 3 seconds for a short period of time. 15424 10 Frenzied Swipes
Frenzied Volley Class This ability gives you a chance to throw an additional axe when using your volley attacks. Each additional rank increases the damage inflicted by a successful attack. 13029 19
  • Add Proc From Skill Attack — chance percent: 250 , skill type: 51
  • Add Proc From Skill Attack — chance percent: 60 , skill type: 51
Frenzy of Spirit Class This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time. 13173 12 Frenzy of Spirit
Frenzy of the Dead Class This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. 13693 14 Frenzy of the Dead
Friendly Stasis Class This Ability, when activated, will temporarily remove your target from all combat and leave your target immobile for a short time. 10557 9 Friendly Stasis
Frost Arrows Class While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period. Additional ranks increase the damage inflicted with each attack. 10777 63 Frost Arrows
Frost Shackles Class This ability, when activated, roots your target in place for up to 3 minutes with a 60 point resist modifier and a 0.5 second cast time. 16369 12 Frost Shackles
Fundament of Combat Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Warlord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Warlord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Warlord and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. 9216 18
  • Max HP — amount: 90
  • Raise Stat Cap — amount: 9
Fundament of Combat Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Savage Lord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Savage Lord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Savage Lord and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. 9234 18
  • Max HP — amount: 90
  • Raise Stat Cap — amount: 9
Fundament of Combat Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Sensei. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Sensei. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Sensei and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank. 9225 18
  • Max Endurance — amount: 90
  • Raise Stat Cap — amount: 9
Fundament of Combat Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Rake. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Rake. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Rake and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank. 9243 18
  • Max Endurance — amount: 90
  • Raise Stat Cap — amount: 9
Fundament of Intellect Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Necromancy. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Necromancy. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Necromancy and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank. 9117 18
  • Max HP — amount: 90
  • Raise Stat Cap — amount: 9 , stat type id: 1
Fundament of Intellect Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Enchantment. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Enchantment. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Enchantment and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Intelligence skill by 1 point per rank. 9135 18
  • Max HP — amount: 90
  • Raise Stat Cap — amount: 9 , stat type id: 5
Fundament of Intellect Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Arcanum. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Arcanum. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Arcanum and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank. 9108 18
  • Max Mana — amount: 90
  • Raise Stat Cap — amount: 9 , stat type id: 5
Fundament of Intellect Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Elements. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Elements. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Elements and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank. 9126 18
  • Max Mana — amount: 90
  • Raise Stat Cap — amount: 9 , stat type id: 5
Fundament of Power Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Pathfinders. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Pathfinders. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Pathfinders and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Dexterity by 1 point per rank. 9171 18
  • Max HP — amount: 90
  • Raise Stat Cap — amount: 9 , stat type id: 3
Fundament of Power Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Reavers. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Reavers. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Reavers and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. 9180 18
  • Max HP — amount: 90
  • Raise Stat Cap — amount: 9
Fundament of Power Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Holiness. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Holiness. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Holiness and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. 9189 18
  • Max HP — amount: 90
  • Raise Stat Cap — amount: 9
Fundament of Power Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Minstrels. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Minstrels. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Minstrels and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. 9198 18
  • Max HP — amount: 90
  • Raise Stat Cap — amount: 9
Fundament of Power Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Savagery. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Savagery. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Savagery and complete your mastery.<br><br>Fundament of Power itself will grant you 10 mana per rank and increase the cap on your Strength by 1 point per rank. 9207 18
  • Max Mana — amount: 90
  • Raise Stat Cap — amount: 9
Fundament of Wisdom Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Ancestors. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Ancestors. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Ancestors and complete your mastery.<br><br>Fundament of Wisdom itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank. 9162 18
  • Max HP — amount: 90
  • Raise Stat Cap — amount: 9 , stat type id: 1
Fundament of Wisdom Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Divinity. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Divinity. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Divinity and complete your mastery.<br><br>Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank. 9144 18
  • Max Mana — amount: 90
  • Raise Stat Cap — amount: 9 , stat type id: 4
Fundament of Wisdom Class After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Nature. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Nature. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Nature and complete your mastery.<br><br>Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank. 9153 18
  • Max Mana — amount: 90
  • Raise Stat Cap — amount: 9 , stat type id: 4
Fundament: First Spire of Ancestors Class This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance. 9428 15 First Spire of Ancestors
Fundament: First Spire of Arcanum Class This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. 9302 15 First Spire of Arcanum
Fundament: First Spire of Divinity Class This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases. 9410 15 First Spire of Divinity
Fundament: First Spire of Enchantment Class This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected. 9329 15 First Spire of Enchantment
Fundament: First Spire of Holiness Class This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement. 9383 15 First Spire of Holiness
Fundament: First Spire of Nature Class This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. 9419 15 First Spire of Nature
Fundament: First Spire of Necromancy Class This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance. 9338 15 First Spire of Necromancy
Fundament: First Spire of Savagery Class You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff. 9437 15 First Spire of Savagery
Fundament: First Spire of the Elements Class This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. 9320 15 First Spire of Elements
Fundament: First Spire of the Minstrels Class This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection. 9365 15 First Spire of the Minstrels
Fundament: First Spire of the Pathfinders Class This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate. 9401 15 First Spire of the Pathfinders
Fundament: First Spire of the Rake Class You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff. 12626 20 First Spire of the Rake
Fundament: First Spire of the Reavers Class This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect. 9392 15 First Spire of the Reavers
Fundament: First Spire of the Savage Lord Class You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 9374 15 First Spire of the Savage Lord
Fundament: First Spire of the Sensei Class You gather your strength and focus your mind which grants you the dexterity you need to use your weapon's magical effects with greater skill. Your focus also provides you with a chance for a small amount of protection from harm. Additional ranks increase the rate that your weapon procs will fire as well as the strength of the guard placed on you. 9311 15 First Spire of the Sensei
Fundament: First Spire of the Warlord Class You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff. 9347 15 First Spire of the Warlord
Fundament: Second Spire of Ancestors Class This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals. 9431 15 Second Spire of Ancestors
Fundament: Second Spire of Arcanum Class This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes. 9305 15 Second Spire of Arcanum
Fundament: Second Spire of Divinity Class This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals. 9413 15 Second Spire of Divinity
Fundament: Second Spire of Enchantment Class This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool. 9332 15 Second Spire of Enchantment
Fundament: Second Spire of Holiness Class You gather your strength and focus your mind which grants you additional damage with all of your melee attacks. Additional ranks increase your damage bonus. 9386 15 Second Spire of Holiness
Fundament: Second Spire of Nature Class This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals. 9422 15 Second Spire of Nature
Fundament: Second Spire of Necromancy Class This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe. 9341 15 Second Spire of Necromancy
Fundament: Second Spire of Savagery Class You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons. 9440 15 Second Spire of Savagery
Fundament: Second Spire of the Elements Class This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe. 9323 15 Second Spire of Elements
Fundament: Second Spire of the Minstrels Class This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast. 9368 15 Second Spire of the Minstrels
Fundament: Second Spire of the Pathfinders Class You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 9404 15 Second Spire of the Pathfinders
Fundament: Second Spire of the Rake Class You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 12629 20 Second Spire of the Rake
Fundament: Second Spire of the Reavers Class You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 9395 15 Second Spire of the Reavers
Fundament: Second Spire of the Savage Lord Class This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe. 9377 15 Second Spire of the Savage Lord
Fundament: Second Spire of the Sensei Class You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 9314 15 Second Spire of the Sensei
Fundament: Second Spire of the Warlord Class You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 9350 15 Second Spire of the Warlord
Fundament: Third Spire of Ancestors Class This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses. 9434 15 Third Spire of Ancestors
Fundament: Third Spire of Arcanum Class This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells. 9308 15 Third Spire of Arcanum
Fundament: Third Spire of Divinity Class This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more. 9416 15 Third Spire of Divinity
Fundament: Third Spire of Enchantment Class This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. 9335 15 Third Spire of Enchantment
Fundament: Third Spire of Holiness Class You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. 9389 15 Third Spire of Holiness
Fundament: Third Spire of Nature Class This ability, when active, will provide your group with a boost to their hitpoint pool. Additional ranks improve the hitpoint gains. 9425 15 Third Spire of Nature Effect
Fundament: Third Spire of Necromancy Class This ability, when active, will increase the power of your critical damage over time spell's strikes. Additional ranks increase the power of this effect. 9344 15 Third Spire of Necromancy
Fundament: Third Spire of Savagery Class You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 9443 15 Third Spire of Savagery
Fundament: Third Spire of the Elements Class This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance. 9326 15 Third Spire of Elements
Fundament: Third Spire of the Minstrels Class This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit. 9371 15 Third Spire of the Minstrels
Fundament: Third Spire of the Pathfinders Class This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes. 9407 15 Third Spire of the Pathfinders
Fundament: Third Spire of the Rake Class You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike. 12632 20 Third Spire of the Rake
Fundament: Third Spire of the Reavers Class You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. 9398 15 Third Spire of the Reavers
Fundament: Third Spire of the Savage Lord Class This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect. 9380 15 Third Spire of the Savage Lord
Fundament: Third Spire of the Sensei Class You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal. 9317 15 Third Spire of the Sensei
Fundament: Third Spire of the Warlord Class You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. 9353 15 Third Spire of the Warlord
Funeral Dirge Class By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks. After 30 seconds, the song builds to a crescendo causing massive damage to the target. Additional ranks inflict more damage upon the target at the end of the effect. This ability will cause the enemy to take 1% additional damage from all physical attacks and then deal 1,000 damage after 30 seconds. This ability increases incrementally and at rank 16, the enemy will take 16% more damage from all physical attacks and then deal 9,100 damage after 30 seconds. 13515 156 Funeral Dirge
Funeral Pyre Class This ability, when activated, shortens the duration of all damage over time spells by 50 percent, while increasing their damage and mana cost by 35 percent for up to 2 minutes. NOTE: Once activated, this burn cannot be quenched until it has run its full duration. 14360 12 Smoldering Fury
Furious Leap Class Furious Leap allows you to jump forward a short distance. 6499 3 Furious Leap
Furious Rampage Class This ability, when activated, causes all your melee attacks to strike enemies around you for a short period of time. Each rank increases the duration for this effect. 15568 29 Furious Rampage
Furious Refrain Class This ability gives you the chance to automatically perform a bonus attack when you riposte. 10629 9
  • Additional Riposte — percent chance: 50 , skill type: 74
  • Riposte — percent modifer: 3
Fury of Druzzil Class This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast. 13650 51 Fury of Druzzil
Fury of Eci Class This ability, when active, will add additional damage to all Ice based spells that you cast. Additional ranks increase the amount of damage added to each cast. 13653 51 Fury of Eci
Fury of Kerafyrm Class This ability, when active, will add additional damage to all types of spells you cast. Each rank increases the amount of damage added. 13670 10 Fury of Kerafyrm
Fury of Ro Class This ability, when active, will add additional damage to all Fire based spells that you cast. Additional ranks increase the amount of damage added to each cast. 13656 51 Fury of Ro
Gather Mana Class This ability allows you to recover up to 10,000 points of mana nearly instantly. 162 5 Gather Mana
Gathering Dusk Class This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelihood that your opponent will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the power of this effect. 10218 27 Gathering Dusk
Gelid Rending Class This passive ability imbues your hand to hand and 1h blunt attacks with the chance to trigger Gelid Claw on your enemy. Each rank increases the chance slightly with the 4th rank increasing damage done. 12851 40
  • Add Proc From Skill Attack — chance percent: 80 , skill type: 28
  • Add Proc From Skill Attack — chance percent: 80
Gift of Deathly Resolve Class This ability, when activated, allows any direct damage spell over level 46 to allow your next damage over time spell greater than level 46 to be twincast. 14359 12 Gift of Deathly Resolve
Gift of Life Class Grants the Paladin a Divine heal upon whatever target your current enemy is fighting. Additional ranks increase the amount of healing delivered. 14016 20 Gift of Life
Gift of Resurrection Class Provides a version of Resurrection. 6222 9 Gift of Resurrection
Gift of Sylvan Spirits Class This passive ability slightly increases the healing bestowed by all beneficial spells. Each rank increases the benefit. 14249 9
  • Focus: Healing Amount (v392) — amount: 200
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Mana — mana amount: 1
Gift of the Grave Class This ability allows you to turn into a Zombie at will and also grants a small boost to survivability. 10208 20 Gift of the Grave
Gift of the Quick Spear Class This ability, when activated, allows any direct damage spell to allow your next Spear line spell level 34 or greater to be twincast, while reducing the reuse timer for your spears by 16 seconds. NOTE: The Spear line will not cause this ability to proc. 15193 12 Gift of the Quick Spear
Glacial Arrow Class This ability fires an arrow tipped with a vial of liquid frost causing the enemy to take increased damage from cold for up to 18 seconds. Multiple applications will not increase the damage or extend the time. 13549 12 Glacial Arrow
Glyph Spray Class This ability, when activated, places a barrier around everyone within range protecting against spell damage. 12939 10 Glyph Spray
Gorilla Smash Class This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time. 13468 28 Gorilla Smash
Gracious Gift of Mana Class When casting a level 20 or higher hostile spell, this passive ability provides a chance to clear your group's mind, making their next spell cost zero mana. 15485 14
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38417
  • Limit: Min Level — level: 20
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 105
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38417
  • Limit: Min Level — level: 20
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 105
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38417
  • Limit: Min Level — level: 20
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 105
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38417
  • Limit: Min Level — level: 20
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 105
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
Grappling Strike Class This ability deals little damage but enables you to pull your enemies towards you in battle. 4836 5 Grappling Strike
Grasp of Sylvan Spirits Class This ability grants you a strong root that is difficult for enemies to resist. 13571 10 Grasp of Sylvan Spirits
Graverobbing Class This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank. 5952 45
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 175
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 792
Greater Blood Tithe Class Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells. 5946 44
  • Critical DoT — percent chance: 6
Greater Improved Shield of Reverence Class This passive ability grants a 1% chance to reflect any reflectible spell back to its caster and improves the resist modifier of that spell by 30 points. 16159 12
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 32307
Greater Mass Enchant Palladium Class This ability allows you to enchant twenty bars of palladium using some of your mana. 7738 1 Greater Mass Enchant Palladium
Group Armor of the Inquisitor Class Armor of the Inquisitor grants the paladin's group an improvement to their armor class and increases the benefit they gain from healing spells that land on them. Additional ranks of the ability increase the effects and the duration of the ethereal armor. 15147 9 Group Armor of the Inquisitor
Group Bestial Alignment Class This ability gives you a group version of your Bestial Alignment ability. 16246 16 Group Bestial Alignment
Group Guardian of the Forest Class This ability provides a group version of your Guardian of the Forest ability. Additional ranks increase the power of the effect on your group members. 13542 36 Group Guardian of the Forest
Group Pact of the Wolf Class Through this ability you and your group members are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you. 5350 41 Group Pact of the Wolf
Group Perfected Invisibility Class An invisibility that will not fade over time than you can share with your group. 8220 5 Group Perfected Invisibility
Group Perfected Invisibility to Undead Class An invisibility to undead creatures that will not fade over time than you can share with your group. 14281 10 Group Perfected Invisibility to Undead
Group Purify Soul Class This ability allows you to cast a spell that cures most ailments that may be afflicting your group. 7944 7 Group Purify Soul
Group Reactive Rune Trigger Class When activated, blesses all group members with runes that will protect them from melee damage if more than 35,000 damage and magical damage more than 40,000 damage is taken in a single hit. 16071 12 Reactive Rune Trigger
Group Shrink Class This ability will cause everyone in your group to become smaller for a time. 7669 3 Group Shrink
Group Shrink Class This ability will cause nearby members of your group to shrink in stature. 10957 6 Group Shrink
Group Silent Presence Class This ability will allow you and your group members to become invisible for a period of time. 13009 6 Group Silent Presence
Group Spirit of the Black Wolf Class Through this ability your group is able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. Additional ranks increases your resistance to fire, reduces the amount of mana for this effect, and increases the critical chance for direct damage attacks. 10791 22 Group Spirit of the Black Wolf
Group Spirit of the White Wolf Class Through this ability your group is able to assume the form of a white spirit wolf. While in this form, beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. Additional ranks further reduce the mana used for beneficial spells, increases the resistance to cold based attacks, as well as the critical chance for beneficial spells. 10790 22 Group Spirit of the White Wolf
Group Spirit Walk Class This ability provides you with the ability to attune you and your group members with the spirits and move silently and quickly. 13008 9 Group Spirit Walk
Guardian of the Forest Class This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. Additional ranks increase your offensive capabilities and cause the transition into the wolf to heal many of your wounds. 10760 127 Guardian of the Forest
Gut Punch Class A blow to your opponent's sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the damage inflicted. Beginning with rank 4, additional hate is generated and increased per rank. 10517 30 Gut Punch
Hallowed Steed Class This ability provides you with the power to call a valiant pegasus to your side. 13673 14 Parade Armored Pegasus
Halt the Dead Class This ability will allow you to use a low resistance snare spell that will only take hold on the undead. 6794 6 Halt The Dead
Hammer of the Undead Class This will give you the ability to summon pet weapons with undead properties. The higher the rank, the better the weapon summoned. 32322 40 Legendary Hammer of the Undead
Hand of Death Class This ability places a ward upon yourself which triggers Death's Grip should your health drop below 80 percent. Each rank increases the minimum damage bonus applied to your damage over time spells. 15582 9 Hand of Death
Hand of Disruption Class Hand of Disruption has a chance to interrupt your target's spells as they are being cast. 5098 9 Hand of Disruption
Hand of Piety Class This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability. Beginning with rank 22, the healing energy lingers healing your party members over time. 13595 179 Hand of Piety
Hand of Ro Class This ability provides an alternate version of your Hand of Ro spell. 10424 7 Hand of Ro
Harm Touch Class Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target. 13619 177 Harm Touch
Harmonious Arrow Class This ability provides you with a magical arrow that will be able to draw a single target from a group of enemies. This ability works on targets that are level 85 or lower. Rank 2 increases the maximum level of effectiveness to 95. Each rank thereafter increases the effective level by 5. 13899 21 Harmonious Arrow
Harmonious Attack Class This ability grants you a chance of performing a double attack in any given combat round. Additional ranks improve your chance of performing the double attack. 17004 52
  • Double Attack — percent chance or modifer: 35
Harmony of Battle Class Your inner focus and peaceful meditation has granted you increased accuracy when forced to engage in combat. Each rank increases your accuracy slightly. 15432 7
  • Chance to Hit — percent modifer: 5 , skill type (-1 = all skill types): -1
Harmshield Class Grants you an alternative version of your Harmshield ability. 6635 7 Harmshield
Harvest of Druzzil Class This ability gathers streams of additional mana into your being. Each rank increases the amount of mana gained. 12879 28 Harvest of Druzzil
Hastened Absolution Class This passive ability reduces the time required between uses of Agony of Absolution by 2 minutes per rank. 13067 6
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 643
Hastened Ancestral Aid Class This passive ability reduces the reuse time of your Ancestral Aid ability by one minute per rank. 15363 40
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 447
Hastened Armor of the Inquisitor Class This passive ability reduces the time required between uses of Armor of the Inquisitor by 2 minutes per rank. 14091 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 701
Hastened Assassination Disciplines Class This passive ability reduces the time required between uses of assassination disciplines by 10 percent per rank. 14135 10
  • Decrease Reuse Timer — time ms: 132000
  • Limit: SpellGroup — spellgroup id: 13005
  • Limit: SpellGroup — spellgroup id: 12423
  • Limit: SpellGroup — spellgroup id: 12504
  • Decrease Reuse Timer — time ms: 132000
  • Limit: Spell — spell ID: 4676
  • Limit: PlayerClass — class bitmask: 512
Hastened Atonement Class This passive ability reduces the recast timer on your Atone spell by 3, 6 and 10 seconds in three ranks. 10461 21
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 480
  • Decrease Reuse Timer — time ms: 10000
  • Limit: SpellGroup — spellgroup id: 4352
  • Limit: SpellGroup — spellgroup id: 4452
  • Limit: SpellGroup — spellgroup id: 4552
Hastened Auspice of the Hunter Class This passive ability reduces the reuse timer of your Auspice of the Hunter ability by one minute per rank. 17476 37
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 462
Hastened Barbed Tongue Class This passive ability reduces the time required between uses of Barbed Tongue by 2 minute per rank. 15123 9
  • Decrease Reuse Timer — time ms: 120000
  • Limit: SpellGroup — spellgroup id: 15422
  • Limit: PlayerClass — class bitmask: 2
Hastened Battle Frenzy Class This ability will reduce the time required between uses of your Frenzy disciplines such as Battle Frenzy. 13052 24
  • Decrease Reuse Timer — time ms: 120000
  • Limit: SpellGroup — spellgroup id: 3107
  • Limit: SpellGroup — spellgroup id: 3207
  • Limit: SpellGroup — spellgroup id: 3307
  • Limit: SpellGroup — spellgroup id: 3407
  • Limit: SpellGroup — spellgroup id: 3507
  • Limit: SpellGroup — spellgroup id: 3607
Hastened Bazu Roar Class This passive ability reduces the time required between uses of Bazu Roar by 10 percent per rank. 13908 10
  • Decrease Reuse Timer — time ms: 3000
  • Limit: SpellGroup — spellgroup id: 15307
  • Limit: SpellGroup — spellgroup id: 15407
  • Limit: SpellGroup — spellgroup id: 15507
  • Limit: SpellGroup — spellgroup id: 15607
Hastened Beacon of the Righteous Class This passive ability reduces the time required between uses of Beacon of the Righteous by 42 seconds per rank. 14015 25
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 10394
Hastened Bellow Class This passive ability reduces the time required between uses of your Boastful Bellow ability by 2 seconds per rank. 8321 15
  • Reduce AA Timer — reducation amount seconds: 6 , aa id: 199
Hastened Berserking Disciplines Class This passive ability will reduce the time required between uses of Berserking disciplines and upgrades by 10 percent per rank. 14203 10
  • Decrease Reuse Timer — time ms: 150000
  • Limit: SpellGroup — spellgroup id: 3419
  • Limit: SpellGroup — spellgroup id: 14005
  • Limit: SpellGroup — spellgroup id: 3519
  • Limit: PlayerClass — class bitmask: 65536
Hastened Bestial Alignment Class Decreases the reuse time of the Ability Bestial Alignment. Each Rank reduces the reuse timer by 12 minutes. 15421 46
  • Reduce AA Timer — reducation amount seconds: 3600 , aa id: 245
Hastened Bite of the Asp Class This passive ability reduces the time required between uses of your Bite of the Asp ability by 10 seconds. 15895 14
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 986
Hastened Blades Class This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank. 12729 36
  • Reduce AA Timer — reducation amount seconds: 1440 , aa id: 359
Hastened Blast of Anger Class Each rank of this ability lowers the time between uses of Blast of Anger by 10 seconds. 10580 45
  • Reduce AA Timer — reducation amount seconds: 50 , aa id: 3646
Hastened Blessing of Resurrection Class Each rank of this passive ability reduces the time required between uses of Blessing of Resurrection by 1 second. 6480 15
  • Reduce AA Timer — reducation amount seconds: 3 , aa id: 3800
Hastened Blood Magic Class This passive ability reduces the time between uses of your ability Blood Magic by 3 minutes per rank. 10205 36
  • Reduce AA Timer — reducation amount seconds: 1080 , aa id: 524
Hastened Blood Pact Class This passive ability reduces the time required between uses of Blood Pact by 1 minute per rank. 13881 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 387
Hastened Burnout Class This ability reduces the reuse timer of your Frenzied Burnout by 1 minute per rank 7836 25
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 60
Hastened Cacophony Class This ability decreases the reuse time of Cacophony by 1 minute per rank. 16297 60
  • Reduce AA Timer — reducation amount seconds: 600 , aa id: 553
Hastened Calculated Insanity Class This passive ability reduces the time required between uses of Calculated Insanity by 6 minutes per rank. 13753 5
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 534
Hastened Call of the Wild Class Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction. 6231 16
  • Reduce AA Timer — reducation amount seconds: 480 , aa id: 404
Hastened Call of Xuzl Class This passive ability will reduce the reuse timer on your Call of Xuzl ability by 1 minute per rank. 10251 18
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 208
Hastened Cannibalization Class This passive ability reduces the time required between uses of Cannibalization by 10 seconds per rank. 14223 28
  • Reduce AA Timer — reducation amount seconds: 40 , aa id: 47
Hastened Cascading Rage Class Each rank of this ability reduces the time required between uses of your Cascading Rage ability by 3 minutes. 14199 28
  • Reduce AA Timer — reducation amount seconds: 720 , aa id: 499
Hastened Celestial Hammer Class This passive ability will reduce the reuse time of your Celestial Hammer ability by two minutes per rank. 13142 46
  • Reduce AA Timer — reducation amount seconds: 720 , aa id: 391
Hastened Celestial Regeneration Class This passive ability reduces the time required between uses of your Celestial Regeneration ability by 10 percent per rank. Note: This will not affect Focused Celestial Regeneration. 15344 41
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 38
Hastened Companion's Relocation Class This ability reduces the time required between uses of Companion's Relocation by 1 second per rank. 14295 9
  • Reduce AA Timer — reducation amount seconds: 1 , aa id: 3816
Hastened Companion's Sacrifice Class This passive ability reduces the time required between uses of Companion's Sacrifice by 2 minutes per rank. 13474 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 444
Hastened Convergence of Spirits Class This passive ability reduces the reuse time on your Convergence of Spirit ability by one minute per rank. 12639 24
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 519
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 10427
Hastened Counterattack Discipline Class Each rank of this ability shortens the reuse time of your Counterattack Discipline ability by 4 minutes. 15502 9
  • Decrease Reuse Timer — time ms: 240000
  • Limit: Spell — spell ID: 4673
  • Limit: PlayerClass — class bitmask: 512
Hastened Cover Tracks Class This passive ability reduces the time required between uses of your Cover Tracks ability by 1 minute per rank. 14132 22
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 2234
Hastened Crane Stance Class This passive ability reduces the time required between uses of your Crane Stance by 60 seconds per rank. 15453 9
  • Decrease Reuse Timer — time ms: 60000
  • Limit: SpellGroup — spellgroup id: 8421
  • Limit: PlayerClass — class bitmask: 128
Hastened Crippling Aurora Class This passive ability reduces the time required between uses of Crippling Aurora by 60 seconds per rank. 13764 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 535
Hastened Cry of Battle Class This passive ability reduces the time required between uses of your Cry of Battle ability by 3 minutes per rank. 11091 24
  • Reduce AA Timer — reducation amount seconds: 720 , aa id: 505
Hastened Dampen Resistance Class This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank. 6701 35
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 857
Hastened Death Class This ability decreases the amount of time required between uses of Imitate Death by two minutes per rank. 12673 40
  • Reduce AA Timer — reducation amount seconds: 960 , aa id: 420
Hastened Defensive Poses Class This passive ability reduces the reuse timer on your Whirlwind Discipline and Voiddance Discipline by two minute per rank. 17406 31
  • Decrease Reuse Timer — time ms: 480000
  • Limit: Spell — spell ID: 4502
  • Limit: Spell — spell ID: 4509
Hastened Defiance Class This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank. 1587 25
  • Reduce AA Timer — reducation amount seconds: 1800 , aa id: 300
Hastened Deflection Discipline Class This ability reduces the time between uses of your Deflection Discipline by 1 minute per rank. 10675 80
  • Decrease Reuse Timer — time ms: 600000
  • Limit: Spell — spell ID: 4590
Hastened Deftdance Class This passive ability reduces the time required between uses of Deftdance by 6 minutes per rank. 14173 40
  • Decrease Reuse Timer — time ms: 1440000
  • Limit: Spell — spell ID: 4516
  • Limit: PlayerClass — class bitmask: 256
Hastened Destruction Class This passive ability reduces the reuse timer of your Prolonged Destruction and Sustained Destruction abilities by six minutes per rank. 12872 49
  • Reduce AA Timer — reducation amount seconds: 2520 , aa id: 452
  • Reduce AA Timer — reducation amount seconds: 2520 , aa id: 6106
  • Reduce AA Timer — reducation amount seconds: 2520 , aa id: 493
Hastened Destructive Force Class This passive ability reduces the reuse timer on your Destructive Force ability. Each rank further reduces the reuse timer by 3 minutes. 14154 57
  • Reduce AA Timer — reducation amount seconds: 2100 , aa id: 276
Hastened Dirge of the Sleepwalker Class This passive ability reduces the time required between uses of your Dirge of the Sleepwalker ability. Each rank reduces this time by 1 minute. 10399 21
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 3701
Hastened Distraction Attack Class This ability provides you with a reduction in time between uses of your distraction attack ability by two minutes for each rank purchased. 6945 30
  • Reduce AA Timer — reducation amount seconds: 600 , aa id: 962
Hastened Divine Avatar Class Decreases the wait time before you can next use your Avatar ability by 2 minutes per rank. The final rank of this ability will lower the cooldown of Divine Avatar by an additional 5 minutes. 8429 54
  • Reduce AA Timer — reducation amount seconds: 1260 , aa id: 254
Hastened Divine Call Class This passive ability reduces the amount of time between uses of Divine Call by 10 seconds per rank. 15132 9
  • Reduce AA Timer — reducation amount seconds: 10 , aa id: 660
Hastened Divine Companion Aura Class This passive ability reduces the time required between uses of Divine Companion Aura by 1 minute per rank. 12777 35
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 1580
Hastened Divine Intervention Class This ability reduces the time required between uses of your Divine Intervention and Divine Intercession spells. Each rank reduces the reuse time by 10 seconds. 14210 36
  • Decrease Reuse Timer — time ms: 40000
  • Limit: Spell — spell ID: 1546
  • Decrease Reuse Timer — time ms: 40000
  • Limit: SpellGroup — spellgroup id: 4357
  • Limit: SpellGroup — spellgroup id: 4457
  • Limit: SpellGroup — spellgroup id: 4557
  • Limit: SpellGroup — spellgroup id: 4657
  • Limit: PlayerClass — class bitmask: 4
Hastened Divine Resurrection Class Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10 percent. 15314 30
  • Reduce AA Timer — reducation amount seconds: 25920 , aa id: 36
Hastened Divine Retribution Class Each rank of this passive ability reduces the time required between uses of your Divine Retribution ability by 3 minutes. 6090 31
  • Reduce AA Timer — reducation amount seconds: 540 , aa id: 392
Hastened Divinity Class This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. 7995 20
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 39
  • Reduce AA Timer — reducation amount seconds: 4320 , aa id: 1061
Hastened Drape of Shadows Class This passive ability reduces the time required to use Drape of Shadows by 45 seconds per rank. 14304 9
  • Reduce AA Timer — reducation amount seconds: 45 , aa id: 8341
Hastened Dying Grasp Class This passive ability decreases the amount of time required between uses of Dying Grasp by 3 minutes per rank. 15571 7
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 351
Hastened Edict of Command Class This passive ability will reduce the time between uses of your Edict of Command ability by three minutes per rank. 15472 45
  • Reduce AA Timer — reducation amount seconds: 1260 , aa id: 521
Hastened Eldritch Rune Class This passive ability reduces the time required between uses of Eldritch Rune by 90 seconds per rank. 14364 9
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 173
Hastened Elemental Union Class This passive ability reduces the time requires between uses of Elemental Union by 1 minute per rank. 15204 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 390
Hastened Empathic Fury Class This passive ability reduces the time required between uses of Empathic Fury by 10 percent per rank. 12822 9
  • Decrease Reuse Timer — time ms: 153000
  • Limit: Spell — spell ID: 8233
  • Decrease Reuse Timer — time ms: 120000
  • Limit: SpellGroup — spellgroup id: 2439
  • Limit: SpellGroup — spellgroup id: 2539
  • Limit: PlayerClass — class bitmask: 32768
Hastened Encroaching Darkness Class This passive ability reduces the time required between uses of Encroaching Darkness by .5 second per rank. 12781 26
  • Reduce AA Timer — reducation amount seconds: 1 , aa id: 826
Hastened Enraging Kicks Class This passive ability reduces the time required between uses of your Crescent and Heel kick lines by 1 second per rank. 15283 5
  • Decrease Reuse Timer — time ms: 1000
  • Limit: SpellGroup — spellgroup id: 11402
  • Limit: SpellGroup — spellgroup id: 11502
  • Limit: SpellGroup — spellgroup id: 11441
  • Limit: SpellGroup — spellgroup id: 11541
  • Limit: SpellGroup — spellgroup id: 11641
Hastened Entrap Class This passive ability reduces the reuse time of Entrap by 1 second. 16225 5
  • Reduce AA Timer — reducation amount seconds: 1 , aa id: 219
Hastened Entrap Class This passive ability reduces the time required between uses of Entrap by 1 second per rank. 10735 26
  • Reduce AA Timer — reducation amount seconds: 3 , aa id: 219
Hastened Exodus Class This ability decreases the amount of time required between uses of Exodus by ten percent per rank. 16094 28
  • Reduce AA Timer — reducation amount seconds: 3024 , aa id: 43
Hastened Explosion of Hatred Class This passive ability reduces the time required to cast Explosion of Hatred or Explosion of Spite by 5 seconds per rank. 13168 21
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 749
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 822
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 1274
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 1275
Hastened Eye Gouge Class This passive ability reduces the time required between uses of your Eye Gouge ability by 5 seconds per rank. 15456 9
  • Reduce AA Timer — reducation amount seconds: 5 , aa id: 470
Hastened Feral Attacks Class This ability will reduce the reuse timer of your animalistic attacks. 10293 30
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 247
  • Reduce AA Timer — reducation amount seconds: 12 , aa id: 986
  • Reduce AA Timer — reducation amount seconds: 12 , aa id: 987
  • Reduce AA Timer — reducation amount seconds: 12 , aa id: 988
Hastened Fierce Eye Class This passive ability reduces the time required between uses of Fierce Eye by 60 seconds per rank. 16303 35
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 3506
Hastened First Spire of Enchantment Class This passive ability decreases the time required between uses of the First Spire of Enchantment by 30 seconds per rank. 12903 10
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 1380
Hastened First Spire of the Warlord Class This passive ability reduces the time required between uses of your First Spire of the Warlord. Each rank reduces the time required by 30 seconds. 10527 5
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 1400
Hastened Five Point Palm Class This passive ability reduces the time required between uses of Five Point Palm by 1 minute per rank. 13889 5
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 1012
Hastened Flash of Anger Class This passive ability reduces the time required between uses of Flash of Anger by 10 percent per rank. 13905 10
  • Decrease Reuse Timer — time ms: 24000
  • Limit: SpellGroup — spellgroup id: 15319
Hastened Flusterbolt Class This passive ability reduces the time required between uses of your Flusterbolt ability by 2 seconds per rank. 7764 15
  • Decrease Reuse Timer — time ms: 6000
  • Limit: SpellGroup — spellgroup id: 11233
  • Limit: SpellGroup — spellgroup id: 11333
  • Limit: PlayerClass — class bitmask: 16
Hastened Focused Celestial Regeneration Class This passive ability decreases the time required between uses of Focused Celestial Regeneration by 2 minutes per rank. 14213 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 1065
Hastened Focused Paragon Class This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank. 12841 25
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 3817
Hastened Force of Will Class This ability reduces the reuse timer on your Force of Will ability by 1 second per rank. 14328 32
  • Reduce AA Timer — reducation amount seconds: 6 , aa id: 1154
Hastened Fortitude Discipline Class This passive ability will reduce the reuse timer on your Fortitude Discipline by two minutes per rank. 16121 38
  • Decrease Reuse Timer — time ms: 840000
  • Limit: Spell — spell ID: 4670
Hastened Frenzied Stabbing Class Each rank of this ability reduces the time required between uses of your Frenzied Stabbing ability by 1 minute. 13223 35
  • Decrease Reuse Timer — time ms: 300000
  • Limit: Spell — spell ID: 6197
  • Limit: PlayerClass — class bitmask: 512
Hastened Funeral Dirge Class This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank. 16306 42
  • Reduce AA Timer — reducation amount seconds: 1260 , aa id: 777
Hastened Furious Discipline Class This passive ability will reduce the reuse timer on your Furious Discipline by two minutes per rank. 10575 38
  • Decrease Reuse Timer — time ms: 720000
  • Limit: Spell — spell ID: 4674
Hastened Fury of the Gods Class This passive ability reduces the reuse time of your Fury abilities by 3 minutes per rank. 15598 10
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 759
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 1150
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 1151
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 1152
Hastened Gathering Class This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. 12900 20
  • Reduce AA Timer — reducation amount seconds: 4320 , aa id: 57
  • Reduce AA Timer — reducation amount seconds: 4320 , aa id: 616
Hastened Getaway Class This ability decreases the amount of time required between uses of Stealthy Getaway by ten percent per rank. 15632 17
  • Reduce AA Timer — reducation amount seconds: 1728 , aa id: 789
Hastened Glyph Spray Class This passive ability will reduce the time between uses of your Glyph Spray ability by two minutes per rank. 15478 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 578
Hastened Gorilla Smash Class This passive ability reduces the time required between uses of your Gorilla Smash ability by 10 seconds. 15891 14
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 988
Hastened Grappling Strike Class This passive ability reduces the time required between uses of your Grappling Strike ability by 2 seconds per rank. 17206 32
  • Reduce AA Timer — reducation amount seconds: 12 , aa id: 601
Hastened Group Guardian of the Forest Class This passive ability reduces the time required between uses of Group Guardian of the Forest by 10 percent per rank. 10715 19
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 873
Hastened Guardian of the Forest Class This passive ability reduces the time required between uses of Guardian of the Forest by 10 percent per rank. 15258 48
  • Reduce AA Timer — reducation amount seconds: 540 , aa id: 184
Hastened Gut Punch Class Each rank of this passive ability reduces the time required between uses of your Gut Punch ability by 2 seconds. 10522 7
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 3732
Hastened Harmonious Arrow Class This passive ability reduces the time required between uses of Harmonious Arrow by 10 seconds per rank. 10731 16
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 870
Hastened Harmshield Class This passive ability reduces the time required between uses of Harmshield by 60 seconds per rank 14062 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 821
Hastened Harvest of Druzzil Class This passive ability reduces the time required between uses of Harvest of Druzzil by 45 seconds per rank. 12881 9
  • Reduce AA Timer — reducation amount seconds: 45 , aa id: 172
Hastened Hate Step Class Each rank of this passive abilty reduces the time required between uses of your Hate Step ability by 10 percent. 7762 21
  • Reduce AA Timer — reducation amount seconds: 6 , aa id: 824
Hastened Hate's Attraction Class This passive ability reduces the time required between uses of Hate's Attraction by 10 seconds per rank. 15174 35
  • Reduce AA Timer — reducation amount seconds: 40 , aa id: 9400
Hastened Holyforge Class Each rank of this passive ability reduces the time required between uses of your Holyforge Discipline by 2 minutes at rank 1 and up to 7 minutes at max rank. 17239 31
  • Decrease Reuse Timer — time ms: 420000
  • Limit: Spell — spell ID: 4500
  • Limit: PlayerClass — class bitmask: 8
Hastened Host of the Elements Class This ability reduces the reuse timer of your Host of the Elements ability by 1 minute per rank. 10417 25
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 207
Hastened Imbued Ferocity Class This passive ability reduces the time required between uses of Imbued Ferocity by 2 minutes per rank. 10728 16
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 2235
Hastened Improved Twincast Class This passive ability reduces the time required between uses of Improved Twincast by 2 minutes per rank. 14331 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 515
Hastened Inconspicuous Totem Class This passive ability reduces the time required between uses of Inconspicuous Totem by one minute per rank. 15348 28
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 9504
Hastened Instigation Class This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. 7118 18
  • Reduce AA Timer — reducation amount seconds: 540 , aa id: 110
Hastened Ironfist Class This passive ability reduces the time required between uses of your Ironfist discipline by 3 minutes per rank. 15438 9
  • Decrease Reuse Timer — time ms: 180000
  • Limit: SpellGroup — spellgroup id: 8316
  • Limit: PlayerClass — class bitmask: 128
Hastened Jolting Kicks Class This passive ability reduces the time between uses of Jolting Kick. Each rank reduces the timer by 1 second. 12506 40
  • Decrease Reuse Timer — time ms: 5000
  • Limit: SpellGroup — spellgroup id: 4004
  • Limit: SpellGroup — spellgroup id: 11202
  • Limit: SpellGroup — spellgroup id: 11302
  • Limit: SpellGroup — spellgroup id: 11402
  • Limit: SpellGroup — spellgroup id: 11502
  • Limit: SpellGroup — spellgroup id: 11602
Hastened Juggernaut Surge Class This passive ability reduces the time required between uses of Juggernaut Surge by 30 seconds per rank. 13873 7
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 961
Hastened Leap Class This passive ability reduces the reuse timer of your Leaping abilities by ten seconds per rank. 11020 31
  • Reduce AA Timer — reducation amount seconds: 40 , aa id: 3899
  • Reduce AA Timer — reducation amount seconds: 40 , aa id: 611
  • Reduce AA Timer — reducation amount seconds: 40 , aa id: 960
  • Reduce AA Timer — reducation amount seconds: 40 , aa id: 1252
Hastened Leap of Faith Class This passive ability reduces the time required between uses of Leap of Faith by 2 seconds per rank. 14085 9
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 741
Hastened Leech Touch Class This passive ability reduces the time required between uses of Leech Touch by 90 seconds per rank 14046 5
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 87
Hastened Leechcurse Discipline Class This passive ability reduces the time required between uses of Leechcurse Discipline by 6 minutes per rank 14056 9
  • Decrease Reuse Timer — time ms: 360000
  • Limit: Spell — spell ID: 4504
Hastened Ligament Slice Class This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds. 7139 46
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 672
Hastened Lunar Healing Class This passive ability reduces the time required between uses of your lunar-based heals by 1 second per rank. 15383 9
  • Decrease Reuse Timer — time ms: 1000
  • Limit: SpellGroup — spellgroup id: 5132
  • Limit: SpellGroup — spellgroup id: 5232
  • Limit: SpellGroup — spellgroup id: 5332
  • Limit: SpellGroup — spellgroup id: 5432
  • Limit: SpellGroup — spellgroup id: 5532
  • Limit: SpellGroup — spellgroup id: 5032
  • Limit: SpellGroup — spellgroup id: 5632
Hastened Lure of the Siren's Song Class This passive ability reduces the reuse time of Lure of the Siren's Song by 15 seconds per rank. 15549 7
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 244
Hastened Lycan Soul Class This passive ability will reduce the reuse timer of your Spirit of the White Wolf and Spirit of the Black Wolf abilities by thirty seconds per rank. 13415 33
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 705
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 1092
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 10396
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 10397
Hastened Lyre Leap Class This passive ability reduces the time required between uses of Lyre Leap by 2 seconds per rank. 12715 21
  • Reduce AA Timer — reducation amount seconds: 6 , aa id: 8202
Hastened Malosinete Class This passive ability reduces the time required between uses of Malosinete by three seconds per rank. 14238 30
  • Reduce AA Timer — reducation amount seconds: 12 , aa id: 1041
Hastened Mana Draw Class This passive ability reduces the time required between uses of your Mana Draw ability. Each rank reduces this time by 10 minutes. 8349 25
  • Reduce AA Timer — reducation amount seconds: 1800 , aa id: 616
Hastened Manaburn Class This passive ability will reduce the reuse timer on your Manaburn ability by 6 minutes per rank. 8081 30
  • Reduce AA Timer — reducation amount seconds: 2160 , aa id: 565
  • Reduce AA Timer — reducation amount seconds: 2160 , aa id: 793
  • Reduce AA Timer — reducation amount seconds: 2160 , aa id: 794
Hastened Mark of the Mage Hunter Class This passive ability reduces the time required between uses of Mark of the Mage Hunter by 2 minutes per rank. 13917 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 606
Hastened Marr's Salvation Class This passive ability reduces the time required between uses of Marr's Salvation by 30 seconds per rank. 14088 9
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 769
Hastened Mass Group Buff Class This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. 15317 37
  • Reduce AA Timer — reducation amount seconds: 1728 , aa id: 35
Hastened Mend Class This ability decreases the amount of time required between uses of Mend by 30 seconds per rank. 12676 66
  • Base Refresh Timer — time seconds (positive): 330 , skill type: 32
Hastened Mending Class This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. 485 12
  • Reduce AA Timer — reducation amount seconds: 1620 , aa id: 58
  • Reduce AA Timer — reducation amount seconds: 1620 , aa id: 418
Hastened Mental Contortion Class This passive ability reduces the time required between uses of Mental Contortion by 6 minutes per rank. 13762 25
  • Reduce AA Timer — reducation amount seconds: 510 , aa id: 602
Hastened Mercurial Torment Class This passive ability reduces the time required between uses of Mercurial Torment by 6 minutes per rank. 14311 9
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 430
Hastened Mezmerization Class This passive ability reduces the time required between uses of your mezmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater. 8350 10
  • Decrease Reuse Timer — time ms: 1200
  • Limit: SpellGroup — spellgroup id: 6212
  • Decrease Reuse Timer — time ms: 600
  • Limit: SpellGroup — spellgroup id: 6215
  • Decrease Reuse Timer — time ms: 150
  • Limit: SpellGroup — spellgroup id: 6218
  • Decrease Reuse Timer — time ms: 9000
  • Limit: SpellGroup — spellgroup id: 6232
  • Decrease Reuse Timer — time ms: 600
  • Limit: SpellGroup — spellgroup id: 6243
  • Decrease Reuse Timer — time ms: 150
  • Limit: SpellGroup — spellgroup id: 6245
  • Decrease Reuse Timer — time ms: 1200
  • Limit: SpellGroup — spellgroup id: 6412
  • Decrease Reuse Timer — time ms: 600
  • Limit: SpellGroup — spellgroup id: 6415
  • Decrease Reuse Timer — time ms: 150
  • Limit: SpellGroup — spellgroup id: 6418
  • Decrease Reuse Timer — time ms: 9000
  • Limit: SpellGroup — spellgroup id: 6432
  • Decrease Reuse Timer — time ms: 600
  • Limit: SpellGroup — spellgroup id: 6443
  • Decrease Reuse Timer — time ms: 150
  • Limit: SpellGroup — spellgroup id: 6445
Hastened Mind Crash Class This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank. 12874 30
  • Reduce AA Timer — reducation amount seconds: 2572 , aa id: 451
Hastened Nature's Fury Class This passive ability reduces the time required between uses of Nature's Fury by 3 minutes per rank. 14241 9
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 386
Hastened Nature's Guardian Class This passive ability will reduce the reuse timer of your Nature's Guardian ability by two minutes per rank. 10112 36
  • Reduce AA Timer — reducation amount seconds: 720 , aa id: 520
Hastened Nightmare Stasis Class This passive ability reduces the time required between uses of Nightmare Stasis by 6 minutes per rank. 14341 5
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 748
Hastened Onslaught Class Each rank of this passive ability reduces the reuse time on the Onslaught line of abilities by 10 percent. 15509 9
  • Decrease Reuse Timer — time ms: 3000
  • Limit: SpellGroup — spellgroup id: 12315
  • Limit: SpellGroup — spellgroup id: 12415
  • Limit: SpellGroup — spellgroup id: 12515
  • Limit: SpellGroup — spellgroup id: 12615
  • Limit: PlayerClass — class bitmask: 512
Hastened Outrider's Accuracy Class This passive ability reduces the time required between uses of Outrider's Accuracy by 60 seconds per rank. 13565 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 3804
Hastened Outrider's Attack Class This passive ability reduces the time required between uses of Outrider's Attack by 10 percent per rank. 13562 43
  • Reduce AA Timer — reducation amount seconds: 480 , aa id: 872
Hastened Outrider's Evasion Class This passive ability reduces the time required between uses of Outrider's Evasion by 60 seconds per rank. 13568 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 876
Hastened Paragon Class This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank. 12835 25
  • Reduce AA Timer — reducation amount seconds: 225 , aa id: 128
Hastened Pestilent Paralysis Class This passive ability reduces the time required between uses of Pestilent Paralysis by 20 seconds per rank. 14308 9
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 431
Hastened Phantasmal Opponent Class This passive ability reduces the time required between uses of Phantasmal Opponent by 30 seconds per rank. 12894 5
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 1122
Hastened Piety Class This ability decreases the reuse time for Hand of Piety by 4 minutes per level. 16604 45
  • Reduce AA Timer — reducation amount seconds: 1440 , aa id: 180
Hastened Pinpoint Class Each rank of this ability shortens the reuse time of your Pinpoint abilities by 10 percent. 14140 18
  • Decrease Reuse Timer — time ms: 24000
  • Limit: SpellGroup — spellgroup id: 13007
  • Limit: SpellGroup — spellgroup id: 12105
  • Limit: SpellGroup — spellgroup id: 12205
  • Decrease Reuse Timer — time ms: 72000
  • Limit: SpellGroup — spellgroup id: 12305
  • Limit: SpellGroup — spellgroup id: 12405
  • Limit: SpellGroup — spellgroup id: 12505
  • Limit: PlayerClass — class bitmask: 512
Hastened Possum Class This passive ability reduces the time required between uses of Playing Possum by 2 seconds per rank. 13449 5
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 11073
Hastened Press the Attack Class This passive ability reduces the time required between uses of Press the Attack by 2 seconds per rank. 15100 5
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 467
Hastened Projection of Doom Class This passive ability reduces the time required between uses of Projection of Doom by 60 seconds per rank 14065 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 3215
Hastened Projection of Fury Class This passive ability reduces the time required between uses of your Projection of Fury ability. Each rank reduces the timer by 1 minute. 10519 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 3213
Hastened Projection of Piety Class This passive ability reduces the time required between uses of Projection of Piety by 60 seconds per rank. 14068 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 3216
Hastened Protection of the Spirit Wolf Class This passive ability reduces the time required between uses of Protection of the Spirit Wolf by 2 minutes per rank. 15280 45
  • Reduce AA Timer — reducation amount seconds: 720 , aa id: 778
Hastened Protective Spirit Class This passive ability reduces the time required between uses of Protective Spirit Discipline by 10 percent per rank. 12820 19
  • Decrease Reuse Timer — time ms: 46800
  • Limit: Spell — spell ID: 4671
  • Limit: PlayerClass — class bitmask: 32768
Hastened Purification Class This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. 6528 35
  • Reduce AA Timer — reducation amount seconds: 3024 , aa id: 107
Hastened Purification Class This ability decreases the amount of time required between uses of Purification by ten percent per rank. 10751 32
  • Reduce AA Timer — reducation amount seconds: 3456 , aa id: 286
  • Reduce AA Timer — reducation amount seconds: 3456 , aa id: 10753
  • Reduce AA Timer — reducation amount seconds: 3456 , aa id: 9101
Hastened Purification of the Body Class Ranks 1, 2, and 3 of this ability decreases the amount of time required between uses of Purify Body by 3 minutes per rank. Additional ranks decrease this time by 2 minutes per rank. 17391 63
  • Reduce AA Timer — reducation amount seconds: 1560 , aa id: 98
Hastened Purification of the Soul Class This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. 17288 37
  • Reduce AA Timer — reducation amount seconds: 1440 , aa id: 41
Hastened Purified Spirits Class This passive ability reduces the reuse time of your Purified Spirits ability by 20 seconds per rank. 13416 9
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 626
Hastened Quick Time Class This passive ability reduces the time required between uses of Quick Time by 30 seconds per rank. 15526 28
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 3702
Hastened Rabidity Class This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. 15359 17
  • Reduce AA Timer — reducation amount seconds: 960 , aa id: 50
Hastened Rage of Rallos Zek Class This passive ability reduces the time required between uses of Rage of Rallos Zek by 2 minutes per rank. 15105 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 131
Hastened Rampage Class This ability decreases the amount of time required between uses of Rampage by ten percent per rank. 10576 28
  • Reduce AA Timer — reducation amount seconds: 420 , aa id: 109
Hastened Raven's Claw Class This passive ability reduces the time required between uses of your Raven's Claw ability by 10 seconds. 15893 14
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 987
Hastened Reckless Abandon Class Reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank. 15552 35
  • Reduce AA Timer — reducation amount seconds: 840 , aa id: 3710
Hastened Recklessness Class Reduces the reuse timer on your Reckless Discipline by 2 minutes per rank. 16327 32
  • Decrease Reuse Timer — time ms: 720000
  • Limit: Spell — spell ID: 5040
Hastened Renewal Class This passive ability will reduce the reuse timer on your Frantic Renewal, Frenetic Renewal and Desperate Renewal spells by 2 seconds per rank. 17310 45
  • Decrease Reuse Timer — time ms: 14000
  • Limit: Spell — spell ID: 8007
  • Decrease Reuse Timer — time ms: 14000
  • Limit: SpellGroup — spellgroup id: 4140
  • Limit: SpellGroup — spellgroup id: 4240
  • Limit: SpellGroup — spellgroup id: 4340
  • Limit: SpellGroup — spellgroup id: 4440
  • Limit: SpellGroup — spellgroup id: 4540
  • Limit: SpellGroup — spellgroup id: 4640
Hastened Resilience Class This passive ability reduces the time required between uses of Uncanny Resilience by 1 minute per rank. 13878 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 609
Hastened Root Class The first three ranks of this ability decrease the amount of time required between uses of Strong Root by ten percent per rank. Additional ranks further decrease the time required between uses of Strong Root and also increase the strength of your roots making them less likely to break during combat. 4923 24
  • Reduce AA Timer — reducation amount seconds: 3096 , aa id: 117
  • Root Break Chance — percent modifier: 45
Hastened Rumbling Servant Class This ability reduces the reuse time of your Rumbling Servant by 2 seconds per rank. 7830 15
  • Decrease Reuse Timer — time ms: 6000
  • Limit: SpellGroup — spellgroup id: 7225
  • Limit: SpellGroup — spellgroup id: 7325
  • Limit: SpellGroup — spellgroup id: 7425
  • Limit: SpellGroup — spellgroup id: 7525
  • Limit: SpellGroup — spellgroup id: 7625
Hastened Sanctification Discipline Class This passive ability reduces the time required between uses of Sanctification by 8 minutes per rank. 14076 9
  • Decrease Reuse Timer — time ms: 480000
  • Limit: Spell — spell ID: 4518
Hastened Sanctuary Class Reduces the reuse timer on your Sanctuary ability. Each rank further reduces the reuse time of Sanctuary. 5799 35
  • Reduce AA Timer — reducation amount seconds: 3240 , aa id: 396
  • Reduce AA Timer — reducation amount seconds: 3240 , aa id: 8504
  • Reduce AA Timer — reducation amount seconds: 3240 , aa id: 8505
Hastened Savage Spirit Class Ranks 1, 2, and 3 will reduce the reuse time of your Savage Spirit ability by three minutes per rank. Each rank thereafter reduces this time by 5 minutes. 14196 57
  • Reduce AA Timer — reducation amount seconds: 2340 , aa id: 465
Hastened Scowl Class This passive ability reduces the time required between uses of Scowl by 3 seconds per rank. 13911 10
  • Decrease Reuse Timer — time ms: 3000
  • Limit: SpellGroup — spellgroup id: 16005
  • Decrease Reuse Timer — time ms: 3000
  • Limit: SpellGroup — spellgroup id: 15405
  • Limit: SpellGroup — spellgroup id: 15505
  • Limit: SpellGroup — spellgroup id: 15605
  • Limit: PlayerClass — class bitmask: 2
Hastened Second Spire of Enchantment Class This passive ability decreases the time required between uses of the Second Spire of Enchantment by 30 seconds per rank. 12908 10
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 1381
Hastened Second Spire of the Warlord Class This passive ability reduces the time required between uses of your Second Spire of the Warlord. Each rank reduces the time required by 30 seconds. 10532 5
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 1401
Hastened Self Preservation Class This passive ability reduces the time required between uses of Self Preservation by 30 seconds per rank. 13055 6
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 8400
Hastened Self Stasis Class This passive ability reduces the reuse timer on your Self Stasis ability by one minute per rank. 15469 27
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 1120
Hastened Selo's Kick Class This passive ability reduces the time required between uses of your Selo's Kick ability by 1 second per rank. 8318 10
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 8205
Hastened Shield of Brilliance Class This passive ability reduces the amount of time between uses of Shield of Brilliance by 1 minute per rank. 15168 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 657
Hastened Shield Topple Class This passive ability reduces the time required between uses of Shield Topple by 1 second per rank. 15126 9
  • Decrease Reuse Timer — time ms: 1000
  • Limit: SpellGroup — spellgroup id: 15212
  • Limit: PlayerClass — class bitmask: 2
Hastened Song of Stone Class This passive ability will reduce the reuse time on your Song of Stone ability by three minutes per rank. 10132 36
  • Reduce AA Timer — reducation amount seconds: 1080 , aa id: 544
Hastened Speed Focus Class Each rank in this ability lower the reuse time on your Speed Focus Discipline by 90 seconds. 14148 9
  • Decrease Reuse Timer — time ms: 90000
  • Limit: Spell — spell ID: 4691
Hastened Speed of the Savior Class This passive ability reduces the amount of time between uses of Speed of the Savior by 2 minutes per rank. 15162 7
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 659
Hastened Spirit Call Class This passive ability will reduce the reuse timer of your Spirit Call ability by 30 seconds per rank. 10186 70
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 177
Hastened Spirit Channeling Class This passive ability reduces the time required between uses of Spiritual Channeling by two minutes per rank. 13015 18
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 446
Hastened Spirit of the Wood Class This passive ability reduces the reuse time on your Spirit of the Wood ability by one minute per rank. 12642 24
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 185
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 10426
Hastened Stealth Class This ability reduces the time between which you may attempt to hide or evade by one second per rank. 8329 12
  • Base Refresh Timer — time seconds (positive): 4 , skill type: 29
  • Base Refresh Timer — time seconds (positive): 4 , skill type: 42
Hastened Storm Strike Class This passive ability reduces the time required between uses of Storm Strike by 2 minutes per rank. 12665 17
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 3728
Hastened Stunning Kick Class Ranks 1, 2, and 3 lower the reuse time by 5 seconds each. Ranks 4, 5, and 6 then lowers the reuse time on your Stunning Kick by 2 seconds each. 13841 30
  • Reduce AA Timer — reducation amount seconds: 17 , aa id: 469
Hastened Summon Remains Class This passive ability reduces the reuse time of your Summon Remains ability by one minute per rank. 10911 18
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 7007
Hastened Swarm of Decay Class This passive ability reduces the time between uses of your ability Swarm of Decay by 3 minutes per rank. 10207 28
  • Reduce AA Timer — reducation amount seconds: 1260 , aa id: 320
Hastened Swiftblade Class Each rank of this ability shortens the reuse time of your Swiftblade abilities by 5 percent. 15635 8
  • Decrease Reuse Timer — time ms: 3000
  • Limit: SpellGroup — spellgroup id: 12110
  • Limit: SpellGroup — spellgroup id: 12210
  • Limit: SpellGroup — spellgroup id: 12310
  • Limit: SpellGroup — spellgroup id: 12410
  • Limit: SpellGroup — spellgroup id: 12510
Hastened Synergy Class This passive ability reduces the time required between uses of your Synergy abilities by 3 seconds per rank. 15450 9
  • Decrease Reuse Timer — time ms: 3000
  • Limit: SpellGroup — spellgroup id: 8202
  • Limit: SpellGroup — spellgroup id: 8302
  • Limit: SpellGroup — spellgroup id: 8402
  • Limit: SpellGroup — spellgroup id: 8502
  • Limit: SpellGroup — spellgroup id: 8602
  • Limit: PlayerClass — class bitmask: 128
Hastened Taunt Class This passive ability reduces the reuse timer of your taunt skill by one second per rank. 11002 25
  • Base Refresh Timer — time seconds (positive): 3 , skill type: 73
Hastened Third Spire of Enchantment Class This passive ability decreases the time required between uses of the Third Spire of Enchantment by 30 seconds per rank. 12913 10
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 1382
Hastened Third Spire of the Warlord Class This passive ability reduces the time required between uses of your Third Spire of the Warlord. Each rank reduces the time required by 30 seconds. 10537 5
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 1402
Hastened Thousand Blades Class This passive ability reduces the time required between uses of Thousand Blades by 10 percent for each rank. 14169 7
  • Decrease Reuse Timer — time ms: 202500
  • Limit: Spell — spell ID: 8030
  • Limit: PlayerClass — class bitmask: 256
Hastened Thunder Class This passive ability reduces the time required between uses of Infusion of Thunder by 1 minutes per rank. 14166 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 945
Hastened Thunder Class This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank. 6443 37
  • Reduce AA Timer — reducation amount seconds: 630 , aa id: 362
Hastened Trueshot Class Decreases the wait time before you can next use your Trueshot or Aimshot ability. Each rank reduces the reuse time by 6 minutes. 14101 45
  • Decrease Reuse Timer — time ms: 2520000
  • Limit: Spell — spell ID: 4506
  • Decrease Reuse Timer — time ms: 2520000
  • Limit: SpellGroup — spellgroup id: 11122
  • Limit: SpellGroup — spellgroup id: 11222
  • Limit: SpellGroup — spellgroup id: 11322
  • Limit: SpellGroup — spellgroup id: 11522
Hastened Tune In Your Head Class This passive ability reduces the time required between uses of A Tune Stuck In Your Head by 3 minutes per rank. 14176 30
  • Reduce AA Timer — reducation amount seconds: 660 , aa id: 8261
Hastened Turgur's Swarm Class This passive ability reduces the time required between uses of the Turgur's Swarm AA by 1 second per rank. 15371 16
  • Reduce AA Timer — reducation amount seconds: 10 , aa id: 3729
Hastened Turn Undead Class This passive ability will reduce the reuse timer on your Turn Undead ability by 15 seconds per rank. 15320 69
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 558
Hastened Twisted Chance Discipline Class Each rank of this ability shortens the reuse time of your Twisted Chance Discipline ability by 2 minutes. 14138 45
  • Decrease Reuse Timer — time ms: 480000
  • Limit: Spell — spell ID: 4695
  • Limit: PlayerClass — class bitmask: 512
Hastened Unbroken Attention Class This passive ability reduces the time required between uses of Unbroken Attention by 1 minute per rank. 15108 9
  • Decrease Reuse Timer — time ms: 60000
  • Limit: SpellGroup — spellgroup id: 15521
  • Limit: PlayerClass — class bitmask: 2
Hastened Unholy Aura Discipline Class This passive ability reduces the time required between uses of Unholy Aura Discipline by 3 minutes per rank 14059 9
  • Decrease Reuse Timer — time ms: -180000
  • Limit: Spell — spell ID: 4520
Hastened Union of Spirits Class This passive ability reduces the reuse time of your Union of Spirits ability by one minute per rank. 10956 30
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 662
Hastened Vehement Rage Class This passive ability reduces the time required between uses of Vehement Rage by 1 minute per rank. 15120 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 800
Hastened Veil of Mindshadow Class This passive ability will reduce the time between uses of your Veil of Mindshadow ability by 30 seconds per rank. 10433 54
  • Reduce AA Timer — reducation amount seconds: 270 , aa id: 791
Hastened Virulent Paralysis Class This passive ability will reduce the reuse timer of your Virulent Paralysis ability by 10 seconds per rank. 13007 27
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 171
Hastened Virulent Talon Class This passive ability reduces the time requires between uses of Virulent Talon by 1 minute per rank. 15207 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 323
Hastened Visage of Death Class This passive ability reduces the time required between uses of your Visage of Death ability by 2 minutes per rank. 15182 53
  • Reduce AA Timer — reducation amount seconds: 840 , aa id: 9403
Hastened Wall of Wind Class This passive ability reduces the time required between uses of Wall of Wind by 10 seconds per rank. 15403 7
  • Reduce AA Timer — reducation amount seconds: 10 , aa id: 8604
Hastened War Cry Class This ability reduces the cooldown of "War Cry" by 3 minutes. 17209 9
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 111
Hastened War Cry Class This ability reduces the timer on the various war cry disciplines by 3 minutes per rank. 1139 18
  • Decrease Reuse Timer — time ms: 540000
  • Limit: Spell — spell ID: 5027
  • Decrease Reuse Timer — time ms: 540000
  • Limit: Spell — spell ID: 5028
  • Decrease Reuse Timer — time ms: 540000
  • Limit: Spell — spell ID: 5029
  • Decrease Reuse Timer — time ms: 540000
  • Limit: Spell — spell ID: 5030
  • Decrease Reuse Timer — time ms: 540000
  • Limit: Spell — spell ID: 5031
  • Decrease Reuse Timer — time ms: 540000
  • Limit: Spell — spell ID: 5032
  • Decrease Reuse Timer — time ms: 540000
  • Limit: Spell — spell ID: 8476
Hastened Warder's Gift Class This passive ability reduces the time required between uses of Warder's Gift by 90 seconds per rank. 13463 7
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 458
Hastened Warlord's Bravery Class This passive ability reduces the time required between uses of your Warlord's Bravery. Each rank reduces the time required by 3 minutes. 14037 9
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 804
Hastened Warlord's Tenacity Class This passive ability reduces the time required between uses of your Warlord's Tenacity. Each rank reduces the time required by 3 minutes. 14040 9
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 300
Hastened Weapon Shield Class This passive ability provides a timer reduction to your Weapon Shield Discipline. Each rank will reduce the timer by four minutes. 10770 48
  • Decrease Reuse Timer — time ms: 1680000
  • Limit: Spell — spell ID: 4519
Hastened Whisperwind Class This passive ability reduces the time required between uses of your Whisperwind ability by 2 seconds per rank. 14314 22
  • Reduce AA Timer — reducation amount seconds: 8 , aa id: 901
Hastened Wrath of the Wild Class This ability decreases the amount of time required between uses of Wrath of the Wild by ten seconds per rank. 17350 45
  • Reduce AA Timer — reducation amount seconds: 110 , aa id: 170
Hastened Zan Fi's Whistle Class This passive ability reduces the time required between uses of Zan Fi's Whistle by 1 minutes per rank. 14160 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 7001
Hastened: Dire Charm Class Reduces the cooldown of Dire Charm spells by 30 minutes at rank 1 and 50 minutes at rank 2. 32311 30
  • Reduce AA Timer — reducation amount seconds: 3840 , aa id: 46
  • Reduce AA Timer — reducation amount seconds: 3840 , aa id: 317
  • Reduce AA Timer — reducation amount seconds: 3840 , aa id: 318
Hasty Exit Class This ability decreases the amount of time required between uses of Escape by ten percent per rank. 13264 42
  • Reduce AA Timer — reducation amount seconds: 1290 , aa id: 102
Hate Step Class A short distance shadow step that will propel you forward. 12586 8 Hate Step
Hate's Attraction Class This ability, when activated, will grip your target and hurl them towards you. Additional ranks increase the amount of hate that this ability generates. 13624 36 Hate's Attraction
Headshot I Class This passive ability grants you a chance to deal significant damage to your target while at the same time increasing your attack speed. Additional ranks will increase the damage done, proc rate, and NPC max level of this ability (does not work on raid targets). Rank 1 will hit targets up to level 40. This damage and NPC level goes up with each rank. At Rank VI the NPC max level is 50, Rank XI is level 60, and Rank XVI is level 70. Ranks 11+ of this AA will allow it to work on raid targets. 32018 181
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 7
Healing Frenzy Class This ability will cause you to score a critical heal for each heal you cast for a short time but at the cost of additional mana. As you gain ranks your mana penalty will shrink. 15839 49 Healing Frenzy
Healing Light Class When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do. 13598 63
  • Focus: Trigger on Cast — percent chance: 20 , spellid: 30809
  • Limit: Effect — spell effect ID: 21
  • Limit: Min Level — level: 20
Healing Wards Class This ability, when activated, provides you a chance to heal your target whenever you cast a melee mitigation ward on them. This chance starts at 25 percent and goes up to 90 percent at rank 5. 32149 89 Healing Wards V
Heart of Flames Class This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your fire-based spells. 1251 9 Heart of Flame
Heart of Ice Class This ability will allow you to absorb the pure essence of elemental ice into your soul, greatly reducing the damage you take from spells. 1253 9 Heart of Ice
Heart of Stone Class This ability will allow you to absorb the pure essence of elemental earth into your soul, greatly reducing the damage you take from melee attacks. 1254 9 Heart of Stone
Heart of Vapor Class This ability will allow you to absorb the pure essence of elemental air into your soul, greatly reducing how much creatures hate you for the detrimental spells you cast. 1252 9 Heart of Vapor
Heartbeat of the Dragons Class You have studied multiple rhythm's that the dragons make and have discovered their heartbeats to be the strongest. This ability allows you to recall that rhythm for a short time, increasing your groups combat prowess. Increased ranks of this ability increases the length of time that this song will last. 32214 91 Heartbeat of the Dragons V
Heavy Arrow Class This passive ability grants your Archery skill and Archery skill attacks a 8% chance to trigger Heavy Arrow I, an additional Archery skill attack with a base damage of 750. 16179 14
  • Add Proc From Skill Attack — chance percent: 8 , skill type: 7
Heel of Brithrax Class Each rank in the passive ability increases the damage on your Flying Kick ability. 14151 9
  • Skills Damage Modifier — percent modifer: 2 , skill type (-1 = all skill types): 26
  • Skill Damage Bonus — amount: 100 , skill type (-1 = all skill types): 26
Heightened Awareness Class This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness. 827 25
  • Block Behind — percent modifer: 100
Helix of the Undying Class This ability, when activated upon an undead enemy, causes the target to suffer greatly reduced combat ability from reduced strength, armor, dexterity, and agility, melee speed, and the ability to dual wield. 15146 10 Helix of the Undying
Heroic Leap Class This ability, when activated, causes you to leap to your targeted enemy if in range. 15136 9 Heroic Leap
Hidden Communion of the Cheetah Class This ability provides a group based version of Spirit of the Cheetah as well as camoflaging you from your enemies. 14265 12 Hidden Communion of the Cheetah
Hobble of Spirits Class Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed. 7484 34 Hobble of Spirits
Hold the Line Class Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%. 5565 16 Hold the Line
Holy Protection Class This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist blind, mesmerization, and snare spells. 17242 10
  • Spell Effect Resist Chance — chance modifier: 1 , spell effect id: 22
  • Spell Effect Resist Chance — chance modifier: 1 , spell effect id: 31
  • Spell Effect Resist Chance — chance modifier: 1 , spell effect id: 3
  • Spell Effect Resist Chance — chance modifier: 1 , spell effect id: 20
Holy Root Class Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack. 7315 40
  • Root Break Chance — percent modifier: 20
Holy Steed Class This ability provides you with the power to call the ultimate holy steed to your side. 194 5 Summon Holy Steed
Holy Warhorse Class This ability provides you with the power to call the ultimate holy steed to your side. 1643 1 Summon Holy Steed
Host in the Shell Class This ability creates a shield of runes around your pet. Additional ranks increase the strength of the runes. 14729 22 Host in the Shell
Host of the Elements Class This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Ranks 2 and 3 add two elementals each. Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 15 increase the damage dealt by the swarm. Ranks 16 through 18 increase both duration and damage. 14732 139 Host of the Elements
Howl of the Warlord Class With a primal roar, all enemies shy away in terror, allowing the accomplished warrior to slip into the shadows and escape. 13169 9 Howl of the Warlord
Hunter's Attack Power Class This ability increases your attack power by 4 each rank. You will gain this ability automatically once each level starting at level 55. 13124 34
  • ATK — amount: 136
Hunter's Fury Class When you land a killing blow on a non-trivial opponent, you will occasionally draw enough strength from the act to get a instant boost to your endurance as well as increase the damage done by your attacks for the duration of the effect. Each additional rank increases the chance that this occurs. 16170 80
  • Trigger Spell On Kill Shot — percent chance: 70 , spellid: 41119
Hunter's Return Kick Class This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick. 6271 23
  • Additional Riposte — percent chance: 50 , skill type: 30
  • Riposte — percent modifer: 3
Hymn of the Last Stand Class Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay. 14189 72 Hymn of the Last Stand
Ice Core Class This ability allows you to absorb the pure essence of elemental ice into your soul. While this ability is active, you will take less damage from spells. This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells. Additional ranks increase the maximum amount of damage that can be absorbed before the effect fades. 14733 59 Ice Core
Illusions of Grandeur Class When activated, this ability increases your group's chance to land critical hits with direct damage and DoT spells, while also increasing the damage they do. 15481 14 Illusions of Grandeur
Illusory Ally Class Allows the Enchanter to summon a mirror of themselves that will generate a large amount of hate for a short period of time. Additional ranks will increase the stats of the summoned ally. 15482 9 Illusory Ally
Imbued Ferocity Class This ability when activated causes all melee swings to proc for 12 seconds while lowering the amount of hate generated for your actions. 10387 9 Imbued Ferocity
Imitate Death Class This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately. Upon feigning, the monk will automatically hide themselves as well. 1255 9 Imitate Death
Immobilizing Bash Class This ability increases the chance that your bashes will stun the enemy. Additional ranks increase the chance to stun your enemy. 13601 112
  • Stun Bash Chance — percent modifer: 22
Imperator's Charge Class This ability, when activated, causes your party to attack with increased fervor. Melee speed and spell casting time are accelerated. 15130 10 Imperator's Charge
Imperator's Command Class This ability, when activated, bolsters your party with increased maximum HP, Armor, and mana regeneration. 15129 10 Imperator's Command
Imperator's Precision Class This ability, when activated, points out a serious vulnerability in your enemy's defenses, allowing you to strike with greater effect. Note: This ability will not affect raid level targets. 15131 10 Imperator's Precision
Improved Atone Class This ability improves the chance for your Atone spell to succeed. Each rank improves your chances by 5%. 10443 39
  • Focus: Base Spell Value — percent modifier: -25
  • Limit: Spell — spell ID: 480
  • Limit: SpellGroup — spellgroup id: 4352
  • Limit: SpellGroup — spellgroup id: 4452
Improved Bladed Song Class Reduces the reuse time of Bladed Song by 20 seconds. 16287 7
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 669
Improved Burst of Life Class This passive ability increases the effectiveness of your Burst of Life ability by 1000hp per rank. 7768 36
  • Focus: Healing Amount (v392) — amount: 4000
  • Limit: Spell — spell ID: 21820
  • Limit: PlayerClass — class bitmask: 4
  • Limit: Spell — spell ID: 17788
Improved Cleaving Acrimony Discipline Class This passive ability reduces the reuse time of your Cleaving Acrimony Discipline discipline by 60 seconds. 17445 12
  • Decrease Reuse Timer — time ms: 60000
  • Limit: SpellGroup — spellgroup id: 3312
Improved Communion of the Cheetah Class This ability, when activated, increases the movement speed of your target's group by 115% for 54 seconds. 16211 7
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 23581
  • Limit: Spell — spell ID: 32359
Improved Death Peace Class This ability gives you an instant cast version of Death Peace. Requires Death Peace 2 to purchase. 12635 10 Improved Death Peace
Improved Death's Effigy Class Reduces the reuse time of Death's Effigy by 10 seconds. 16339 7
  • Reduce AA Timer — reducation amount seconds: 10 , aa id: 773
Improved Explosion of Hatred Class This ability will instantly fill creatures around your targeted enemy with hatred towards you. 15640 10 Explosion of Hatred
Improved Explosion of Spite Class This ability will instantly fill creatures closely around you with hatred towards you. 15639 10 Explosion of Spite
Improved Familiar Class This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hit points, and is very resistant to all spells. Additional ranks will call forth a familiar that provides even greater benefits to its owner than its predecessor. 14325 79 Improved Familiar
Improved Ferocious Kick Class Improves Ferocious Kick in some way. 16176 7
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 337
Improved Grasp of Sylvan Spirits Class This ability, when activated, roots your target in place for up to 48 seconds with a 700 point resist modifier.<br>Reduces the reuse time of this ability by 5 seconds. 16180 7
  • Reduce AA Timer — reducation amount seconds: 5 , aa id: 584
Improved Hand of Death Class Reduces the reuse time of Hand of death by 30 seconds. 16336 7
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 1257
Improved Hand of Death : II Class Reduces the base cast time of this ability by 1%. 16342 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 38115
Improved Hate Generation Class This ability is <c "#00A000">ENABLED</c>. Expend the current rank to disable its effects.<br>This passive ability increases the amount of hate generated from your attacks and spells by 20%. 16114 5
  • Hate Multiplier — percent hate modifer: 2
Improved Hymn of Last Stand Class Reduces the reuse time of Hymn of the Last Stand by 1 minute. 16300 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 668
Improved Illusions of Grandeur Class Reduces the reuse time of Illusions of Grandeur by 1 minute 30 seconds. 16392 5
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 2202
Improved Natural Invisibility Class This ability allows your target to quickly disappear from sight for a short time. 10373 6 Improved Natural Invisibility
Improved Reclaim Energy Class This ability will increase the amount of mana returned to you when reclaiming your pet. 671 3
  • Improve Reclaim Energy — percent modifier: 95
Improved Requiem of Time Class This passive ability increases the chances that Requiem of Time will land on your enemy. 15516 9
  • Focus: Spell Resist Rate — min percent: 20
  • Limit: Spell — spell ID: 3066
  • Limit: PlayerClass — class bitmask: 256
Improved Sanctuary Class This is a faster casting version of your Sanctuary ability. 10462 10 Improved Sanctuary
Improved Shield of Reverence Class This passive ability grants a 1% chance to reflect any reflectible spell back to its caster and improves the resist modifier of that spell by 40 points. 15833 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 2045
Improved Shield Specialist Class As long as a shield is equipped, each rank of Improved Shield Specialist confers an agro bonus and increased proc rate for attacks made by a weapon held in the primary hand. Requires maximum rank in Shield Specialist. 10548 9
  • Damage With Shield — percent modifier: 10
  • Worn Proc Chance — percent modifier: 10
  • Add Melee Proc (v419) — spellid: 27672 , rate modifer: 20
Improved Sustained Destruction Class This ability grants you an improved version of Sustained Destruction that slightly increases critical damage while reducing manage usage. Requires Sustained Destruction 6. 12867 10 Improved Sustained Destruction
Improved Taget of Target Healing Class Increases the healing values of your target of target healing by 10 percent. 15768 7
  • Focus: Healing — min percent: 1
  • Limit: Target — target type: 46
Improved Twincast Class This ability, when activated, provides you with an improved version of your Twincast spell with greater duration, but limited uses. Each additional rank also increases the amount of times your spells can be twincast. 13663 22 Twincast
Inconspicuous Totem Class This ability, when activated, will turn you into a stationary totem and remove you from combat. 16214 36 Inconspicuous Totem
Infused by Rage Class This ability will cause you to periodically infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect. 10568 86
  • Add Melee Proc — spellid: 23614 , rate modifer: 50
Infusion of Elements Class You infuse your pet with the power of the elements. Your pet gains significantly increased offensive prowess for the duration of this ability. The amount of damage your pet does increases with each rank. 32164 89 Infused Elements V
Infusion of Thunder Class This ability grants the monk a chance to inflict extra damage any time he makes a melee attack. Additional ranks increase the damage inflicted. 13819 28 Infusion of Thunder
Innate Camouflage Class This ability allows you to become invisible, nearly at will, without the need to memorize a spell. 197 5 Camouflage
Innate Invis to Undead Class This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell. 130 3 Invisibility versus Undead
Inquisitor's Judgement Class This ability imbues your weapons with the power of holy judgement. Lasts for up to 5 minutes or 20 uses whichever comes first. Additional ranks increase the damage of holy judgement. 14003 79 Inquisitor's Judgment
Instrument Mastery Class This ability allows for improved use of all instrument types. 700 27
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 23
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 24
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 25
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 26
Intense Hatred Class This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. 13628 162
  • Damage Shield — amount: -64
Jam Fest Class This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level. 227 18
  • Casting Level — level amount: 5
Juggernaut Surge Class This ability will transform you into a living golem and increase your melee damage. As a side effect of the change you will move more slowly. Each additional rank increases the damage inflicted. 13058 30 Juggernaut Surge
Juggernaut's Mastery of Throwing Class This passive ability adds a small amount of damage to each throwing attack. Each additional rank increases this damage slightly. 15564 9
  • Skill Damage Bonus — amount: 68 , skill type (-1 = all skill types): 51
Juggernaut's Resolve Class Juggernaut's Resolve I, when activated, consumes 5% of your maximum endurance and reduces incoming damage by 1000%, consuming 500% of that damage from your endurance rather than your health, for 60 seconds. 16310 10 Juggernaut's Resolve
Keen Blade Class This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. 10764 67
  • Strikethrough (v292) — percent modifier: 60
Kerafyrm's Favor Class This passive ability gains favor with Kerafyrm, opening the path to Kerafyrm's Prismatic Familiar. This ability will also increase your max channeling skill by 30 per rank. 12891 12
  • Increase SkillCap — amount: 90 , skill type: 13
Kerafyrm's Prismatic Familiar Class This ability provides you with a familiar that strengthens the effects of all instant-cast damage spells. Each additional rank increases the max level of focused spells, increases the damage bonus applied, and grants greater mana. 13665 33 Kerafyrm's Prismatic Familiar
Kick Mastery Class Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks. 13820 117
  • Skill Damage Bonus — amount: 325 , skill type (-1 = all skill types): 26
  • Skill Damage Bonus — amount: 325 , skill type (-1 = all skill types): 30
  • Skill Damage Bonus — amount: 325 , skill type (-1 = all skill types): 38
Knave's Return Strike Class This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab. 16266 32
  • Additional Riposte — percent chance: 50 , skill type: 8
  • Riposte — percent modifer: 4
Knee Strike Class You can use this ability to strike your opponent for a small amount of damage. 10573 18 Knee Strike
Knight's Advantage Class This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70. 1626 35
  • Double Attack — percent modifer: 24
Knight's Return Strike Class This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash. 6268 23
  • Additional Riposte — percent chance: 50 , skill type: 10
  • Riposte — percent modifer: 3
Languid Bite Class This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect. 5353 51 Languid Bite
Large Modulation Shard Class This ability creates a large crystallized shard, converting your health into stored mana. 12965 7 Large Modulating Shard
Lasting Bravery Class Each rank of this ability increases the number of attacks Warlord's Bravery can withstand by 5. 15746 35
  • Focus: Hit Count Amount — hit count amount: 20
  • Limit: Spell — spell ID: 16097
  • Limit: Spell — spell ID: 23612
  • Limit: Spell — spell ID: 32196
  • Limit: Spell — spell ID: 32565
  • Limit: Hit Count Type — hit count type: 6
  • Limit: Minimum Hit Count — hit count amount: 5
  • Limit: PlayerClass — class bitmask: 2
Lay on Hands Class Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed. 13604 98 Lay on Hands
Leap of Faith Class A short distance leap that will propel you forward. Additional ranks increase the distance that you will leap. 14009 10 Leap of Faith
Leech Touch Class This ability gives you a life tap harm touch that can be used in addition to your existing harm touch ability. 208 6 Leech Touch
Levant Class This ability provides an alternate version of your Levant spell. 10700 7 Levant
Life Burn Class This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks. 183 9 Life Burn
Ligament Slice Class Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect. 5027 18 Ligament Slice
Lightning Strikes Class This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks. 7639 109
  • Flurry Chance — percent chance: 40
Lingering Death Class This ability will add one tick to all the damage over time of spells you cast for each rank of this ability that you purchase. This only works on spells with durations of at least 3 ticks or greater. 13127 40
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: Min Duration — tics: 3
  • Limit: Min Mana — mana amount: 1
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Effect — spell effect ID: 0
Living Shield Class This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. 6132 35
  • Shielding Duration — seconds: 72
Lower Element Class This AA grants you an alternate version of the Lower Element II spell. 15601 10 Lower Element
Lure of the Siren's Song Class This ability when activated causes all targets within a short range to be drawn to you. 13529 12 Lure of the Siren's Song
Lyre Leap Class With a shout, you leap forward! 10331 6 Lyre Leap
Lyrical Prankster Class When activated this ability will cause your consciousness to shatter and each shard will attack your foe. Additional ranks increase the power of the shards of your consciousness. Ranks 4 through 6 add an additional shard per rank. 15988 57 Lyrical Prankster
Maestro's Concentration Class This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Each rank improves your chance to avoid being stunned by 5%. 13521 37
  • Frontal Stun Resist — percent chance: 25
Malosinete Class This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions. Additional ranks strengthen the debuff. 14734 22 Malosinete
Mana Blast Class This ability allows you to channel up to 6000 mana into a raw, unfocused blast of pure magical energy aimed at your target. 1639 9 Mana Blast
Mana Blaze Class This ability allows you to channel up to 9000 mana into a raw, unfocused blast of pure magical energy aimed at your target. 1640 10 Mana Blaze
Mana Burn Class This ability allows you to channel up to 3000 mana into a raw, unfocused blast of pure magical energy aimed at your target. 1638 5 Mana Burn
Mana Draw Class Manadraw allows the enchanter to gather mana from his surroundings. Unlike the Gather Mana, Manadraw continues to pull additional mana from the environment for up to one minute after activation. 14280 46 Mana Draw
Mana Overburn Class This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank. 7283 66
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 11903
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 11904
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 11905
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 1362
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 8032
  • Decrease Reuse Timer — time ms: 10000
  • Limit: SpellGroup — spellgroup id: 6131
  • Limit: SpellGroup — spellgroup id: 6231
  • Limit: SpellGroup — spellgroup id: 6331
  • Limit: SpellGroup — spellgroup id: 6431
  • Limit: SpellGroup — spellgroup id: 6531
  • Limit: SpellGroup — spellgroup id: 6631
Mana Replenishment Class This ability will instantly replenish mana for your entire group. Each rank of this ability will provide more mana to the group, with the first rank granting 1500 mana and the 5th rank granting 12000 mana. 32174 89 Mana Replenishment V
Mana Reserve Class A reserve of mana that can be released when the Magician drops below 20 percent mana. 15213 12 Mana Reserve
Mark of Morell Class This ability places an irresistible Mark of Morell on your target. This spell will cause the target to take damage when it attacks as well as heal anyone that attacks the target. The amount of damage taken and healing done is increased with each rank. 32119 89 Mark of Morell V
Mark of the Mage Hunter Class When activated, Mark of the Mage Hunter reduces the damage of incoming spells. Each additional rank increases both the amount of damage absorbed per spell, as well as the total amount of damage that may be absorbed before fading. 13914 33 Mark of the Mage Hunter
Mark of Travel Class This ability, when activated, sets your second bind point to your current location.<br>You can check your bind points using the command <c "#66CCFF">/charinfo</c>. 16082 3 Mark of Travel
Marr's Gift Class This ability channels a burst of health and mana to yourself without drawing attention. 15619 12 Marr's Gift
Marr's Salvation Class Invokes the soothing voice of Mithaniel Marr to calm those around you. 15140 18 Marr's Salvation
Mass Enchant Alaran Metal Class This ability allows you to enchant 10 bars of Alaran metal using some of your mana. 13272 1 Mass Enchant Alaran Metal
Mass Enchant Cosgrite Class This ability allows you to enchant ten bars of Cosgrite using some of your mana. 7742 1 Mass Enchant Cosgrite
Mass Enchant Dwerium Class This ability allows you to enchant ten bars of dwerium using some of your mana. 7734 1 Mass Enchant Dwerium
Mass Enchant Feymetal Class This ability allows you to enchant 10 bars of Feymetal using some of your mana. 13261 1 Mass Enchant Feymetal
Mass Enchant Palladium Class This ability allows you to enchant ten bars of palladium using some of your mana. 7737 1 Mass Enchant Palladium
Mass Enchant Planar Alloy Class This ability allows you to enchant 10 bars of Planar Alloy using some of your mana. 14374 1 Mass Enchant Planar Alloy
Mass Enchant Temporite Class This ability allows you to enchant ten bars of Temporite using some of your mana. 7740 1 Mass Enchant Temporite
Mass Group Buff Class This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. 128 0 Mass Group Buff
Massive Strike Class This passive ability grants you a small chance to score a massive second hit after using backstab or frenzy on an opponent. Additional ranks increase the power of this strike. 13779 55
  • Add Proc From Skill Attack — chance percent: 100 , skill type: 8
Master of Disguise Class This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed. 1092 7
  • Permanent Illusion — 1 or 2: 1
Master's Hastened Combination Class Each rank decreases the reuse time on your Eye Gouge, Stunning Kick and Crippling Strike abilities by 5 seconds. 7168 36
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 468
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 469
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 470
Mastery of Nature Class This passive ability will make it less likely that your animal based charm spells will break before they have run their course completely. 7982 18
  • Charm Break Chance — percent modifier: 35
Medium Modulation Shard Class This ability creates a crystallized shard, converting your health into stored mana. 12964 7 Medium Modulating Shard
Meldrath's Brutality Class This passive ability grants you a chance to increase yours and your target's target increased offensive prowess for a short duration. 32306 30
  • Add Melee Proc (v419) — spellid: 41681 , rate modifer: 20
Meldrath's Chorus of Battle Class This passive ability grants you a chance to cast Arcane Hymn anytime you strike a foe in battle. 32290 30
  • Add Melee Proc (v419) — spellid: 35191 , rate modifer: 20
Meldrath's Deadly Attacks Class This passive ability grants your backstab and critical throwing attacks a chance to deal an additional 1,000 or 1,500 damage depending on the rank. 32292 30
  • Add Proc From Skill Attack — chance percent: 600 , skill type: 51
  • Add Proc From Skill Attack — chance percent: 600 , skill type: 8
Meldrath's Deadly Defense Class This is a passive ability. Every time you are struck in combat, you have a chance to damage your enemies with poison. 32276 30
  • Add Defensive Proc — spellid: 204 , rate modifer: 20
Meldrath's Deadly Enchantments Class This passive ability will also grant your group a melee lifetap proc, when you cast a group melee haste spell. The higher rank increases the proc chance. 32302 30
  • Spell Trigger: Apply Each Spell — percent chance: 100 , spellid: 41679
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Effect — spell effect ID: 11
  • Limit: Min Level — level: 30
Meldrath's Enhanced Minions Class This passive ability greatly enhances your pet. The amount enhanced is increase with each rank. 32300 30
  • Pet Max HP — percent modifier: 100
  • Pet Avoidance — percent modifier: 80
  • Pet Crit Melee — percent modifier: 100
  • Pet Flurry Chance — percent chance: 250
  • Pet Crit Melee Damage — percent modifier: 300
  • Pet Add ATK — amount: 400
  • PC Pet Flurry Chance — percent chance: 200
Meldrath's Hastening Class This ability will grant you an un-dispellable 15 percent overhaste at rank 1 and 30 percent at rank 2. 32288 30 Meldrath's Hastening II
Meldrath's Healing Hands Class Meldrath's Healing Hands is a passive ability that will give you a chance to heal your target's target, while striking your foe with your weapon. 32278 30
  • Add Melee Proc — spellid: 21595 , rate modifer: 20
Meldrath's Leaching Shield Class This passive ability gives you a chance to leach the life from enemies that attack you. 32284 30
  • Add Defensive Proc — spellid: 446 , rate modifer: 20
Meldrath's Mana Bomb Class When casting your Maelstrom spells, there is a chance to also cast Meldrath's Mana Bomb, dealing additional, devastating damage. 32298 30
  • Focus: Trigger on Cast — percent chance: 500 , spellid: 41677
  • Limit: Spell — spell ID: 36865
  • Limit: Spell — spell ID: 36926
Meldrath's Ranged Prowess Class This passive ability has a chance to increase your bow damage, chance to double attack, and accuracy for a short time with every hit. 32282 30
  • Ranged Proc — spellid: 41661 , rate modifer: 20
Meldrath's Searing Wounds Class This passive ability will heal your target's target, every time you cast a fire based direct damage spell with a base level above level 30 and a cast time greater than 1 second. You must be within melee range of your ally for this ability to work. 32286 30
  • Limit: Resist — resist type: 2
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Effect — spell effect ID: 0
  • Limit: Min Level — level: 30
  • Limit: Min Cast Time — milliseconds: 100
  • Focus: Trigger on Cast — percent chance: 500 , spellid: 24336
Meldrath's Slowing Wards Class This passive ability will cast a slow on your target's target whenever you cast a single target shielding spell with a base level 30. 32294 30
  • Focus: Trigger on Cast — percent chance: 100 , spellid: 41675
  • Limit: Effect — spell effect ID: 55
  • Limit: Effect — spell effect ID: 78
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 20
  • Limit: Min Cast Time — milliseconds: 50
  • Limit: Min Mana — mana amount: 5
Meldrath's Stunning Strikes Class This passive ability give you a chance to strike your opponent with an additional stun that deals damage and heals you every time you strike in melee combat. 32280 30
  • Add Melee Proc — spellid: 41659 , rate modifer: 20
Meldrath's Tick of Death Class This passive ability will grant your damage over time abilities, over level 30, a chance to cast Meldrath's Tick of Death. 32296 30
  • Focus: Proc on Spell Cast — proc rate modifier: 40 , spellid: 41676
  • Limit: Min Duration — tics: 1
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Level — level: 30
  • Limit: Min Cast Time — milliseconds: 10
Meldrath's Vicious Companion Class This passive ability allows your attacks a chance to temporarily increase your pets damage. 32304 30
  • Add Melee Proc (v419) — spellid: 41680 , rate modifer: 30
Mend Companion Class This ability allows you to cast a quick healing spell on your pet. 163 5 Mend Companion
Mental Contortion Class This ability, when activated, causes your target's mind to twist inflicting intense pain and damage, while reducing their ability to do damage to you. 12938 12 Mental Contortion
Merciless Blade Class This passive ability grants you increased damage when wielding a 2-handed sword or blunt weapon. Each rank adds additional damage. 14026 10
  • Skills Damage Modifier — percent modifer: 3 , skill type (-1 = all skill types): 2
  • Skills Damage Modifier — percent modifer: 3 , skill type (-1 = all skill types): 3
  • Skills Damage Modifier — percent modifer: 3 , skill type (-1 = all skill types): 77
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 2
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 3
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 77
Mercurial Torment Class This ability grants you reduced time for casting any detrimental spell by fifteen percent, while rank 2 improves this reduction to 25 percent. Note that some spells may not be affected if they're already under other time reducing effects. 13682 26 Mercurial Torment
Mesmerization Mastery Class This ability increases the duration of all of your single-target mesmerization spells. Area of Effect spells will not be extended. 13763 36
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: Effect — spell effect ID: 31
  • Limit: Target — target type: 5
Mind Crash Class When used, this ability will cause the targeted creature to become considerably less angry with you. 12868 116 Mind Crash
Mind Over Matter Class While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana. Each rank starting from rank 10 also increases the number of hits the ability absorbs. 12934 110 Mind Over Matter
Mirror Mirror Class This passive ability grants a 1% chance to reflect any reflectible spell back to its caster and improves the resist modifier of that spell by 20 points. 16084 9
  • Reflect Spell — percent chance: 1
Mirrored Pestilence Class This passive ability will give you the innate chance to perform a second cast each time you cast a damage over time spell. The first rank will give you a 2 percent chance, with each rank thereafter giving an additional 1% increase. Note, this will not work on short duration spells. 13686 31
  • Focus: Twincast Chance — percent chance: 4
  • Limit: Min Duration — tics: 2
  • Limit: Min Mana — mana amount: 10
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Effect — spell effect ID: -152
  • Limit: Effect — spell effect ID: -39
Mistwalk Class This ability, when activated, instantly teleports you up to 234 feet forward. 16222 9 Mistwalk
Mithaniel's Binding Class This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64. 538 6
  • Bandage Amount — percent modifier: 75
Morell's Double Attack Class You have discovered a way to use Morell's Dreams to your benefit. This AA gives you a passive chance to double attack using any of your combat abilities. This effect begins at 32 percent and increases with each rank. Additionally your main hand and off-hand attacks have an additional chance to perform extra hits when you double attack at a 20 to 30 percent chance and an extra 1 to 2 hits depending on the rank. 32264 80
  • Special Attack Chain — percent chance: 340
  • Add Extra Attack: 1H Primary — percent chance: 30 , number of attacks: 2
  • Add Extra Attack: 1H Secondary — percent chance: 30 , number of attacks: 2
Morell's Elemental Fury Class You have learned ancient knowledge from Morell. This passive ability will increase the damage of all offensive spells that you cast. At rank 1, this ability will increase your damage, on average, by 15 percent. At rank 5 this ability will increase your damage, on average, by 22 percent. 32159 89
  • Focus: Spell Damage (v461) — min percent: 18
Morell's Judgement Class You call forth Morell's Judgement to help you in battle. This ability will provide an offensive proc ability that has a chance to stun all enemies in the area. Increased ranks of this ability increase the number of procs that can occur before this ability fades, starting at 5 procs for rank 1 and 10 procs for rank 5. 32124 91 Judgement of Morell V
Morell's Leaching Blades Class This passive ability grants your melee attacks the ability to heal you on every attack. This ability will heal you for 2 percent of your attack damage per hit. Additional ranks increases the amount healed. 32134 89
  • Melee Lifetap — percentage: 10
Morell's Symphonic Knowledge Class This passive ability increases your base power for all instrumentals and singing. (Note only the highest level of Resonance will work at a time - per instrument). Rank 1 of this ability will increase your Resonance by 240 percent and rank 5 will increase your resonance by 320 percent. 32144 89
  • Instrument Modifier — percent modifier: 50 , Item Type ID: 23
  • Song Cap — amount: 150
  • Instrument Modifier — percent modifier: 50 , Item Type ID: 24
  • Instrument Modifier — percent modifier: 50 , Item Type ID: 25
  • Instrument Modifier — percent modifier: 50 , Item Type ID: 26
  • Instrument Modifier — percent modifier: 50 , Item Type ID: 50
Mortal Coil Class When the Shadow Knight gets credit for a successful kill, Mortal Coil grants a 25% chance to harvest the energy of his victim's departing essence. This energy improves the Shadow Knight's AC and grants him the ability to draw hit points from his enemies as he attacks them. Each rank in this ability increases the amount of energy harvested. 10385 72
  • Trigger Spell On Kill Shot — percent chance: 25 , spellid: 21772
Moving Mountains Class Your ability to focus your chi into a single target allows you to draw them to you by mystical force. 13130 12
  • Reduce AA Timer — reducation amount seconds: 1440 , aa id: 7003
Mrylokar's Rigor Class This passive ability adds a weapon proc on backstab which increases all weapon damage for a short time. Each rank increases the chance to proc and the damage added. The Rebirth version of this will add the proc to all weapon attacks. 15512 9
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 8
Natural Invisibility Class This ability allows you to quickly disappear from sight for a short time. 6970 6 Natural Invisibility
Natural Remedy Class This ability will cover your spell in a natural healing. When this spell fades then a defensive spell will be placed on your group which will lash out and cause damage to attackers. Each rank of this ability increases the healing done. 32139 89 Natural Remedy V
Nature's Blessing Class This ability, when activated, allows all of your healing spells to land for critical effect for the next 12 seconds at a cost of greatly increased mana usage. Each rank slightly reduces the amount of mana used. 12655 9 Nature's Blessing
Nature's Boon Class Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. 12658 117 Nature's Boon
Nature's Bounty Class This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item. 5002 21
  • Forage Master — percent chance: 100
Nature's Fury Class This ability, when activated, increases the damage done by your spells when they land for critical damage for a short period of time at the cost of greatly increased mana usage. Each rank reduces the mana penalty by 10 percent. 12661 9 Nature's Fury
Nature's Grace Class This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 18 seconds. 16221 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 23586
Nature's Guardian Class Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. The second and third ranks increase the time before the bear returns to nature. Additional ranks increase the strength of the spirit. 13401 130 Nature's Guardian
Nature's Reprieve Class When below 20% life, you receive a 30% chance for nature to bestow its blessings upon you, healing you and boosting your avoidance slightly. Rank 2 increases this chance to 50%. Rank 3 increases the instant healing as well as healing over time. 13545 20
  • Add Defensive Proc — spellid: 30787
Nature's Salve Class This ability, when active, cures detrimental effects from your body. Additional ranks increase the potency of the cure. 13180 24 Nature's Salve
Nerves of Steel Class Each rank in this ability gives rogues an increasing chance to remain hidden when they are an indirect target of an Area-of-Effect spell. At the highest rank, a resisted AoE spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them. Nerves of Steel does not help when the rogue is the direct target of an AoE spell (if they are the direct target, then they've already been spotted). All ranks beyond rank 5 further increase the chance of remaining sneaking even if you do not resist the AoE spell. 13212 55
  • No Break AE Sneak — percent chance: 80
Neshika's Blink Class This ability will allow you to teleport a short distance forward by sheer force of will. Additional ranks extend the distance you may travel. 7871 18 Neshika's Blink
Netherstep Class This ability grants you an alternate version of your Netherstep spell. 11055 3 Netherstep
Nexus Gate Class This ability gives you an instant-cast self gate spell to the Nexus. 156 6 The Nexus
Night's Embrace Class You embrace the night, gaining increased damage on your backstab from this passive ability. The first rank of this ability will increase the damage of your backstab by 10 percent and increase the minimum amount that you can backstab by 25 percent. Each subsequent rank will increase both amounts by 2 percent. 32104 75
  • Skills Damage Modifier — percent modifer: 18 , skill type (-1 = all skill types): 8
  • Skills Minimum Damage Modifier — percent modifer: 33 , skill type (-1 = all skill types): 8
Nightmare Stasis Class Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. The base ability will affect NPCs up to level 74. Maximum rank will affect targets up to your current level required to purchase the ability plus three. 13247 60 Nightmare Stasis
Nimble Evasion Class This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. 610 10
  • NoMove Check Sneak — base: 100
Noteworthy Disguise: Drake Class This ability gives you the ability to transform yourself into the image of a fearsome drake. Rank 2 adds the ability to levitate while in drake form. 14192 12 Noteworthy Disguise: Blue Drake
Outrider's Accuracy Class When active this ability increases your accuracy and the power of your melee attacks. Each rank further increases the power and accuracy of your attacks. 14112 45 Outrider's Accuracy
Outrider's Attack Class This activated ability provides you with a short duration boost to your ability to attack your foes. Each rank increases the damage and accuracy of your skill attacks. 14111 26 Outrider's Attack
Outrider's Evasion Class This activated ability provides you with a short term large boost to your defense. 10057 16 Outrider's Evasion
Overpower Undead Class This ability grants you a low resistance mesmerization ability that only works on the undead. Each rank increases the maximum level of effectiveness, and slightly increases the change for the target's memory to be wiped. 13683 22 Overpower Undead
Overpowering Strikes Class This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun. 13607 30
  • Focus: Spell Resist Rate — min percent: 4
  • Limit: Effect — spell effect ID: 21
  • Stun Bash Chance — percent modifer: 4
Pack Hunt Class You summon a pack of wolves to hunt at your side for a short period of time! Additional ranks increase the power of the pack you summon. 13552 119 Pack Hunt
Pact of the Wolf Class Through this ability you are able to channel a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you. 5356 46 Pact of the Wolf
Pact of the Wurine Class Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect. 14272 24 Pact of the Wurine
Paragon of Spirit Class This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party. 12828 134 Paragon of Spirit
Paralytic Spores Class This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Additonal ranks increase the duration of the ability. 14264 10 Paralytic Spores
Paralytic Spray Class This ability, when activated, consumes up to 8 opponents within a 100 foot long cone in front of you with disease, which pushes them backwards then roots them in place for up to 2 minutes. 16203 10 Paralytic Spray
Pathfinder's Grace Class Years spent deep in the wilderness of Norrath allows Rangers to increase their running speed. This increase does not stack with movement rate increasing spell effects. 7750 18
  • Base Run Speed — percent modifier: 15
Pathosis Class This ability reduces your enemy's ability to withstand disease-based spells. Additional ranks further reduce your enemy's resistance. 14232 10 Pathosis
Peaceful Convergence of Spirits Class This ability gives you an alternate, yet peaceful form of Convergence of Spirits. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. 10427 10 Peaceful Convergence of Spirits
Peaceful Spirit of the Wood Class For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor. 10426 10 Peaceful Spirit of the Wood
Perfected Dead Man Floating Class Grants your target the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures. 13692 6 Perfected Dead Man Floating
Perfected Dead Men FLoating Class Grants your target's group the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures. 16016 10 Perfected Dead Men Floating
Perfected Invisibility Class An invisibility that will not fade over time. 7069 3 Perfected Invisibility
Perfected Invisibility to Undead Class An invisibility to undead creatures that will not fade over time. 14282 9 Perfected Invisibility to Undead
Permanent Illusion Class This ability allows you to zone without losing your current illusion. 158 5
  • Permanent Illusion — 1 or 2: 1
Pestilent Paralysis Class This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. 12772 31 Pestilent Paralysis
Pet Discipline Class This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack. 288 6
  • Give Pet Hold — 1: 1
  • Add Pet Commands — 1: 1 , pet command type: 31
  • Add Pet Commands — 1: 1 , pet command type: 32
  • Add Pet Commands — 1: 1 , pet command type: 33
  • Add Pet Commands — 1: 1 , pet command type: 15
  • Add Pet Commands — 1: 1 , pet command type: 16
  • Add Pet Commands — 1: 1 , pet command type: 17
  • Add Pet Commands — 1: 1 , pet command type: 18
  • Add Pet Commands — 1: 1 , pet command type: 19
  • Add Pet Commands — 1: 1 , pet command type: 20
Pet Discipline Class This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack. 7733 6
  • Give Pet Hold — 1: 1
  • Add Pet Commands — 1: 1 , pet command type: 31
  • Add Pet Commands — 1: 1 , pet command type: 32
  • Add Pet Commands — 1: 1 , pet command type: 33
  • Add Pet Commands — 1: 1 , pet command type: 15
  • Add Pet Commands — 1: 1 , pet command type: 16
  • Add Pet Commands — 1: 1 , pet command type: 17
  • Add Pet Commands — 1: 1 , pet command type: 18
  • Add Pet Commands — 1: 1 , pet command type: 19
  • Add Pet Commands — 1: 1 , pet command type: 20
Phalanx of Fury Class This passive ability grants you a chance (with a 100% bonus) to trigger Phalanx of Fury I on attackers when struck in melee combat, which increases their hatred for you by 4500 points. 17639 9
  • Add Defensive Proc — spellid: 37182 , rate modifer: 100
Phantasmal Opponent Class This ability, when activated, calls forth a Doppelganger of your current target that will attack your target. 8034 6 Phantasmal Opponent
Phantasmic Reflex Class This passive ability grants you a chance to cover yourself with a protective rune when you cast a mesmerization spell on a target. Additional ranks increase the protective power of the rune. 14764 28
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 33950
  • Limit: Effect — spell effect ID: 31
Physical Enhancement Class This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. 18972 17
  • Change Max HP — percent modifier: 210
  • AC Softcap Limit — amount: 5
  • Evasion — percent modifer: 5
Planar Durability Class The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. 425 9
  • Change Max HP — percent modifier: 450
Planar Durability Class The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. 954 9
  • Change Max HP — percent modifier: 375
Planar Durability Class The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. 6424 9
  • Change Max HP — percent modifier: 300
Planar Durability Class The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. 6469 9
  • Change Max HP — percent modifier: 300
Playing Possum Class Your attunement to the animal world allows you to play dead fooling many predators. Be warned, this will not always fool the most determined aggressor. Each new rank increases your chances of success. 13447 20 Playing Possum
Poison Arrows Class While activated, this ability consumes your mana to imbue your arrows with poison that cause debilitating pain upon your opponent for a short time. 10737 16 Poison Arrows
Poison Effeciency Class This ability will grant your poisons an increased chance to critical hit. If the poison is a lifetap, it will have an additional chance to provide increased healing. 32269 24
  • Critical DoT — percent chance: 12
  • Critical Heal — percent chance: 12
Powerful Elixirs Class This passive ability extends the duration of your Elixir line of spells. Each rank increases the duration by 1 tick. 6115 31
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: Effect — spell effect ID: 100
  • Limit: SpellGroup — spellgroup id: -4232
  • Limit: SpellGroup — spellgroup id: -4332
  • Limit: Spell — spell ID: -2741
  • Limit: SpellGroup — spellgroup id: -16192
  • Limit: Spell — spell ID: -16843
Precise Blow Class Each rank increases your critical hit rates with melee attacks. 13043 61
  • Critical Melee Chance — percent modifer: 35 , skill type (-1 = all skill types): -1
Precise Strikes Class Each rank in this ability increases the minimum damage you will do on any backstab. 13782 156
  • Skill Damage Bonus — amount: 490 , skill type (-1 = all skill types): 8
Precision Class Each rank in this ability increases the chance of successfully landing a backstab. 13790 129
  • Accuracy — amount accuracy: 950 , skill type (-1 = all skill types): 8
Precision of Axes Class This ability refines your accuracy when you enter a Frenzy. Each additional rank increases your accuracy further. 13040 35
  • Accuracy — amount accuracy: 280 , skill type (-1 = all skill types): 74
Precision of the Pathfinder Class Ranks in this ability increase the accuracy of your melee attacks. 7355 102
  • Accuracy — amount accuracy: 125
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 1
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 2
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 3
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 10
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 28
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 30
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 36
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 77
  • Chance to Hit — percent modifer: 25 , skill type (-1 = all skill types): -1
Preincarnation Class This ability allows you the chance to be saved from an attack which would otherwise kill you. Rank 2 greatly increases your chances to be saved. 14233 12 Preincarnation
Press the Attack Class This ability allows you to pressure your opponent, causing him to stumble away from you. The second rank adds a small stun component to the ability which is also present in the third rank. 13109 29 Press the Attack
Pressure Points Class Each rank in the passive ability increases the accuracy of your flying kicks. 14157 9
  • Accuracy — amount accuracy: 150 , skill type (-1 = all skill types): 26
Primal Fury Class This passive ability grants you the ability to flurry when attacking. Each rank increases your flurry skill slightly. 13485 7
  • Flurry Chance — percent chance: 3
Profound Visage Class This passive ability increases the effectiveness of Horrifying Visage and Glamorous Visage by ten percent per rank. 12920 5
  • Focus: Spell and Bash Hate — min percent: 10
  • Limit: Spell — spell ID: 2569
  • Focus: Spell and Bash Hate — min percent: -10
  • Limit: Spell — spell ID: 2568
Project Illusion Class This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.) 643 4 Project Illusion
Prolonged Destruction Class This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 6 seconds per rank. Beginning with rank 10, each rank increases the crit chance for damaging spells. 14338 52 Prolonged Destruction
Protection of Direwood Class Provides an upgraded version of Direwood Guard to Druids. 7421 20 Protection of Direwood
Protection of the Spirit Wolf Class When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf. 13120 117 Protection of the Spirit Wolf
Protection of the Warder Class This ability, when active, provides you with protection from melee attacks. Additional ranks increase the total amount of damage absorption per hit that you are afforded. 13175 32 Protection of the Warder
Punch Mastery Class Ranks in this ability increase the minimum damage of your Eagle Strike, Dragon Punch and Tiger Claw attacks. 13823 101
  • Skill Damage Bonus — amount: 295 , skill type (-1 = all skill types): 21
  • Skill Damage Bonus — amount: 295 , skill type (-1 = all skill types): 23
  • Skill Damage Bonus — amount: 670 , skill type (-1 = all skill types): 52
  • Skill Damage Bonus — amount: 295 , skill type (-1 = all skill types): 28
Purge Poison Class This ability will remove all poisons from your body. 254 5 Purge Poison
Purification Class A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves. 863 10 Purification
Purified Spirits Class This ability may remove negative effects from your body. 15855 18 Purified Spirits
Purify Body Class This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced. 233 9 Purification
Purify Soul Class This ability allows you to cast a spell that cures most ailments. Rank 2 doubles the range of the spell. 15341 12 Purify Soul
Purity of Death Class This ability, when activated, attempts to purge your body of detrimental disease or poison effects. 15177 9 Purity of Death
Pyromancy Class While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks1 works on spells between level 20 and 75. Ranks 2-12 works on spells level 30 and higher. 13235 114 Pyromancy
Quick Damage Class This passive ability reduces the cast time of direct damage spells with an initial cast time of 3 seconds or more by 5%. 16396 7
  • Focus: Spell Cast Time — percent: 5
  • Limit: Effect — spell effect ID: 0
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
Quick Damage Class This ability reduces the casting time on your direct damage spells. Each rank reduces the cast time slightly. Damage Over Time spells will not be affected. 15622 7
  • Focus: Spell Cast Time — percent: 5
  • Limit: Effect — spell effect ID: 0
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
Quick Damage Class This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5, 10, 15, and 20 percent. 15396 38
  • Focus: Spell Cast Time — percent: 20
  • Limit: Effect — spell effect ID: 0
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
  • Limit: Min Cast Time — milliseconds: 3000
  • Focus: Spell Cast Time — percent: 20
  • Limit: SpellGroup — spellgroup id: 16555
  • Limit: SpellGroup — spellgroup id: 16655
Quick Evacuation Class This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent. 139 18
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 88
Quick Mass Group Buff Class This ability decreases the reuse time on Mass Group Buff by 10 percent per rank. 784 18
  • Reduce AA Timer — reducation amount seconds: 1296 , aa id: 35
Quick Mezz Class This passive ability decreases the cast time of your mesmerize spells by 10 percent per rank. 15493 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: Effect — spell effect ID: 31
Quick Summoning Class This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent. 657 18
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 32
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 33
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 82
  • Focus: Spell Cast Time — percent: 10
  • Limit: Effect — spell effect ID: 152
  • Limit: Min Cast Time — milliseconds: 3000
Quick Time Class Your party falls into a rhythm and each member feels their melee strikes speed up and become more accurate. 13524 27 Quick Time
Quickened Army of the Dead Class This passive ability reduces the cast time of your Army of the Dead ability by .5 seconds per rank. 10436 26
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 5921
Quickened Auspice of the Hunter Class This passive ability reduces the time required to cast Auspice of the Hunter. Each rank reduces the cast time by 10 percent. 15253 4
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 32322
Quickened Blessing of Ressurection Class This passive ability reduces the cast time of your Blessing of Resurrection ability by .5 seconds per rank. 10458 21
  • Focus: Spell Cast Time — percent: 50
  • Limit: Spell — spell ID: 12786
Quickened Blessing of Ro Class This passive ability reduces the casting time of Blessing of Ro by .25 seconds per ranks. 15389 9
  • Focus: Spell Cast Time — percent: 16
  • Limit: SpellGroup — spellgroup id: 23575
Quickened Blood of Avoling Class This ability will reduce the casting time of your Blood of Avoling spell by 5% per rank. 7697 18
  • Focus: Spell Cast Time — percent: 15
  • Limit: SpellGroup — spellgroup id: 14232
Quickened Blood of Nadox Class This ability will reduce the casting time of your Blood of Nadox spell by 5% per rank. 6711 9
  • Focus: Spell Cast Time — percent: 15
  • Limit: Spell — spell ID: 3842
Quickened Call of the Wild Class Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%. 6516 12
  • Focus: Spell Cast Time — percent: 50
  • Limit: Spell — spell ID: 5880
Quickened Cover Tracks Class This passive ability reduces the casting time of Cover Tracks. Rank 1 gives a 10 percent reduction. Rank 2 gives a 25 percent reduction. Rank 3 gives a 50 percent reduction. 15295 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 21654
Quickened Death Bloom Class This passive ability reduces the casting time of Death Bloom by 10 percent per rank. 14318 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: Spell — spell ID: 21754
Quickened Demand For Honor Class This passive ability, reduces the cast time of Demand For Honor by 10 percent per rank. 15150 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 10505
  • Limit: SpellGroup — spellgroup id: 10105
  • Limit: SpellGroup — spellgroup id: 10205
  • Limit: SpellGroup — spellgroup id: 10305
  • Limit: SpellGroup — spellgroup id: 10405
  • Limit: SpellGroup — spellgroup id: 10605
Quickened Focused Paragon of Spirit Class This passive ability reduces the cast time of Focused Paragon of Spirit by 10 percent per rank. 15406 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 37097
Quickened Frenzied Burnout Class This passive ability reduces the cast time of your Frenzied Burnout abilities by 10 percent per rank. 14289 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 2754
Quickened Harvest of Druzzil Class Reduces the casting time of Harvest of Druzzil. Rank 1 reduces the cast time by 12%. Rank 2 reduces the cast time by 24%. Rank 3 reduces the cast time by 36% and Rank 4 reduces the cast time by 50%. 6506 24
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 3338
Quickened Host of the Elements Class This passive ability shortens the cast time of Host of the Elements by 10 percent per rank. 14292 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 3286
Quickened Levant Class This passive ability reduces the cast time of Levant by .5 seconds per rank. Note, this will only affect the AA version of Levant. 15591 10
  • Focus: Spell Cast Time — percent: 10
  • Limit: Spell — spell ID: 16839
Quickened Malosinete Class This passive ability reduces the cast time of your AA version Malosinete spell by .2 seconds per rank. 8339 25
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 16188
Quickened Nature's Salve Class This passive ability reduces the time required to cast Nature's Salve by .5 second per rank. 12849 7
  • Focus: Spell Cast Time — percent: 14
  • Limit: SpellGroup — spellgroup id: 16794
  • Limit: PlayerClass — class bitmask: 32768
Quickened Paragon of Spirit Class This passive ability reduces the time required to cast Paragon of Spirit by .5 seconds per rank. 12831 7
  • Focus: Spell Cast Time — percent: 17
  • Limit: SpellGroup — spellgroup id: 3291
  • Limit: SpellGroup — spellgroup id: 3817
  • Limit: PlayerClass — class bitmask: 32768
Quickened Requiem of Time Class This passive ability reduces the cast time of Requiem of Time by .5 seconds per rank. 15517 7
  • Focus: Spell Cast Time — percent: 16
  • Limit: Spell — spell ID: 3066
  • Limit: PlayerClass — class bitmask: 256
Quickened Scent of Terris Class This passive ability reduces the time required to cast Scent of Terris by 10 percent for each rank. 13689 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: Spell — spell ID: 27592
  • Limit: Spell — spell ID: 31548
Quickened Scourge Skin Class This passive ability reduces the cast time of Scourge Skin. Rank 1 reduces the cast time by 10 percent, rank 2 by 25 percent, and rank 3 by 50 percent. 15179 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: Spell — spell ID: 21804
  • Limit: Spell — spell ID: 38280
Quickened Spirit Calling Class This passive ability reduces the time required to cast Spirit Call by 1/2 second per rank. 14225 9
  • Focus: Spell Cast Time — percent: 16
  • Limit: SpellGroup — spellgroup id: 3283
  • Limit: PlayerClass — class bitmask: 1024
Quickened Stasis Class Each rank of this passive ability shortens the cast time of Stasis and Nightmare Stasis by .25 seconds. This does not affect Friendly Stasis or Self Stasis. 14283 7
  • Focus: Spell Cast Time — percent: 17
  • Limit: SpellGroup — spellgroup id: 3151
  • Limit: SpellGroup — spellgroup id: 5887
Quickened Stuns Class This passive ability shortens the cast time of all stun spells by 50 percent. This will not affect any specific stun abilities which have already had their cast time decreased by other means. 14100 12
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 21
  • Limit: Min Cast Time — milliseconds: 1
  • Limit: Max Level — max level: 253
  • Limit: Min Mana — mana amount: 1
Quickened Summon Axes Class This ability reduces the time between casts of your summon axe abilities by 1 second per rank. 6454 12
  • Decrease Reuse Timer — time ms: 3000
  • Limit: SpellClass — spell_class id: 7
  • Limit: SpellSubclass — spell_subclass id: 35
  • Limit: Max Cast Time — milliseconds: 2000
  • Decrease Reuse Timer — time ms: 15000
  • Limit: SpellClass — spell_class id: 7
  • Limit: SpellSubclass — spell_subclass id: 35
  • Limit: Max Cast Time — milliseconds: 10000
Quickened Suspend Minion Class This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%. 6447 12
  • Focus: Spell Cast Time — percent: 50
  • Limit: Spell — spell ID: 3248
  • Focus: Spell Cast Time — percent: 50
  • Limit: Spell — spell ID: 3249
Quickened Turn Undead Class This passive ability reduces the time required to cast Turn Undead by 10% per rank. 10472 31
  • Focus: Spell Cast Time — percent: 30
  • Limit: SpellGroup — spellgroup id: 8048
Quickening of Death Class This ability imbues your pet with the ability to flurry attacks. 10223 115
  • Pet Flurry Chance — percent chance: 67
Quiet Miracle Class This ability channels a burst of health and mana to your target without drawing attention to yourself. 15324 29 Quiet Miracle
Rabid Bear Class This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. Additional ranks increase the effect. 12996 73 Rabid Bear
Rage of Rallos Zek Class This ability allows you to proc every swing for up to 12 seconds. 8303 10 Rage of Rallos Zek
Rage of the Forsaken Class Significantly increases the hate that you generate for 30 seconds 16108 10 Rage of the Forsaken
Ragged Bite of Agony Class This ability when activated strikes at your enemy with unholy magic and returns to you a portion of their magical essence. 17257 24 Ragged Bite of Agony IV
Rake's Deadly Aim Class This ability increases the accuracy of your thrown weapons. 6324 18
  • Accuracy — amount accuracy: 25 , skill type (-1 = all skill types): 51
Rake's Powerful Aim Class This ability increases the damage of your thrown weapons. 6336 18
  • Skills Damage Modifier — percent modifer: 15 , skill type (-1 = all skill types): 51
Rake's Rampage Class This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.<br>Opponents other than your primary target will be hit for 25% of your standard melee damage. 16263 9 Rake's Rampage
Rampage Class This ability will allow you to strike everything in a small radius. Each rank increases the number of strikes upon your enemies. 10578 14 Rampage
Ranged Finesse Class This passive ability will increase the amount of damage you do when you score a critical hit with your archery attacks. Additional ranks increase the critical damage further. 10768 72
  • Critical Melee Damage — percent modifier: 80 , skill type (-1 = all skill types): 7
Rapid Defiance Class This ability reduces the reuse time of Warlord's Tenacity. 6136 7
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 300
Rapid Feign Class This ability reduces your reuse time on feign death by 10, 25, and 50 percent. 239 18
  • Base Refresh Timer — time seconds (positive): 5 , skill type: 25
Rapid Frenzy Class This passive ability reduces the reuse time of your Frenzy skill by 2 seconds. 17554 12
  • Base Refresh Timer — time seconds (positive): 2 , skill type: 74
Rapid Strikes Class Each rank in this ability increases your chance to perform up to two additional attacks with your primary hand. 15441 128
  • Flurry Chance — percent chance: 38
Raven's Claw Class This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack. 13467 27 Raven's Claw
Reactive Rune Class Places protective runes around the Enchanter's group which will trigger a damage absorption rune when the target takes a significant amount of spell or melee damage. 15496 9 Reactive Rune
Reckless Abandon Class Allows a Berserker to throw caution to the wind and enter into a heightened state of combat at the risk of suffering terrible wounds when the burst of fury has run its course. 6221 26 Reckless Abandon
Recourse of Life Class This ability grants you an innate chance to cast a group heal spell each time you stun an opponent. Additional ranks increase your chance to cast the heal through Rank 5. Additional ranks beyond Rank 5 increase the power of the heal only. 10440 114
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 23526
  • Limit: Effect — spell effect ID: 21
Reinforced Malaise Class This ability increases the duration of your Malaise Spell by 6 seconds per rank. 16197 10 Reinforced Malaise
Rejuvenation of Spirit Class This ability when activated calls a fallen ally back to their body while restoring a significant portion of experience lost upon death. NOTE: You must be in a resting state to use this ability. 15362 12 Rejuvenation of Spirit
Reluctant Benevolence Class A Necromancer may, at times, find it necessary to share the life stolen from a victim with members of the Necromancer's party, but this act of benevolance is only ever done with reluctance. Additional ranks increase the power of the heal that might be triggered by your lifetap skills. This ability only works on spells level 48 and above for ranks 1-3, spells level 53 for ranks 4-6 and level spells level 58 for rank 7. 15588 66 Reluctant Benevolence
Repel the Wicked Class This ability channels a burst of divine power to knock your undead enemy senseless and throws them backwards. 14207 10 Repel the Wicked
Replenish Companion Class This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further. 13723 75 Replenish Companion
Resounding Dirge Class This passive ability increases the effective distance of Dirge of the Sleepwalker by 5 percent per rank. 15961 36
  • Focus: Spell Range — percent: 20
  • Limit: SpellGroup — spellgroup id: 12768
  • Limit: PlayerClass — class bitmask: 256
Resplendent Glory Class This ability increases incoming healing by 3% per rank for 1 minute. 15111 30
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 21778
Rest the Dead Class Numbs the awareness of the undead, making them less likely to attack. Rank 1 works on enemies up to level 80. Each rank thereafter increases the effective level by 5. 15577 36 Rest the Dead
Restoration of Life Class This ability when activated calls the life force of a fallen ally back to their body with minimal loss of essence. This ability may not be used in combat. 14010 12 Restoration of Life
Return Kick Class This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time. 242 18
  • Additional Riposte — percent chance: 50 , skill type: 26
  • Riposte — percent modifer: 3
Righteous Zeal Class This passive ability grants you a small amount of double-attack skill. Rank 1 grants you a 3 percent chance and each subsequent rank increases the chance by 3 additional percent. 6084 15
  • Double Attack — percent chance or modifer: 9
Rise of Bones Class This ability summons a small army of the dead that fiercely attack your foes and then fade away. Additional ranks increase the power of the dead you summon. 14355 81 Rise of Bones
Ro's Fiery Blessing Class This passive ability bestow's Solusek Ro's blessing upon you, opening the path to Kerafyrm's Prismatic Familiar. 12887 4
  • CHA — amount: 0
Ro's Flaming Familiar Class This ability provides you with a familiar that strengthens the effects of your fire-based spells. Additional ranks allows the familiar to strengthen higher level spells. 7245 47 Ro's Flaming Familiar
Roar of Thunder Class When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you. 10299 111 Roar of Thunder
Roaring Strike Class You quickly strike your target, using both hands, with pinpoint accuracy, causing 250 damage per strike. 16237 10 Roaring Strike
Rogue Triple Attack Class Rogue Triple Attack 10410 8
  • Increase SkillCap — amount: 130 , skill type: 76
Rogue's Fury Class When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy. 13792 44 Rogue's Fury
Rune of Banishment Class While this rune is active anything that attacks the enchanter will have a chance to be forced away and rooted. Additional ranks increase the chance that the effect will proc while also increasing the amount of damage the rune absorbs. 15475 9 Rune of Banishment
Rush to Judgment Class Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above. 585 12
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 73
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 702
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 3826
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 7712
Sanctified Blessing Class This passive ability grants you a chance to deliver a heal to your target each time you attempt to cure any friendly player. Additional ranks increase the power of your heal. This ability will work on heal spells starting at level 60 and up to an equal level to the level required to purchase each rank of the Ability. 15328 45
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 38037
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 35
  • Limit: Max Level — max level: 90
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 38037
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 36
  • Limit: Max Level — max level: 90
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 38037
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 369
  • Limit: Max Level — max level: 90
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 38037
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 116
  • Limit: Max Level — max level: 90
Sanctuary Class While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player. 1209 10 Sanctuary
Sanguine Mind Crystal Class Through this ability, an enchanter learns to channel and congeal his mana into ruby crystals. These crystals can later be harvested to heal the enchanter's wounds. 10278 21 Sanguine Mind Crystal
Savage Spirit Class While this ability is active, the berserker is fueled by his rage causing his melee critical hits to land for massive damage. When the ability wears off, though, it drains a significant portion of the berserker's life force. Each additional rank increases the amount of damage inflicted. 7184 57 Savage Spirit
Scent of Terris Class This ability provides an alternate version of Scent of Terris. Each rank increases the effectiveness of the debuffs. 13688 16 Scent of Terris
Scintillating Beam Class This ability, when activated, fires a beam of scintillating colors enthralling up to 5 targets caught in the brilliant light. When they recover, it will take some time to recover their full run speed and fighting accuracy. Each rank increases the duration of all effects slightly. 14346 9 Scintillating Beam
Scourge Skin Class This ability covers your skin in a sickly ooze causing intense pain to those who strike you for up to 60 seconds. 16187 28 Scourge Skin
Scout's Mastery of Blunt Weapons Class This ability provides you with increased power to blunt attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target. 13117 43
  • Skills Damage Modifier — percent modifer: 10
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 2
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 22
Scout's Mastery of Elements Class Greatly increases your spell damage for 2 minutes 16185 14 Scout's Mastery of Elements
Scout's Mastery of Fire Class This ability, when active, provides you with increased power to your fire and magic based spells. Additional ranks increase the power gained per spell that lands on your target. 15298 38 Scout's Mastery of Fire
Scout's Mastery of Ice Class This ability, when active, provides you with increased power to your ice and magic based spells. Additional ranks increase the power gained per spell that lands on your target. 15301 38 Scout's Mastery of Ice
Scout's Mastery of Piercing Class This ability provides you with increased power to piercing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target. 14141 9
  • Skills Damage Modifier — percent modifer: 2 , skill type (-1 = all skill types): 36
  • Skills Damage Modifier — percent modifer: 2 , skill type (-1 = all skill types): 22
Scout's Mastery of Piercing Class This ability provides you with increased power to piercing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target. 13114 43
  • Skills Damage Modifier — percent modifer: 9 , skill type (-1 = all skill types): 36
  • Skills Damage Modifier — percent modifer: 9 , skill type (-1 = all skill types): 22
Scout's Mastery of Slashing Class This ability provides you with increased power to slashing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target. 13111 43
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 1
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 3
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 22
Scribble Notes Class This ability will reduce the amount of time that it takes you to memorize a song. 286 3
  • CHA — amount: 0
Season's Wrath Class Season's Wrath I, when activated, increases the damage your target takes from cold and fire spells and abilities by 1 to 20% for 60 seconds. 16215 9 Season's Wrath
Second Wind Ward Class When your pet is low on health, this spell will invigorate your pet, providing a small heal while absorbing some damage for a short period of time. Additional ranks increase the effects of the spell. 15214 9 Second Wind Ward
Secondary Recall Class Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking. 1229 7 Secondary Recall
Seized Opportunity Class Through experience, skilled rogues can take advantage of openings in their opponents' defenses to land deadly strikes even from the front. 10172 102
  • Backstab from Front — percent chance: 95
Self Preservation Class You can, through force of will, remove yourself from combat. The effort required to do so will stun you momentarily. Additional ranks decrease the duration of the stun. 15558 15 Self Preservation
Self Stasis Class This Ability, when activated, will temporarily remove you from all combat and leave you immobile for a short time. 8030 6 Self Stasis
Self-Radiant Cure Class This will cast Radiant Cure on yourself. 36003 30 Self Radiant Cure
Selo's Enduring Cadence Class Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects. 1629 18
  • Base Run Speed — percent modifier: 15
Selo's Kick Class This ability, when activated, will allow you to execute a very suprising attack with your foot. Additional ranks increase the power of your strike. 13517 61 Selo's Kick
Selo's Sonata Class Provides an increase in run speed for the bard and members of the bard's party. 6205 7 Selo's Sonata
Sense the Dead Class This ability gives you an alternate version of your Sense the Dead spell. 10754 4 Sense the Dead
Serene Punishment Class You calm yourself before delivering a punishing blow! This ability has a chance to hit your enemy up 5 times. The damage and the chance for the second and subsequent attacks goes up with each rank. 32109 89 Serene Punishment V
Servant of Ro Class This ability calls a loyal servant into being who will repeatedly hurl fire at your target. The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). Additional ranks of this ability increases the damaging capabilities of the servant. 12987 147 Servant of Ro
Sha's Reprisal Class This ability slows the combat speed of your targeted enemy for a short time. 15425 12 Sha's Reprisal
Shackles of Tunare Class This ability gives you an alternate version of your Shackles of Tunare spell. 10393 9 Shackles of Tunare
Shared Camouflage Class This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell. 1494 10 Shared Camouflage
Shared Divine Guardian Class This ability, when activated, places your target under the protection of <c "#66CCFF">Divine Guardian Spirit V</c> for 6 minutes.<br><c "#66CCFF">Divine Guardian Spirit V</c> triggers <c "#66CCFF">Guardian's Grace V</c> if their health drops below 30% which instantly heals them for 57000 health then applies <c "#66CCFF">Guardian's Trace</c> which prevents another <c "#66CCFF">Guardian Spirit</c> from affecting your target for 1 minute.<br>Only <c "#FF1100">one</c> <c "#66CCFF">Guardian Spirit</c> may be active on a person at any time.<br>Reduces the reuse time of this ability by 1 minute. 15836 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 463
Shared Health Class When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase how long your pet will shield you from damage. Ranks 6 and beyond have a heal component. 15235 34 Shared Health
Shauri's Sonorious Clouding Class This ability grants you an alternate version of Shauri's Sonorious Clouding 13527 9 Shauri's Sonorous Clouding
Shield of Brilliance Class This ability, when activated grants a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. Ranks 6 through 10 increase the amount of damage reflected back upon the caster. 14071 9 Shield of Brilliance
Shield of Notes Class When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails. 13530 158 Shield of Notes
Shield of Reverence Class This ability, when activated grants a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. 15338 9 Shield of Reverence
Shield of the Elements Class This ability, when activated, provides you with increased mitigation against both cold and fire based spells for up to thirty seconds. Each rank increases the amount of damage mitigated. 12975 43 Shield of the Elements
Shield Specialist Class As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand. 4670 25
  • Group Shielding — base: 30
  • Damage With Shield — percent modifier: 25
Shield Specialist Class As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand. 7688 65
  • Damage With Shield — percent modifier: 65
Shifting Elements Class Decreases the reuse timer of your Elemental Heart and Elemental Core abilities by 1 minute per rank. 15238 27
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 621
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 622
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 623
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 784
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 785
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 786
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 787
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 624
Shrink Class This ability shrinks your target, allowing them greater mobility in tight quarters. 14224 9 Shrink
Shroud of Stealth Class This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. 605 6
  • Shroud Of Stealth — 1: 1
Silent Displacement Class This ability when activated causes your target to be thrust away from you from a barrage of sound waves without inflicting any damage. 15521 10 Silent Displacement
Silent Presence Class This ability will allow you to become invisible for a period of time. 6282 6 Silent Presence
Singing Mastery Class This ability allows for specialization and improved use of your voice. 701 27
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 50
Sinister Strikes Class This ability increases the damage you cause when attacking with a weapon in your secondary hand. 806 10
  • Offhand Min Damage Bonus — percent modifier: 1
Sionachie's Crescendo Class This ability allows the Bard to selectively boost the effective range of all beneficial songs that the Bard sings. 1018 4 Sionachie's Crescendo
Slay Undead Class This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur. 15145 112
  • Slay Undead — damage percent modifier: 1650 , chance: 2400
Sleight of Hand Class This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Additional ranks increase the amount of hate removed. 10164 42 Sleight of Hand
Small Modulation Shard Class This ability creates a crystallized shard, converting your health into stored mana. 12963 7 Small Modulating Shard
Sneering Grin Class This ability grants your taunt skill a chance to proc a significant increase in hate above and beyond the standard effects of the skill. 15096 5 Sneering Grin
Song of Stone Class This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Beyond rank six the duration that your pets last will extend by 5 seconds per rank. 10161 86 Song of Stone
Songwriting Class Each rank will increase your max skill cap for research by 10 points. 9010 40
  • Increase SkillCap — amount: 100 , skill type: 58
Sonic Displacement Class This ability when activated causes your target to be thrust away from you from a barrage of sound waves. 13528 10 Sonic Displacement
Soothing Words Class Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target. This ability will only function if the person the creature is most angry with is in your group or raid. 15459 27 Soothing Words
Sorcerer's Vengeance Class This passive ability increases the damage done by your spells and abilities by #1 points. 16366 10
  • Focus: Spell Damage Amount — amount: 200
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Cast Time — milliseconds: 1
  • Limit: Min Mana — mana amount: 10
Soul Abrasion Class Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs. 15172 97
  • Focus: Spell Damage (v302 before crit) — min percent modifier: 430
  • Limit: SpellGroup — spellgroup id: 99
Soul Flay Class This ability, when activated, allows your lifetap spells greater than level 91 to strip mana from your enemy and give it to other members of your group. Each rank increases the chance to proc and amount of mana returned. 15645 19 Soul Flay
Soul Seeker Class Soul Seeker lowers the reuse timer of your Life Burn by 10 minutes per rank. 12759 103
  • Reduce AA Timer — reducation amount seconds: 7200 , aa id: 68
Soul Touch Class Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target while returning some endurance. 15642 34 Soul Touch
Speed of the Knight Class Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. 13610 112
  • Add Extra Attack: 2H Primary — percent chance: 47
Speed of the Savior Class This ability, when activated gives you a short duration increase to your run speed. 14080 9 Speed of the Savior
Speed of the Scoundrel Class Increases a Rogue's base run speed. 12606 6
  • Base Run Speed — percent modifier: 5
Spell Casting Fury Mastery Class Each rank of this ability gives you an increased chance to score a critical hit with your direct damage spells. Starting with rank 15, you will receive an increase in critical damage as well. 12860 96
  • Spell Crit Chance — critical chance: 21 , critical damage percent modifier: 102
Spirit Call Class This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. Additional ranks increase the strength of these spirit companions. 5357 143 Spirit Call
Spirit Guardian Class This ability places a ward on an ally that will heal them over time when their health drops below 50%. Each rank will increase the amount of healing. This is a Guardian Spirit. Only 1 guardian spirit may be active on you at any time. 5369 10 Spirit Guardian
Spirit Mastery Class This ability provides you with the ability to have 1 additional Aura active at a time, per rank. 7690 10
  • Aura Count — amount: 1
Spirit of Eagle Class This ability gives you an activated version of your Spirit of Eagle spell. 10500 7 Spirit of Eagle
Spirit of the Bear Class This ability, when activated, imbues your friendly target with the spirit of the bear, increasing their health, armor, and avoidance for a short time. 12651 12 Spirit of the Bear
Spirit of the Black Wolf Class Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. Additional ranks increases your resistance to fire, reduces the amount of mana for this effect, and increases the critical chance for direct damage attacks. 13155 49 Spirit of the Black Wolf
Spirit of the White Wolf Class Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. Additional ranks further reduce the mana used for beneficial spells, increases the resistance to cold based attacks, as well as the critical chance for beneficial spells. 13154 49 Spirit of the White Wolf
Spirit of the Wood Class For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect 13158 135 Spirit of the Wood
Spirit Walk Class This ability provides you with the ability to attune yourself with the spirits and move silently and quickly. 6702 9 Spirit Walk
Spirits of Nature Class This ability, when activated, summons the spirits of nature to your side to aid in your battle. Additional ranks increase the power of the spirits you call. 12648 36 Spirits of Nature
Spiritual Blessing Class This ability, when activated, allows all of your healing spells to land as critical heals for the next 12 seconds at a cost of greatly increased mana usage. Each rank slightly reduces the amount of mana used. 14234 9 Spiritual Blessing
Spiritual Channeling Class While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. 1323 10 Spiritual Channeling
Spiritual Rebuke Class This ability calls powerful spirits to shove your enemy backwards with great force. This wild magic has a chance to feedback upon the caster. 14231 10 Spiritual Rebuke
Staff Block Class This ability will grant you an innate bonus to your defenses when using a Two Hand Blunt weapon. Each rank will improve the protection afforded by your weapon. 13826 93
  • Staff Block Chance — percent chance: 25
Stalwart Endurance Class This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 654 14
  • Stun Resist — percent modifier: 75
Stasis Class Use of this ability causes your opponent to immediately fall into a deep sleep. The effect last for up to one minute per rank. 1235 18 Stasis
Steadfast Resolve Class Each rank in this ability gives beastlords an increasing chance for their playing possum to not be revealed by spells cast upon them. 14275 7
  • Feign Death Through Spell Hit — percent chance: 20
Steadfast Will Class This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 5014 48
  • Stun Resist — percent modifier: 100
Steady Hands Class Increases a Bard's skill with a lockpick. 6204 15
  • Increase SkillCap — amount: 60 , skill type: 35
Stealthy Getaway Class This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability. 1477 9 Stealthy Getaway
Steed of Souls Class This ability provides you with the power to call a levitating nightmare to your side. Requires Unholy Steed to purchase. 7754 9 Steed of Souls
Steel Vengeance Class This passive ability gives you a chance to proc extra damage when using your direct damage line of magic Steel spells. Additional ranks improve the strength of the spell and the chance that it will proc. This effect will only trigger on spells 72 and above. 15217 9
  • Limit: Min Cast Time — milliseconds: 100
  • Limit: Resist — resist type: 1
  • Limit: Effect — spell effect ID: 0
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 0
  • Limit: Min Level — level: 30
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38319
Stomping Leap Class This ability is similar to your Battle Leap ability but will stun your target as you make contact. 6930 10 Stomping Leap
Stone Core Class This ability allows you to absorb the pure essence of elemental earth into your soul. While this ability is active, you will take less damage from melee attacks. This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks. Additional ranks increase the amount of damage you can take before the effect fades. 13704 55 Stone Core
Stonefoot Class Your feet are hardened from years of combat and intense training. Each rank of this ability increases the amount of damage done by your flying kicks. 13829 55
  • Skill Damage Bonus — amount: 550 , skill type (-1 = all skill types): 26
Stonewall Class Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them. 15426 55
  • Feign Death Through Spell Hit — percent chance: 62
Storm Strike Class This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect. 14256 93 Storm Strike
Stream of Hatred Class Greatly Increases the hatred of those in a 200 foot long area in front of you. 16188 10 Stream of Hatred
Strengthened Strike Class Each rank in this ability increases the damage you do when you kick or slam. 917 18
  • Skill Damage Bonus — amount: 15 , skill type (-1 = all skill types): 10
  • Skill Damage Bonus — amount: 15 , skill type (-1 = all skill types): 30
Strike of the Gods Class This passive ability grants you the ability to damage your opponent every time you cast a stun that is level 20 or higher. 32316 52
  • Focus: Trigger on Cast — percent chance: 100 , spellid: 41759
  • Limit: Min Level — level: 20
  • Limit: Effect — spell effect ID: 21
Strikethrough Class This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. 15954 68
  • Strikethrough (v292) — percent modifier: 49
Strikethrough Class This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. 12687 78
  • Strikethrough (v292) — percent modifier: 51
Strong Root Class This ability will grant you the ability to cast an extremely low resistance Root-type spell. 274 5 Strong Root
Stunning Kick Class This ability grants you a Round Kick attack with a chance to stun a target up to level 70. Ranks 2 and 3 increase the duration of the stun while further ranks increase the maximum level of NPC that can be stunned with this effect. This ability cannot be used at the same time as Crippling Strike or Eye Gouge. 13832 126 Stunning Kick
Stunning Kick Class This passive ability grants your Kick skill and Kick skill attacks a #1% chance to trigger *$1%N which stuns a level *$1@1 or lower target for *$1#1 second. 16186 10
  • Add Proc From Skill Attack — chance percent: 100 , skill type: 30
Sturdiness Class Each rank of this ability increases your maximum hit points by 100. 5247 60
  • Max HP — amount: 1000
Sturdy Companion Class This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets. 5360 72
  • Pet Mitigation — percent modifier: 1300
Subtle Blows Class This passive ability reduces the amount of hate generated from your attacks. Each rank reduces the amount of hate generated by 3 percent. 13798 59
  • Hate Multiplier — percent hate modifer: -21
Summon Remains Class This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. 9500 3 Summon Remains
Summon Remains Class This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. 9501 9 Summon Remains
Summoner's Beckon Class This ability provides a 50% chance to not consume a reagent when casting Call of the Hero or similar spells. 5269 3
  • Focus: Chance of Using Reagent — min percent: 50
  • Limit: Effect — spell effect ID: 82
Surreality Class Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank. 4889 18
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 413
Sustained Destruction Class This ability grants you an alternate version of Prolonged Destruction that requires less mana, but at a reduced chance for critical damage. 6111 39 Sustained Destruction
Swarm of Decay Class This ability summons a swarm of skeletal archers to harry your foes. 17535 102 Swarm of Decay
Swarm of Fireflies Class This ability summons a swarm of fireflies around your target. When your target's health drops below 40 percent, the fireflies bathe your target in a burst of healing light that fades to a healing glow for up to 18 seconds. 13419 19 Swirl of Fireflies
Tactical Mastery Class Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. 13520 36
  • Strikethrough (v292) — percent modifier: 70
Tactical Mastery Class Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. 4800 41
  • Strikethrough (v292) — percent modifier: 75
Talisman of Celerity Class This ability gives you an alternate version of your Talisman of Celerity. 15357 9 Talisman of Celerity
Taste of Blood Class Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack. 10301 35 Taste of Blood
Technique of Master Wu Class Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank. 13835 65
  • Special Attack Chain — percent chance: 300
Teleport Class This ability sends all players in close proximity to the caster to their respective bind points. 11058 4 Teleport
Teleport Bind Class When activated, this ability will teleport the wizard's entire group to the wizard's bind point. 1343 9 Teleport Bind
Teleport Bind Class When activated, this ability will teleport the druid's entire group to the druid's bind point. 1419 9 Teleport Bind
Tertiary Recall Class This ability, when activated, transports you back to your third bind point with a 5 second cast time.<br>You can check your bind points using the command <c "#66CCFF">/charinfo</c>.<br>Your third bind point can be set using a <c "#66CCFF">Guidestone</c> item. 15904 7 Tertiary Recall
The Show Must Go On Class This passive ability increases your ability to resist silencing effects by 25%. Each additional rank increases your ability to resist silencing effects by 5%. 13533 45
  • Spell Effect Resist Chance — chance modifier: 55 , spell effect id: 96
Theft of Essence Class This ability gives you a chance to steal power from a summoned creature and give it to your pet whenever you use a bane spell on a summoned creature. Additional ranks increase the power given to your pet. 10270 24
  • Focus: Trigger on Cast — percent chance: 45 , spellid: 16738
  • Limit: Target — target type: 11
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: SpellGroup — spellgroup id: 11012
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: SpellGroup — spellgroup id: 5130
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: SpellGroup — spellgroup id: 5230
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: Target — target type: 22
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: SpellGroup — spellgroup id: 5330
  • Limit: SpellGroup — spellgroup id: 5430
  • Limit: SpellGroup — spellgroup id: 5530
Theft of Life Class This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect. 15585 134
  • Critical Heal — percent chance: 44
Thief's Intuition Class This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it. 1641 12
  • Passive Sense Trap — base: 100
Thief's Intuition Class This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it. 1642 12
  • Passive Sense Trap — base: 60
Thought Leech Class Grants the Shadow Knight a powerful ability which returns mana to the caster while inflicting terrible pain and damage on their target. Each rank increases the amount of mana returned to the caster. 14793 46 Thought Leech
Throwing Mastery Class Each rank of this ability increases the damage you do with throwing weapons. 13033 62
  • Skills Damage Modifier — percent modifer: 80 , skill type (-1 = all skill types): 51
Thunder of Karana Class Thunder of Karana I, when activated, increases the base damage of your spells by 50%, the chance that your direct damage spells will land critically by 10%, and the damage dealt by your critical direct damage spells by 40% for 60 seconds. 17238 19 Thunder of Karana I
Thunderfoot Class This passive ability grants you a small chance to score a massive second flying kick after you use flying kick upon an opponent. Additional ranks increase the power and proc chance of this strike. This ability will trigger at half the rate, when utilizing normal kicks. 15446 47
  • Add Proc From Skill Attack — chance percent: 60 , skill type: 26
  • Add Proc From Skill Attack — chance percent: 30 , skill type: 30
Tigir's Insect Swarm Class This ability provides a fast reuse version of Tigir's Insects. 6691 9 Tigir's Insect Swarm
Tireless Sprint Class This ability gives you an enhanced form of your Sprint discipline that refresh much more quickly. 1148 18 Tireless Sprint
Total Domination Class This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early. 6881 14
  • Charm Break Chance — percent modifier: 35
Total Domination Class This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early. 5862 40
  • Charm Break Chance — percent modifier: 50
Touch of the Cursed Class This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack. This ability works on ranged attacks as well, to a lesser extent. 14043 208
  • Add Melee Proc — spellid: 32197
Touch of the Divine Class Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death. Each rank further improves the chance to return to life. 14218 74
  • Divine Save — percent chance: 23 , spellid: 4544
Touch of the Wicked Class This ability decreases the amount of time required between uses of Harm Touch and its upgrades. Each rank reduces the reuse time by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65 and 76. 5973 21
  • Reduce AA Timer — reducation amount seconds: 2880 , aa id: 6000
  • Reduce AA Timer — reducation amount seconds: 2880 , aa id: 87
Tracking Mastery Class Each rank in this ability increases the maximum you can increase your tracking skill by 20 points. 1300 15
  • Increase SkillCap — amount: 100 , skill type: 53
Tranquil Blessings Class This ability turns the next group buff you cast into a beneficial area effects spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. May only be used while fast regeneration is active. 3676 9 Tranquil Blessings
Translocate Class This ability allows you to teleport your target to their bind point 11057 4 Translocate
Translocational Anchor Class While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect. 1632 18 Translocational Anchor
Trap Circumvention Class Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container. 885 15
  • Trap Circumvention — percent modifier: 50
Trick Shot Class Each rank of this ability grants you an increasing chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available. 16730 167
  • Double Ranged Attack — percent chance: 31
Triple Backstab Class Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab. 13795 146
  • Triple Backstab — percent chance: 73
Troubadour's Blunt Mastery Class This passive ability increases your damage with blunt weapons. Each rank slightly increases the amount of damage from blunt weapons. 15543 7
  • Skills Damage Modifier — percent modifer: 5
Troubadour's Piercing Mastery Class This passive ability increases your damage with piercing weapons. Each rank slightly increases the amount of damage from piercing weapons. 15546 7
  • Skills Damage Modifier — percent modifer: 5 , skill type (-1 = all skill types): 36
Troubadour's Slashing Mastery Class This passive ability increases your damage with slashing weapons. Each rank slightly increases the amount of damage from slashing weapons. 15540 7
  • Skills Damage Modifier — percent modifer: 5 , skill type (-1 = all skill types): 1
Tumble Class Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements. 6041 18 Tumble
Tunare's Grace Class This passive ability grants your level 55 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bless all group members within a 0 foot radius with Tunare's Grace I which heals 14210 health. 16146 9
  • Focus: Trigger on Cast — percent chance: 2 , spellid: 41107
  • Limit: Min Level — level: 30
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Effect — spell effect ID: 0
  • Limit: Min Mana — mana amount: 10
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
Tune of Pursuance Class Each rank in this ability increases your tracking skill maximum by 10. 15529 24
  • Increase SkillCap — amount: 60 , skill type: 53
Turgur's Swarm Class This ability will slow your foe, causing them to do less damage with melee attacks. 12995 19 Turgur's Swarm
Turn Summoned Class This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright. 14739 68 Turn Summoned
Turn Undead Class This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright. 14221 100 Turn Undead
Twincast Class This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. 16361 35
  • Focus: Twincast Chance — percent chance: 5
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Max Level — max level: 254
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Effect — spell effect ID: -152
  • Limit: Effect — spell effect ID: -39
Twinproc Class This passive ability will give you the innate chance to perform a twinproc each time you proc a detrimental weapon based spell. Each rank will add a 3% increased chance to perform a twinproc. 13413 38
  • Focus: Twincast Chance — percent chance: 12
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Level — level: 30
  • Limit: Max Mana — mana amount: 0
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Effect — spell effect ID: -152
  • Limit: PlayerClass — class bitmask: 100350
  • Limit: Effect — spell effect ID: -39
Twisted Shank Class This ability allows you to twist your blades within an opponent's wound, causing them to lose hit point over time. Wounds inflicted in this manner are difficult to heal, reducing your opponent's ability to be healed until the effects of Twisted Shank have worn off. Additional ranks increase the damage inflicted. 13785 81 Twisted Shank
Two Hands, No Mercy! Class This passive ability grants you a slight increase in capability when using a 2-handed weapon. Additional ranks increase this benefit. 13021 36
  • Increase SkillCap — amount: 80 , skill type: 2
  • Increase SkillCap — amount: 80 , skill type: 3
  • Increase SkillCap — amount: 80 , skill type: 77
  • Skill Damage Bonus — amount: 75 , skill type (-1 = all skill types): 77
  • Skill Damage Bonus — amount: 75 , skill type (-1 = all skill types): 2
  • Skill Damage Bonus — amount: 75 , skill type (-1 = all skill types): 3
Two-Finger Wasp Touch Class This ability strikes your enemy in a vulnerable spot crippling their defense against your Tiger Claw attacks for a short period of time. Each rank allows your Tiger Claw attacks to hit for greater damage. 15447 9 Two-Finger Wasp Touch
Two-Handed Bash Class This passive ability allows you to use your bash skill while wielding a two-handed weapon. 16120 9
  • Two Hand bash — 1: 1
Two-Handed Proficiency Class Increases your proficiency with two-handed weapons, granting you increased damage, but lowering your damage with one-handed weapons as well as lowering your defenses. 16105 1 Two-Handed Proficiency
Tyranont Transmogrification Class This ability will decrease healing amount, and hit damage by 75 percent. This ability will also damage the targets over time. 17212 20 Tyranont Transmogrification
T`Vyl's Resolve Class T`Vyl's Resolve I, when activated, strikes your target with three 280 point base damage 2H Slash skill attacks and applies T`Vyl's Resolve Weakness I which increases the damage the target takes from melee attacks by 30% for 60 seconds. 16196 12 T'Vyl's Resolve
Unbridled Strike of Fear Class This ability allows you to pressure your opponent, causing him to stumble away from you. 13108 5 Unbridled Strike of Fear
Uncanny Resilience Class Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks. All ranks of this ability will slightly increase the total amount of damage that can be absorbed and the first three ranks will increase the duration. 13059 109 Uncanny Resilience
Undead Frenzy Class You go into an Undead Frenzy. When activated this ability will cause your damage over time spells to critical hit more often, and do more damage. At rank 1, this ability will increase your chance to critical hit by 60 percent and increase the damage of your critical hits by 80 percent. At rank 5, this ability will increase your chance to critical hit by 100 percent and the damage of your critical hits by 150 percent. 32154 89 Undead Frenzy V
Unfailing Divinity Class The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65. 579 14
  • Extra DI Chance — heal modifier percent: 60
Unflinching Resolve Class This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 1551 18
  • Frontal Stun Resist — percent chance: 75
Unholy Steed Class This ability provides you with the power to call the ultimate unholy steed to your side. 206 5 Summon Death Charger
Unholy Warhorse Class This ability provides you with the power to call the ultimate unholy steed to your side. 1644 1 Unholy Steed
Union of Spirits Class This ability channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. Additional ranks increase the stat bonus granted, as well as the healing amount. 5363 109 Union of Spirits
Untamed Rage Class Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not stack with other disciplines. 1152 18 Untamed Rage
Vainglorious Shout Class With pride in your voice you shout, stunning several of your foes at once, while inflicting slight damage, and reducing their ability to resist spells. Additional ranks increase the damage inflicted and the debuffs applied to the target. 13492 24 Vainglorious Shout
Valiant Steed Class This ability provides you with the power to call a valiant unicorn to your side. 1645 9 Valiant Steed
Valorous Rage Class When activated, this ability grants you increased critical damage at the expense of severely crippling your ability to heal. Each rank increases the critical damage. 14006 43 Valorous Rage
Vapor Core Class This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor. Additional ranks decrease the amount of hate generated by your spells. Ranks above 6 also increase crit damage. 13701 55 Vapor Core
Vehement Rage Class This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities. 16324 36 Vehement Rage
Veil of Mindshadow Class Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades. 13241 109 Veil of Mindshadow
Veil of the Underbrush Class This ability, when activated, causes you to fade from sight of your enemies. 14262 12 Veil of the Underbrush
Velocity Class This ability, when activated, increases your pet's movement speed by 80% for 36 minutes with a 5 second cast time. 16370 5 Velocity
Vengeful Spirits Class This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. Requires Destructive Cascade rank 10. 13396 43
  • Critical DoT Damage — percent modifier: 40
Veteran's Wrath Class Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 13023 98
  • Critical Melee Damage — percent modifier: 115
  • Critical Melee Damage — percent modifier: 115 , skill type (-1 = all skill types): 1
  • Critical Melee Damage — percent modifier: 115 , skill type (-1 = all skill types): 2
  • Critical Melee Damage — percent modifier: 115 , skill type (-1 = all skill types): 3
  • Critical Melee Damage — percent modifier: 115 , skill type (-1 = all skill types): 28
  • Critical Melee Damage — percent modifier: 115 , skill type (-1 = all skill types): 36
  • Critical Melee Damage — percent modifier: 115 , skill type (-1 = all skill types): 77
Veteran's Wrath Class Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 13078 107
  • Critical Melee Damage — percent modifier: 145
  • Critical Melee Damage — percent modifier: 145 , skill type (-1 = all skill types): 1
  • Critical Melee Damage — percent modifier: 145 , skill type (-1 = all skill types): 2
  • Critical Melee Damage — percent modifier: 145 , skill type (-1 = all skill types): 3
  • Critical Melee Damage — percent modifier: 145 , skill type (-1 = all skill types): 28
  • Critical Melee Damage — percent modifier: 145 , skill type (-1 = all skill types): 36
  • Critical Melee Damage — percent modifier: 145 , skill type (-1 = all skill types): 77
Veteran's Wrath Class Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 13326 129
  • Critical Melee Damage — percent modifier: 155
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 1
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 2
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 3
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 28
  • Critical Melee Damage — percent modifier: 155 , skill type (-1 = all skill types): 36
Veturika's Perseverance Class This ability draws a burst of health and mana to yourself without drawing attention. 14229 10 Veturika's Perseverance
Vicious Bite of Chaos Class This ability provides a version of the Bite of Chaos spell. Each additional rank increases the damage inflicted slightly. 15178 51 Vicious Bite of Chaos
Vicious Smash Class This ability increases the damage you do with your bashes. Each additional rank increases the damage inflicted. 13613 94
  • Skill Damage Bonus — amount: 260 , skill type (-1 = all skill types): 10
Virulent Paralysis Class This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. 7477 61 Virulent Paralysis
Virulent Talon Class This ability, when activated, applies a buff to your pet which procs a poison-based attack upon successful melee attacks. This effect is limited to 30 attacks. Additional ranks strengthen the poison attack. 14307 10 Virulent Talon
Virulent Venom Class Each rank in this ability increases the chance that your weapon poisons will activate. 16267 18
  • Spell Proc Chance — percent modifier: 52
Visage of Death Class This activated ability will cause you to assume the form of an undead creature. Your melee attacks will be augmented for a short time. Additional ranks boost the power of your attacks further. 14055 49 Visage of Death
Visage of Decay Class Visage of Decay I, when activated, increases the base damage of your spells by 12% and triggers Visage of Decay Form, transforming you into a spectre for 60 seconds. 16200 9 Visage of Decay
Viscid Roots Class Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 15%. 5825 17
  • Root Break Chance — percent modifier: -40
Vivace of Conflict Class This passive ability increases your maximum amount of triple attack by 25 points per rank. 14186 9
  • Increase SkillCap — amount: 25 , skill type: 76
Voice of Thule Class Grants you an alternative version of your Voice of Thule ability. Additional ranks increase the level of hate given. 15173 16 Voice of Thule
Volatile Arrow Class This ability fires an arrow tipped with a vial of oil causing the enemy to take increased damage from fire for up to 18 seconds. Multiple applications will not increase the damage or extend the time. 7747 9 Volatile Arrow
Volatile Mana Blaze Class This ability converts mana directly into a volatile blast of damaging energy. Additional ranks increase both the damage output and mana cost of the Volatile Mana Blaze. 7248 79 Volatile Mana Blaze
Wake the Dead Class This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. 525 12 Wake the Dead
Wall of Wind Class This ability will summon a wall of wind that hurtles outward from your location. Any enemies struck by this wall of wind will be knocked backwards and hobbled for a time. Additional ranks increase the power of your wall of wind. 10421 36 Wall of Wind
War Cry Class This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability. 8311 39 War Cry
War Cry of the Braxi Class This ability when activated causes up to 8 enemies around you to take more damage in battle for a short period of time. Some enemies may become so stricken with fear they will flee in terror. 13872 12 War Cry of the Braxi
Ward of Akesha Class This spell will protect your target with the ward of Akesha, granting them a 100 percent melee damage absorb shield. This spell starts at 500hp, with a chance to defensively proc an additional, lesser ward. The amount of damage warded, amount of times it will block damage, and the chance to proc the defensive ward increases with each rank. 32072 377 Ward of Akesha XXVI
Ward of Destruction Class Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward. 14992 25 Ward of Greater Destruction II
Ward of Purity Class Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward. The last two ranks will also cure curse. 7312 88 Ward of Purity
Warder's Alacrity Class Each rank in this ability increases your warder's chance to flurry attacks. 16887 145
  • Pet Flurry Chance — percent chance: 75
Warder's Fury Class Each rank of this ability increases the critical hit chance of your pet's melee attacks. 16890 130
  • Pet Crit Melee — percent modifier: 21
Warder's Gift Class This ability, when activated, allows your warder to transfer some of its life to you, healing your wounds. Each rank increases the healing you receive, while reducing the pain inflicted upon your warder. 12837 7 Warder's Gift
Warlord's Bravery Class This ability, when active, will reduce the amount of damage you take from melee sources for up to 15 attacks. Each additional rank further reduces the incoming damage. 10572 16 Warlord's Bravery
Warlord's Deadly Aim Class This ability increases the accuracy of your archery. 6513 18
  • Accuracy — amount accuracy: 25 , skill type (-1 = all skill types): 7
Warlord's Fury Class This ability greatly increases the hate generation in your attacks for up to 2 minutes. 10546 10 Warlord's Fury
Warlord's Grasp Class This ability, when activated, draws your enemy closer to you and instills within it an intense hatred of you for a short period of time. 15099 10 Warlord's Grasp
Warlord's Resolve Class This passive ability grants you immunity from most fear-based spells. 14032 12
  • Resist Fear Spell Chance — percent modifer: 100
Warlord's Resurgence Class This ability summons regenerative energies to flow through your body increasing healing by 300 hp per tick for up to 3 minutes. 10545 10 Warlord's Resurgence
Warlord's Return Kick Class This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick. 6289 23
  • Additional Riposte — percent chance: 50 , skill type: 30
  • Riposte — percent modifer: 3
Warlord's Tenacity Class This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes its toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started. Additional ranks increase the amount of hit points that are gained temporarily. 10585 90 Warlord's Tenacity
Wars Sheol's Heroic Blade Class This ability, when activated, strikes your enemy with a brutal attack, and leaves you in a frenzied state increasing your chance to hit for critical damage, as well as increases the damage done by critical attacks for up to 1 minute. 15119 10 Heroic Blade
Way of the Katori Class By following the teachings of Tenshin Katori, this passive ability allows the focused monk to increase damage inflicted by 2-handed blunt weapons. Each rank increases the damage slightly. 15429 7
  • Skill Damage Bonus — amount: 135 , skill type (-1 = all skill types): 2
Weightless Steps Class Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects. 1554 18
  • Base Run Speed — percent modifier: 15
Whisperwind Class This ability gives you the ability to randomly teleport a short distance forward. 6818 6 Whisperwind
Wicked Steed Class This ability provides you with the power to call a nightmare pegasus to your side. 13674 14 Battle Armored Onyx Skystrider
Willful Death Class Each rank in this ability increases the chance that your feigned deaths will not be revealed by spells that successfully land on you. 15188 55
  • Feign Death Through Spell Hit — percent chance: 62
Wind of Malosinete Class This ability gives you an AOE version of your Malo line of spells that will affect up to 5 targets within a small radius. Additional ranks strengthen the debuff while increase the chance that it will land. 15210 9 Wind of Malosinete
Wrath of the Forest Walker Class This passive ability slightly increases the damage inflicted by all detrimental direct damage spells. Addition ranks will increase the damage. 14244 9
  • Focus: Spell Damage Amount — amount: 100
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Cast Time — milliseconds: 1
  • Limit: Min Mana — mana amount: 1
  • Limit: PlayerClass — class bitmask: 64
Wrath of the Wild Class Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted as well as how many times it will strike your attacker. 10824 33 Wrath of the Wild
Yaulp Class This ability provides you with an alternate version of your Yaulp spell. 13389 5 Yaulp
Zan Fi's Whistle Class This ability will provide you with a boost to various forms of melee damage. Additional ranks increase the potency of this effect. 13838 63 Zan Fi's Whistle
Banestrike Special This ability when activated allows you to channel the spirits of your slain foes and strike out against beasts that you have mastered slaying. 15073 1 Banestrike
Breath of Atathus Special Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to fire. 5150 1 Breath of Atathus
Breath of Draton'ra Special Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to disease. 5165 1 Breath of Draton'ra
Breath of Keikolin Special Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and slightly reducing their resistance to all magic. 5225 1 Breath of Keikolin
Breath of Mysaphar Special Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to cold. 5210 1 Breath of Mysaphar
Breath of Osh'vir Special Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to magic. 5180 1 Breath of Osh'vir
Breath of Venesh Special Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and reducing their resistance to poison. 5195 1 Breath of Venesh
Curse of Blood Special A strange power courses through your blood. You sense a purpose, a desire, a secret waiting to be told. 1380 3
  • CHA — amount: 0
Embrace of the Dark Reign Special Your devotion to Dark Reign increases the number of mystical effects that can affect you at once. 1363 1
  • Buff Slots — amount: 1
Embrace of the Keepers Special Your devotion to Norrath's Keepers increases the number of mystical effects that can affect you at once. 1368 1
  • Buff Slots — amount: 1
Fervor of the Dark Reign Special Your devotion to Dark Reign provides you with an innate chance to completely resist the effects of most detrimental spells. 1365 1
  • Resist Spell Chance — percent modifer: 2
Gift of the Dark Reign Special Your devotion to Dark Reign grants you increased statistics. 1361 1
  • All Stats — amount: 10
  • Raise Stat Cap — amount: 10
  • Raise Stat Cap — amount: 10 , stat type id: 1
  • Raise Stat Cap — amount: 10 , stat type id: 2
  • Raise Stat Cap — amount: 10 , stat type id: 3
  • Raise Stat Cap — amount: 10 , stat type id: 4
  • Raise Stat Cap — amount: 10 , stat type id: 5
  • Raise Stat Cap — amount: 10 , stat type id: 6
Gift of the Keepers Special Your devotion to Norrath's Keepers grants you increased statistics. 1366 1
  • All Stats — amount: 10
  • Raise Stat Cap — amount: 10
  • Raise Stat Cap — amount: 10 , stat type id: 1
  • Raise Stat Cap — amount: 10 , stat type id: 2
  • Raise Stat Cap — amount: 10 , stat type id: 3
  • Raise Stat Cap — amount: 10 , stat type id: 4
  • Raise Stat Cap — amount: 10 , stat type id: 5
  • Raise Stat Cap — amount: 10 , stat type id: 6
Harmonic Dissonance Special Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane. 1647 1 Alter Plane: Theater of Blood
Hastened Banestrike Special This passive ability decreases the time required between uses of Banestrike by 5 seconds per rank. 15074 1
  • Reduce AA Timer — reducation amount seconds: 5 , aa id: 15073
Hero's Barracks Special This passive ability grants you the ability to conscript one additional mercenary per rank. 14367 1
  • Add Merc Slot — base: 1
Power of the Dark Reign Special Your devotion to Dark Reign increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect. 1364 1
  • Critical DoT — percent chance: 1
  • Critical Heal — percent chance: 1
  • Spell Crit Chance — critical chance: 1 , critical damage percent modifier: 100
  • Critical Melee Chance — percent modifer: 40
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 1
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 2
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 3
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 8
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 10
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 26
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 28
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 30
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 36
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 74
Power of the Keepers Special Your devotion to Norrath's Keepers increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect. 1369 1
  • Critical DoT — percent chance: 1
  • Critical Heal — percent chance: 1
  • Spell Crit Chance — critical chance: 1 , critical damage percent modifier: 100
  • Critical Melee Chance — percent modifer: 40
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 1
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 2
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 3
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 8
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 10
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 26
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 28
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 30
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 36
  • Critical Melee Chance — percent modifer: 40 , skill type (-1 = all skill types): 74
Sanctity of the Keepers Special Your devotion to Norrath's Keepers provides you with an innate chance to completely resist the effects of most detrimental spells. 1370 1
  • Resist Spell Chance — percent modifer: 2
Summon Tome of the Hero's Journey Special Summons a magical tome that will guide you on your quests. 14371 1 Summon Tome of the Hero's Journey
Tenacity of the Dark Reign Special Your devotion to Dark Reign grants you increased hit points, mana, and endurance. 1362 1
  • Change Max HP — percent modifier: 300
  • Max Mana — amount: 200
  • Max Endurance — amount: 200
Trials of Mata Muram Special You have been strengthened by your ordeals during the Trials of Mata Muram, increasing your maximum resistance levels. 1016 6
  • Raise Stat Cap — amount: 50 , stat type id: 7
  • Raise Stat Cap — amount: 50 , stat type id: 8
  • Raise Stat Cap — amount: 50 , stat type id: 9
  • Raise Stat Cap — amount: 50 , stat type id: 10
  • Raise Stat Cap — amount: 50 , stat type id: 11
Valor of the Keepers Special Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance. 1367 1
  • Change Max HP — percent modifier: 300
  • Max Mana — amount: 200
  • Max Endurance — amount: 200
[Bard] A Tune Stuck In Your Head Special When activated, this ability extends your songs by one tick. 40369 10 A Tune Stuck in Your Head
[Bard] Allegretto of Battle Special This passive ability increases your maximum amount of double attack by 25 points per rank. 42297 45
  • Increase SkillCap — amount: 125 , skill type: 20
[Bard] Belltone Mind Special This passive ability gives you a 15 percent chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5 percent per rank. 41236 48
  • Spell Effect Resist Chance — chance modifier: 40 , spell effect id: 31
[Bard] Bladed Song Special Bladed Song causes your opponent to take damage every time they attack. This ability will cause 100, 200, 300, 400, 500 damage to the target whenever they attack, based on AA rank. 41318 45 Bladed Song
[Bard] Boastful Bellow Special This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals. At rank 21 the damage of this ability is greatly increased and the cooldown is slightly increased as well. Beginning with rank 33, each rank will increase the spell resistances applied. Rank 35 has significantly increased damage over the previous levels of this ability. 42069 173 Boastful Bellow
[Bard] Cacophony Special This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the damage done by this ability. Ranks two and three also increase the chance for spells to be disrupted. This ability does 100 damage per tick and has a 10% chance to interrupt spell casting at Rank 1. This increases to 3,250 damage and a 50% chance to interrupt spell casting at Rank 19. 41320 155 Cacophony
[Bard] Dance of Blades Special When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat effectiveness and doing damage to your opponent. This bladewhirl is modified by percussion. 41321 99 Dance of Blades
[Bard] Dirge of the Sleepwalker Special Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight. 41326 69 Dirge of the Sleepwalker
[Bard] Dissonant Chord Special Dissonant Chord I, when activated, causes a level 100 or lower target to attack you exclusively and causes allies to generate 90% of their normal hatred with this creature for 12 seconds. 41895 10 Dissonant Chord
[Bard] Domination Mastery Special This ability extends the duration of your charm spells by one tick per rank. 40942 10
  • Focus: Buff Duration by Tics — duration tics: 2
  • Limit: Effect — spell effect ID: 22
  • Limit: PlayerClass — class bitmask: 256
[Bard] Extended Dance of Blades Special This passive ability extends of the duration of Dance of Blades by 1 tick per rank. 41525 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 5830
  • Limit: PlayerClass — class bitmask: 256
[Bard] Extended Quick Time Special Each rank of this passive ability extends the duration of Quick Time by 10 percent. 40928 9
  • Focus: Spell Duration — percent: 10
  • Limit: SpellGroup — spellgroup id: 12769
  • Limit: PlayerClass — class bitmask: 256
[Bard] Fading Memories Special This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana. 37261 6 Fading Memories
[Bard] Fierce Eye Special When active this ability will increase the power of those around you by increasing the chance they have to do a critical strike with a spell or melee. 38311 10 Fierce Eye Effect
[Bard] Fleet of Foot Special This ability allows Bards to run at previously unheard of speeds. 37260 8
  • Movement Cap — amount: 10
[Bard] Fluid March Special This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist. 41327 35
  • Spell Effect Resist Chance — chance modifier: 5 , spell effect id: 3
[Bard] Fundament: First Spire of the Minstrels Special This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection. 39944 15 First Spire of the Minstrels
[Bard] Fundament: Second Spire of the Minstrels Special This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast. 39947 15 Second Spire of the Minstrels
[Bard] Fundament: Third Spire of the Minstrels Special This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit. 39950 15 Third Spire of the Minstrels
[Bard] Funeral Dirge Special By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks. After 30 seconds, the song builds to a crescendo causing massive damage to the target. Additional ranks inflict more damage upon the target at the end of the effect. This ability will cause the enemy to take 1% additional damage from all physical attacks and then deal 1,000 damage after 30 seconds. This ability increases incrementally and at rank 16, the enemy will take 16% more damage from all physical attacks and then deal 9,100 damage after 30 seconds. 41330 156 Funeral Dirge
[Bard] Furious Refrain Special This ability gives you the chance to automatically perform a bonus attack when you riposte. 40567 9
  • Additional Riposte — percent chance: 50 , skill type: 74
  • Riposte — percent modifer: 3
[Bard] Harmonious Attack Special This ability grants you a chance of performing a double attack in any given combat round. Additional ranks improve your chance of performing the double attack. 41927 52
  • Double Attack — percent chance or modifer: 35
[Bard] Hastened Blades Special This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank. 40938 36
  • Reduce AA Timer — reducation amount seconds: 1440 , aa id: 33331
[Bard] Hastened Cacophony Special This ability decreases the reuse time of Cacophony by 1 minute per rank. 41896 60
  • Reduce AA Timer — reducation amount seconds: 600 , aa id: 33478
[Bard] Hastened Dirge of the Sleepwalker Special This passive ability reduces the time required between uses of your Dirge of the Sleepwalker ability. Each rank reduces this time by 1 minute. 40424 21
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 34161
[Bard] Hastened Fierce Eye Special This passive ability reduces the time required between uses of Fierce Eye by 60 seconds per rank. 41898 35
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 34145
[Bard] Hastened Funeral Dirge Special This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank. 41899 42
  • Reduce AA Timer — reducation amount seconds: 1260 , aa id: 33670
[Bard] Hastened Lure of the Siren's Song Special This passive ability reduces the reuse time of Lure of the Siren's Song by 15 seconds per rank. 41754 7
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 33251
[Bard] Hastened Lyre Leap Special This passive ability reduces the time required between uses of Lyre Leap by 2 seconds per rank. 40924 21
  • Reduce AA Timer — reducation amount seconds: 6 , aa id: 34270
[Bard] Hastened Quick Time Special This passive ability reduces the time required between uses of Quick Time by 30 seconds per rank. 41749 28
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 34162
[Bard] Hastened Selo's Kick Special This passive ability reduces the time required between uses of your Selo's Kick ability by 1 second per rank. 39695 10
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 34273
[Bard] Hastened Song of Stone Special This passive ability will reduce the reuse time on your Song of Stone ability by three minutes per rank. 40162 36
  • Reduce AA Timer — reducation amount seconds: 1080 , aa id: 33469
[Bard] Hastened Tune In Your Head Special This passive ability reduces the time required between uses of A Tune Stuck In Your Head by 3 minutes per rank. 41524 30
  • Reduce AA Timer — reducation amount seconds: 660 , aa id: 34274
[Bard] Heartbeat of the Dragons Special You have studied multiple rhythm's that the dragons make and have discovered their heartbeats to be the strongest. This ability allows you to recall that rhythm for a short time, increasing your groups combat prowess. Increased ranks of this ability increases the length of time that this song will last. 42184 91 Heartbeat of the Dragons V
[Bard] Hymn of the Last Stand Special Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay. 41529 72 Hymn of the Last Stand
[Bard] Improved Bladed Song Special Reduces the reuse time of Bladed Song by 20 seconds. 41894 7
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 669
[Bard] Improved Hymn of Last Stand Special Reduces the reuse time of Hymn of the Last Stand by 1 minute. 41897 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 668
[Bard] Improved Requiem of Time Special This passive ability increases the chances that Requiem of Time will land on your enemy. 41746 9
  • Focus: Spell Resist Rate — min percent: 20
  • Limit: Spell — spell ID: 3066
  • Limit: PlayerClass — class bitmask: 256
[Bard] Instrument Mastery Special This ability allows for improved use of all instrument types. 37295 27
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 23
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 24
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 25
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 26
[Bard] Jam Fest Special This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level. 37070 18
  • Casting Level — level amount: 5
[Bard] Lure of the Siren's Song Special This ability when activated causes all targets within a short range to be drawn to you. 41337 12 Lure of the Siren's Song
[Bard] Lyre Leap Special With a shout, you leap forward! 40361 6 Lyre Leap
[Bard] Lyrical Prankster Special When activated this ability will cause your consciousness to shatter and each shard will attack your foe. Additional ranks increase the power of the shards of your consciousness. Ranks 4 through 6 add an additional shard per rank. 41822 57 Lyrical Prankster
[Bard] Maestro's Concentration Special This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Each rank improves your chance to avoid being stunned by 5%. 41333 37
  • Frontal Stun Resist — percent chance: 25
[Bard] Meldrath's Chorus of Battle Special This passive ability grants you a chance to cast Arcane Hymn anytime you strike a foe in battle. 42254 30
  • Add Melee Proc (v419) — spellid: 35191 , rate modifer: 20
[Bard] Noteworthy Disguise: Drake Special This ability gives you the ability to transform yourself into the image of a fearsome drake. Rank 2 adds the ability to levitate while in drake form. 41530 12 Noteworthy Disguise: Blue Drake
[Bard] Quick Time Special Your party falls into a rhythm and each member feels their melee strikes speed up and become more accurate. 41334 27 Quick Time
[Bard] Quickened Requiem of Time Special This passive ability reduces the cast time of Requiem of Time by .5 seconds per rank. 41747 7
  • Focus: Spell Cast Time — percent: 16
  • Limit: Spell — spell ID: 3066
  • Limit: PlayerClass — class bitmask: 256
[Bard] Resounding Dirge Special This passive ability increases the effective distance of Dirge of the Sleepwalker by 5 percent per rank. 41821 36
  • Focus: Spell Range — percent: 20
  • Limit: SpellGroup — spellgroup id: 12768
  • Limit: PlayerClass — class bitmask: 256
[Bard] Scribble Notes Special This ability will reduce the amount of time that it takes you to memorize a song. 37110 3
  • CHA — amount: 0
[Bard] Selo's Enduring Cadence Special Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects. 37896 18
  • Base Run Speed — percent modifier: 15
[Bard] Selo's Kick Special This ability, when activated, will allow you to execute a very suprising attack with your foot. Additional ranks increase the power of your strike. 41331 61 Selo's Kick
[Bard] Selo's Sonata Special Provides an increase in run speed for the bard and members of the bard's party. 38585 7 Selo's Sonata
[Bard] Shauri's Sonorious Clouding Special This ability grants you an alternate version of Shauri's Sonorious Clouding 41335 9 Shauri's Sonorous Clouding
[Bard] Shield of Notes Special When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails. 41338 158 Shield of Notes
[Bard] Silent Displacement Special This ability when activated causes your target to be thrust away from you from a barrage of sound waves without inflicting any damage. 41748 10 Silent Displacement
[Bard] Singing Mastery Special This ability allows for specialization and improved use of your voice. 37296 27
  • Instrument Modifier — percent modifier: 8 , Item Type ID: 50
[Bard] Sionachie's Crescendo Special This ability allows the Bard to selectively boost the effective range of all beneficial songs that the Bard sings. 37526 4 Sionachie's Crescendo
[Bard] Song of Stone Special This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Beyond rank six the duration that your pets last will extend by 5 seconds per rank. 40191 86 Song of Stone
[Bard] Songwriting Special Each rank will increase your max skill cap for research by 10 points. 39734 40
  • Increase SkillCap — amount: 100 , skill type: 58
[Bard] Sonic Displacement Special This ability when activated causes your target to be thrust away from you from a barrage of sound waves. 41336 10 Sonic Displacement
[Bard] Steady Hands Special Increases a Bard's skill with a lockpick. 38584 15
  • Increase SkillCap — amount: 60 , skill type: 35
[Bard] The Show Must Go On Special This passive ability increases your ability to resist silencing effects by 25%. Each additional rank increases your ability to resist silencing effects by 5%. 41339 45
  • Spell Effect Resist Chance — chance modifier: 55 , spell effect id: 96
[Bard] Troubadour's Blunt Mastery Special This passive ability increases your damage with blunt weapons. Each rank slightly increases the amount of damage from blunt weapons. 41752 7
  • Skills Damage Modifier — percent modifer: 5
[Bard] Troubadour's Piercing Mastery Special This passive ability increases your damage with piercing weapons. Each rank slightly increases the amount of damage from piercing weapons. 41753 7
  • Skills Damage Modifier — percent modifer: 5 , skill type (-1 = all skill types): 36
[Bard] Troubadour's Slashing Mastery Special This passive ability increases your damage with slashing weapons. Each rank slightly increases the amount of damage from slashing weapons. 41751 7
  • Skills Damage Modifier — percent modifer: 5 , skill type (-1 = all skill types): 1
[Bard] Tune of Pursuance Special Each rank in this ability increases your tracking skill maximum by 10. 41750 24
  • Increase SkillCap — amount: 60 , skill type: 53
[Bard] Vainglorious Shout Special With pride in your voice you shout, stunning several of your foes at once, while inflicting slight damage, and reducing their ability to resist spells. Additional ranks increase the damage inflicted and the debuffs applied to the target. 41319 24 Vainglorious Shout
[Bard] Vivace of Conflict Special This passive ability increases your maximum amount of triple attack by 25 points per rank. 41528 9
  • Flurry Chance — percent chance: 5
[Beastlord] Animalistic Instincts Special You are filled with Animalistic Instincts increasing the damage that both you and your pet do. This ability will grant you increased double attack, a chance to deal up to 5 additional hits with both your main hand and off-hand weapons, lower your weapon delay, and provide your pet increased critical damage, chance to flurry. The chance to hit more times goes up with each rank. 42139 89 Animalistic Instinct V
[Beastlord] Attack of the Warders Special This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders. 41565 51 Attack of the Warders
[Beastlord] Beastlords Feral Kick Special This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick. 39053 23
  • Additional Riposte — percent chance: 15 , skill type: 30
  • Riposte — percent modifer: 1
[Beastlord] Bestial Alignment Special Transforms beastlords into the likeness of their warders, greatly increasing their destructive power. 41307 38 Bestial Alignment
[Beastlord] Bestial Bloodrage Special This ability, when activated, sends your warder into a blood-fueled rage greatly increasing damage at the cost of health. As the rage fades, there is a chance the warder could become severely fatigued from exhaustion. Each rank increases damage delivered by your warder. 41002 7 Bestial Bloodrage
[Beastlord] Bestial Frenzy Special Each rank in this ability improves your chance of performing a double attack in any given combat round. 41015 65
  • Double Attack — percent chance or modifer: 42
[Beastlord] Bite of the Asp Special This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom. 41309 27 Bite of the Asp
[Beastlord] Blades of the Beast Special This ability will summon two Blades of the Beast for your pet. 41966 37 Legendary Blade of the Beast
[Beastlord] Bloodlust Special This ability, when activated, allows your weapons to proc with every swing for up to 24 seconds depending on rank. 41812 29 Bloodlust
[Beastlord] Cat-like Reflexes Special This passive ability improves your ability to land safely from higher than normal falls. 40804 21
  • Increase SkillCap — amount: 200 , skill type: 39
[Beastlord] Chameleon Strike Special This ability strikes your opponent and then allows you to blend into the surroundings, reducing the anger generated by your attacks slightly. 41312 16 Chameleon Strike
[Beastlord] Cheetah's Pounce Special A short distance leap that will propel you forward. 41315 5 Cheetah's Pounce
[Beastlord] Companion's Sacrifice Special This ability, when activated, commands your companion to shield you from incoming damage for up to 12 seconds. 41003 7 Companion's Sacrifice
[Beastlord] Consumption of Spirit Special This ability will give the caster the ability to consume their own health in trade for replenishing their mana. 41714 12 Consumption of Spirit
[Beastlord] Draconic Flurry Special By studying the combat abilities of the dragons, you have learned to mimic one of their combat abilities. This passive skill will increase you and your pets chance to flurry as well as giving you increased damage with melee. 42219 91
  • Pet Flurry Chance — percent chance: 10
  • Flurry Chance — percent chance: 10
  • Skills Damage Modifier — percent modifer: 100 , skill type (-1 = all skill types): -1
[Beastlord] Extended Bloodlust Special This passive ability extends the duration of Bloodlust by 1 tick per rank. 41712 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 30736
[Beastlord] Extended Group Bestial Alignment Special This ability extends the duration of your Group Bestial Alignment ability by 1 tick per rank. 41567 25
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: SpellGroup — spellgroup id: 16439
  • Limit: PlayerClass — class bitmask: 32768
[Beastlord] Feral Swipe Special This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability. 41564 49 Feral Swipe
[Beastlord] Focus of Animus Special This ability increases the chance that your poison and disease spells will land on your target. Additional ranks increase your chance of success with these spells. 41314 27
  • Focus: Spell Resist Rate — min percent: 20
  • Limit: Max Level — max level: 95
  • Limit: Resist — resist type: 4
  • Limit: Resist — resist type: 5
[Beastlord] Focused Paragon of Spirits Special This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana. Each new rank increases the amount of health and mana bestowed upon your target. 41210 60 Focused Paragon of Spirit
[Beastlord] Frenzied Swipes Special This ability reduces the reuse timer on Feral Swipe to 3 seconds for a short period of time. 41715 10 Frenzied Swipes
[Beastlord] Frenzy of Spirit Special This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time. 41211 12 Frenzy of Spirit
[Beastlord] Fundament: First Spire of the Savage Lord Special You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 39953 15 First Spire of the Savage Lord
[Beastlord] Fundament: Second Spire of the Savage Lord Special This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe. 39956 15 Second Spire of the Savage Lord
[Beastlord] Fundament: Third Spire of the Savage Lord Special This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect. 39959 15 Third Spire of the Savage Lord
[Beastlord] Gelid Rending Special This passive ability imbues your hand to hand and 1h blunt attacks with the chance to trigger Gelid Claw on your enemy. Each rank increases the chance slightly with the 4th rank increasing damage done. 41020 40
  • Add Proc From Skill Attack — chance percent: 80 , skill type: 28
  • Add Proc From Skill Attack — chance percent: 80
[Beastlord] Gorilla Smash Special This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time. 41311 28 Gorilla Smash
[Beastlord] Group Bestial Alignment Special This ability gives you a group version of your Bestial Alignment ability. 41884 16 Group Bestial Alignment
[Beastlord] Hastened Bestial Alignment Special Decreases the reuse time of the Ability Bestial Alignment. Each Rank reduces the reuse timer by 12 minutes. 41713 46
  • Reduce AA Timer — reducation amount seconds: 3600 , aa id: 33252
[Beastlord] Hastened Bite of the Asp Special This passive ability reduces the time required between uses of your Bite of the Asp ability by 10 seconds. 41815 14
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 33849
[Beastlord] Hastened Companion's Sacrifice Special This passive ability reduces the time required between uses of Companion's Sacrifice by 2 minutes per rank. 41313 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 33400
[Beastlord] Hastened Empathic Fury Special This passive ability reduces the time required between uses of Empathic Fury by 10 percent per rank. 41007 9
  • Decrease Reuse Timer — time ms: 153000
  • Limit: Spell — spell ID: 8233
  • Decrease Reuse Timer — time ms: 120000
  • Limit: SpellGroup — spellgroup id: 2439
  • Limit: SpellGroup — spellgroup id: 2539
  • Limit: PlayerClass — class bitmask: 32768
[Beastlord] Hastened Feral Attacks Special This ability will reduce the reuse timer of your animalistic attacks. 40323 30
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 33254
  • Reduce AA Timer — reducation amount seconds: 12 , aa id: 33849
  • Reduce AA Timer — reducation amount seconds: 12 , aa id: 33850
  • Reduce AA Timer — reducation amount seconds: 12 , aa id: 33851
[Beastlord] Hastened Focused Paragon Special This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank. 41014 25
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 34191
[Beastlord] Hastened Gorilla Smash Special This passive ability reduces the time required between uses of your Gorilla Smash ability by 10 seconds. 41813 14
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 33851
[Beastlord] Hastened Paragon Special This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank. 41011 25
  • Reduce AA Timer — reducation amount seconds: 225 , aa id: 33161
[Beastlord] Hastened Possum Special This passive ability reduces the time required between uses of Playing Possum by 2 seconds per rank. 41306 5
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 34368
[Beastlord] Hastened Protective Spirit Special This passive ability reduces the time required between uses of Protective Spirit Discipline by 10 percent per rank. 41006 19
  • Decrease Reuse Timer — time ms: 46800
  • Limit: Spell — spell ID: 4671
  • Limit: PlayerClass — class bitmask: 32768
[Beastlord] Hastened Raven's Claw Special This passive ability reduces the time required between uses of your Raven's Claw ability by 10 seconds. 41814 14
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 33850
[Beastlord] Hastened Thunder Special This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank. 38753 37
  • Reduce AA Timer — reducation amount seconds: 630 , aa id: 33334
[Beastlord] Hastened Warder's Gift Special This passive ability reduces the time required between uses of Warder's Gift by 90 seconds per rank. 41308 7
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 33411
[Beastlord] Hobble of Spirits Special Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed. 39412 34 Hobble of Spirits
[Beastlord] Improved Natural Invisibility Special This ability allows your target to quickly disappear from sight for a short time. 40399 6 Improved Natural Invisibility
[Beastlord] Meldrath's Vicious Companion Special This passive ability allows your attacks a chance to temporarily increase your pets damage. 42268 30
  • Add Melee Proc (v419) — spellid: 41680 , rate modifer: 20
[Beastlord] Natural Invisibility Special This ability allows you to quickly disappear from sight for a short time. 39006 6 Natural Invisibility
[Beastlord] Nature's Salve Special This ability, when active, cures detrimental effects from your body. Additional ranks increase the potency of the cure. 41217 24 Nature's Salve
[Beastlord] Pact of the Wurine Special Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect. 41563 24 Pact of the Wurine
[Beastlord] Paragon of Spirit Special This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party. 41008 134 Paragon of Spirit
[Beastlord] Playing Possum Special Your attunement to the animal world allows you to play dead fooling many predators. Be warned, this will not always fool the most determined aggressor. Each new rank increases your chances of success. 41305 20 Playing Possum
[Beastlord] Primal Fury Special This passive ability grants you the ability to flurry when attacking. Each rank increases your flurry skill slightly. 41317 7
  • Flurry Chance — percent chance: 3
[Beastlord] Protection of the Warder Special This ability, when active, provides you with protection from melee attacks. Additional ranks increase the total amount of damage absorption per hit that you are afforded. 41213 32 Protection of the Warder
[Beastlord] Quickened Focused Paragon of Spirit Special This passive ability reduces the cast time of Focused Paragon of Spirit by 10 percent per rank. 41711 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 37097
[Beastlord] Quickened Nature's Salve Special This passive ability reduces the time required to cast Nature's Salve by .5 second per rank. 41019 7
  • Focus: Spell Cast Time — percent: 14
  • Limit: SpellGroup — spellgroup id: 16794
  • Limit: PlayerClass — class bitmask: 32768
[Beastlord] Quickened Paragon of Spirit Special This passive ability reduces the time required to cast Paragon of Spirit by .5 seconds per rank. 41009 7
  • Focus: Spell Cast Time — percent: 17
  • Limit: SpellGroup — spellgroup id: 3291
  • Limit: SpellGroup — spellgroup id: 3817
  • Limit: PlayerClass — class bitmask: 32768
[Beastlord] Raven's Claw Special This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack. 41310 27 Raven's Claw
[Beastlord] Roar of Thunder Special When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you. 40329 111 Roar of Thunder
[Beastlord] Roaring Strike Special You quickly strike your target, using both hands, with pinpoint accuracy, causing 250 damage per strike. 41883 10 Roaring Strike
[Beastlord] Sha's Reprisal Special This ability slows the combat speed of your targeted enemy for a short time. 41716 12 Sha's Reprisal
[Beastlord] Steadfast Resolve Special Each rank in this ability gives beastlords an increasing chance for their playing possum to not be revealed by spells cast upon them. 41566 7
  • Feign Death Through Spell Hit — percent chance: 20
[Beastlord] Taste of Blood Special Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack. 40331 35 Taste of Blood
[Beastlord] Warder's Alacrity Special Each rank in this ability increases your warder's chance to flurry attacks. 41925 145
  • Pet Flurry Chance — percent chance: 75
[Beastlord] Warder's Fury Special Each rank of this ability increases the critical hit chance of your pet's melee attacks. 41926 130
  • Pet Crit Melee — percent modifier: 21
[Beastlord] Warder's Gift Special This ability, when activated, allows your warder to transfer some of its life to you, healing your wounds. Each rank increases the healing you receive, while reducing the pain inflicted upon your warder. 41012 7 Warder's Gift
[Berserker] Agony of Absolution Special This ability, when activated, purges the body through intense pain. 41152 9 Agony of Absolution
[Berserker] Binding Axe Special This ability, when activated, strikes your target for moderate damage, but more importantly rooting them to their current location for a short time. 41151 10 Binding Axe
[Berserker] Blinding Fury Special Blinding Fury sends you into a battle rage that increases your melee ability. This rage is so intense that you have a chance of temporarily losing your sight. While blinded by fury, you will attack even faster and unleash a series of double attacks. 41928 56 Blinding Fury
[Berserker] Blood Pact Special While this ability is active, the berserker will push themselves beyond their limits. The berserker's damage output will increase, but they will take a portion of the damage they dole out themselves. Each additional rank increases the damage inflicted upon your enemy. 41449 102 Blood Pact
[Berserker] Bloodfury Special This ability, when activated, instantly fuels your descent into rage at a cost of health. Additional ranks increase the health lost. 41259 6 Bloodfury
[Berserker] Cascading Rage Special This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course. 38333 68 Cascading Rage X - 1
[Berserker] Communion of Blood Special This ability, when activated, replenishes some of your endurance at the cost of health. Be warned, this ability can kill you if not used carefully. 41762 12 Communion of Blood
[Berserker] Conservation Special Each rank of this ability grants you an increasing chance to not use a component when summoning axes. 37758 25
  • Focus: Chance of Using Reagent — min percent: 50
  • Limit: Effect — spell effect ID: 32
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 1
[Berserker] Cry of Battle Special This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used. 37759 10 Cry of Battle
[Berserker] Dead Aim Special This ability increases the accuracy of your thrown weapons. 37572 9
  • Accuracy — amount accuracy: 30 , skill type (-1 = all skill types): 51
[Berserker] Decapitation Special When wielding a 2-handed or thrown weapon, this ability allows your skill attacks to strike low level enemies with incredible destructive power. At rank 1, this will affect npcs level 84 and below with each rank increasing the maximum level by 2. 41533 24
  • Add Proc From Skill Attack — chance percent: 15 , skill type: 2
  • Add Proc From Skill Attack — chance percent: 15 , skill type: 3
  • Add Proc From Skill Attack — chance percent: 15 , skill type: 51
  • Add Proc From Skill Attack — chance percent: 15 , skill type: 77
[Berserker] Desperation Special Use of this ability causes the berserker's attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster. 37576 10 Desperation
[Berserker] Distraction Attack Special This ability provides you with a chance to do an attack to your opponent that will leave them confused and less angry with you. Additional ranks increase the power of the effect. 41150 49 Distraction Attack
[Berserker] Draconic Swipes Special You have studied the way that your opponent has moved during your vicious battles with the dragons. You have gained the strength and knowledge to increase the amount of blows you can land in a short duration. This ability grants you a chance to strike 2 additional times, when performing a double attack. Increased ranks of this ability increase the chance of this occurring. 42224 80
  • Add Extra Attack: 2H Primary — percent chance: 10 , number of attacks: 2
  • Add Extra Attack: 1H Primary — percent chance: 10 , number of attacks: 2
[Berserker] Dying Blow Special This passive ability grants you a chance to do a final attack when you die. Additional ranks increase the chance and power of the attack. 39000 21
  • Trigger Spell On Death — percent chance: 85 , spellid: 16166
[Berserker] Everburn Special This passive ability enhances your Frenzy based attacks, increasing their damage. Each rank increases the damage slightly. (This ability will also increase damage of Kick, Bash, Backstab, and Tiger Claw) 42293 48
  • Skills Damage Modifier — percent modifer: 200 , skill type (-1 = all skill types): 74
  • Skills Damage Modifier — percent modifer: 200 , skill type (-1 = all skill types): 10
  • Skills Damage Modifier — percent modifer: 200 , skill type (-1 = all skill types): 8
  • Skills Damage Modifier — percent modifer: 200 , skill type (-1 = all skill types): 30
  • Skills Damage Modifier — percent modifer: 200 , skill type (-1 = all skill types): 52
[Berserker] Extended Havoc Special This ability will add one tick per rank to the Cry Havoc ability. 41145 12
  • Focus: Buff Duration by Tics — duration tics: 2
  • Limit: Spell — spell ID: 8003
[Berserker] Ferocious Strength Special You gain the ability to wield all weapons with Ferocious Strength. This passive ability will increase all melee damage done by 100 damage at rank 1 and 50 additional damage per rank and then an additional 100 at max rank (total of 350 damage). Additionally this skill will grant you increased critical hit damage with all attacks. 42066 90
  • Skill Damage Bonus — amount: 350 , skill type (-1 = all skill types): 77
  • Skill Damage Bonus — amount: 350 , skill type (-1 = all skill types): 51
  • Skill Damage Bonus — amount: 350 , skill type (-1 = all skill types): 3
  • Skill Damage Bonus — amount: 350 , skill type (-1 = all skill types): 2
  • Critical Melee Damage — percent modifier: 250 , skill type (-1 = all skill types): -1
[Berserker] Frenzied Axe of Rallos Special This ability gives you a small chance to launch an additional throwing attack when using your Axe of Rallos attacks. Additional ranks increase the likelihood of launching the attack. 41756 9
  • Focus: Trigger on Cast — percent chance: 5 , spellid: 38103
  • Limit: SpellGroup — spellgroup id: 3208
  • Limit: SpellGroup — spellgroup id: 3308
  • Limit: SpellGroup — spellgroup id: 3408
  • Limit: SpellGroup — spellgroup id: 3508
  • Limit: SpellGroup — spellgroup id: 3600
[Berserker] Frenzied Defense Special This ability grants the chance to automatically make a single frenzied attack on a successful riposte. 38989 39
  • Additional Riposte — percent chance: 6 , skill type: 74
  • Riposte — percent modifer: 1
[Berserker] Frenzied Volley Special This ability gives you a chance to throw an additional axe when using your volley attacks. Each additional rank increases the damage inflicted by a successful attack. 41138 19
  • Add Proc From Skill Attack — chance percent: 250 , skill type: 51
  • Add Proc From Skill Attack — chance percent: 60 , skill type: 51
[Berserker] Fundament: First Spire of Savagery Special You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff. 40016 15 First Spire of Savagery
[Berserker] Fundament: Second Spire of Savagery Special You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons. 40019 15 Second Spire of Savagery
[Berserker] Fundament: Third Spire of Savagery Special You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 40022 15 Third Spire of Savagery
[Berserker] Furious Rampage Special This ability, when activated, causes all your melee attacks to strike enemies around you for a short period of time. Each rank increases the duration for this effect. 41760 29 Furious Rampage
[Berserker] Hastened Absolution Special This passive ability reduces the time required between uses of Agony of Absolution by 2 minutes per rank. 41153 6
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 33545
[Berserker] Hastened Battle Frenzy Special This ability will reduce the time required between uses of your Frenzy disciplines such as Battle Frenzy. 41146 24
  • Decrease Reuse Timer — time ms: 120000
  • Limit: SpellGroup — spellgroup id: 3107
  • Limit: SpellGroup — spellgroup id: 3207
  • Limit: SpellGroup — spellgroup id: 3307
  • Limit: SpellGroup — spellgroup id: 3407
  • Limit: SpellGroup — spellgroup id: 3507
  • Limit: SpellGroup — spellgroup id: 3607
[Berserker] Hastened Blood Pact Special This passive ability reduces the time required between uses of Blood Pact by 1 minute per rank. 41453 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33351
[Berserker] Hastened Cascading Rage Special Each rank of this ability reduces the time required between uses of your Cascading Rage ability by 3 minutes. 41532 28
  • Reduce AA Timer — reducation amount seconds: 720 , aa id: 33428
[Berserker] Hastened Distraction Attack Special This ability provides you with a reduction in time between uses of your distraction attack ability by two minutes for each rank purchased. 39005 30
  • Reduce AA Timer — reducation amount seconds: 600 , aa id: 33832
[Berserker] Hastened Juggernaut Surge Special This passive ability reduces the time required between uses of Juggernaut Surge by 30 seconds per rank. 41451 7
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 33831
[Berserker] Hastened Reckless Abandon Special Reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank. 41755 35
  • Reduce AA Timer — reducation amount seconds: 840 , aa id: 34167
[Berserker] Hastened Recklessness Special Reduces the reuse timer on your Reckless Discipline by 2 minutes per rank. 41903 32
  • Decrease Reuse Timer — time ms: 720000
  • Limit: Spell — spell ID: 5040
[Berserker] Hastened Resilience Special This passive ability reduces the time required between uses of Uncanny Resilience by 1 minute per rank. 41452 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33511
[Berserker] Hastened Savage Spirit Special Ranks 1, 2, and 3 will reduce the reuse time of your Savage Spirit ability by three minutes per rank. Each rank thereafter reduces this time by 5 minutes. 41531 57
  • Reduce AA Timer — reducation amount seconds: 2340 , aa id: 33417
[Berserker] Hastened Self Preservation Special This passive ability reduces the time required between uses of Self Preservation by 30 seconds per rank. 41147 6
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 34292
[Berserker] Improved Cleaving Acrimony Discipline Special This passive ability reduces the reuse time of your Cleaving Acrimony Discipline discipline by 60 seconds. 41975 12
  • Decrease Reuse Timer — time ms: 60000
  • Limit: SpellGroup — spellgroup id: 3312
[Berserker] Juggernaut Surge Special This ability will transform you into a living golem and increase your melee damage. As a side effect of the change you will move more slowly. Each additional rank increases the damage inflicted. 41148 30 Juggernaut Surge
[Berserker] Juggernaut's Mastery of Throwing Special This passive ability adds a small amount of damage to each throwing attack. Each additional rank increases this damage slightly. 41758 9
  • Skill Damage Bonus — amount: 68 , skill type (-1 = all skill types): 51
[Berserker] Juggernaut's Resolve Special Juggernaut's Resolve I, when activated, consumes 5% of your maximum endurance and reduces incoming damage by 1000%, consuming 500% of that damage from your endurance rather than your health, for 60 seconds. 41900 10 Juggernaut's Resolve
[Berserker] Meldrath's Brutality Special This passive ability grants you a chance to increase yours and your target's target increased offensive prowess for a short duration. 42270 30
  • Add Melee Proc (v419) — spellid: 41681 , rate modifer: 20
[Berserker] Precise Blow Special Each rank increases your critical hit rates with melee attacks. 41144 61
  • Critical Melee Chance — percent modifer: 35 , skill type (-1 = all skill types): -1
[Berserker] Precision of Axes Special This ability refines your accuracy when you enter a Frenzy. Each additional rank increases your accuracy further. 41143 35
  • Accuracy — amount accuracy: 280 , skill type (-1 = all skill types): 74
[Berserker] Quickened Summon Axes Special This ability reduces the time between casts of your summon axe abilities by 1 second per rank. 38763 12
  • Decrease Reuse Timer — time ms: 3000
  • Limit: SpellClass — spell_class id: 7
  • Limit: SpellSubclass — spell_subclass id: 35
  • Limit: Max Cast Time — milliseconds: 2000
  • Decrease Reuse Timer — time ms: 15000
  • Limit: SpellClass — spell_class id: 7
  • Limit: SpellSubclass — spell_subclass id: 35
  • Limit: Max Cast Time — milliseconds: 10000
[Berserker] Rapid Frenzy Special This passive ability reduces the reuse time of your Frenzy skill by 2 seconds. 41988 12
  • Base Refresh Timer — time seconds (positive): 2 , skill type: 74
[Berserker] Reckless Abandon Special Allows a Berserker to throw caution to the wind and enter into a heightened state of combat at the risk of suffering terrible wounds when the burst of fury has run its course. 38592 26 Reckless Abandon
[Berserker] Savage Spirit Special While this ability is active, the berserker is fueled by his rage causing his melee critical hits to land for massive damage. When the ability wears off, though, it drains a significant portion of the berserker's life force. Each additional rank increases the amount of damage inflicted. 39123 57 Savage Spirit
[Berserker] Self Preservation Special You can, through force of will, remove yourself from combat. The effort required to do so will stun you momentarily. Additional ranks decrease the duration of the stun. 41757 15 Self Preservation
[Berserker] Throwing Mastery Special Each rank of this ability increases the damage you do with throwing weapons. 41140 62
  • Skills Damage Modifier — percent modifer: 80 , skill type (-1 = all skill types): 51
[Berserker] Tireless Sprint Special This ability gives you an enhanced form of your Sprint discipline that refresh much more quickly. 37575 18 Tireless Sprint
[Berserker] Two Hands, No Mercy! Special This passive ability grants you a slight increase in capability when using a 2-handed weapon. Additional ranks increase this benefit. 41136 36
  • Increase SkillCap — amount: 80 , skill type: 2
  • Increase SkillCap — amount: 80 , skill type: 3
  • Increase SkillCap — amount: 80 , skill type: 77
  • Skill Damage Bonus — amount: 75 , skill type (-1 = all skill types): 77
  • Skill Damage Bonus — amount: 75 , skill type (-1 = all skill types): 2
  • Skill Damage Bonus — amount: 75 , skill type (-1 = all skill types): 3
[Berserker] Uncanny Resilience Special Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks. All ranks of this ability will slightly increase the total amount of damage that can be absorbed and the first three ranks will increase the duration. 41149 109 Uncanny Resilience
[Berserker] Untamed Rage Special Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not stack with other disciplines. 37579 18 Untamed Rage
[Berserker] War Cry of the Braxi Special This ability when activated causes up to 8 enemies around you to take more damage in battle for a short period of time. Some enemies may become so stricken with fear they will flee in terror. 41450 12 War Cry of the Braxi
[Cleric] Battle Frenzy Special This ability will cause you to score a critical damage nuke for each nuke you cast for a short time at the cost of additional mana. As you gain ranks, your mana penalty is reduced. 41194 21 Battle Frenzy
[Cleric] Beacon of Life Special This ability blasts your nearby allies with the light of Rodcet Nife, instantly healing their wounds. 41537 10 Beacon of Life
[Cleric] Blessed Chains Special This ability fixes your enemies feet to the ground with bands of divine energy. 41538 10 Root
[Cleric] Blessing of Resurrection Special Provides a version of Resurrection. 38654 9 Blessing of Resurrection
[Cleric] Blessing of Sanctuary Special While your target is under the effects of this ability, creatures will choose to attack someone else before your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if your target takes any hostile action or casts upon another player. 40477 10 Blessing of Sanctuary
[Cleric] Burst of Life Special This abilty blasts your target with the light of Rodcet Nife, instantly healing their wounds. 42001 43 Burst of Life
[Cleric] Call of the Herald Special This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. 41696 10 Call of the Herald
[Cleric] Cascading Divine Aura Special This ability allows you to cast a Divine Aura spell on a player target, temporarily rendering the target invulnerable and granting a short duration heal on your target. 39642 12 Cascading Divine Aura
[Cleric] Celestial Hammer Special Use of this ability calls forth a celestial hammer to attack your opponent. Additional ranks increase the strength of the hammer. 41286 123 Celestial Hammer
[Cleric] Celestial Rapidity Special This ability decreases the cast time of your healing spells by 50 percent for 24 seconds. Spells which have already been reduced by other effects may not receive the same level of benefit. Additional ranks extend the duration by 1 tick per rank. 38820 10 Celestial Rapidity
[Cleric] Celestial Regeneration Special When activated, Celestial Regeneration heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth. 41289 195 Celestial Regeneration
[Cleric] Channeling the Divine Special *@%N, when activated, allows you to twincast healing spells and the healing components of your <c "#66CCFF">Awecrash, Sound of Fury, and Celestial Contravention</c> spell lines but increases the mana cost of these spells by *@#8% up to 10 twinheals for *@%Z. 41855 14 Channeling the Divine
[Cleric] Divine Arbitration Special Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. 37157 9 Divine Arbitration
[Cleric] Divine Avatar Special This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. Additional ranks increase this effect. 41690 133 Divine Avatar
[Cleric] Divine Curse Special When activated, infuses your undead target with holy energy which deals damage, which deals a large amount of damage to an undead target 41856 10 Smite the Wicked
[Cleric] Divine Guardian Special This ability places a buff on your target. When the target's life reaches a specific level, this buff triggers a large heal on the target. This is a Guardian Spirit. Only one guardian may be active at any time on each player. 41292 10 Divine Guardian
[Cleric] Divine Peace Special This ability causes your enemies to lose their hatred of you. 41293 10 Divine Peace
[Cleric] Divine Protection Special This passive ability reduces the reuse time of your <c "#66CCFF">Divine Intervention</c> spells by #1 seconds, increases the base range of these spells by #9%, and grants them a #13% chance to heal their target for a lesser amount if the first chance failed.<br>This hastening applies to the following spells:<br>*#2+G<br>*#3+G<br>*#4+G<br>*#5+G<br>*#6+G<br>*#7+G<br>*#8+G 41851 9
  • Focus: Spell Range — percent: 20
  • Limit: SpellGroup — spellgroup id: 4357
  • Limit: SpellGroup — spellgroup id: 4457
  • Limit: SpellGroup — spellgroup id: 4557
  • Limit: PlayerClass — class bitmask: 4
[Cleric] Divine Resurrection Special This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects. 37005 5 Divine Resurrection
[Cleric] Divine Retribution Special While this ability is active, any creature attacking the cleric has a chance to be stunned in retribution. The nine ranks affect creatures up to level 70, 75, 83, 88, 88, 93, 99, 101, and 103, respectively. From rank 3, has a chance to bestow a Divine Blessing and Favor on the cleric when a Divine Retribution occurs. Higher ranks decrease the likelihood of the creature resisting the effect, increase hate reduced, and improve the healing and protective yield of the Divine Blessing and Favor. 41277 55 Divine Retribution
[Cleric] Drivine Draconic Judgement Special Through your studies of the dragon race you have learned the weakness of dragons, allowing you to pass judgment on them. This ability does damage to whoever you target, but it does up to double the amount of damage to dragons. 42154 89 Divine Draconic Judgement V
[Cleric] Exquisite Benediction Special Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. 41950 52 Exquisite Benediction
[Cleric] Extended Healing Frenzy Special This passive ability will extend the duration of Healing Frenzy by 1 tick per rank. 41695 7
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 23605
[Cleric] Flurry of Life Special This ability increases the power of all healing abilities by 20 percent for up to sixty seconds. Each additional rank increases the healing bonus slightly. 41291 22 Flurry of Life
[Cleric] Focused Celestial Regeneration Special This ability gives you the ability to cast a large heal over time spell at no mana cost on a single target. 41290 91 Celestial Regeneration
[Cleric] Fundament: First Spire of Divinity Special This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases. 39989 15 First Spire of Divinity
[Cleric] Fundament: Second Spire of Divinity Special This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals. 39992 15 Second Spire of Divinity
[Cleric] Fundament: Third Spire of Divinity Special This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more. 39995 15 Third Spire of Divinity
[Cleric] Greater Improved Shield of Reverence Special This passive ability grants a 1% chance to reflect any reflectible spell back to its caster and improves the resist modifier of that spell by 30 points. 41854 12
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 32307
[Cleric] Group Purify Soul Special This ability allows you to cast a spell that cures most ailments that may be afflicting your group. 39619 7 Group Purify Soul
[Cleric] Hastened Atonement Special This passive ability reduces the recast timer on your Atone spell by 3, 6 and 10 seconds in three ranks. 40475 21
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 480
  • Decrease Reuse Timer — time ms: 10000
  • Limit: SpellGroup — spellgroup id: 4352
  • Limit: SpellGroup — spellgroup id: 4452
  • Limit: SpellGroup — spellgroup id: 4552
[Cleric] Hastened Blessing of Resurrection Special Each rank of this passive ability reduces the time required between uses of Blessing of Resurrection by 1 second. 38781 15
  • Reduce AA Timer — reducation amount seconds: 3 , aa id: 34184
[Cleric] Hastened Celestial Hammer Special This passive ability will reduce the reuse time of your Celestial Hammer ability by two minutes per rank. 41197 46
  • Reduce AA Timer — reducation amount seconds: 720 , aa id: 33353
[Cleric] Hastened Celestial Regeneration Special This passive ability reduces the time required between uses of your Celestial Regeneration ability by 10 percent per rank. Note: This will not affect Focused Celestial Regeneration. 41697 41
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 33096
[Cleric] Hastened Divine Avatar Special Decreases the wait time before you can next use your Avatar ability by 2 minutes per rank. The final rank of this ability will lower the cooldown of Divine Avatar by an additional 5 minutes. 39724 54
  • Reduce AA Timer — reducation amount seconds: 1260 , aa id: 33257
[Cleric] Hastened Divine Intervention Special This ability reduces the time required between uses of your Divine Intervention and Divine Intercession spells. Each rank reduces the reuse time by 10 seconds. 41539 36
  • Decrease Reuse Timer — time ms: 40000
  • Limit: Spell — spell ID: 1546
  • Decrease Reuse Timer — time ms: 40000
  • Limit: SpellGroup — spellgroup id: 4357
  • Limit: SpellGroup — spellgroup id: 4457
  • Limit: SpellGroup — spellgroup id: 4557
  • Limit: SpellGroup — spellgroup id: 4657
  • Limit: PlayerClass — class bitmask: 4
[Cleric] Hastened Divine Resurrection Special Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10 percent. 41687 30
  • Reduce AA Timer — reducation amount seconds: 25920 , aa id: 33094
[Cleric] Hastened Divine Retribution Special Each rank of this passive ability reduces the time required between uses of your Divine Retribution ability by 3 minutes. 38534 31
  • Reduce AA Timer — reducation amount seconds: 540 , aa id: 33354
[Cleric] Hastened Divinity Special This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. 39644 20
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 33097
  • Reduce AA Timer — reducation amount seconds: 4320 , aa id: 33887
[Cleric] Hastened Focused Celestial Regeneration Special This passive ability decreases the time required between uses of Focused Celestial Regeneration by 2 minutes per rank. 41540 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 33891
[Cleric] Hastened Purification of the Soul Special This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. 41948 37
  • Reduce AA Timer — reducation amount seconds: 1440 , aa id: 41
[Cleric] Hastened Sanctuary Special Reduces the reuse timer on your Sanctuary ability. Each rank further reduces the reuse time of Sanctuary. 38359 35
  • Reduce AA Timer — reducation amount seconds: 3240 , aa id: 33358
  • Reduce AA Timer — reducation amount seconds: 3240 , aa id: 33358
  • Reduce AA Timer — reducation amount seconds: 3240 , aa id: 33358
[Cleric] Healing Frenzy Special This ability will cause you to score a critical heal for each heal you cast for a short time but at the cost of additional mana. As you gain ranks your mana penalty will shrink. 41810 49 Healing Frenzy
[Cleric] Holy Root Special Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack. 39243 40
  • Root Break Chance — percent modifier: 20
[Cleric] Improved Atone Special This ability improves the chance for your Atone spell to succeed. Each rank improves your chances by 5%. 40463 39
  • Focus: Base Spell Value — percent modifier: -25
  • Limit: Spell — spell ID: 480
  • Limit: SpellGroup — spellgroup id: 4352
  • Limit: SpellGroup — spellgroup id: 4452
[Cleric] Improved Burst of Life Special This passive ability increases the effectiveness of your Burst of Life ability by 1000hp per rank. 39535 36
  • Focus: Healing Amount (v392) — amount: 4000
  • Limit: Spell — spell ID: 21820
  • Limit: PlayerClass — class bitmask: 4
  • Limit: Spell — spell ID: 17788
[Cleric] Improved Sanctuary Special This is a faster casting version of your Sanctuary ability. 40476 10 Improved Sanctuary
[Cleric] Improved Shield of Reverence Special This passive ability grants a 1% chance to reflect any reflectible spell back to its caster and improves the resist modifier of that spell by 40 points. 41808 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 34086
[Cleric] Mark of Morell Special This ability places an irresistible Mark of Morell on your target. This spell will cause the target to take damage when it attacks as well as heal anyone that attacks the target. The amount of damage taken and healing done is increased with each rank. 42089 89 Mark of Morell V
[Cleric] Meldrath's Healing Hands Special Meldrath's Healing Hands is a passive ability that will give you a chance to heal your target's target, while striking your foe with your weapon. 42242 30
  • Add Melee Proc — spellid: 21595 , rate modifer: 20
[Cleric] Powerful Elixirs Special This passive ability extends the duration of your Elixir line of spells. Each rank increases the duration by 1 tick. 38557 31
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: Effect — spell effect ID: 100
  • Limit: SpellGroup — spellgroup id: -4232
  • Limit: SpellGroup — spellgroup id: -4332
  • Limit: Spell — spell ID: -2741
  • Limit: SpellGroup — spellgroup id: -16192
  • Limit: Spell — spell ID: -16843
[Cleric] Purify Soul Special This ability allows you to cast a spell that cures most ailments. Rank 2 doubles the range of the spell. 41694 12 Purify Soul
[Cleric] Quickened Blessing of Ressurection Special This passive ability reduces the cast time of your Blessing of Resurrection ability by .5 seconds per rank. 40472 21
  • Focus: Spell Cast Time — percent: 50
  • Limit: Spell — spell ID: 12786
[Cleric] Quickened Turn Undead Special This passive ability reduces the time required to cast Turn Undead by 10% per rank. 40485 31
  • Focus: Spell Cast Time — percent: 30
  • Limit: SpellGroup — spellgroup id: 8048
[Cleric] Quiet Miracle Special This ability channels a burst of health and mana to your target without drawing attention to yourself. 41691 29 Quiet Miracle
[Cleric] Recourse of Life Special This ability grants you an innate chance to cast a group heal spell each time you stun an opponent. Additional ranks increase your chance to cast the heal through Rank 5. Additional ranks beyond Rank 5 increase the power of the heal only. 40461 114
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 23526
  • Limit: Effect — spell effect ID: 21
[Cleric] Repel the Wicked Special This ability channels a burst of divine power to knock your undead enemy senseless and throws them backwards. 41536 10 Repel the Wicked
[Cleric] Righteous Zeal Special This passive ability grants you a small amount of double-attack skill. Rank 1 grants you a 3 percent chance and each subsequent rank increases the chance by 3 additional percent. 38528 15
  • Double Attack — percent chance or modifer: 9
[Cleric] Sanctified Blessing Special This passive ability grants you a chance to deliver a heal to your target each time you attempt to cure any friendly player. Additional ranks increase the power of your heal. This ability will work on heal spells starting at level 60 and up to an equal level to the level required to purchase each rank of the Ability. 41692 45
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 38037
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 35
  • Limit: Max Level — max level: 90
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 38037
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 36
  • Limit: Max Level — max level: 90
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 38037
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 369
  • Limit: Max Level — max level: 90
  • Focus: Trigger on Cast — percent chance: 25 , spellid: 38037
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 116
  • Limit: Max Level — max level: 90
[Cleric] Sanctuary Special While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player. 37615 10 Sanctuary
[Cleric] Shared Divine Guardian Special This ability, when activated, places your target under the protection of <c "#66CCFF">Divine Guardian Spirit V</c> for 6 minutes.<br><c "#66CCFF">Divine Guardian Spirit V</c> triggers <c "#66CCFF">Guardian's Grace V</c> if their health drops below 30% which instantly heals them for 57000 health then applies <c "#66CCFF">Guardian's Trace</c> which prevents another <c "#66CCFF">Guardian Spirit</c> from affecting your target for 1 minute.<br>Only <c "#FF1100">one</c> <c "#66CCFF">Guardian Spirit</c> may be active on a person at any time.<br>Reduces the reuse time of this ability by 1 minute. 41809 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 463
[Cleric] Shield of Reverence Special This ability, when activated grants a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. 41693 9 Shield of Reverence
[Cleric] Spirit Mastery Special This ability provides you with the ability to have 1 additional Aura active at a time, per rank. 39476 10
  • Aura Count — amount: 1
[Cleric] Touch of the Divine Special Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death. Each rank further improves the chance to return to life. 41541 74
  • Divine Save — percent chance: 23 , spellid: 4544
[Cleric] Tunare's Grace Special This passive ability grants your level 55 and higher instant duration healing spells that cost at least 10 mana a 2% chance to bless all group members within a 0 foot radius with Tunare's Grace I which heals 14210 health. 41850 9
  • Focus: Trigger on Cast — percent chance: 2 , spellid: 41107
  • Limit: Min Level — level: 30
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Effect — spell effect ID: 0
  • Limit: Min Mana — mana amount: 10
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
[Cleric] Turn Undead Special This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright. 41542 100 Turn Undead
[Cleric] Unfailing Divinity Special The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65. 37216 14
  • Extra DI Chance — heal modifier percent: 60
[Cleric] Veturika's Perseverance Special This ability draws a burst of health and mana to yourself without drawing attention. 41547 10 Veturika's Perseverance
[Cleric] Ward of Purity Special Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward. The last two ranks will also cure curse. 39240 88 Ward of Purity
[Druid] Advanced Tracking Special Each rank in this ability increases your tracking skill cap by 10. 37338 20
  • Increase SkillCap — amount: 50 , skill type: 53
[Druid] Blessing of Ro Special This ability combines the effects of Hand of Ro and Fixation of Ro into a single new ability. 40688 12 Blessing of Ro
[Druid] Dire Charm Special This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.). This ability allows you to charm NPCs up to level 10 at rank 1, 20 at rank 2, 34 at rank 3, and level 50 at rank 4. Enchanters get a 2 level bonus to the max charm level. 42227 21 Advanced Dire Charm Animal
[Druid] Draconic Skin Special You have studied the dragon's ways. In doing this you have learned the ability to shield your allies while also causing harm to come to those that attack them. This ability provides your single target healing spells a chance to add a strong damage shield to your targe that will also absorb damage. The chance of this occurring increases with each rank. 42174 91 Draconic Skin V
[Druid] Druidic Shielding Special This passive ability will increase the base amount of your Damage shielding. The effect of this ability will double per rank. 42304 95
  • Focus: Base Spell Value — percent modifier: 800
  • Limit: Effect — spell effect ID: 59
[Druid] Egress Special This ability gives you an activated version of your Egress spell. 40875 14 Egress
[Druid] Extended Convergence of Spirit Special This passive ability extends the duration of Convergence of Spirit by 1 tick. 40873 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 8190
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 21818
  • Limit: PlayerClass — class bitmask: 64
[Druid] Extended Spirit of the Bear Special This passive ability extends the duration of Spirit of the Bear by 1 tick per rank. 41559 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 23585
[Druid] Extended Spirit of the Wood Special This passive ability extends the duration of Spirit of the Wood by 1 tick. 40874 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 3277
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 21816
[Druid] Extended Vinelash Cascade Special This passive ability extends the duration of Vinelash Cascade by 1 tick per rank. 41557 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 2025
  • Limit: SpellGroup — spellgroup id: 5121
  • Limit: SpellGroup — spellgroup id: 5221
  • Limit: SpellGroup — spellgroup id: 5562
[Druid] Fixation of Ro Special This ability provides an alternate version of your Fixation of Ro spell. 40446 7 Fixation of Ro
[Druid] Flight of Eagles Special This ability gives you an activated version of your Flight of Eagles spell. 40488 7 Flight of Eagles
[Druid] Fortified Survival Special This ability will reduce the cast time of your Survival of the Fittest spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank. 38769 9
  • Decrease Reuse Timer — time ms: 90000
  • Limit: SpellGroup — spellgroup id: 5137
  • Limit: SpellGroup — spellgroup id: 5237
  • Limit: SpellGroup — spellgroup id: 5337
  • Limit: SpellGroup — spellgroup id: 5437
  • Limit: SpellGroup — spellgroup id: 5537
  • Limit: SpellGroup — spellgroup id: 5637
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 5137
  • Limit: SpellGroup — spellgroup id: 5237
  • Limit: SpellGroup — spellgroup id: 5337
  • Limit: SpellGroup — spellgroup id: 5437
  • Limit: SpellGroup — spellgroup id: 5537
  • Limit: SpellGroup — spellgroup id: 5637
[Druid] Fundament: First Spire of Nature Special This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. 39998 15 First Spire of Nature
[Druid] Fundament: Second Spire of Nature Special This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals. 40001 15 Second Spire of Nature
[Druid] Fundament: Third Spire of Nature Special This ability, when active, will provide your group with a boost to their hitpoint pool. Additional ranks improve the hitpoint gains. 40004 15 Third Spire of Nature Effect
[Druid] Gift of Sylvan Spirits Special This passive ability slightly increases the healing bestowed by all beneficial spells. Each rank increases the benefit. 41556 9
  • Focus: Healing Amount (v392) — amount: 200
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Mana — mana amount: 1
[Druid] Group Spirit of the Black Wolf Special Through this ability your group is able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. Additional ranks increases your resistance to fire, reduces the amount of mana for this effect, and increases the critical chance for direct damage attacks. 40690 22 Group Spirit of the Black Wolf
[Druid] Group Spirit of the White Wolf Special Through this ability your group is able to assume the form of a white spirit wolf. While in this form, beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. Additional ranks further reduce the mana used for beneficial spells, increases the resistance to cold based attacks, as well as the critical chance for beneficial spells. 40689 22 Group Spirit of the White Wolf
[Druid] Hand of Ro Special This ability provides an alternate version of your Hand of Ro spell. 40445 7 Hand of Ro
[Druid] Hastened Lycan Soul Special This passive ability will reduce the reuse timer of your Spirit of the White Wolf and Spirit of the Black Wolf abilities by thirty seconds per rank. 41300 33
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 33604
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 33894
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 34358
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 34359
[Druid] Hastened Nature's Fury Special This passive ability reduces the time required between uses of Nature's Fury by 3 minutes per rank. 41554 9
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33350
[Druid] Hastened Nature's Guardian Special This passive ability will reduce the reuse timer of your Nature's Guardian ability by two minutes per rank. 40142 36
  • Reduce AA Timer — reducation amount seconds: 720 , aa id: 33445
[Druid] Hastened Spirit of the Wood Special This passive ability reduces the reuse time on your Spirit of the Wood ability by one minute per rank. 40872 24
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 33207
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 33207
[Druid] Hastened Storm Strike Special This passive ability reduces the time required between uses of Storm Strike by 2 minutes per rank. 42298 17
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 34177
[Druid] Hastened Wall of Wind Special This passive ability reduces the time required between uses of Wall of Wind by 10 seconds per rank. 41710 7
  • Reduce AA Timer — reducation amount seconds: 10 , aa id: 34306
[Druid] Hastened Wrath of the Wild Special This ability decreases the amount of time required between uses of Wrath of the Wild by ten seconds per rank. 41957 45
  • Reduce AA Timer — reducation amount seconds: 110 , aa id: 33194
[Druid] Hidden Communion of the Cheetah Special This ability provides a group based version of Spirit of the Cheetah as well as camoflaging you from your enemies. 41562 12 Hidden Communion of the Cheetah
[Druid] Mastery of Nature Special This passive ability will make it less likely that your animal based charm spells will break before they have run their course completely. 39631 18
  • Charm Break Chance — percent modifier: 35
[Druid] Meldrath's Searing Wounds Special This passive ability will heal your target's target, every time you cast a fire based direct damage spell with a base level above level 30 and a cast time greater than 1 second. You must be within melee range of your ally for this ability to work. 42250 30
  • Limit: Effect — spell effect ID: 0
  • Limit: Resist — resist type: 2
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 8
  • Limit: Min Level — level: 30
  • Limit: Min Cast Time — milliseconds: 100
  • Focus: Trigger on Cast — percent chance: 500 , spellid: 24336
[Druid] Mistwalk Special This ability, when activated, instantly teleports you up to 234 feet forward. 41879 9 Mistwalk
[Druid] Natural Remedy Special This ability will cover your spell in a natural healing. When this spell fades then a defensive spell will be placed on your group which will lash out and cause damage to attackers. Each rank of this ability increases the healing done. 42109 89 Natural Remedy V
[Druid] Nature's Blessing Special This ability, when activated, allows all of your healing spells to land for critical effect for the next 12 seconds at a cost of greatly increased mana usage. Each rank slightly reduces the amount of mana used. 40878 9 Nature's Blessing
[Druid] Nature's Boon Special Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. 40879 117 Nature's Boon
[Druid] Nature's Fury Special This ability, when activated, increases the damage done by your spells when they land for critical damage for a short period of time at the cost of greatly increased mana usage. Each rank reduces the mana penalty by 10 percent. 40880 9 Nature's Fury
[Druid] Nature's Grace Special This ability, when activated, grants your instant-duration healing spells a 100% chance to score an exceptional heal but increases the mana cost of all spells by 50% for 18 seconds. 41878 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 23586
[Druid] Nature's Guardian Special Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. The second and third ranks increase the time before the bear returns to nature. Additional ranks increase the strength of the spirit. 41296 130 Nature's Guardian
[Druid] Peaceful Convergence of Spirits Special This ability gives you an alternate, yet peaceful form of Convergence of Spirits. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. 40448 10 Peaceful Convergence of Spirits
[Druid] Peaceful Spirit of the Wood Special For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor. 40447 10 Peaceful Spirit of the Wood
[Druid] Protection of Direwood Special Provides an upgraded version of Direwood Guard to Druids. 39349 20 Protection of Direwood
[Druid] Quickened Blessing of Ro Special This passive ability reduces the casting time of Blessing of Ro by .25 seconds per ranks. 41708 9
  • Focus: Spell Cast Time — percent: 16
  • Limit: SpellGroup — spellgroup id: 23575
[Druid] Season's Wrath Special Season's Wrath I, when activated, increases the damage your target takes from cold and fire spells and abilities by 1 to 20% for 60 seconds. 41876 9 Season's Wrath
[Druid] Spirit of the Bear Special This ability, when activated, imbues your friendly target with the spirit of the bear, increasing their health, armor, and avoidance for a short time. 40877 12 Spirit of the Bear
[Druid] Spirit of the Black Wolf Special Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. Additional ranks increases your resistance to fire, reduces the amount of mana for this effect, and increases the critical chance for direct damage attacks. 41199 49 Spirit of the Black Wolf
[Druid] Spirit of the White Wolf Special Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. Additional ranks further reduce the mana used for beneficial spells, increases the resistance to cold based attacks, as well as the critical chance for beneficial spells. 41198 49 Spirit of the White Wolf
[Druid] Spirit of the Wood Special For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect 41200 135 Spirit of the Wood
[Druid] Spirits of Nature Special This ability, when activated, summons the spirits of nature to your side to aid in your battle. Additional ranks increase the power of the spirits you call. 40876 36 Spirits of Nature
[Druid] Storm Strike Special This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect. 41558 93 Storm Strike
[Druid] Swarm of Fireflies Special This ability summons a swarm of fireflies around your target. When your target's health drops below 40 percent, the fireflies bathe your target in a burst of healing light that fades to a healing glow for up to 18 seconds. 41302 19 Swirl of Fireflies
[Druid] Veil of the Underbrush Special This ability, when activated, causes you to fade from sight of your enemies. 41560 12 Veil of the Underbrush
[Druid] Viscid Roots Special Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 15%. 38375 17
  • Root Break Chance — percent modifier: -40
[Druid] Wall of Wind Special This ability will summon a wall of wind that hurtles outward from your location. Any enemies struck by this wall of wind will be knocked backwards and hobbled for a time. Additional ranks increase the power of your wall of wind. 40444 36 Wall of Wind
[Druid] Wrath of the Forest Walker Special This passive ability slightly increases the damage inflicted by all detrimental direct damage spells. Addition ranks will increase the damage. 41555 9
  • Focus: Spell Damage Amount — amount: 100
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Cast Time — milliseconds: 1
  • Limit: Min Mana — mana amount: 1
  • Limit: PlayerClass — class bitmask: 64
[Druid] Wrath of the Wild Special Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted as well as how many times it will strike your attacker. 40717 33 Wrath of the Wild
[Enchanter] Animation Empathy Special Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations "Guard" and "Follow" commands. At the second rank, "Attack" and "Queue Attack" commands. At the final rank, "Report Health", "Who Leader", "Back off", "Stop", "Target Pet", "Taunt", and "Sit" commands. You gain the ability to train an additional rank at levels 61, 63, and 65. 37219 11
  • Add Pet Commands — 1: 1
  • Add Pet Commands — 1: 1 , pet command type: 1
  • Add Pet Commands — 1: 1 , pet command type: 2
  • Add Pet Commands — 1: 1 , pet command type: 3
  • Add Pet Commands — 1: 1 , pet command type: 4
  • Add Pet Commands — 1: 1 , pet command type: 4
  • Add Pet Commands — 1: 1 , pet command type: 5
  • Add Pet Commands — 1: 1 , pet command type: 6
  • Add Pet Commands — 1: 1 , pet command type: 7
  • Add Pet Commands — 1: 1 , pet command type: 8
  • Add Pet Commands — 1: 1 , pet command type: 9
  • Add Pet Commands — 1: 1 , pet command type: 10
  • Add Pet Commands — 1: 1 , pet command type: 11
  • Add Pet Commands — 1: 1 , pet command type: 12
  • Add Pet Commands — 1: 1 , pet command type: 13
  • Add Pet Commands — 1: 1 , pet command type: 14
  • Add Pet Commands — 1: 1 , pet command type: 28
  • Add Pet Commands — 1: 1 , pet command type: 29
  • Add Pet Commands — 1: 1 , pet command type: 30
[Enchanter] Auroria Mastery Special This ability provides you with the ability to have 1 additional Aura active at a time, per rank. 39023 0
  • Aura Count — amount: 1
[Enchanter] Azure Mind Crystal Special Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana. 40307 21 Azure Mind Crystal
[Enchanter] Beam of Slumber Special This ability flings a beam of slumber out from you and will mezmerise up to eight enemies. Rank 2 will mezmerise targets up to level 93. Rank 3 will mezmerise targets up to level 98. 41268 14 Beam of Slumber
[Enchanter] Beguiler's Banishment Special Has a chance to forcibly move some enemies around you away from you and cause them to forget that you exist. 41056 13 Beguiler's Banishment
[Enchanter] Beguiler's Directed Banishment Special Has a chance to forcibly move your target away from you and cause them to forget that you exist. 38396 7 Beguiler's Directed Banishment
[Enchanter] Bite of Tashani Special This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades. 41728 18 Bite of Tashani
[Enchanter] Blanket of Forgetfulness Special This ability grants you an additional version of your Blanket of Forgetfulness spell. 41738 14 Blanket of Forgetfulness
[Enchanter] Calculated Insanity Special This ability, when activated, increases the chance your detrimental spells will strike for critical damage, at cost of greatly increased mana usage. 41059 7 Calculated Insanity
[Enchanter] Charmed: Chaotic Magic Special This ability will cause your charmed pet to go into a spell casting fury increasing its magical capabilities for a short duration. 42003 24 Charmed: Chaotic Magic
[Enchanter] Charmed: Fury Special This ability will cause your charmed pet to go into a fury increasing its offensive prowess for a short duration. 42002 24 Charmed: Fury
[Enchanter] Chromatic Haze Special When activated, this ability will cloak your group in chromatic magic, allowing their next instant detrimental spell to crit for greater damage. Additional ranks increase the critical damage. 41737 10 Chromatic Haze
[Enchanter] Clinging Root Special Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 1 tick. 41058 36
  • Focus: Buff Duration by Tics — duration tics: 5
  • Limit: Effect — spell effect ID: 3
  • Limit: Effect — spell effect ID: 99
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Root Break Chance — percent modifier: 15
[Enchanter] Color Shock Special While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below. Rank 3 will affect creatures level 88 and below. Rank 4 will affect up to level 93. Rank 5 affects enemies up to level 98. Rank 6 affects enemies up to level 103. 41269 39 Color Shock
[Enchanter] Crippling Aurora Special This ability, when activated, showers the area around you with bursts of crippling sparkling lights, causing any affected enemies to become less dangerous for a short time. Addtional ranks increase the power of the debuff effects by a small amount. 41061 10 Crippling Sparkle
[Enchanter] Deep Sleep Special This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur. 41824 45
  • Focus: Trigger on Cast — percent chance: 20 , spellid: 40941
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Effect — spell effect ID: 31
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
[Enchanter] Dire Charm Special This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.). This ability allows you to charm NPCs up to level 10 at rank 1, 20 at rank 2, 34 at rank 3, and level 50 at rank 4. Enchanters get a 2 level bonus to the max charm level. 42228 21 Advanced Dire Charm
[Enchanter] Doppelganger Special Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies. Each rank slightly increases the power of the summoned minion. 41412 109 Doppelganger
[Enchanter] Doppelganger's Beckon Special Each rank of this ability shortens the reuse timer of your Doppelganger ability by 5 minutes. 38162 9
  • Reduce AA Timer — reducation amount seconds: 900 , aa id: 33262
[Enchanter] Draconic Enchantment Special Through your time with dragons, you gained the knowledge of one of their enchanting spells. This spell with increase the offensive spell powers of your group. Increased ranks increase the duration and strength of this ability. 42214 90 Draconic Enchantment V
[Enchanter] Dreary Deeds Special This ability provides an alternate version of Dreary Deeds. 41270 9 Dreary Deeds
[Enchanter] Edict of Command Special This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes. 41266 42 Edict of Command
[Enchanter] Eldritch Rune Special This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. 41053 74 Eldritch Rune
[Enchanter] Enchant Alaran Metal Special This ability allows you to enchant a bar of Alaran metal using some of your mana. 41283 1 Enchant Alaran Metal
[Enchanter] Enchant Cosgrite Special This ability allows you to enchant a bar of Cosgrite using some of your mana. 39508 1 Enchant Cosgrite
[Enchanter] Enchant Dwerium Special This ability allows you to enchant a bar of dwerium using some of your mana. 39499 1 Enchant Dwerium
[Enchanter] Enchant Feymetal Special This ability allows you to enchant a bar of Feymetal using some of your mana. 41278 1 Enchant Feymetal
[Enchanter] Enchant Palladium Special This ability allows you to enchant a bar of palladium using some of your mana. 39502 1 Enchant Palladium
[Enchanter] Enchant Palladium Trio Special This ability allows you to enchant three bars of palladium using some of your mana. 39503 1 Enchant Palladium Trio
[Enchanter] Enchant Planar Alloy Special This ability allows you to enchant a bar of Planar Alloy using some of your mana. 41598 1 Enchant Planar Alloy
[Enchanter] Enchant Temporite Special This ability allows you to enchant a bar of Temporite using some of your mana. 39506 1 Enchant Temporite
[Enchanter] Ethereal Manipulation Special This ability increases a target's vulnerability to Wizard's Ethereal direct damage spells with a casting level of 90 or greater. Additional ranks increase that vulnerability. 41739 9 Ethereal Manipulation
[Enchanter] Fog of Memories Special This Ability, when activated, has a chance to make your target forget everything and everyone for a short time. 39653 6 Fog of Memories
[Enchanter] Forceful Banishment Special This passive ability improves your chance of banishing your enemies when you use your Beguiler's Banishment abilities. Additional ranks further improve your success rates. 41729 27
  • Focus: Spell Resist Rate — min percent: 20
  • Limit: Spell — spell ID: 12576
  • Focus: Spell Resist Rate — min percent: 20
  • Limit: Spell — spell ID: 12828
[Enchanter] Friendly Stasis Special This Ability, when activated, will temporarily remove your target from all combat and leave your target immobile for a short time. 40520 9 Friendly Stasis
[Enchanter] Fundament: First Spire of Enchantment Special This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected. 39908 15 First Spire of Enchantment
[Enchanter] Fundament: Second Spire of Enchantment Special This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool. 39911 15 Second Spire of Enchantment
[Enchanter] Fundament: Third Spire of Enchantment Special This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. 39914 15 Third Spire of Enchantment
[Enchanter] Gather Mana Special This ability allows you to recover up to 10,000 points of mana nearly instantly. 37025 5 Gather Mana
[Enchanter] Glyph Spray Special This ability, when activated, places a barrier around everyone within range protecting against spell damage. 41063 10 Glyph Spray
[Enchanter] Gracious Gift of Mana Special When casting a level 20 or higher hostile spell, this passive ability provides a chance to clear your group's mind, making their next spell cost zero mana. 41736 14
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38417
  • Limit: Min Level — level: 20
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 105
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 0
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38417
  • Limit: Min Level — level: 20
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 105
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 100
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38417
  • Limit: Min Level — level: 20
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 105
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 79
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38417
  • Limit: Min Level — level: 20
  • Limit: Combat Skills Not Allowed — 0=Exclude if proc 1=Allow only if proc: 0
  • Limit: Max Level — max level: 105
  • Limit: Min Mana — mana amount: 10
  • Limit: Effect — spell effect ID: 147
[Enchanter] Greater Mass Enchant Palladium Special This ability allows you to enchant twenty bars of palladium using some of your mana. 39505 1 Greater Mass Enchant Palladium
[Enchanter] Group Reactive Rune Trigger Special When activated, blesses all group members with runes that will protect them from melee damage if more than 35,000 damage and magical damage more than 40,000 damage is taken in a single hit. 41825 12 Reactive Rune Trigger
[Enchanter] Hastened Calculated Insanity Special This passive ability reduces the time required between uses of Calculated Insanity by 6 minutes per rank. 41413 5
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 33459
[Enchanter] Hastened Crippling Aurora Special This passive ability reduces the time required between uses of Crippling Aurora by 60 seconds per rank. 41420 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33460
[Enchanter] Hastened Edict of Command Special This passive ability will reduce the time between uses of your Edict of Command ability by three minutes per rank. 41731 45
  • Reduce AA Timer — reducation amount seconds: 1260 , aa id: 33446
[Enchanter] Hastened Eldritch Rune Special This passive ability reduces the time required between uses of Eldritch Rune by 90 seconds per rank. 41596 9
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 33197
[Enchanter] Hastened First Spire of Enchantment Special This passive ability decreases the time required between uses of the First Spire of Enchantment by 30 seconds per rank. 41047 10
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33994
[Enchanter] Hastened Gathering Special This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. 41045 20
  • Reduce AA Timer — reducation amount seconds: 4320 , aa id: 33109
  • Reduce AA Timer — reducation amount seconds: 4320 , aa id: 33518
[Enchanter] Hastened Glyph Spray Special This passive ability will reduce the time between uses of your Glyph Spray ability by two minutes per rank. 41733 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 33497
[Enchanter] Hastened Mana Draw Special This passive ability reduces the time required between uses of your Mana Draw ability. Each rank reduces this time by 10 minutes. 39720 25
  • Reduce AA Timer — reducation amount seconds: 1800 , aa id: 33518
[Enchanter] Hastened Mental Contortion Special This passive ability reduces the time required between uses of Mental Contortion by 6 minutes per rank. 41418 25
  • Reduce AA Timer — reducation amount seconds: 510 , aa id: 33506
[Enchanter] Hastened Nightmare Stasis Special This passive ability reduces the time required between uses of Nightmare Stasis by 6 minutes per rank. 41589 5
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 33643
[Enchanter] Hastened Phantasmal Opponent Special This passive ability reduces the time required between uses of Phantasmal Opponent by 30 seconds per rank. 41043 5
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 33899
[Enchanter] Hastened Second Spire of Enchantment Special This passive ability decreases the time required between uses of the Second Spire of Enchantment by 30 seconds per rank. 41049 10
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33995
[Enchanter] Hastened Self Stasis Special This passive ability reduces the reuse timer on your Self Stasis ability by one minute per rank. 41730 27
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 33897
[Enchanter] Hastened Third Spire of Enchantment Special This passive ability decreases the time required between uses of the Third Spire of Enchantment by 30 seconds per rank. 41051 10
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33996
[Enchanter] Hastened Veil of Mindshadow Special This passive ability will reduce the time between uses of your Veil of Mindshadow ability by 30 seconds per rank. 40454 54
  • Reduce AA Timer — reducation amount seconds: 270 , aa id: 33682
[Enchanter] Illusions of Grandeur Special When activated, this ability increases your group's chance to land critical hits with direct damage and DoT spells, while also increasing the damage they do. 41734 14 Illusions of Grandeur
[Enchanter] Illusory Ally Special Allows the Enchanter to summon a mirror of themselves that will generate a large amount of hate for a short period of time. Additional ranks will increase the stats of the summoned ally. 41735 9 Illusory Ally
[Enchanter] Improved Illusions of Grandeur Special Reduces the reuse time of Illusions of Grandeur by 1 minute 30 seconds. 41917 5
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 34113
[Enchanter] Mana Draw Special Manadraw allows the enchanter to gather mana from his surroundings. Unlike the Gather Mana, Manadraw continues to pull additional mana from the environment for up to one minute after activation. 41568 46 Mana Draw
[Enchanter] Mana Overburn Special This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank. 39211 66
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 11903
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 11904
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 11905
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 1362
  • Decrease Reuse Timer — time ms: 10000
  • Limit: Spell — spell ID: 8032
  • Decrease Reuse Timer — time ms: 10000
  • Limit: SpellGroup — spellgroup id: 6131
  • Limit: SpellGroup — spellgroup id: 6231
  • Limit: SpellGroup — spellgroup id: 6331
  • Limit: SpellGroup — spellgroup id: 6431
  • Limit: SpellGroup — spellgroup id: 6531
  • Limit: SpellGroup — spellgroup id: 6631
[Enchanter] Mana Replenishment Special This ability will instantly replenish mana for your entire group. Each rank of this ability will provide more mana to the group, with the first rank granting 1500 mana and the 5th rank granting 12000 mana. 42144 89 Mana Replenishment V
[Enchanter] Mass Enchant Alaran Metal Special This ability allows you to enchant 10 bars of Alaran metal using some of your mana. 41284 1 Mass Enchant Alaran Metal
[Enchanter] Mass Enchant Cosgrite Special This ability allows you to enchant ten bars of Cosgrite using some of your mana. 39509 1 Mass Enchant Cosgrite
[Enchanter] Mass Enchant Dwerium Special This ability allows you to enchant ten bars of dwerium using some of your mana. 39501 1 Mass Enchant Dwerium
[Enchanter] Mass Enchant Feymetal Special This ability allows you to enchant 10 bars of Feymetal using some of your mana. 41279 1 Mass Enchant Feymetal
[Enchanter] Mass Enchant Palladium Special This ability allows you to enchant ten bars of palladium using some of your mana. 39504 1 Mass Enchant Palladium
[Enchanter] Mass Enchant Planar Alloy Special This ability allows you to enchant 10 bars of Planar Alloy using some of your mana. 41599 1 Mass Enchant Planar Alloy
[Enchanter] Mass Enchant Temporite Special This ability allows you to enchant ten bars of Temporite using some of your mana. 39507 1 Mass Enchant Temporite
[Enchanter] Meldrath's Deadly Enchantments Special This passive ability will also grant your group a melee lifetap proc, when you cast a group melee haste spell. The higher rank increases the proc chance. 42266 30
  • Spell Trigger: Apply Each Spell — percent chance: 100 , spellid: 41679
  • Limit: Min Level — level: 30
  • Limit: Effect — spell effect ID: 5
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
[Enchanter] Mental Contortion Special This ability, when activated, causes your target's mind to twist inflicting intense pain and damage, while reducing their ability to do damage to you. 41062 12 Mental Contortion
[Enchanter] Mesmerization Mastery Special This ability increases the duration of all of your single-target mesmerization spells. Area of Effect spells will not be extended. 41419 36
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: Effect — spell effect ID: 31
  • Limit: Target — target type: 5
[Enchanter] Mind Over Matter Special While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana. Each rank starting from rank 10 also increases the number of hits the ability absorbs. 41060 110 Mind Over Matter
[Enchanter] Nightmare Stasis Special Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. The base ability will affect NPCs up to level 74. Maximum rank will affect targets up to your current level required to purchase the ability plus three. 41267 60 Nightmare Stasis
[Enchanter] Phantasmal Opponent Special This ability, when activated, calls forth a Doppelganger of your current target that will attack your target. 39649 6 Phantasmal Opponent
[Enchanter] Phantasmic Reflex Special This passive ability grants you a chance to cover yourself with a protective rune when you cast a mesmerization spell on a target. Additional ranks increase the protective power of the rune. 41606 28
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 33950
  • Limit: Effect — spell effect ID: 31
[Enchanter] Profound Visage Special This passive ability increases the effectiveness of Horrifying Visage and Glamorous Visage by ten percent per rank. 41054 5
  • Focus: Spell and Bash Hate — min percent: 10
  • Limit: Spell — spell ID: 2569
  • Focus: Spell and Bash Hate — min percent: -10
  • Limit: Spell — spell ID: 2568
[Enchanter] Project Illusion Special This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.) 37271 4 Project Illusion
[Enchanter] Quick Mass Group Buff Special This ability decreases the reuse time on Mass Group Buff by 10 percent per rank. 37350 18
  • Reduce AA Timer — reducation amount seconds: 1296 , aa id: 35
[Enchanter] Quick Mezz Special This passive ability decreases the cast time of your mesmerize spells by 10 percent per rank. 41740 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: Effect — spell effect ID: 31
[Enchanter] Quickened Stasis Special Each rank of this passive ability shortens the cast time of Stasis and Nightmare Stasis by .25 seconds. This does not affect Friendly Stasis or Self Stasis. 41571 7
  • Focus: Spell Cast Time — percent: 17
  • Limit: SpellGroup — spellgroup id: 3151
  • Limit: SpellGroup — spellgroup id: 5887
[Enchanter] Reactive Rune Special Places protective runes around the Enchanter's group which will trigger a damage absorption rune when the target takes a significant amount of spell or melee damage. 41741 9 Reactive Rune
[Enchanter] Rune of Banishment Special While this rune is active anything that attacks the enchanter will have a chance to be forced away and rooted. Additional ranks increase the chance that the effect will proc while also increasing the amount of damage the rune absorbs. 41732 9 Rune of Banishment
[Enchanter] Sanguine Mind Crystal Special Through this ability, an enchanter learns to channel and congeal his mana into ruby crystals. These crystals can later be harvested to heal the enchanter's wounds. 40308 21 Sanguine Mind Crystal
[Enchanter] Scintillating Beam Special This ability, when activated, fires a beam of scintillating colors enthralling up to 5 targets caught in the brilliant light. When they recover, it will take some time to recover their full run speed and fighting accuracy. Each rank increases the duration of all effects slightly. 41590 9 Scintillating Beam
[Enchanter] Self Stasis Special This Ability, when activated, will temporarily remove you from all combat and leave you immobile for a short time. 39645 6 Self Stasis
[Enchanter] Soothing Words Special Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target. This ability will only function if the person the creature is most angry with is in your group or raid. 41727 27 Soothing Words
[Enchanter] Stasis Special Use of this ability causes your opponent to immediately fall into a deep sleep. The effect last for up to one minute per rank. 37629 18 Stasis
[Enchanter] Surreality Special Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank. 38000 18
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 413
[Enchanter] Total Domination Special This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early. 38393 40
  • Charm Break Chance — percent modifier: 50
[Enchanter] Veil of Mindshadow Special Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades. 41265 109 Veil of Mindshadow
[Hunter] Attack of Earthen Weight Special This ability will damage those immediately around the caster while also snaring them and causing them to attack slower. 42341 25 Attack of Earthen Weight
[Hunter] Attacker's Prowess Special This passive ability will increase the cap of worn attack by 100 per rank. 42323 62
  • Worn Attack Cap — amount: 400
[Hunter] Bark of the Redwood Special This ability, when activated, will grand you a skin of thorns that also increases your armor class by a significant amount for a short duration. 42369 70 Bark of the Redwood V
[Hunter] Blood of the Hunt Special This passive ability grants your Ranged and Thrown attacks a chance to increase your ability to obtain a crippling blow and also increase your attack. The chance of this ability activating goes up with each rank. 42379 42
  • Add Proc From Skill Attack — chance percent: 200 , skill type: 7
  • Add Proc From Skill Attack — chance percent: 200 , skill type: 51
[Hunter] Death's Embrace Special This ability gives you a chance to save yourself from certain death. 42381 20 Death's Embrace
[Hunter] Dexterity of the Gnolls Special Grants you the dexterity of Gnolls, increasing your archery and throwing damage for a short duration. 42371 12 Dexterity of the Gnoll
[Hunter] Emblazoned Arrows Special This ability will imbue your arrows with the power of fire, granting them a chance of dealing AOE damage on successful attacks. 42334 20 Emblazoned Arrows
[Hunter] Evasion of the Spirits Special This passive ability will increase your dodge chance. This chance goes up with each rank. 42347 80
  • Dodge — percent modifer: 10
[Hunter] Frozen Arrows Special This ability will imbue your arrows with the power of ice, granting them a chance of dealing AOE damage and rooting your targets on a successful attack. 42335 20 Frozen Arrows
[Hunter] Hastened: Attack of Earthen Weight Special This passive ability will reduce the cooldown on your Attack of Earthen Weight by 30 seconds per rank. 42364 35
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 34452
[Hunter] Hastened: Horn of Denunciation Special This passive ability will lower the cooldown on your Horn of Denunciation by 30 seconds per rank. 42394 36
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 34471
[Hunter] Hastened: Regeneration of the Willow Special This passive ability will lower the cooldown on your Regeneration of the Willow by 1 minute per rank. 42399 36
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 34472
[Hunter] Hastened: Thrashing Winds Special This passive ability will reduce the cooldown of Thrashing Winds by 30 seconds per rank. 42359 45
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 34455
[Hunter] Health of the Boar Special This passive ability will give you the an extra 2000 max hitpoints 42382 16
  • Max HP — amount: 2000
[Hunter] Hidden blades Special This passive ability gives you a chance to add additional attacks with your off-hand weapon. Additional ranks increases the chance and number of potential hits. 42340 100
  • Add Extra Attack: 1H Secondary — percent chance: 32 , number of attacks: 3
[Hunter] Horn of Denunciation Special This grants you the ability to silence your target. 42388 6 Horn of Denunciation
[Hunter] Magic of the Eye Special This ability will transform the caster into an Evil Eye, increasing your magical prowess for a short duration. 42372 12 Magic of the Eye
[Hunter] Marked for Death Special When used, this ability will cause your target to take additional damage for a short duration. When it fades it will deal damage to your target. 42342 25 Marked for Death
[Hunter] Protection of Hornets Special This ability will increase your defenses and provide a chance for your attacker to be covered in Vespa Mandarinia, taking damage and lowering their melee damage done for a short time. 42404 24
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 7
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 51
[Hunter] Ranged Enhancement Special This passive ability will increase your archery and throwing damage. 42310 70
  • Archery Damage Modifer — percent modifier: 162
  • Skills Damage Modifier — percent modifer: 110 , skill type (-1 = all skill types): 51
[Hunter] Regeneration of the Willow Special The ability grants you increased regeneration for a short amount of time. 42389 12 Regeneration of the Willow
[Hunter] Speed of the Tiger Special This ability, when cast, will lower your attack delay. The percentage lowered is increased with each rank. 42353 70 Speed of the Tiger V
[Hunter] Speed of the wolf Special This passive ability increases the cap of your run speed by 5 per point in this AA. 42319 62
  • Movement Cap — amount: 30
[Hunter] Spiked Defenses Special This ability will increase the damage done by any thorns based spell that is has a self-target. 42333 80
  • Focus: Base Spell Value — percent modifier: 950
  • Limit: Effect — spell effect ID: 59
  • Limit: Target — target type: 6
[Hunter] Stand your ground! Special Reduces damage taken and healing received. Also lowers your movement speed for a short duration. 42305 10 Stand your ground!
[Hunter] Strength of the Hunt Special This ability will temporarily grant you increased ATK, change to double ranged attack, and a chance to land a crippling blow. Increased ranks increases the chance of double attack and ATK gained. 42315 70 Strength of the Hunt V
[Hunter] Strength of the Nekhon Special This ability will transform the caster into a Balrog, increasing your chance to strikethrough, triple attack, and gives you an additional chance to finishing blow as well as a damage shield for a short duration. 42370 12 Strength of the Nekhon
[Hunter] Sustaining Strikes Special This ability grants your attacks a chance to heal you for a short duration. 42380 16 Sustaining Strike
[Hunter] Thrashing Winds Special This ability will deal damage to your target multiple times, and also briefly stun them. 42348 25 Thrashing Winds
[Hunter] Thrown Supremacy Special This passive ability grants you a chance to deal extra damage when you deal throwing damage. The chance to deal damage and damage dealt goes up with each rank. 42328 80
  • Add Proc From Skill Attack — chance percent: 180 , skill type: 51
[Hunter] Wild Hunt Special This ability allows you to call forth woodland creatures to help you in your hunt. 42387 55 Wild Hunt V
[Hunter] Wisdom of the Scrykin Special This ability allows you to take the form of a Scrykin, granting you 100 percent weapon lifesteal for a short duration. 42373 12 Illusion: Hooded Scrykin
[Hunter] Woodland Helper Special This passive ability will give your ranged and throwing attacks a chance to create a woodland helper, which will assist you in combat. 42403 42
  • Add Proc From Skill Attack — chance percent: 40 , skill type: 7
  • Add Proc From Skill Attack — chance percent: 40 , skill type: 51
[Magician] Call Hither Special Calls someone from your group to your side by flinging them into the air and propelling them towards you. Additional ranks increase the range that you summon your party member. 38766 12 Call Hither Rk. III
[Magician] Call of the Hero Special This ability provides an alternate form of your Call of the Hero spell. Rank 2 reduces the cast time of Call of the Hero by 2 seconds. 41410 16 Call of the Hero
[Magician] Companion of Necessity Special Summons a short duration pet that will briefly gain the attention of one creature and then cause that creature to forget all anger when the pet dies. 41461 27 Companion of Necessity
[Magician] Companion's Gift Special This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell. Additional ranks increase the chance to score an exceptional heal. 41404 110
  • Critical Heal — percent chance: 26
[Magician] Dragonic Familiars Special By spending time with dragons you have learned the ability to call some to your aid. This ability will summon dragons to assist you, with increased ranks increasing the amount of dragons that you can call, and the length of time that they will stay with you. 42209 91 Draconic Familiar V
[Magician] Drape of Shadows Special This ability allows your pet a chance to fade from the enemy's sight. 39715 10 Drape of Shadows
[Magician] Elemental Agility Special This ability increases your elemental's ability to avoid melee damage. 37368 18
  • Pet Avoidance — percent modifier: 10
[Magician] Elemental Alacrity Special This ability imbues summoned elementals with the ability to flurry attacks. Additional ranks in this ability increase your elemental's chance to flurry. 41405 202
  • Pet Flurry Chance — percent chance: 65
[Magician] Elemental Durability Special This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points. 37371 18
  • Pet Max HP — percent modifier: 10
[Magician] Elemental Form: Air Special This ability will allow you to turn into a air elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to stun their target, each rank increasing the chance the stun will proc. 41677 27 Elemental Form: Air
[Magician] Elemental Form: Earth Special This ability will allow you to turn into an earth elemental, granting innate benefits of the form. Ranks 4 and above will give your detrimental spells a chance to proc an absorb damage buff on your group, each rank will increase the chance that the buff will proc. 41676 27 Elemental Form: Earth
[Magician] Elemental Form: Fire Special This ability will allow you to turn into a fire elemental, granting innate benefits of the form. Ranks 4 and above will give your fire spells a chance to proc a damage increasing buff on your group, each rank will increase the chance that the buff will proc. 41674 27 Elemental Form: Fire
[Magician] Elemental Form: Water Special This ability will allow you to turn into a water elemental, granting increased mana regeneration with each additional rank. 41675 27 Elemental Form: Water
[Magician] Elemental Fury Special Each rank of this ability increases the critical hit chance of your pet's melee attacks. 41406 126
  • Pet Crit Melee — percent modifier: 26
[Magician] Elemental Pact Special This ability will prevent components used in the summoning of pets from being expended. 37040 5
  • Focus: Chance of Using Reagent — min percent: 100
  • Limit: Effect — spell effect ID: 33
[Magician] Elemental Union Special This ability allows you to assume the form of mystical force. While in this form, your detrimental spells will benefit from enhanced damage. Additional ranks increase damage while also increasing the level of spells that can benefit from this ability. 41400 10 Elemental Union
[Magician] Elemental Ward Special When activated, this ability will summon protective elements to surround the magician which will absorb damage and heal. Additional ranks increase the amount of damage the ward will absorb. 41659 9 Elemental Shield
[Magician] Extended Burnout Special This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank. 39190 45
  • Focus: Buff Duration by Tics — duration tics: 18
  • Limit: SpellGroup — spellgroup id: 2754
[Magician] Extended Fire Core Special This passive ability increases the duration of your Fire Core spells by 1 tick per rank. 41669 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 11064
[Magician] Extended Ice Core Special This passive ability increases the duration of your Ice Core spells by 1 tick per rank. 41670 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 11066
[Magician] Extended Shared Health Special This passive ability increases the range of your Shared Health ability by 25% per rank. 40555 9
  • Focus: Spell Range — percent: 25
  • Limit: SpellGroup — spellgroup id: 100265
[Magician] Extended Stone Core Special This passive ability increases the duration of your Stone Core spells by 1 tick per rank. 41668 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 11067
[Magician] Extended Vapor Core Special This passive ability increases the duration of your Vapor Core spells by 1 tick per rank. 41667 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 11065
[Magician] Fire Core Special This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames. Each rank raises both the minimum and maximum damage bonus granted. 41401 55 Fire Core
[Magician] Flames of Power Special This passive ability increases the chance that your Fickle Magma or Lava Bolt spell will trigger Flames of Power. Additional ranks increase the chance the spell will proc. 41671 9
  • Focus: Trigger on Cast — percent chance: 100 , spellid: 38322
  • Limit: SpellGroup — spellgroup id: 7518
[Magician] Force of Elements Special This ability grants you a direct damage capability using the power of the elements as a weapon. Additional ranks increase the power of your strike. 41408 51 Force of Elements
[Magician] Frenzied Burnout Special This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. Additional ranks improve your pet's ability to take and dispense damage. 41407 56 Frenzied Burnout
[Magician] Fundament: First Spire of the Elements Special This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. 39899 15 First Spire of Elements
[Magician] Fundament: Second Spire of the Elements Special This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe. 39902 15 Second Spire of Elements
[Magician] Fundament: Third Spire of the Elements Special This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance. 39905 15 Third Spire of Elements
[Magician] Hastened Burnout Special This ability reduces the reuse timer of your Frenzied Burnout by 1 minute per rank 39577 25
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 33111
[Magician] Hastened Drape of Shadows Special This passive ability reduces the time required to use Drape of Shadows by 45 seconds per rank. 41576 9
  • Reduce AA Timer — reducation amount seconds: 45 , aa id: 34288
[Magician] Hastened Elemental Union Special This passive ability reduces the time requires between uses of Elemental Union by 1 minute per rank. 41661 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33352
[Magician] Hastened Host of the Elements Special This ability reduces the reuse timer of your Host of the Elements ability by 1 minute per rank. 40440 25
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 33225
[Magician] Hastened Virulent Talon Special This passive ability reduces the time requires between uses of Virulent Talon by 1 minute per rank. 41662 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33318
[Magician] Heart of Flames Special This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your fire-based spells. 37640 9 Heart of Flame
[Magician] Heart of Ice Special This ability will allow you to absorb the pure essence of elemental ice into your soul, greatly reducing the damage you take from spells. 37642 9 Heart of Ice
[Magician] Heart of Stone Special This ability will allow you to absorb the pure essence of elemental earth into your soul, greatly reducing the damage you take from melee attacks. 37643 9 Heart of Stone
[Magician] Heart of Vapor Special This ability will allow you to absorb the pure essence of elemental air into your soul, greatly reducing how much creatures hate you for the detrimental spells you cast. 37641 9 Heart of Vapor
[Magician] Host in the Shell Special This ability creates a shield of runes around your pet. Additional ranks increase the strength of the runes. 41601 22 Host in the Shell
[Magician] Host of the Elements Special This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Ranks 2 and 3 add two elementals each. Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 15 increase the damage dealt by the swarm. Ranks 16 through 18 increase both duration and damage. 42285 139 Host of the Elements
[Magician] Ice Core Special This ability allows you to absorb the pure essence of elemental ice into your soul. While this ability is active, you will take less damage from spells. This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells. Additional ranks increase the maximum amount of damage that can be absorbed before the effect fades. 41603 59 Ice Core
[Magician] Improved Reclaim Energy Special This ability will increase the amount of mana returned to you when reclaiming your pet. 37289 3
  • Improve Reclaim Energy — percent modifier: 95
[Magician] Infusion of Elements Special You infuse your pet with the power of the elements. Your pet gains significantly increased offensive prowess for the duration of this ability. The amount of damage your pet does increases with each rank. 42134 89 Infused Elements V
[Magician] Large Modulation Shard Special This ability creates a large crystallized shard, converting your health into stored mana. 41082 7 Large Modulating Shard
[Magician] Mana Reserve Special A reserve of mana that can be released when the Magician drops below 20 percent mana. 41664 12 Mana Reserve
[Magician] Medium Modulation Shard Special This ability creates a crystallized shard, converting your health into stored mana. 41081 7 Medium Modulating Shard
[Magician] Meldrath's Enhanced Minions Special This passive ability greatly enhances your pet. The amount enhanced is increase with each rank. 42264 30
  • Pet Max HP — percent modifier: 100
  • Pet Avoidance — percent modifier: 80
  • Pet Crit Melee — percent modifier: 100
  • Pet Flurry Chance — percent chance: 250
  • Pet Crit Melee Damage — percent modifier: 300
  • Pet Add ATK — amount: 400
  • PC Pet Flurry Chance — percent chance: 200
[Magician] Quick Summoning Special This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent. 37282 18
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 32
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 33
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 82
  • Focus: Spell Cast Time — percent: 10
  • Limit: Effect — spell effect ID: 152
  • Limit: Min Cast Time — milliseconds: 3000
[Magician] Quickened Frenzied Burnout Special This passive ability reduces the cast time of your Frenzied Burnout abilities by 10 percent per rank. 41573 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 2754
[Magician] Quickened Host of the Elements Special This passive ability shortens the cast time of Host of the Elements by 10 percent per rank. 41574 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 3286
[Magician] Second Wind Ward Special When your pet is low on health, this spell will invigorate your pet, providing a small heal while absorbing some damage for a short period of time. Additional ranks increase the effects of the spell. 41665 9 Second Wind Ward
[Magician] Servant of Ro Special This ability calls a loyal servant into being who will repeatedly hurl fire at your target. The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). Additional ranks of this ability increases the damaging capabilities of the servant. 41102 147 Servant of Ro
[Magician] Shared Health Special When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase how long your pet will shield you from damage. Ranks 6 and beyond have a heal component. 41672 34 Shared Health
[Magician] Shield of the Elements Special This ability, when activated, provides you with increased mitigation against both cold and fire based spells for up to thirty seconds. Each rank increases the amount of damage mitigated. 41090 43 Shield of the Elements
[Magician] Shifting Elements Special Decreases the reuse timer of your Elemental Heart and Elemental Core abilities by 1 minute per rank. 41673 27
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 621
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 622
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 623
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 33676
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 33677
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 33678
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 33679
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 624
[Magician] Small Modulation Shard Special This ability creates a crystallized shard, converting your health into stored mana. 41080 7 Small Modulating Shard
[Magician] Steel Vengeance Special This passive ability gives you a chance to proc extra damage when using your direct damage line of magic Steel spells. Additional ranks improve the strength of the spell and the chance that it will proc. This effect will only trigger on spells 72 and above. 41666 9
  • Limit: Min Cast Time — milliseconds: 0
  • Limit: Resist — resist type: 1
  • Limit: Effect — spell effect ID: 0
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 0
  • Limit: Min Level — level: 30
  • Focus: Trigger on Cast — percent chance: 10 , spellid: 38319
[Magician] Stone Core Special This ability allows you to absorb the pure essence of elemental earth into your soul. While this ability is active, you will take less damage from melee attacks. This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks. Additional ranks increase the amount of damage you can take before the effect fades. 41403 55 Stone Core
[Magician] Summoner's Beckon Special This ability provides a 50% chance to not consume a reagent when casting Call of the Hero or similar spells. 38205 3
  • Focus: Chance of Using Reagent — min percent: 50
  • Limit: Effect — spell effect ID: 82
[Magician] Theft of Essence Special This ability gives you a chance to steal power from a summoned creature and give it to your pet whenever you use a bane spell on a summoned creature. Additional ranks increase the power given to your pet. 40300 24
  • Focus: Trigger on Cast — percent chance: 45 , spellid: 16738
  • Limit: Target — target type: 11
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: SpellGroup — spellgroup id: 11012
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: SpellGroup — spellgroup id: 5130
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: SpellGroup — spellgroup id: 5230
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: Target — target type: 22
  • Focus: Proc on Spell Cast — proc rate modifier: 45 , spellid: 16738
  • Limit: SpellGroup — spellgroup id: 5330
  • Limit: SpellGroup — spellgroup id: 5430
  • Limit: SpellGroup — spellgroup id: 5530
[Magician] Turn Summoned Special This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright. 41605 68 Turn Summoned
[Magician] Vapor Core Special This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor. Additional ranks decrease the amount of hate generated by your spells. Ranks above 6 also increase crit damage. 41402 55 Vapor Core
[Magician] Velocity Special This ability, when activated, increases your pet's movement speed by 80% for 36 minutes with a 5 second cast time. 41913 5 Velocity
[Magician] Virulent Talon Special This ability, when activated, applies a buff to your pet which procs a poison-based attack upon successful melee attacks. This effect is limited to 30 attacks. Additional ranks strengthen the poison attack. 41577 10 Virulent Talon
[Monk] Agile Feet Special This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist. 41435 35
  • Spell Effect Resist Chance — chance modifier: 4 , spell effect id: 3
[Monk] Crippling Strike Special This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability can increase the potency of the snare effect, or the damage, or both. This ability can not be used at the same time as Stunning Kick or Eye Gouge. 41436 99 Crippling Strike
[Monk] Critical Mend Special Each rank of this ability increases the chance to perform a superior mend. 41885 47
  • Critical Mend — percent chance: 100
[Monk] Destructive Force Special When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect. 41886 27 Destructive Force
[Monk] Distant Strike Special You throw a shuriken from great range, causing little damage but annoying your enemy greatly. 41597 6 Distant Strike
[Monk] Dragon Punch Special This ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback. 37097 5
  • Add Proc From Skill Attack — chance percent: 1000 , skill type: 21
[Monk] Dragon's Breath Special During your battles against the dragons, you have learned one of their abilities. Through hard training you have honed the ability and now you have a chance to proc a Dragon's Breath anytime you use a monk's offensive ability. This chance goes up with each rank of this ability. 42179 90
  • Skill Proc On Attempt — spellid: 40612 , rate modifer: 10
  • Limit To Skill — skill type: 21
  • Limit To Skill — skill type: 23
  • Limit To Skill — skill type: 26
  • Limit To Skill — skill type: 30
  • Limit To Skill — skill type: 38
  • Limit To Skill — skill type: 52
[Monk] Extended Zan Fi's Whistle Special This passive ability increases the duration of Zan Fi's Whistle by 1 tick per rank. 41520 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 16178
  • Limit: PlayerClass — class bitmask: 128
[Monk] Eye Gouge Special This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability cannot be used at the same time as Crippling Strike or Stunning Kick. 41437 99 Eye Gouge
[Monk] Fists of Steel Special This passive ability increases the damage done by hand to hand and 1 hand blunt attacks. This ability also has a small chance to proc Monk's Fury. Each rank increases the damage amount as well as the chance to proc. 41438 36
  • Skill Damage Bonus — amount: 150 , skill type (-1 = all skill types): 28
  • Skill Damage Bonus — amount: 150
  • Skill Proc On Attempt — spellid: 23598 , rate modifer: 9
  • Limit To Skill — skill type: 28
  • Limit To Skill — skill type: 0
[Monk] Five Point Palm Special The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect. 41439 45 Five Point Palm
[Monk] Fundament: First Spire of the Sensei Special You gather your strength and focus your mind which grants you the dexterity you need to use your weapon's magical effects with greater skill. Your focus also provides you with a chance for a small amount of protection from harm. Additional ranks increase the rate that your weapon procs will fire as well as the strength of the guard placed on you. 39890 15 First Spire of the Sensei
[Monk] Fundament: Second Spire of the Sensei Special You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 39893 15 Second Spire of the Sensei
[Monk] Fundament: Third Spire of the Sensei Special You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal. 39896 15 Third Spire of the Sensei
[Monk] Harmony of Battle Special Your inner focus and peaceful meditation has granted you increased accuracy when forced to engage in combat. Each rank increases your accuracy slightly. 41719 7
  • Chance to Hit — percent modifer: 5 , skill type (-1 = all skill types): -1
[Monk] Hastened Death Special This ability decreases the amount of time required between uses of Imitate Death by two minutes per rank. 40888 40
  • Reduce AA Timer — reducation amount seconds: 960 , aa id: 33380
[Monk] Hastened Destructive Force Special This passive ability reduces the reuse timer on your Destructive Force ability. Each rank further reduces the reuse timer by 3 minutes. 41517 57
  • Reduce AA Timer — reducation amount seconds: 2100 , aa id: 33277
[Monk] Hastened Eye Gouge Special This passive ability reduces the time required between uses of your Eye Gouge ability by 5 seconds per rank. 41726 9
  • Reduce AA Timer — reducation amount seconds: 5 , aa id: 33421
[Monk] Hastened Five Point Palm Special This passive ability reduces the time required between uses of Five Point Palm by 1 minute per rank. 41454 5
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33873
[Monk] Hastened Thunder Special This passive ability reduces the time required between uses of Infusion of Thunder by 1 minutes per rank. 41521 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33823
[Monk] Hastened Zan Fi's Whistle Special This passive ability reduces the time required between uses of Zan Fi's Whistle by 1 minutes per rank. 41519 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 34232
[Monk] Heel of Brithrax Special Each rank in the passive ability increases the damage on your Flying Kick ability. 41516 9
  • Skills Damage Modifier — percent modifer: 2 , skill type (-1 = all skill types): 26
  • Skill Damage Bonus — amount: 100 , skill type (-1 = all skill types): 26
[Monk] Heightened Awareness Special This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness. 37393 25
  • Block Behind — percent modifer: 100
[Monk] Imitate Death Special This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately. Upon feigning, the monk will automatically hide themselves as well. 37644 9 Imitate Death
[Monk] Infusion of Thunder Special This ability grants the monk a chance to inflict extra damage any time he makes a melee attack. Additional ranks increase the damage inflicted. 41440 28 Infusion of Thunder
[Monk] Kick Mastery Special Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks. 41441 117
  • Skill Damage Bonus — amount: 325 , skill type (-1 = all skill types): 26
  • Skill Damage Bonus — amount: 325 , skill type (-1 = all skill types): 30
  • Skill Damage Bonus — amount: 325 , skill type (-1 = all skill types): 38
[Monk] Master's Hastened Combination Special Each rank decreases the reuse time on your Eye Gouge, Stunning Kick and Crippling Strike abilities by 5 seconds. 39110 36
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 33419
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 33420
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 33421
[Monk] Meldrath's Hastening Special This ability will grant you an un-dispellable 15 percent overhaste at rank 1 and 30 percent at rank 2. 42252 30 Meldrath's Hastening II
[Monk] Morell's Double Attack Special You have discovered a way to use Morell's Dreams to your benefit. This AA gives you a passive chance to double attack using any of your combat abilities. This effect begins at 32 percent and increases with each rank. Additionally your main hand and off-hand attacks have an additional chance to perform extra hits when you double attack at a 20 to 30 percent chance and an extra 1 to 2 hits depending on the rank. 42233 80
  • Special Attack Chain — percent chance: 340
  • Add Extra Attack: 1H Primary — percent chance: 30 , number of attacks: 2
  • Add Extra Attack: 1H Secondary — percent chance: 30 , number of attacks: 2
[Monk] Moving Mountains Special Your ability to focus your chi into a single target allows you to draw them to you by mystical force. 41190 12
  • Reduce AA Timer — reducation amount seconds: 1440 , aa id: 7003
[Monk] Neshika's Blink Special This ability will allow you to teleport a short distance forward by sheer force of will. Additional ranks extend the distance you may travel. 39596 18 Neshika's Blink
[Monk] Pressure Points Special Each rank in the passive ability increases the accuracy of your flying kicks. 41518 9
  • Accuracy — amount accuracy: 150 , skill type (-1 = all skill types): 26
[Monk] Punch Mastery Special Ranks in this ability increase the minimum damage of your Eagle Strike, Dragon Punch and Tiger Claw attacks. 41442 101
  • Skill Damage Bonus — amount: 295 , skill type (-1 = all skill types): 21
  • Skill Damage Bonus — amount: 295 , skill type (-1 = all skill types): 23
  • Skill Damage Bonus — amount: 670 , skill type (-1 = all skill types): 52
  • Skill Damage Bonus — amount: 295 , skill type (-1 = all skill types): 28
[Monk] Purify Body Special This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced. 37074 9 Purification
[Monk] Rapid Feign Special This ability reduces your reuse time on feign death by 10, 25, and 50 percent. 37077 18
  • Base Refresh Timer — time seconds (positive): 5 , skill type: 25
[Monk] Rapid Strikes Special Each rank in this ability increases your chance to perform up to two additional attacks with your primary hand. 41721 128
  • Flurry Chance — percent chance: 38
[Monk] Return Kick Special This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time. 37080 18
  • Additional Riposte — percent chance: 15 , skill type: 26
  • Riposte — percent modifer: 3
[Monk] Serene Punishment Special You calm yourself before delivering a punishing blow! This ability has a chance to hit your enemy up 5 times. The damage and the chance for the second and subsequent attacks goes up with each rank. 42079 89 Serene Punishment V
[Monk] Stonefoot Special Your feet are hardened from years of combat and intense training. Each rank of this ability increases the amount of damage done by your flying kicks. 41444 55
  • Skill Damage Bonus — amount: 550 , skill type (-1 = all skill types): 26
[Monk] Stonewall Special Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them. 41717 55
  • Feign Death Through Spell Hit — percent chance: 62
[Monk] Stunning Kick Special This ability grants you a Round Kick attack with a chance to stun a target up to level 70. Ranks 2 and 3 increase the duration of the stun while further ranks increase the maximum level of NPC that can be stunned with this effect. This ability cannot be used at the same time as Crippling Strike or Eye Gouge. 41445 126 Stunning Kick
[Monk] Technique of Master Wu Special Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank. 41446 65
  • Special Attack Chain — percent chance: 300
[Monk] Thunderfoot Special This passive ability grants you a small chance to score a massive second flying kick after you use flying kick upon an opponent. Additional ranks increase the power and proc chance of this strike. This ability will trigger at half the rate, when utilizing normal kicks. 41722 18
  • Add Proc From Skill Attack — chance percent: 40 , skill type: 26
  • Add Proc From Skill Attack — chance percent: 20 , skill type: 30
[Monk] Two-Finger Wasp Touch Special This ability strikes your enemy in a vulnerable spot crippling their defense against your Tiger Claw attacks for a short period of time. Each rank allows your Tiger Claw attacks to hit for greater damage. 41723 9 Two-Finger Wasp Touch
[Monk] Unflinching Resolve Special This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 37835 18
  • Frontal Stun Resist — percent chance: 75
[Monk] Way of the Katori Special By following the teachings of Tenshin Katori, this passive ability allows the focused monk to increase damage inflicted by 2-handed blunt weapons. Each rank increases the damage slightly. 41718 7
  • Skill Damage Bonus — amount: 135 , skill type (-1 = all skill types): 2
[Monk] Weightless Steps Special Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects. 37838 18
  • Base Run Speed — percent modifier: 15
[Monk] Zan Fi's Whistle Special This ability will provide you with a boost to various forms of melee damage. Additional ranks increase the potency of this effect. 41447 63 Zan Fi's Whistle
[MultiClass] Stalwart Endurance Special This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 37279 14
  • Stun Resist — percent modifier: 75
[Necromancer] Army of the Dead Special This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that serve for 60 seconds. The second rank summons up to four shades that serve for 75 seconds. The third and onward rank summons up to five shades that serve for up to 90 seconds. Additional ranks increase the power of the shades. 41591 164 Army of the Dead
[Necromancer] Blood Magic Special This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and the longer Blood Magic is in effect, the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect. 40242 30 Blood Magic
[Necromancer] Call to Corpse Special This ability allows you to cast a no component summon corpse spell. 37045 6 Call to Corpse
[Necromancer] Cascade of Decay Special This ability, when activated, grants you a chance to have your damage over time spells hit for additional damage for a short period of time. Each level increases both the chance and amount of damage. 42290 45 Cascade of Decay
[Necromancer] Convergence Special This ability calls a fallen ally back to their body. Requires an Essence Emerald as an element of energy focus. 41593 12 Convergence
[Necromancer] Creeping Plague Special This ability will grant you an area of effect version of Plague of Death V. 42299 25 Creeping Plague
[Necromancer] Dead Man Floating Special This ability gives you an alternate version of your Dead Man Floating spell. 39481 6 Dead Man Floating
[Necromancer] Dead Mesmerization Special This ability allows you to cast an AE low resist mesmerization spell effective against the undead. 39134 23 Dead Mesmirization
[Necromancer] Death Bloom Special You embrace the spectre of death, trading your life for mana. 39486 10 Death Bloom
[Necromancer] Death Blossom Special Sacrifices your HP at a rate of 3700 per tick for mana at a rate of 2300 per tick for 48 seconds. 41833 1 Death Blossom
[Necromancer] Death's Malaise Special This ability, when activated, reduces the melee speed of your undead enemies. Additional ranks further decrease the melee speed of your enemies slightly. 41582 10 Death's Malaise
[Necromancer] Death's Wrath Special Increases the critical hit chance of your pet's melee attacks by 1% per rank. 41388 193
  • Pet Crit Melee — percent modifier: 24
[Necromancer] Dire Charm Special This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.). This ability allows you to charm NPCs up to level 10 at rank 1, 20 at rank 2, 34 at rank 3, and level 50 at rank 4. Enchanters get a 2 level bonus to the max charm level. 37399 21 Advanced Dire Charm Undead
[Necromancer] Draconic Curse Special After much hardship with the dragonkin you have gained knowledge of one of their curses. This ability will deal significant damage and lower the attributes of the target you cast it on by a significant amount. Each rank of this ability will increase the damage it does. 42199 91 Draconic Curse V
[Necromancer] Dread Incarnate Special As you are the embodiement of fear itself, you are unaffected by fear spells. 39482 10
  • Resist Fear Spell Chance — percent modifer: 100
[Necromancer] Dying Grasp Special This ability, when activated, casts a last ditch lifetap in hopes of averting certain death. Additional ranks increase the amount of damage inflicted and healing applied. 41583 10 Dying Grasp
[Necromancer] Embalmer's Carapace Special This ability causes your skin to stiffen making you impervious to damage but unable to move. As your mind is not affected, your spellcasting is unaffected. The after effects of this state will inflict lasting pain. If not cured, these after effects CAN kill you. 41389 22 Embalmer's Carapace
[Necromancer] Embrace The Decay Special This ability, when activated, attempts to purge your body of detrimental disease or poison effects. 41395 12 Embrace The Decay
[Necromancer] Expanding Darkness Special This passive ability extends the casting range of Encroaching Darkness by ten percent per rank. 40985 26
  • Focus: Spell Range — percent: 30
  • Limit: SpellGroup — spellgroup id: 16106
[Necromancer] Fear Storm Special Allows you to cast an AE low resist fear spell. 37043 5 Fear Storm
[Necromancer] Flesh to Bone Special This ability allows you to turn most meat or body part items into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or "no trade" items if they are held on the cursor. 37044 3 Flesh to Bone
[Necromancer] Frenzy of the Dead Special This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. 41399 14 Frenzy of the Dead
[Necromancer] Fundament: First Spire of Necromancy Special This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance. 39917 15 First Spire of Necromancy
[Necromancer] Fundament: Second Spire of Necromancy Special This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe. 39920 15 Second Spire of Necromancy
[Necromancer] Fundament: Third Spire of Necromancy Special This ability, when active, will increase the power of your critical damage over time spell's strikes. Additional ranks increase the power of this effect. 39923 15 Third Spire of Necromancy
[Necromancer] Funeral Pyre Special This ability, when activated, shortens the duration of all damage over time spells by 50 percent, while increasing their damage and mana cost by 35 percent for up to 2 minutes. NOTE: Once activated, this burn cannot be quenched until it has run its full duration. 41595 12 Smoldering Fury
[Necromancer] Gathering Dusk Special This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelihood that your opponent will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the power of this effect. 40248 27 Gathering Dusk
[Necromancer] Gift of Deathly Resolve Special This ability, when activated, allows any direct damage spell over level 46 to allow your next damage over time spell greater than level 46 to be twincast. 41594 12 Gift of Deathly Resolve
[Necromancer] Gift of the Grave Special This ability allows you to turn into a Zombie at will and also grants a small boost to survivability. 40238 20 Gift of the Grave
[Necromancer] Graverobbing Special This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank. 38443 45
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 175
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 33683
[Necromancer] Greater Blood Tithe Special Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells. 38437 44
  • Critical DoT — percent chance: 6
[Necromancer] Hand of Death Special This ability places a ward upon yourself which triggers Death's Grip should your health drop below 80 percent. Each rank increases the minimum damage bonus applied to your damage over time spells. 41769 9 Hand of Death
[Necromancer] Hastened Blood Magic Special This passive ability reduces the time between uses of your ability Blood Magic by 3 minutes per rank. 40235 36
  • Reduce AA Timer — reducation amount seconds: 1080 , aa id: 33449
[Necromancer] Hastened Dying Grasp Special This passive ability decreases the amount of time required between uses of Dying Grasp by 3 minutes per rank. 41763 7
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33327
[Necromancer] Hastened Mercurial Torment Special This passive ability reduces the time required between uses of Mercurial Torment by 6 minutes per rank. 41579 9
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 33387
[Necromancer] Hastened Pestilent Paralysis Special This passive ability reduces the time required between uses of Pestilent Paralysis by 20 seconds per rank. 41578 9
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 33388
[Necromancer] Hastened Swarm of Decay Special This passive ability reduces the time between uses of your ability Swarm of Decay by 3 minutes per rank. 40237 28
  • Reduce AA Timer — reducation amount seconds: 1260 , aa id: 33316
[Necromancer] Hastened Whisperwind Special This passive ability reduces the time required between uses of your Whisperwind ability by 2 seconds per rank. 41580 22
  • Reduce AA Timer — reducation amount seconds: 8 , aa id: 33783
[Necromancer] Improved Hand of Death Special Reduces the reuse time of Hand of death by 30 seconds. 41905 7
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 33947
[Necromancer] Improved Hand of Death : II Special Reduces the base cast time of this ability by 1%. 41907 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 38115
[Necromancer] Levant Special This ability provides an alternate version of your Levant spell. 40618 7 Levant
[Necromancer] Life Burn Special This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks. 37041 9 Life Burn
[Necromancer] Lingering Death Special This ability will add one tick to all the damage over time of spells you cast for each rank of this ability that you purchase. This only works on spells with durations of at least 3 ticks or greater. 41189 40
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: Min Duration — tics: 3
  • Limit: Min Mana — mana amount: 1
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Effect — spell effect ID: 0
[Necromancer] Meldrath's Tick of Death Special This passive ability will grant your damage over time abilities, over level 30, a chance to cast Meldrath's Tick of Death. 42260 30
  • Focus: Proc on Spell Cast — proc rate modifier: 40 , spellid: 41676
  • Limit: Min Duration — tics: 1
  • Focus: Spell and Bash Hate — min percent: 0
  • Limit: Min Level — level: 30
  • Limit: Min Cast Time — milliseconds: 10
[Necromancer] Mercurial Torment Special This ability grants you reduced time for casting any detrimental spell by fifteen percent, while rank 2 improves this reduction to 25 percent. Note that some spells may not be affected if they're already under other time reducing effects. 41390 26 Mercurial Torment
[Necromancer] Overpower Undead Special This ability grants you a low resistance mesmerization ability that only works on the undead. Each rank increases the maximum level of effectiveness, and slightly increases the change for the target's memory to be wiped. 41391 22 Overpower Undead
[Necromancer] Perfected Dead Man Floating Special Grants your target the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures. 41398 6 Perfected Dead Man Floating
[Necromancer] Perfected Dead Men FLoating Special Grants your target's group the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures. 41823 10 Perfected Dead Men Floating
[Necromancer] Pestilent Paralysis Special This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. 40973 31 Pestilent Paralysis
[Necromancer] Quickened Army of the Dead Special This passive ability reduces the cast time of your Army of the Dead ability by .5 seconds per rank. 40457 26
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 5921
[Necromancer] Quickened Death Bloom Special This passive ability reduces the casting time of Death Bloom by 10 percent per rank. 41581 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: Spell — spell ID: 21754
[Necromancer] Quickened Levant Special This passive ability reduces the cast time of Levant by .5 seconds per rank. Note, this will only affect the AA version of Levant. 41772 10
  • Focus: Spell Cast Time — percent: 10
  • Limit: Spell — spell ID: 16839
[Necromancer] Quickened Scent of Terris Special This passive ability reduces the time required to cast Scent of Terris by 10 percent for each rank. 41397 9
  • Focus: Spell Cast Time — percent: 10
  • Limit: Spell — spell ID: 27592
  • Limit: Spell — spell ID: 31548
[Necromancer] Quickening of Death Special This ability imbues your pet with the ability to flurry attacks. 40253 115
  • Pet Flurry Chance — percent chance: 67
[Necromancer] Reluctant Benevolence Special A Necromancer may, at times, find it necessary to share the life stolen from a victim with members of the Necromancer's party, but this act of benevolance is only ever done with reluctance. Additional ranks increase the power of the heal that might be triggered by your lifetap skills. This ability only works on spells level 48 and above for ranks 1-3, spells level 53 for ranks 4-6 and level spells level 58 for rank 7. 41771 66 Reluctant Benevolence
[Necromancer] Rise of Bones Special This ability summons a small army of the dead that fiercely attack your foes and then fade away. Additional ranks increase the power of the dead you summon. 41592 81 Rise of Bones
[Necromancer] Scent of Terris Special This ability provides an alternate version of Scent of Terris. Each rank increases the effectiveness of the debuffs. 41396 16 Scent of Terris
[Necromancer] Soul Seeker Special Soul Seeker lowers the reuse timer of your Life Burn by 10 minutes per rank. 40966 103
  • Reduce AA Timer — reducation amount seconds: 7200 , aa id: 68
[Necromancer] Swarm of Decay Special This ability summons a swarm of skeletal archers to harry your foes. 41984 102 Swarm of Decay
[Necromancer] Undead Frenzy Special You go into an Undead Frenzy. When activated this ability will cause your damage over time spells to critical hit more often, and do more damage. At rank 1, this ability will increase your chance to critical hit by 60 percent and increase the damage of your critical hits by 80 percent. At rank 5, this ability will increase your chance to critical hit by 100 percent and the damage of your critical hits by 150 percent. 42124 89 Undead Frenzy V
[Necromancer] Wake the Dead Special This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. 37173 12 Wake the Dead
[Necromancer] Whisperwind Special This ability gives you the ability to randomly teleport a short distance forward. 38950 6 Whisperwind
[Paladin] Act of Valor Special This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. 37050 3 Act of Valor
[Paladin] Armor of the Inquisitor Special Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor. 41354 110 Armor of the Inquisitor
[Paladin] Balefire Burst Special With a burst of righteous fire from above, the holy paladin is able to slip into the shadows and escape enemy attention. 41204 9 Blinding Balefire
[Paladin] Beacon of the Righteous Special This ability bathes you in beacon of pure light, causing hatred and jealousy in all enemies around you. Additional ranks improve the amount of hate generated. 41611 63 Beacon of the Righteous
[Paladin] Blessing of Life Special Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal. 41499 100
  • Add Melee Proc — spellid: 32317 , rate modifer: 5
[Paladin] Blessing of Light Special This ability gives you increased damage off of the imbued weapon procs that result from your self buffs. Additional ranks increase the damage inflicted by your procs. 41498 63
  • Focus: Spell Damage — min percent: 325
  • Limit: SpellGroup — spellgroup id: 19
  • Limit: Max Cast Time — milliseconds: 0
  • Limit: SpellClass — spell_class id: 3
  • Limit: SpellSubclass — spell_subclass id: 48
  • Limit: SpellGroup — spellgroup id: -21768
[Paladin] Blessing of Purification Special A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets. 40664 10 Blessing of Purification
[Paladin] Blessing of the Faithful Special When landing a killing blow upon your enemy, your faith grants a chance to increase AC and skill damage for a short time. Additional ranks further increase AC and skill damage. Ranks beyond 3 increase the chance for Blessing of the Faithful to proc on a kill. 41494 35
  • Trigger Spell On Kill Shot — percent chance: 26 , spellid: 32314
[Paladin] Chains of Purity Special Provides a reduced chance for your root spells to break when an NPC is struck by an attack. 41355 30
  • Root Break Chance — percent modifier: 30
[Paladin] Cloak of Light Special This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell. 37810 10 Cloak of Light
[Paladin] Disruptive Persecution Special Disruptive Persecution strikes with a damaging blast of holy magic and has a chance to interrupt your target's spells as they are being cast. 41614 42 Disruptive Persecution
[Paladin] Divine Aura Special This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable. 37524 6 Divine Aura
[Paladin] Divine Call Special This ability, when activated, lures your target closer with the voice of the divine. 41493 9 Divine Call
[Paladin] Divine Steed Special This ability provides you with the power to call a levitating unicorn to your side. Requires Valiant Steed. 37914 9 Divine Steed
[Paladin] Divine Stun Special Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 68 for rank 1, level 73 for rank 2, level 78 for rank 3, level 83 for rank 4, level 88 for rank 5, level 93 for rank 6, level 95 for rank 7, level 98 for rank 8, level 101 for rank 9, and level 103 for rank 10. 41358 64 Divine Stun
[Paladin] Draconic Rage Special Through your studies you have learned what makes enemies enraged by dragons. This ability will grant you a small chance to cause increased anger towards anyone attacking you. Increased ranks of this ability increase the chances of this occurring. 42159 90
  • Add Defensive Proc — spellid: 40604 , rate modifer: 10
[Paladin] Extended Blessing of the Faithful Special This passive ability extends the duration of Blessing of the Faithful by 1 tick per rank 41646 7
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 27537
[Paladin] Extended Divine Call Special This passive ability extends the duration of Divine Call by 1 tick per rank. 41631 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 32313
[Paladin] Extended Shield of Brilliance Special This passive ability extends the duration of Shield of Brilliance by 1 tick per rank. 41645 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 32307
[Paladin] Extended Speed of the Savior Special This passive ability extends the duration of Speed of the Savior by 1 tick per rank. 41643 9
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 32312
[Paladin] Fervent Blessing Special This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76. 38451 16
  • Reduce AA Timer — reducation amount seconds: 2880 , aa id: 34220
  • Reduce AA Timer — reducation amount seconds: 2880 , aa id: 34160
[Paladin] Force of Disruption Special Force of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you. Additional ranks increase the amount of hate generated. 41361 60 Force of Disruption
[Paladin] Fundament: First Spire of Holiness Special This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement. 39962 15 First Spire of Holiness
[Paladin] Fundament: Second Spire of Holiness Special You gather your strength and focus your mind which grants you additional damage with all of your melee attacks. Additional ranks increase your damage bonus. 39965 15 Second Spire of Holiness
[Paladin] Fundament: Third Spire of Holiness Special You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. 39968 15 Third Spire of Holiness
[Paladin] Gift of Life Special Grants the Paladin a Divine heal upon whatever target your current enemy is fighting. Additional ranks increase the amount of healing delivered. 41471 20 Gift of Life
[Paladin] Gift of Resurrection Special Provides a version of Resurrection. 38593 9 Gift of Resurrection
[Paladin] Group Armor of the Inquisitor Special Armor of the Inquisitor grants the paladin's group an improvement to their armor class and increases the benefit they gain from healing spells that land on them. Additional ranks of the ability increase the effects and the duration of the ethereal armor. 41640 9 Group Armor of the Inquisitor
[Paladin] Hallowed Steed Special This ability provides you with the power to call a valiant pegasus to your side. 41386 14 Parade Armored Pegasus
[Paladin] Halt the Dead Special This ability will allow you to use a low resistance snare spell that will only take hold on the undead. 38946 6 Halt The Dead
[Paladin] Hand of Disruption Special Hand of Disruption has a chance to interrupt your target's spells as they are being cast. 38154 9 Hand of Disruption
[Paladin] Hand of Piety Special This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability. Beginning with rank 22, the healing energy lingers healing your party members over time. 41362 179 Hand of Piety
[Paladin] Hastened Armor of the Inquisitor Special This passive ability reduces the time required between uses of Armor of the Inquisitor by 2 minutes per rank. 41497 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 33601
[Paladin] Hastened Beacon of the Righteous Special This passive ability reduces the time required between uses of Beacon of the Righteous by 42 seconds per rank. 41470 25
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 34356
[Paladin] Hastened Divine Call Special This passive ability reduces the amount of time between uses of Divine Call by 10 seconds per rank. 41630 9
  • Reduce AA Timer — reducation amount seconds: 10 , aa id: 33561
[Paladin] Hastened Leap of Faith Special This passive ability reduces the time required between uses of Leap of Faith by 2 seconds per rank. 41495 9
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 33636
[Paladin] Hastened Marr's Salvation Special This passive ability reduces the time required between uses of Marr's Salvation by 30 seconds per rank. 41496 9
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 33662
[Paladin] Hastened Piety Special This ability decreases the reuse time for Hand of Piety by 4 minutes per level. 41920 45
  • Reduce AA Timer — reducation amount seconds: 1440 , aa id: 33203
[Paladin] Hastened Projection of Piety Special This passive ability reduces the time required between uses of Projection of Piety by 60 seconds per rank. 41489 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 34140
[Paladin] Hastened Shield of Brilliance Special This passive ability reduces the amount of time between uses of Shield of Brilliance by 1 minute per rank. 41648 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33558
[Paladin] Hastened Speed of the Savior Special This passive ability reduces the amount of time between uses of Speed of the Savior by 2 minutes per rank. 41647 7
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 33560
[Paladin] Healing Light Special When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do. 41363 63
  • Focus: Trigger on Cast — percent chance: 20 , spellid: 30809
  • Limit: Effect — spell effect ID: 21
  • Limit: Min Level — level: 20
[Paladin] Heroic Leap Special This ability, when activated, causes you to leap to your targeted enemy if in range. 41632 9 Heroic Leap
[Paladin] Holy Protection Special This passive ability grants you an additional #1% chance to resist charm spells and an additional #2% chance to resist blind, mesmerization, and snare spells. 41938 10
  • Spell Effect Resist Chance — chance modifier: 1 , spell effect id: 22
  • Spell Effect Resist Chance — chance modifier: 1 , spell effect id: 31
  • Spell Effect Resist Chance — chance modifier: 1 , spell effect id: 3
  • Spell Effect Resist Chance — chance modifier: 1 , spell effect id: 20
[Paladin] Holy Steed Special This ability provides you with the power to call the ultimate holy steed to your side. 37051 5 Summon Holy Steed
[Paladin] Holy Warhorse Special This ability provides you with the power to call the ultimate holy steed to your side. 37910 1 Summon Holy Steed
[Paladin] Improved Taget of Target Healing Special Increases the healing values of your target of target healing by 10 percent. 41800 7
  • Focus: Healing — min percent: 1
  • Limit: Target — target type: 46
[Paladin] Inquisitor's Judgement Special This ability imbues your weapons with the power of holy judgement. Lasts for up to 5 minutes or 20 uses whichever comes first. Additional ranks increase the damage of holy judgement. 41462 79 Inquisitor's Judgment
[Paladin] Lay on Hands Special Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed. 41365 98 Lay on Hands
[Paladin] Leap of Faith Special A short distance leap that will propel you forward. Additional ranks increase the distance that you will leap. 41464 10 Leap of Faith
[Paladin] Marr's Gift Special This ability channels a burst of health and mana to yourself without drawing attention. 41784 12 Marr's Gift
[Paladin] Marr's Salvation Special Invokes the soothing voice of Mithaniel Marr to calm those around you. 41633 18 Marr's Salvation
[Paladin] Meldrath's Stunning Strikes Special This passive ability give you a chance to strike your opponent with an additional stun that deals damage and heals you every time you strike in melee combat. 42244 30
  • Add Melee Proc — spellid: 41659 , rate modifer: 20
[Paladin] Morell's Judgement Special You call forth Morell's Judgement to help you in battle. This ability will provide an offensive proc ability that has a chance to stun all enemies in the area. Increased ranks of this ability increase the number of procs that can occur before this ability fades, starting at 5 procs for rank 1 and 10 procs for rank 5. 42094 91 Judgement of Morell V
[Paladin] Purification Special A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves. 37426 10 Purification
[Paladin] Quickened Demand For Honor Special This passive ability, reduces the cast time of Demand For Honor by 10 percent per rank. 41641 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 10505
  • Limit: SpellGroup — spellgroup id: 10105
  • Limit: SpellGroup — spellgroup id: 10205
  • Limit: SpellGroup — spellgroup id: 10305
  • Limit: SpellGroup — spellgroup id: 10405
  • Limit: SpellGroup — spellgroup id: 10605
[Paladin] Quickened Stuns Special This passive ability shortens the cast time of all stun spells by 50 percent. This will not affect any specific stun abilities which have already had their cast time decreased by other means. 41500 12
  • Focus: Spell Cast Time — percent: 50
  • Limit: Effect — spell effect ID: 21
  • Limit: Min Cast Time — milliseconds: 1
  • Limit: Max Level — max level: 253
  • Limit: Min Mana — mana amount: 1
[Paladin] Restoration of Life Special This ability when activated calls the life force of a fallen ally back to their body with minimal loss of essence. This ability may not be used in combat. 41465 12 Restoration of Life
[Paladin] Rush to Judgment Special Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above. 37222 12
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 33122
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 33602
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 34199
  • Reduce AA Timer — reducation amount seconds: 21 , aa id: 34254
[Paladin] Shackles of Tunare Special This ability gives you an alternate version of your Shackles of Tunare spell. 40418 9 Shackles of Tunare
[Paladin] Shield of Brilliance Special This ability, when activated grants a chance to reflect incoming spells for up to 12 seconds. Each rank increases the chance to reflect the incoming spell. Ranks 6 through 10 increase the amount of damage reflected back upon the caster. 41490 9 Shield of Brilliance
[Paladin] Slay Undead Special This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur. 41638 112
  • Slay Undead — damage percent modifier: 1650 , chance: 2400
[Paladin] Speed of the Savior Special This ability, when activated gives you a short duration increase to your run speed. 41492 9 Speed of the Savior
[Paladin] Strike of the Gods Special This passive ability grants you the ability to damage your opponent every time you cast a stun that is level 20 or higher. 42280 52
  • Focus: Trigger on Cast — percent chance: 100 , spellid: 41759
  • Limit: Min Level — level: 20
  • Limit: Effect — spell effect ID: 21
[Paladin] Thunder of Karana Special Thunder of Karana I, when activated, increases the base damage of your spells by 50%, the chance that your direct damage spells will land critically by 10%, and the damage dealt by your critical direct damage spells by 40% for 60 seconds. 41936 19 Thunder of Karana I
[Paladin] Valiant Steed Special This ability provides you with the power to call a valiant unicorn to your side. 37912 9 Valiant Steed
[Paladin] Valorous Rage Special When activated, this ability grants you increased critical damage at the expense of severely crippling your ability to heal. Each rank increases the critical damage. 41463 43 Valorous Rage
[Ranger] Archery Mastery Special This ability increases your archery damage 30, 60, 100, 120, and 140 percent. Additionally, the last rank of this ability will increase your archery accuracy by 40 points. 41996 135
  • Archery Damage Modifer — percent modifier: 140
[Ranger] Auspice of the Hunter Special This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect. 40655 103 Auspice of the Hunter
[Ranger] Bow Mastery Special This ability adds twenty points of damage to any sucessful attack you perform with a bow. Starting at rank 6, this ability adds thirty five points of damage per attack. 40658 35
  • Skill Damage Bonus — amount: 205 , skill type (-1 = all skill types): 7
[Ranger] Bulwark of the Brownies Special This ability, when activated, places you under the protection of <c "#66CCFF">Bulwark of the Brownies I</c> for 3 minutes.<br><c "#66CCFF">Bulwark of the Brownies I</c> triggers <c "#66CCFF">Brownie's Blessing I</c> if your health drops below 50% which grants you a 100% chance to parry incoming melee attacks and grants you a chance (with a 600% bonus) to trigger <c "#66CCFF">Bulwark of the Brownies Jolt I</c> when struck in melee combat for 12 seconds.<br><c "#66CCFF">Bulwark of the Brownies Jolt I</c> reduces the attacker's hatred for you by 5000 points. 41807 14 Bulwark of the Brownies
[Ranger] Chameleon's Gift Special This ability, when activated, places a buff on your target that grants them a single-use defensive proc ability. This proc ability causes the targeted ally to generate significantly less hate for a short period of time when the target's health drops below 50 percent. 41686 10 Chameleon's Gift
[Ranger] Clenched Jaw Special This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 40701 18
  • Frontal Stun Resist — percent chance: 75
[Ranger] Close Combat Mastery Special This passive ability adds a small amount of damage to all melee weapons. Each rank increases the amount of damage added. 41682 7
  • Skill Damage Bonus — amount: 50
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 1
  • Skill Damage Bonus — amount: 100 , skill type (-1 = all skill types): 2
  • Skill Damage Bonus — amount: 100 , skill type (-1 = all skill types): 3
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 36
  • Skill Damage Bonus — amount: 100 , skill type (-1 = all skill types): 77
[Ranger] Coat of Thistles Special This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. 40666 71
  • Damage Shield — amount: -50
[Ranger] Cover Tracks Special This ability uses your power over magic and nature to cover your tracks and conceal you from pursuit. Each rank decreases the chance you will be seen by 5%. 40412 25 Cover Tracks
[Ranger] Devastating Shot Special No idea why this AA is showing, it isn't in my Database as a Ranger AA - There is the same name for Berserker and that one shows appropriately. 41999 38
  • Add Proc From Skill Attack — chance percent: 10 , skill type: 7
[Ranger] Dragon-Blood Tipped Arrows Special Through your studies you have learned to summon the blood of the dragons. You apply this blood to the tip of your arrows, granting them a chance to deal increased damage. Each level of this adds an additional chance to each arrow to deal more damage. 42164 91
  • Ranged Proc — spellid: 40609 , rate modifer: 6
[Ranger] Elemental Arrow Special Shoot both an Ice and a Fire arrow at your target causing them to become more susceptible to ice and fire damage. 41857 14 Elemental Arrow
[Ranger] Empowered Blades Special This ability greatly increases your melee prowess for 18 seconds. 41832 10 Empowered Blades
[Ranger] Endless Quiver Special This ability provides you a never-ending supply of arrows. 37059 9
  • Endless Quiver — percent chance: 100
[Ranger] Entropy of Nature Special Purges magical effects from your target 41831 10 Entropy of Nature
[Ranger] Extended Outrider's Attack Special This passive ability increases the duration of your Outrider's Attack by 1 tick per rank. 41504 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 16130
[Ranger] Eyes of the Woodland Special This passive ability grants you increased Archery abilities. Rank 1 of this skill will provide a 2 percent damage increase on ranged attack, 5 increased Archer skill, and 2 percent increased chance to double ranged attack. Increased ranks of this ability will increase all three of these stats. 42099 89
  • Double Ranged Attack — percent chance: 6
  • Increase Archery — base: 15
  • Archery Damage Modifer — percent modifier: 6
[Ranger] Ferocious Kick Special This passive ability causes your Kick skill to trigger Ferocious Kick, which deals 850 damage at rank 1, 1231 damage at rank 2, 3824 damage at rank 3 and has a chance to bless you with Fury of the Forest which increases your base melee weapon skill damage by 20 percent for 18 seconds. 41806 24
  • Add Proc From Skill Attack — chance percent: 40 , skill type: 30
[Ranger] Flaming Arrows Special While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time. 40679 63 Flaming Arrows
[Ranger] Frost Arrows Special While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period. Additional ranks increase the damage inflicted with each attack. 40682 63 Frost Arrows
[Ranger] Fundament: First Spire of the Pathfinders Special This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate. 39980 15 First Spire of the Pathfinders
[Ranger] Fundament: Second Spire of the Pathfinders Special You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 39983 15 Second Spire of the Pathfinders
[Ranger] Fundament: Third Spire of the Pathfinders Special This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes. 39986 15 Third Spire of the Pathfinders
[Ranger] Glacial Arrow Special This ability fires an arrow tipped with a vial of liquid frost causing the enemy to take increased damage from cold for up to 18 seconds. Multiple applications will not increase the damage or extend the time. 41345 12 Glacial Arrow
[Ranger] Grasp of Sylvan Spirits Special This ability grants you a strong root that is difficult for enemies to resist. 41353 10 Grasp of Sylvan Spirits
[Ranger] Group Guardian of the Forest Special This ability provides a group version of your Guardian of the Forest ability. Additional ranks increase the power of the effect on your group members. 41340 36 Group Guardian of the Forest
[Ranger] Guardian of the Forest Special This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. Additional ranks increase your offensive capabilities and cause the transition into the wolf to heal many of your wounds. 40669 127 Guardian of the Forest
[Ranger] Harmonious Arrow Special This ability provides you with a magical arrow that will be able to draw a single target from a group of enemies. This ability works on targets that are level 85 or lower. Rank 2 increases the maximum level of effectiveness to 95. Each rank thereafter increases the effective level by 5. 41455 21 Harmonious Arrow
[Ranger] Hastened Auspice of the Hunter Special This passive ability reduces the reuse timer of your Auspice of the Hunter ability by one minute per rank. 41977 37
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 33414
[Ranger] Hastened Cover Tracks Special This passive ability reduces the time required between uses of your Cover Tracks ability by 1 minute per rank. 41508 22
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 34121
[Ranger] Hastened Group Guardian of the Forest Special This passive ability reduces the time required between uses of Group Guardian of the Forest by 10 percent per rank. 40633 19
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33762
[Ranger] Hastened Guardian of the Forest Special This passive ability reduces the time required between uses of Guardian of the Forest by 10 percent per rank. 41679 48
  • Reduce AA Timer — reducation amount seconds: 540 , aa id: 33206
[Ranger] Hastened Harmonious Arrow Special This passive ability reduces the time required between uses of Harmonious Arrow by 10 seconds per rank. 40647 16
  • Reduce AA Timer — reducation amount seconds: 20 , aa id: 33759
[Ranger] Hastened Imbued Ferocity Special This passive ability reduces the time required between uses of Imbued Ferocity by 2 minutes per rank. 40645 16
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 34122
[Ranger] Hastened Outrider's Accuracy Special This passive ability reduces the time required between uses of Outrider's Accuracy by 60 seconds per rank. 41351 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 34186
[Ranger] Hastened Outrider's Attack Special This passive ability reduces the time required between uses of Outrider's Attack by 10 percent per rank. 41350 43
  • Reduce AA Timer — reducation amount seconds: 480 , aa id: 33761
[Ranger] Hastened Outrider's Evasion Special This passive ability reduces the time required between uses of Outrider's Evasion by 60 seconds per rank. 41352 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33765
[Ranger] Hastened Protection of the Spirit Wolf Special This passive ability reduces the time required between uses of Protection of the Spirit Wolf by 2 minutes per rank. 41680 45
  • Reduce AA Timer — reducation amount seconds: 720 , aa id: 33671
[Ranger] Headshot I Special This passive ability grants you a chance to deal significant damage to your target while at the same time increasing your attack speed. Additional ranks will increase the damage done, proc rate, and NPC max level of this ability (does not work on raid targets). Rank 1 will hit targets up to level 40. This damage and NPC level goes up with each rank. At Rank VI the NPC max level is 50, Rank XI is level 60, and Rank XVI is level 70. Ranks 11+ of this AA will allow it to work on raid targets. 42019 181
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 7
[Ranger] Heavy Arrow Special This passive ability grants your Archery skill and Archery skill attacks a 8% chance to trigger Heavy Arrow I, an additional Archery skill attack with a base damage of 750. 41860 14
  • Add Proc From Skill Attack — chance percent: 8 , skill type: 7
[Ranger] Hunter's Attack Power Special This ability increases your attack power by 4 each rank. You will gain this ability automatically once each level starting at level 55. 41188 34
  • ATK — amount: 136
[Ranger] Hunter's Fury Special When you land a killing blow on a non-trivial opponent, you will occasionally draw enough strength from the act to get a instant boost to your endurance as well as increase the damage done by your attacks for the duration of the effect. Each additional rank increases the chance that this occurs. 41858 80
  • Trigger Spell On Kill Shot — percent chance: 70 , spellid: 41119
[Ranger] Hunter's Return Kick Special This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick. 38626 23
  • Additional Riposte — percent chance: 15 , skill type: 30
  • Riposte — percent modifer: 1
[Ranger] Imbued Ferocity Special This ability when activated causes all melee swings to proc for 12 seconds while lowering the amount of hate generated for your actions. 40413 9 Imbued Ferocity
[Ranger] Improved Ferocious Kick Special Improves Ferocious Kick in some way. 41859 7
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 337
[Ranger] Improved Grasp of Sylvan Spirits Special This ability, when activated, roots your target in place for up to 48 seconds with a 700 point resist modifier.<br>Reduces the reuse time of this ability by 5 seconds. 41861 7
  • Reduce AA Timer — reducation amount seconds: 5 , aa id: 584
[Ranger] Keen Blade Special This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. 40671 67
  • Strikethrough (v292) — percent modifier: 60
[Ranger] Lightning Strikes Special This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks. 39442 109
  • Flurry Chance — percent chance: 40
[Ranger] Meldrath's Ranged Prowess Special This passive ability has a chance to increase your bow damage, chance to double attack, and accuracy for a short time with every hit. 42246 30
  • Ranged Proc — spellid: 41661 , rate modifer: 20
[Ranger] Nature's Reprieve Special When below 20% life, you receive a 30% chance for nature to bestow its blessings upon you, healing you and boosting your avoidance slightly. Rank 2 increases this chance to 50%. Rank 3 increases the instant healing as well as healing over time. 41341 20
  • Add Defensive Proc — spellid: 30787
[Ranger] Outrider's Accuracy Special When active this ability increases your accuracy and the power of your melee attacks. Each rank further increases the power and accuracy of your attacks. 41503 45 Outrider's Accuracy
[Ranger] Outrider's Attack Special This activated ability provides you with a short duration boost to your ability to attack your foes. Each rank increases the damage and accuracy of your skill attacks. 41502 26 Outrider's Attack
[Ranger] Outrider's Evasion Special This activated ability provides you with a short term large boost to your defense. 40089 16 Outrider's Evasion
[Ranger] Pack Hunt Special You summon a pack of wolves to hunt at your side for a short period of time! Additional ranks increase the power of the pack you summon. 41348 119 Pack Hunt
[Ranger] Pathfinder's Grace Special Years spent deep in the wilderness of Norrath allows Rangers to increase their running speed. This increase does not stack with movement rate increasing spell effects. 39517 18
  • Base Run Speed — percent modifier: 15
[Ranger] Poison Arrows Special While activated, this ability consumes your mana to imbue your arrows with poison that cause debilitating pain upon your opponent for a short time. 40652 16 Poison Arrows
[Ranger] Precision of the Pathfinder Special Ranks in this ability increase the accuracy of your melee attacks. 39283 102
  • Accuracy — amount accuracy: 125
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 1
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 2
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 3
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 10
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 28
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 30
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 36
  • Accuracy — amount accuracy: 125 , skill type (-1 = all skill types): 77
  • Chance to Hit — percent modifer: 25 , skill type (-1 = all skill types): -1
[Ranger] Protection of the Spirit Wolf Special When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf. 41185 117 Protection of the Spirit Wolf
[Ranger] Quickened Auspice of the Hunter Special This passive ability reduces the time required to cast Auspice of the Hunter. Each rank reduces the cast time by 10 percent. 41678 4
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 32322
[Ranger] Quickened Cover Tracks Special This passive ability reduces the casting time of Cover Tracks. Rank 1 gives a 10 percent reduction. Rank 2 gives a 25 percent reduction. Rank 3 gives a 50 percent reduction. 41683 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: SpellGroup — spellgroup id: 21654
[Ranger] Ranged Finesse Special This passive ability will increase the amount of damage you do when you score a critical hit with your archery attacks. Additional ranks increase the critical damage further. 40674 72
  • Critical Melee Damage — percent modifier: 80 , skill type (-1 = all skill types): 7
[Ranger] Scout's Mastery of Blunt Weapons Special This ability provides you with increased power to blunt attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target. 41183 43
  • Skills Damage Modifier — percent modifer: 10
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 2
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 22
[Ranger] Scout's Mastery of Elements Special Greatly increases your spell damage for 2 minutes 41862 14 Scout's Mastery of Elements
[Ranger] Scout's Mastery of Fire Special This ability, when active, provides you with increased power to your fire and magic based spells. Additional ranks increase the power gained per spell that lands on your target. 41684 38 Scout's Mastery of Fire
[Ranger] Scout's Mastery of Ice Special This ability, when active, provides you with increased power to your ice and magic based spells. Additional ranks increase the power gained per spell that lands on your target. 41685 38 Scout's Mastery of Ice
[Ranger] Scout's Mastery of Slashing Special This ability provides you with increased power to slashing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target. 41179 43
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 1
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 3
  • Skills Damage Modifier — percent modifer: 10 , skill type (-1 = all skill types): 22
[Ranger] Tracking Mastery Special Each rank in this ability increases the maximum you can increase your tracking skill by 20 points. 37672 15
  • Increase SkillCap — amount: 100 , skill type: 53
[Ranger] Trick Shot Special Each rank of this ability grants you an increasing chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available. 41923 167
  • Double Ranged Attack — percent chance: 31
[Ranger] Volatile Arrow Special This ability fires an arrow tipped with a vial of oil causing the enemy to take increased damage from fire for up to 18 seconds. Multiple applications will not increase the damage or extend the time. 39514 9 Volatile Arrow
[Rogue] Absorbing Agent Special This ability sprays your target with an absorbing agent, increasing incoming damage slightly for a short period of time. 41745 10 Absorbing Agent
[Rogue] Anatomy I Special This passive ability grants you a chance to deal significant damage to your target. Additionally, when this occurs, you will gain an increased chance to Triple Backstab for 10 seconds. Additional ranks will increase the damage done, proc rate, and NPC max level of this ability (does not work on raid targets). Rank 1 will hit targets up to level 40. This damage and NPC level goes up with each rank. At Rank VI the NPC max level is 50, Rank XI is level 60, and Rank XVI is level 70. Ranks 11+ of this AA will allow it to work on raid targets. 42035 180
  • Add Proc From Skill Attack — chance percent: 350 , skill type: 8
  • Add Proc From Skill Attack — chance percent: 350 , skill type: 51
[Rogue] Appraisal Special This ability allows you to estimate the selling price of an item you are holding on your cursor. 37826 3 Appraisal
[Rogue] Assassin's Wrath Special This passive ability increases the critical damage from your special melee attacks. Each rank increases the critical damage slightly. 41786 9
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 8
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 30
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 52
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 74
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 10
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 21
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 23
  • Critical Melee Damage — percent modifier: 10 , skill type (-1 = all skill types): 26
[Rogue] Bladeshield Special This passive ability increases the chance that your parry skill will succeed by 5%. 41892 9
  • Parry — percent modifer: 2
[Rogue] Cunning Disguise: Barbarian Special This ability grants you the option of assuming a disguise. 38893 4 Cunning Disguise: Barbarian
[Rogue] Cunning Disguise: Erudite Special This ability grants you the option of assuming a disguise. 38894 4 Cunning Disguise: Erudite
[Rogue] Cunning Disguise: Goblin Special This ability grants you the option of assuming a disguise. 38896 4 Cunning Disguise: Goblin
[Rogue] Cunning Disguise: Half-Elf Special This ability grants you the option of assuming a disguise. 38892 4 Cunning Disguise: Half-Elf
[Rogue] Cunning Disguise: Human Special This ability grants you the option of assuming a disguise. 38891 4 Cunning Disguise: Human
[Rogue] Cunning Disguise: Shissar Special This ability grants you the option of assuming a disguise. 41511 12 Cunning Disguise: Shissar
[Rogue] Cunning Disguise: Troll Special This ability grants you the option of assuming a disguise. 38895 4 Cunning Disguise: Troll
[Rogue] Dirty Fighting Special While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes. 41787 53 Dirty Fighting
[Rogue] Draconic Weaponry Special Through tireless effort you have obtained knowledge of how dragons deal extra damage. Each rank of this ability will increase the damage you do with all melee skills. Max rank of this ability will also increase the minimum damage you can do with abilities. 42189 90
  • Skills Damage Modifier — percent modifer: 175 , skill type (-1 = all skill types): -1
  • Skills Damage Modifier — percent modifer: 100 , skill type (-1 = all skill types): -1
[Rogue] Enduring Vision Special This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank. 38887 16
  • Focus: Buff Duration by Tics — duration tics: 4
  • Limit: Spell — spell ID: 8001
  • Limit: SpellGroup — spellgroup id: 12529
[Rogue] Envenomed Blades Special Imbues your blades with a powerful poison. Additional ranks increase the damage inflicted. 41423 82 Envenomed Blades
[Rogue] Escape Special This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability. 37081 9 Escape
[Rogue] Etherium Blades Special This passive ability increases the damage done with piercing weapons and has a small chance to proc Blade Fury. Each rank increases the damage added. 41507 34
  • Skill Damage Bonus — amount: 60 , skill type (-1 = all skill types): 36
  • Skill Proc On Attempt — spellid: 32327 , rate modifer: 10
  • Limit To Skill — skill type: 36
[Rogue] Expertise of Blades Special This passive ability will extend the duration of your Ligament Slice effect by two ticks per rank. 38890 9
  • Focus: Buff Duration by Tics — duration tics: 6
  • Limit: Spell — spell ID: 11251
  • Limit: Spell — spell ID: 11252
  • Limit: Spell — spell ID: 11253
[Rogue] Extended Envenomed Blades Special This passive ability extends the duration of Envenomed Blades by 1 tick per rank. 41514 7
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 13204
  • Limit: PlayerClass — class bitmask: 512
[Rogue] Extended Frenzied Stabbing Discipline Special Each rank of this ability extends the use of your Frenzied Stabbing Discipline ability by 1 tick. 40852 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 6197
  • Limit: PlayerClass — class bitmask: 512
[Rogue] Extended Trickery Special Each rank of this ability extends the use of your Sleight of Hand ability by 30 seconds. 40417 28
  • Focus: Buff Duration by Tics — duration tics: 15
  • Limit: SpellGroup — spellgroup id: 16107
  • Limit: PlayerClass — class bitmask: 512
[Rogue] Fundament: First Spire of the Rake Special You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff. 40865 20 First Spire of the Rake
[Rogue] Fundament: Second Spire of the Rake Special You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 40866 20 Second Spire of the Rake
[Rogue] Fundament: Third Spire of the Rake Special You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike. 40867 20 Third Spire of the Rake
[Rogue] Hastened Getaway Special This ability decreases the amount of time required between uses of Stealthy Getaway by ten percent per rank. 41788 17
  • Reduce AA Timer — reducation amount seconds: 1728 , aa id: 33680
[Rogue] Hastened Ligament Slice Special This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds. 39084 46
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 33573
[Rogue] Hastened Purification Special This ability decreases the amount of time required between uses of Purification by ten percent per rank. 40662 32
  • Reduce AA Timer — reducation amount seconds: 3456 , aa id: 33285
  • Reduce AA Timer — reducation amount seconds: 3456 , aa id: 33285
  • Reduce AA Timer — reducation amount seconds: 3456 , aa id: 33285
[Rogue] Hastened Stealth Special This ability reduces the time between which you may attempt to hide or evade by one second per rank. 39705 12
  • Base Refresh Timer — time seconds (positive): 4 , skill type: 29
  • Base Refresh Timer — time seconds (positive): 4 , skill type: 42
[Rogue] Hasty Exit Special This ability decreases the amount of time required between uses of Escape by ten percent per rank. 41282 42
  • Reduce AA Timer — reducation amount seconds: 1290 , aa id: 102
[Rogue] Knave's Return Strike Special This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab. 41890 32
  • Additional Riposte — percent chance: 4 , skill type: 8
  • Riposte — percent modifer: 1
[Rogue] Ligament Slice Special Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect. 38107 18 Ligament Slice
[Rogue] Massive Strike Special This passive ability grants you a small chance to score a massive second hit after using backstab or frenzy on an opponent. Additional ranks increase the power of this strike. 41427 55
  • Add Proc From Skill Attack — chance percent: 100 , skill type: 8
  • Add Proc From Skill Attack — chance percent: 100 , skill type: 74
[Rogue] Meldrath's Deadly Attacks Special This passive ability grants your backstab and critical throwing attacks a chance to deal an additional 1,000 or 1,500 damage depending on the rank. 42256 30
  • Add Proc From Skill Attack — chance percent: 60 , skill type: 8
  • Add Proc From Skill Attack — chance percent: 60 , skill type: 51
[Rogue] Mrylokar's Rigor Special This passive ability adds a weapon proc on backstab which increases all weapon damage for a short time. Each rank increases the chance to proc and the damage added. The Rebirth version of this will add the proc to all weapon attacks. 41744 9
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 8
  • Add Proc From Skill Attack — chance percent: 50
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 1
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 2
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 3
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 7
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 28
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 36
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 77
  • Add Proc From Skill Attack — chance percent: 50 , skill type: 28
[Rogue] Night's Embrace Special You embrace the night, gaining increased damage on your backstab from this passive ability. The first rank of this ability will increase the damage of your backstab by 10 percent and increase the minimum amount that you can backstab by 25 percent. Each subsequent rank will increase both amounts by 2 percent. 42079 164 Serene Punishment V
[Rogue] Nimble Evasion Special This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. 37244 10
  • NoMove Check Sneak — base: 100
[Rogue] Poison Effeciency Special This ability will grant your poisons an increased chance to critical hit. If the poison is a lifetap, it will have an additional chance to provide increased healing. 42238 24
  • Critical DoT — percent chance: 12
  • Critical Heal — percent chance: 12
[Rogue] Precise Strikes Special Each rank in this ability increases the minimum damage you will do on any backstab. 41428 156
  • Skill Damage Bonus — amount: 490 , skill type (-1 = all skill types): 8
[Rogue] Purge Poison Special This ability will remove all poisons from your body. 37082 5 Purge Poison
[Rogue] Rake's Deadly Aim Special This ability increases the accuracy of your thrown weapons. 38675 18
  • Accuracy — amount accuracy: 25 , skill type (-1 = all skill types): 51
[Rogue] Rake's Powerful Aim Special This ability increases the damage of your thrown weapons. 38687 18
  • Skills Damage Modifier — percent modifer: 15 , skill type (-1 = all skill types): 51
[Rogue] Rake's Rampage Special This ability, when activated, causes your primary slot melee rounds to hit all targets within a 40 foot radius, including your current target, with an additional melee round for 30 seconds.<br>Opponents other than your primary target will be hit for 25% of your standard melee damage. 41889 9 Rake's Rampage
[Rogue] Rogue's Fury Special When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy. 41432 44 Rogue's Fury
[Rogue] Seized Opportunity Special Through experience, skilled rogues can take advantage of openings in their opponents' defenses to land deadly strikes even from the front. 40202 102
  • Backstab from Front — percent chance: 95
[Rogue] Shroud of Stealth Special This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. 37239 6
  • Shroud Of Stealth — 1: 1
[Rogue] Sleight of Hand Special This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Additional ranks increase the amount of hate removed. 40194 42 Sleight of Hand
[Rogue] Speed of the Scoundrel Special Increases a Rogue's base run speed. 40853 6
  • Base Run Speed — percent modifier: 5
[Rogue] Stealthy Getaway Special This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability. 37776 9 Stealthy Getaway
[Rogue] Subtle Blows Special This passive ability reduces the amount of hate generated from your attacks. Each rank reduces the amount of hate generated by 3 percent. 41434 59
  • Hate Multiplier — percent hate modifer: -21
[Rogue] Trap Circumvention Special Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container. 37448 15
  • Trap Circumvention — percent modifier: 50
[Rogue] Tumble Special Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements. 38493 18 Tumble
[Rogue] Twisted Shank Special This ability allows you to twist your blades within an opponent's wound, causing them to lose hit point over time. Wounds inflicted in this manner are difficult to heal, reducing your opponent's ability to be healed until the effects of Twisted Shank have worn off. Additional ranks increase the damage inflicted. 41429 81 Twisted Shank
[Rogue] Virulent Venom Special Each rank in this ability increases the chance that your weapon poisons will activate. 41891 18
  • Spell Proc Chance — percent modifier: 52
[Shadowknight] Abyssal Steed Special This ability provides you with the power to call a savage nightmare to your side. 37913 9 Abyssal Steed
[Shadowknight] Bloodthirsty Blade Special This passive ability increases the damage inflicted by 2-handed weapons. Each rank increases the damage over the previous rank. 41371 26
  • Skill Damage Bonus — amount: 500 , skill type (-1 = all skill types): 2
  • Skill Damage Bonus — amount: 500 , skill type (-1 = all skill types): 3
  • Skill Damage Bonus — amount: 500 , skill type (-1 = all skill types): 77
[Shadowknight] Bobbing Corpse Special This ability gives you an alternate version of your Bobbing Corpse spell. 40850 8 Bobbing Corpse
[Shadowknight] Bony Grasp of Death Special Your command of things dead and dying allows you to restrict movement of any undead creature not flagged as run speed immune. 41480 10 Bony Grasp of Death
[Shadowknight] Cascading Theft of Defense Special This passive ability will grant you a chance that each Terror spell that is level 70 or higher you cast will provide you with a form of melee protection. Additional ranks increase the amount of damage your protection will absorb. 41867 60
  • Focus: Trigger on Cast — percent chance: 12 , spellid: 41130
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Level — level: 30
  • Limit: SpellClass — spell_class id: 4
  • Limit: Min Mana — mana amount: 1
  • Limit: SpellSubclass — spell_subclass id: 2
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
[Shadowknight] Cascading Theft of Life Special This passive ability will grant you a chance that each Life Tap spell that is level 40 or higher you cast will provide you with a heal that will be shared with your entire group. Additional ranks increase the amount of healing that you generate from your Life Tap spells. 41866 36
  • Focus: Trigger on Cast — percent chance: 12 , spellid: 41127
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Level — level: 30
  • Limit: PlayerClass — class bitmask: 32
  • Limit: Min Mana — mana amount: 1
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
[Shadowknight] Chattering Bones Special Summons several skeletons to fight beside the Shadow Knight for a short time. Additional ranks increase the time the skeletons remain before returning to the grave. 41801 72 Chattering Bones
[Shadowknight] Consumption of the Soul Special The most advanced Shadow Knights can further enhance their Leech Touch ability. Each rank of this ability increases the damage and healing done by Leech Touch. 41802 145
  • Focus: Spell Damage Amt (v303 before crit) — amount: 27500
  • Limit: Spell — spell ID: 2766
[Shadowknight] Death's Revenge Special Increases the critical hit chance of your pet's melee attacks by 1% per rank. 41373 69
  • Pet Crit Melee — percent modifier: 11
[Shadowknight] Draconic Hatred Special Through your slaughter of dragons, you have learned about the hatred that fuels them. This ability will grant your bash a chance to cause increased hatred to everyone around you. Additional ranks increase the chance of this occurring. 42169 91
  • Skill Proc On Attempt — spellid: 40610 , rate modifer: 15
  • Limit To Skill — skill type: 10
[Shadowknight] Explosion of Hatred Special This ability will fill creatures around you with hatred towards you. 40845 16 Explosion of Hatred
[Shadowknight] Explosion of Spite Special This ability will fill creatures closely around you with hatred towards you. 41205 9 Explosion of Spite
[Shadowknight] Fundament: First Spire of the Reavers Special This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect. 39971 15 First Spire of the Reavers
[Shadowknight] Fundament: Second Spire of the Reavers Special You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 39974 15 Second Spire of the Reavers
[Shadowknight] Fundament: Third Spire of the Reavers Special You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. 39977 15 Third Spire of the Reavers
[Shadowknight] Gift of the Quick Spear Special This ability, when activated, allows any direct damage spell to allow your next Spear line spell level 34 or greater to be twincast, while reducing the reuse timer for your spears by 16 seconds. NOTE: The Spear line will not cause this ability to proc. 41657 12 Gift of the Quick Spear
[Shadowknight] Harm Touch Special Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target. 41372 177 Harm Touch
[Shadowknight] Hastened Explosion of Hatred Special This passive ability reduces the time required to cast Explosion of Hatred or Explosion of Spite by 5 seconds per rank. 41208 21
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 33712
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 33712
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 33712
  • Reduce AA Timer — reducation amount seconds: 15 , aa id: 33712
[Shadowknight] Hastened Hate Step Special Each rank of this passive abilty reduces the time required between uses of your Hate Step ability by 10 percent. 39529 21
  • Reduce AA Timer — reducation amount seconds: 6 , aa id: 33714
[Shadowknight] Hastened Hate's Attraction Special This passive ability reduces the time required between uses of Hate's Attraction by 10 seconds per rank. 41651 35
  • Reduce AA Timer — reducation amount seconds: 40 , aa id: 34335
[Shadowknight] Hastened Leech Touch Special This passive ability reduces the time required between uses of Leech Touch by 90 seconds per rank 41479 5
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 33133
[Shadowknight] Hastened Projection of Doom Special This passive ability reduces the time required between uses of Projection of Doom by 60 seconds per rank 41488 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 34139
[Shadowknight] Hastened Visage of Death Special This passive ability reduces the time required between uses of your Visage of Death ability by 2 minutes per rank. 41655 53
  • Reduce AA Timer — reducation amount seconds: 840 , aa id: 34338
[Shadowknight] Hate Step Special A short distance shadow step that will propel you forward. 40846 8 Hate Step
[Shadowknight] Hate's Attraction Special This ability, when activated, will grip your target and hurl them towards you. Additional ranks increase the amount of hate that this ability generates. 41374 36 Hate's Attraction
[Shadowknight] Improved Explosion of Hatred Special This ability will instantly fill creatures around your targeted enemy with hatred towards you. 41792 10 Explosion of Hatred
[Shadowknight] Improved Explosion of Spite Special This ability will instantly fill creatures closely around you with hatred towards you. 41791 10 Explosion of Spite
[Shadowknight] Intense Hatred Special This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. 41376 162
  • Damage Shield — amount: -64
[Shadowknight] Leech Touch Special This ability gives you a life tap harm touch that can be used in addition to your existing harm touch ability. 37061 6 Leech Touch
[Shadowknight] Meldrath's Leaching Shield Special This passive ability gives you a chance to leach the life from enemies that attack you. 42248 30
  • Add Defensive Proc — spellid: 446 , rate modifer: 20
[Shadowknight] Morell's Leaching Blades Special This passive ability grants your melee attacks the ability to heal you on every attack. This ability will heal you for 2 percent of your attack damage per hit. Additional ranks increases the amount healed. 42104 89
  • Melee Lifetap — percentage: 10
[Shadowknight] Mortal Coil Special When the Shadow Knight gets credit for a successful kill, Mortal Coil grants a 25% chance to harvest the energy of his victim's departing essence. This energy improves the Shadow Knight's AC and grants him the ability to draw hit points from his enemies as he attacks them. Each rank in this ability increases the amount of energy harvested. 40411 72
  • Trigger Spell On Kill Shot — percent chance: 25 , spellid: 21772
[Shadowknight] Purity of Death Special This ability, when activated, attempts to purge your body of detrimental disease or poison effects. 41652 9 Purity of Death
[Shadowknight] Quickened Scourge Skin Special This passive ability reduces the cast time of Scourge Skin. Rank 1 reduces the cast time by 10 percent, rank 2 by 25 percent, and rank 3 by 50 percent. 41654 7
  • Focus: Spell Cast Time — percent: 10
  • Limit: Spell — spell ID: 21804
  • Limit: Spell — spell ID: 38280
[Shadowknight] Ragged Bite of Agony Special This ability when activated strikes at your enemy with unholy magic and returns to you a portion of their magical essence. 41945 36 Ragged Bite of Agony V
[Shadowknight] Reinforced Malaise Special This ability increases the duration of your Malaise Spell by 6 seconds per rank. 41870 10 Reinforced Malaise
[Shadowknight] Scourge Skin Special This ability covers your skin in a sickly ooze causing intense pain to those who strike you for up to 60 seconds. 41864 28 Scourge Skin
[Shadowknight] Soul Abrasion Special Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs. 41649 97
  • Focus: Spell Damage (v302 before crit) — min percent modifier: 430
  • Limit: SpellGroup — spellgroup id: 99
[Shadowknight] Soul Flay Special This ability, when activated, allows your lifetap spells greater than level 91 to strip mana from your enemy and give it to other members of your group. Each rank increases the chance to proc and amount of mana returned. 41796 19 Soul Flay
[Shadowknight] Soul Touch Special Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target while returning some endurance. 41793 34 Soul Touch
[Shadowknight] Steed of Souls Special This ability provides you with the power to call a levitating nightmare to your side. Requires Unholy Steed to purchase. 39521 9 Steed of Souls
[Shadowknight] Stream of Hatred Special Greatly Increases the hatred of those in a 200 foot long area in front of you. 41865 10 Stream of Hatred
[Shadowknight] Thought Leech Special Grants the Shadow Knight a powerful ability which returns mana to the caster while inflicting terrible pain and damage on their target. Each rank increases the amount of mana returned to the caster. 41607 46 Thought Leech
[Shadowknight] Touch of the Cursed Special This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack. This ability works on ranged attacks as well, to a lesser extent. 41478 208
  • Add Melee Proc — spellid: 32197
[Shadowknight] Touch of the Wicked Special This ability decreases the amount of time required between uses of Harm Touch and its upgrades. Each rank reduces the reuse time by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65 and 76. 38452 21
  • Reduce AA Timer — reducation amount seconds: 2880 , aa id: 34219
  • Reduce AA Timer — reducation amount seconds: 2880 , aa id: 87
[Shadowknight] T`Vyl's Resolve Special T`Vyl's Resolve I, when activated, strikes your target with three 280 point base damage 2H Slash skill attacks and applies T`Vyl's Resolve Weakness I which increases the damage the target takes from melee attacks by 30% for 60 seconds. 41869 12 T'Vyl's Resolve
[Shadowknight] Unbridled Strike of Fear Special This ability allows you to pressure your opponent, causing him to stumble away from you. 41176 5 Unbridled Strike of Fear
[Shadowknight] Unholy Steed Special This ability provides you with the power to call the ultimate unholy steed to your side. 37060 5 Summon Death Charger
[Shadowknight] Unholy Warhorse Special This ability provides you with the power to call the ultimate unholy steed to your side. 37911 1 Unholy Steed
[Shadowknight] Vicious Bite of Chaos Special This ability provides a version of the Bite of Chaos spell. Each additional rank increases the damage inflicted slightly. 41653 51 Vicious Bite of Chaos
[Shadowknight] Visage of Death Special This activated ability will cause you to assume the form of an undead creature. Your melee attacks will be augmented for a short time. Additional ranks boost the power of your attacks further. 41484 49 Visage of Death
[Shadowknight] Visage of Decay Special Visage of Decay I, when activated, increases the base damage of your spells by 12% and triggers Visage of Decay Form, transforming you into a spectre for 60 seconds. 41871 9 Visage of Decay
[Shadowknight] Voice of Thule Special Grants you an alternative version of your Voice of Thule ability. Additional ranks increase the level of hate given. 41650 16 Voice of Thule
[Shadowknight] Wicked Steed Special This ability provides you with the power to call a nightmare pegasus to your side. 41387 14 Battle Armored Onyx Skystrider
[Shaman] Ancestral Aid Special Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing. Additional ranks increase the strength and healing granted to the group members. 38244 122 Ancestral Aid
[Shaman] Ancestral Guard Special Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you. 38245 135 Ancestral Guard
[Shaman] Armor of Ancestral Spirits Special This ability, when activated, grants you a blessing from the ancients, increasing your armor for a short period of time. Each rank increases the armor granted to you. 38246 35 Armor of Ancestral Spirits
[Shaman] Call of the Ancients Special Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. 37696 40 Call of the Ancients
[Shaman] Cannibalization Special This ability will give the caster a new, massive Cannibalize spell. Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization. 41608 82 Cannibalization
[Shaman] Communion of the Cheetah Special This ability provides a group version of Spirit of Cheetah. 41552 9 Spirit of Cheetah
[Shaman] Communion of the Cheetah Special This ability provides a group version of Spirit of Cheetah. 40870 9 Spirit of Cheetah
[Shaman] Crippling Apparition Special This ability, when activated, showers the area around you with bursts of crippling sparkling lights, causing any affected enemies to become less dangerous for a short time. 41135 10 Crippling Apparition
[Shaman] Crippling Spirit Special This ability, when activated, cripples the fighting spirit of your enemy, causing it to become less dangerous for a short time. 41706 12 Crippling Spirit
[Shaman] Dampen Resistance Special This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you purchase each rank at. 38248 44 Dampen Resistance
[Shaman] Double Attack Special This passive ability grants a small amount of double attack skill per rank. 38257 10
  • Double Attack — percent chance or modifer: 7
[Shaman] Draconic Shielding Special You have studied their dragons and gained knowledge of one of their spells that helps them in battle. This ability will shield your allies. Increased ranks of this ability reduces the cooldown of this ability. 42194 89 Draconic Shielding
[Shaman] Extended Languid Bite Special This passive ability extends the duration of your Languid Bite ability by 1 tick per rank. 39709 21
  • Focus: Buff Duration by Tics — duration tics: 3
  • Limit: SpellGroup — spellgroup id: 116121
[Shaman] Extended Pestilence Special This ability, when activated, will add one tick to all the damage over time spells you cast for each rank of this ability that you purchase. 41103 40
  • Focus: Buff Duration by Tics — duration tics: 3
  • Limit: Min Duration — tics: 3
  • Limit: Min Mana — mana amount: 1
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Effect — spell effect ID: 0
[Shaman] Extended Sloth Special This passive ability adds one tick per rank to your slow spells. 40757 6
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellClass — spell_class id: 4
  • Limit: SpellSubclass — spell_subclass id: 38
  • Limit: Min Mana — mana amount: 1
  • Limit: Effect — spell effect ID: 11
  • Limit: Min Duration — tics: 2
[Shaman] Extended Spiritual Blessing Special This passive ability extends the duration of Spiritual Blessing by 1 tick per rank. 41701 10
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 32350
[Shaman] Fortified Intervention Special This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank. 38772 9
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 14130
  • Limit: SpellGroup — spellgroup id: 14230
  • Limit: SpellGroup — spellgroup id: 14330
  • Limit: SpellGroup — spellgroup id: 14430
  • Limit: SpellGroup — spellgroup id: 14530
  • Limit: SpellGroup — spellgroup id: 14630
  • Decrease Reuse Timer — time ms: 90000
  • Limit: SpellGroup — spellgroup id: 14130
  • Limit: SpellGroup — spellgroup id: 14230
  • Limit: SpellGroup — spellgroup id: 14330
  • Limit: SpellGroup — spellgroup id: 14430
  • Limit: SpellGroup — spellgroup id: 14530
  • Limit: SpellGroup — spellgroup id: 14630
[Shaman] Fundament: First Spire of Ancestors Special This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance. 40007 15 First Spire of Ancestors
[Shaman] Fundament: Second Spire of Ancestors Special This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals. 40010 15 Second Spire of Ancestors
[Shaman] Fundament: Third Spire of Ancestors Special This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses. 40013 15 Third Spire of Ancestors
[Shaman] Group Pact of the Wolf Special Through this ability you and your group members are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you. 38251 41 Group Pact of the Wolf
[Shaman] Group Silent Presence Special This ability will allow you and your group members to become invisible for a period of time. 41124 6 Group Silent Presence
[Shaman] Group Spirit Walk Special This ability provides you with the ability to attune you and your group members with the spirits and move silently and quickly. 41123 9 Group Spirit Walk
[Shaman] Hastened Ancestral Aid Special This passive ability reduces the reuse time of your Ancestral Aid ability by one minute per rank. 41704 40
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 33402
[Shaman] Hastened Cannibalization Special This passive ability reduces the time required between uses of Cannibalization by 10 seconds per rank. 41544 28
  • Reduce AA Timer — reducation amount seconds: 40 , aa id: 33104
[Shaman] Hastened Dampen Resistance Special This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank. 38907 35
  • Reduce AA Timer — reducation amount seconds: 150 , aa id: 33746
[Shaman] Hastened Inconspicuous Totem Special This passive ability reduces the time required between uses of Inconspicuous Totem by one minute per rank. 41698 28
  • Reduce AA Timer — reducation amount seconds: 240 , aa id: 34344
[Shaman] Hastened Rabidity Special This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. 41702 17
  • Reduce AA Timer — reducation amount seconds: 960 , aa id: 33105
[Shaman] Hastened Spirit Call Special This passive ability will reduce the reuse timer of your Spirit Call ability by 30 seconds per rank. 40216 70
  • Reduce AA Timer — reducation amount seconds: 300 , aa id: 33200
[Shaman] Hastened Spirit Channeling Special This passive ability reduces the time required between uses of Spiritual Channeling by two minutes per rank. 41130 18
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 33401
[Shaman] Hastened Turgur's Swarm Special This passive ability reduces the time required between uses of the Turgur's Swarm AA by 1 second per rank. 41705 16
  • Reduce AA Timer — reducation amount seconds: 10 , aa id: 34178
[Shaman] Hastened Union of Spirits Special This passive ability reduces the reuse time of your Union of Spirits ability by one minute per rank. 40763 30
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33563
[Shaman] Hastened Virulent Paralysis Special This passive ability will reduce the reuse timer of your Virulent Paralysis ability by 10 seconds per rank. 41122 27
  • Reduce AA Timer — reducation amount seconds: 90 , aa id: 33195
[Shaman] Healing Wards Special This ability, when activated, provides you a chance to heal your target whenever you cast a melee mitigation ward on them. This chance starts at 25 percent and goes up to 90 percent at rank 5. 42119 89 Healing Wards V
[Shaman] Improved Communion of the Cheetah Special This ability, when activated, increases the movement speed of your target's group by 115% for 54 seconds. 41874 7
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: Spell — spell ID: 23581
  • Limit: Spell — spell ID: 32359
[Shaman] Inconspicuous Totem Special This ability, when activated, will turn you into a stationary totem and remove you from combat. 41875 36 Inconspicuous Totem
[Shaman] Languid Bite Special This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect. 38252 51 Languid Bite
[Shaman] Meldrath's Slowing Wards Special This passive ability will cast a slow on your target's target whenever you cast a single target shielding spell with a base level 30. 42258 30
  • Spell Trigger: Apply Each Spell — percent chance: 100 , spellid: 41675
  • Limit: Effect — spell effect ID: 55
  • Limit: Effect — spell effect ID: 78
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 1
  • Limit: Min Level — level: 20
  • Limit: Min Cast Time — milliseconds: 50
[Shaman] Pact of the Wolf Special Through this ability you are able to channel a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you. 38253 46 Pact of the Wolf
[Shaman] Pathosis Special This ability reduces your enemy's ability to withstand disease-based spells. Additional ranks further reduce your enemy's resistance. 41549 10 Pathosis
[Shaman] Quickened Blood of Avoling Special This ability will reduce the casting time of your Blood of Avoling spell by 5% per rank. 39480 18
  • Focus: Spell Cast Time — percent: 15
  • Limit: SpellGroup — spellgroup id: 14232
[Shaman] Quickened Blood of Nadox Special This ability will reduce the casting time of your Blood of Nadox spell by 5% per rank. 38917 9
  • Focus: Spell Cast Time — percent: 15
  • Limit: Spell — spell ID: 3842
[Shaman] Quickened Spirit Calling Special This passive ability reduces the time required to cast Spirit Call by 1/2 second per rank. 41546 9
  • Focus: Spell Cast Time — percent: 16
  • Limit: SpellGroup — spellgroup id: 3283
  • Limit: PlayerClass — class bitmask: 1024
[Shaman] Rabid Bear Special This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. Additional ranks increase the effect. 41111 73 Rabid Bear
[Shaman] Shrink Special This ability shrinks your target, allowing them greater mobility in tight quarters. 41545 9 Shrink
[Shaman] Silent Presence Special This ability will allow you to become invisible for a period of time. 38637 6 Silent Presence
[Shaman] Spirit Call Special This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. Additional ranks increase the strength of these spirit companions. 38254 143 Spirit Call
[Shaman] Spirit Guardian Special This ability places a ward on an ally that will heal them over time when their health drops below 50%. Each rank will increase the amount of healing. This is a Guardian Spirit. Only 1 guardian spirit may be active on you at any time. 38258 10 Spirit Guardian
[Shaman] Spirit Walk Special This ability provides you with the ability to attune yourself with the spirits and move silently and quickly. 38908 9 Spirit Walk
[Shaman] Spiritual Blessing Special This ability, when activated, allows all of your healing spells to land as critical heals for the next 12 seconds at a cost of greatly increased mana usage. Each rank slightly reduces the amount of mana used. 41551 9 Spiritual Blessing
[Shaman] Spiritual Channeling Special While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. 37693 10 Spiritual Channeling
[Shaman] Spiritual Rebuke Special This ability calls powerful spirits to shove your enemy backwards with great force. This wild magic has a chance to feedback upon the caster. 41548 10 Spiritual Rebuke
[Shaman] Talisman of Celerity Special This ability gives you an alternate version of your Talisman of Celerity. 41700 9 Talisman of Celerity
[Shaman] Tigir's Insect Swarm Special This ability provides a fast reuse version of Tigir's Insects. 38897 9 Tigir's Insect Swarm
[Shaman] Turgur's Swarm Special This ability will slow your foe, causing them to do less damage with melee attacks. 41110 19 Turgur's Swarm
[Shaman] Union of Spirits Special This ability channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. Additional ranks increase the stat bonus granted, as well as the healing amount. 38256 109 Union of Spirits
[Shaman] Virulent Paralysis Special This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. 39405 61 Virulent Paralysis
[Shaman] Ward of Akesha Special This spell will protect your target with the ward of Akesha, granting them a 100 percent melee damage absorb shield. This spell starts at 500hp, with a chance to defensively proc an additional, lesser ward. The amount of damage warded, amount of times it will block damage, and the chance to proc the defensive ward increases with each rank. 42060 377 Ward of Akesha XXVI
[Warrior] Area Taunt Special This ability will allow you to taunt everything in a small radius. 37087 5 Area Taunt
[Warrior] Bellow of Hatred Special You unleash a bellow of hatred. This will immediately increase the aggro of all targets near you, add increased hatred over time, and make your enemies take more melee damage. This ability will also temporarily increase your armor. The amount of hatred as well as the amount of increased damage the enemy will take increases with each rank. 42084 89 Bellow of Hatred V
[Warrior] Blade Guardian Special This ability, when activated places a buff upon yourself for 3 minutes. When your health drops below 40 percent, this buff increases your ability to parry incoming attacks for up to 18 seconds. Each rank increases the parry chance. This is a guardian spirit. Only 1 guardian spirit may be active on you at any time. 41304 9 Blade Guardian
[Warrior] Blast of Anger Special When active this ability will fill your foe with a large amount of hate for you. Additional ranks increase the potency of this effect. 41303 30 Blast of Anger
[Warrior] Brace For Impact Special This ability places a defensive buff on yourself which can proc a short duration bonus to incoming damage mitigation. Each rank increases the mitigation, total damage absorbed, and limit use count of the proc. 41472 10 Brace For Impact
[Warrior] Call of Challenge Special This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting. Rank 3 additionally snares your enemy reducing their movements. 40531 27 Call of Challenge
[Warrior] Combatant's Pact Special This passive ability grants you the capacity to receive exceptional promised heals. Each rank increases the chance of an exceptional heal by 5 percent. 41474 10
  • Focus: Incoming Healing Effectiveness (v395) — percent modifier: 5
  • Limit: SpellGroup — spellgroup id: 9758
  • Limit: SpellGroup — spellgroup id: 9858
  • Limit: SpellGroup — spellgroup id: 9958
[Warrior] Crippling Fury Special This passive ability increases the chance that your critical melee attacks will land as a crippling blow by #1%. 41842 9
  • Crippling Blow Chance — percent modifer: 2
[Warrior] Dauntless Perseverance Special This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from the front, without being stunned. 37866 10
  • Frontal Stun Resist — percent chance: 25
[Warrior] Defensive Proficiency Special Increases your defensive proficiency greatly lowering your damage with two-handed weapons and dual-wielding but increasing your defense and increases your chance to block with a shield. 41837 1 Defensive Proficiency
[Warrior] Draconic Defense Special Through your studies of dragons you have learned to take less damage. This ability lowers the damage that you take from Melee by 2 percent per rank. 42149 89
  • Defensive — percent modifer: -10
[Warrior] Dual-Wielding Proficiency Special Increases your proficiency with dual-wilding, granting you increased damage. This ability slightly increases your defense through increased parry chance but negates the ability to damage with a shield and lowers your chance to block and dodge. 41836 1 Dual-Wielding Proficiency
[Warrior] Enhanced Area Taunt Special This ability enhances the original Area Taunt with additional hate generation for up to 30 seconds. 39690 10 Enhanced Area Taunt
[Warrior] Extended Resplendant Glory Special This passive ability entends the duration of Resplendant Glory by 3 ticks per rank. 41622 9
  • Focus: Buff Duration by Tics — duration tics: 3
  • Limit: SpellGroup — spellgroup id: 21778
  • Limit: PlayerClass — class bitmask: 2
[Warrior] Fundament: First Spire of the Warlord Special You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff. 39926 15 First Spire of the Warlord
[Warrior] Fundament: Second Spire of the Warlord Special You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. 39929 15 Second Spire of the Warlord
[Warrior] Fundament: Third Spire of the Warlord Special You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. 39932 15 Third Spire of the Warlord
[Warrior] Gut Punch Special A blow to your opponent's sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the damage inflicted. Beginning with rank 4, additional hate is generated and increased per rank. 40504 30 Gut Punch
[Warrior] Hastened Blast of Anger Special Each rank of this ability lowers the time between uses of Blast of Anger by 10 seconds. 40539 45
  • Reduce AA Timer — reducation amount seconds: 50 , aa id: 34159
[Warrior] Hastened Defiance Special This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank. 37865 25
  • Reduce AA Timer — reducation amount seconds: 1800 , aa id: 300
[Warrior] Hastened First Spire of the Warlord Special This passive ability reduces the time required between uses of your First Spire of the Warlord. Each rank reduces the time required by 30 seconds. 40507 5
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 34000
[Warrior] Hastened Furious Discipline Special This passive ability will reduce the reuse timer on your Furious Discipline by two minutes per rank. 40535 38
  • Decrease Reuse Timer — time ms: 720000
  • Limit: Spell — spell ID: 4674
[Warrior] Hastened Gut Punch Special Each rank of this passive ability reduces the time required between uses of your Gut Punch ability by 2 seconds. 40506 7
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 34181
[Warrior] Hastened Instigation Special This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. 39063 18
  • Reduce AA Timer — reducation amount seconds: 540 , aa id: 33145
[Warrior] Hastened Mark of the Mage Hunter Special This passive ability reduces the time required between uses of Mark of the Mage Hunter by 2 minutes per rank. 41460 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 33510
[Warrior] Hastened Press the Attack Special This passive ability reduces the time required between uses of Press the Attack by 2 seconds per rank. 41618 5
  • Reduce AA Timer — reducation amount seconds: 2 , aa id: 33418
[Warrior] Hastened Projection of Fury Special This passive ability reduces the time required between uses of your Projection of Fury ability. Each rank reduces the timer by 1 minute. 40505 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 34137
[Warrior] Hastened Rage of Rallos Zek Special This passive ability reduces the time required between uses of Rage of Rallos Zek by 2 minutes per rank. 41619 9
  • Reduce AA Timer — reducation amount seconds: 120 , aa id: 33164
[Warrior] Hastened Second Spire of the Warlord Special This passive ability reduces the time required between uses of your Second Spire of the Warlord. Each rank reduces the time required by 30 seconds. 40508 5
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 34001
[Warrior] Hastened Third Spire of the Warlord Special This passive ability reduces the time required between uses of your Third Spire of the Warlord. Each rank reduces the time required by 30 seconds. 40509 5
  • Reduce AA Timer — reducation amount seconds: 30 , aa id: 34002
[Warrior] Hastened Vehement Rage Special This passive ability reduces the time required between uses of Vehement Rage by 1 minute per rank. 41624 9
  • Reduce AA Timer — reducation amount seconds: 60 , aa id: 33690
[Warrior] Hastened Warlord's Bravery Special This passive ability reduces the time required between uses of your Warlord's Bravery. Each rank reduces the time required by 3 minutes. 41476 9
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33694
[Warrior] Hastened Warlord's Tenacity Special This passive ability reduces the time required between uses of your Warlord's Tenacity. Each rank reduces the time required by 3 minutes. 41477 9
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33298
[Warrior] Howl of the Warlord Special With a primal roar, all enemies shy away in terror, allowing the accomplished warrior to slip into the shadows and escape. 41209 9 Howl of the Warlord
[Warrior] Imperator's Charge Special This ability, when activated, causes your party to attack with increased fervor. Melee speed and spell casting time are accelerated. 41628 10 Imperator's Charge
[Warrior] Imperator's Command Special This ability, when activated, bolsters your party with increased maximum HP, Armor, and mana regeneration. 41627 10 Imperator's Command
[Warrior] Imperator's Precision Special This ability, when activated, points out a serious vulnerability in your enemy's defenses, allowing you to strike with greater effect. Note: This ability will not affect raid level targets. 41629 10 Imperator's Precision
[Warrior] Improved Hate Generation Special This ability is <c "#00A000">ENABLED</c>. Expend the current rank to disable its effects.<br>This passive ability increases the amount of hate generated from your attacks and spells by 20%. 41841 5
  • Hate Multiplier — percent hate modifer: 2
[Warrior] Improved Shield Specialist Special As long as a shield is equipped, each rank of Improved Shield Specialist confers an agro bonus and increased proc rate for attacks made by a weapon held in the primary hand. Requires maximum rank in Shield Specialist. 40512 9
  • Damage With Shield — percent modifier: 10
  • Worn Proc Chance — percent modifier: 10
  • Add Melee Proc (v419) — spellid: 27672 , rate modifer: 20
[Warrior] Infused by Rage Special This ability will cause you to periodically infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect. 40530 86
  • Add Melee Proc — spellid: 23614 , rate modifer: 50
[Warrior] Knee Strike Special You can use this ability to strike your opponent for a small amount of damage. 40533 18 Knee Strike
[Warrior] Lasting Bravery Special Each rank of this ability increases the number of attacks Warlord's Bravery can withstand by 5. 41799 35
  • Focus: Hit Count Amount — hit count amount: 20
  • Limit: Spell — spell ID: 16097
  • Limit: Spell — spell ID: 23612
  • Limit: Spell — spell ID: 32196
  • Limit: Spell — spell ID: 32565
  • Limit: Hit Count Type — hit count type: 6
  • Limit: Minimum Hit Count — hit count amount: 5
  • Limit: PlayerClass — class bitmask: 2
[Warrior] Living Shield Special This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. 38560 35
  • Shielding Duration — seconds: 72
[Warrior] Mark of the Mage Hunter Special When activated, Mark of the Mage Hunter reduces the damage of incoming spells. Each additional rank increases both the amount of damage absorbed per spell, as well as the total amount of damage that may be absorbed before fading. 41459 33 Mark of the Mage Hunter
[Warrior] Meldrath's Deadly Defense Special This is a passive ability. Every time you are struck in combat, you have a chance to damage your enemies with poison. 42240 30
  • Add Defensive Proc — spellid: 204 , rate modifer: 20
[Warrior] Merciless Blade Special This passive ability grants you increased damage when wielding a 2-handed sword or blunt weapon. Each rank adds additional damage. 41473 10
  • Skills Damage Modifier — percent modifer: 3 , skill type (-1 = all skill types): 2
  • Skills Damage Modifier — percent modifer: 3 , skill type (-1 = all skill types): 3
  • Skills Damage Modifier — percent modifer: 3 , skill type (-1 = all skill types): 77
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 2
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 3
  • Skill Damage Bonus — amount: 50 , skill type (-1 = all skill types): 77
[Warrior] Phalanx of Fury Special This passive ability grants you a chance (with a 100% bonus) to trigger Phalanx of Fury I on attackers when struck in melee combat, which increases their hatred for you by 4500 points. 41989 9
  • Add Defensive Proc — spellid: 37182 , rate modifer: 100
[Warrior] Press the Attack Special This ability allows you to pressure your opponent, causing him to stumble away from you. The second rank adds a small stun component to the ability which is also present in the third rank. 41177 29 Press the Attack
[Warrior] Rage of Rallos Zek Special This ability allows you to proc every swing for up to 12 seconds. 39686 10 Rage of Rallos Zek
[Warrior] Rage of the Forsaken Special Significantly increases the hate that you generate for 30 seconds 41838 10 Rage of the Forsaken
[Warrior] Rapid Defiance Special This ability reduces the reuse time of Warlord's Tenacity. 38564 7
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 300
[Warrior] Resplendent Glory Special This ability increases incoming healing by 3% per rank for 1 minute. 41621 30
  • Focus: Buff Duration by Tics — duration tics: 1
  • Limit: SpellGroup — spellgroup id: 21778
[Warrior] Sneering Grin Special This ability grants your taunt skill a chance to proc a significant increase in hate above and beyond the standard effects of the skill. 41616 5 Sneering Grin
[Warrior] Sturdiness Special Each rank of this ability increases your maximum hit points by 100. 38183 60
  • Max HP — amount: 1000
[Warrior] Two-Handed Bash Special This passive ability allows you to use your bash skill while wielding a two-handed weapon. 41843 9
  • Two Hand bash — 1: 1
[Warrior] Two-Handed Proficiency Special Increases your proficiency with two-handed weapons, granting you increased damage, but lowering your damage with one-handed weapons as well as lowering your defenses. 41835 1 Two-Handed Proficiency
[Warrior] Tyranont Transmogrification Special This ability will decrease healing amount, and hit damage by 75 percent. This ability will also damage the targets over time. 41931 20 Tyranont Transmogrification
[Warrior] Warlord's Bravery Special This ability, when active, will reduce the amount of damage you take from melee sources for up to 15 attacks. Each additional rank further reduces the incoming damage. 40532 16 Warlord's Bravery
[Warrior] Warlord's Deadly Aim Special This ability increases the accuracy of your archery. 38812 18
  • Accuracy — amount accuracy: 25 , skill type (-1 = all skill types): 7
[Warrior] Warlord's Fury Special This ability greatly increases the hate generation in your attacks for up to 2 minutes. 40511 10 Warlord's Fury
[Warrior] Warlord's Grasp Special This ability, when activated, draws your enemy closer to you and instills within it an intense hatred of you for a short period of time. 41617 10 Warlord's Grasp
[Warrior] Warlord's Resolve Special This passive ability grants you immunity from most fear-based spells. 41475 12
  • Resist Fear Spell Chance — percent modifer: 100
[Warrior] Warlord's Resurgence Special This ability summons regenerative energies to flow through your body increasing healing by 300 hp per tick for up to 3 minutes. 40510 10 Warlord's Resurgence
[Warrior] Warlord's Return Kick Special This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick. 38644 23
  • Additional Riposte — percent chance: 50 , skill type: 30
  • Riposte — percent modifer: 3
[Warrior] Warlord's Tenacity Special This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes its toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started. Additional ranks increase the amount of hit points that are gained temporarily. 40540 90 Warlord's Tenacity
[Warrior] Wars Sheol's Heroic Blade Special This ability, when activated, strikes your enemy with a brutal attack, and leaves you in a frenzied state increasing your chance to hit for critical damage, as well as increases the damage done by critical attacks for up to 1 minute. 41623 10 Heroic Blade
[Wizard] A Hole In Space Special This ability, when activated, opens a hole in space allowing you to slip away from your enemy's attention. 41584 10 Hole in Space
[Wizard] Abscond Special This ability provides an alternate version of your Abscond spell with reduced cast time and zero mana cost. 41024 5 Abscond
[Wizard] Arcane Destruction Special This ability, when activated, allows a limited number of your direct damage spells a greater chance to strike for critical effect, while arcane runes protect you from incoming spell and melee damage for a short while. 41781 14 Arcane Destruction
[Wizard] Arcane Fury Special Arcane Fury I, when activated, increases the base damage of direct damage spells that have a mana cost by 10% for 60 seconds. 41910 10 Arcane Fury Effect
[Wizard] Arcane Fusion Special This passive ability will sometimes allow your direct damage spells to create an unplanned burst of arcane energy striking your target for incredible damage. Note: Spells below level 30 or with a casting time shorter than 3 seconds cannot generate enough energy to trigger the fusion reaction. Rank 2 of this ability only works on spells level 40 and higher, and does significantly more damage. 41780 36
  • Focus: Proc on Spell Cast — proc rate modifier: 10 , spellid: 17787
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Mana — mana amount: 10
  • Limit: Min Level — level: 30
  • Limit: Min Cast Time — milliseconds: 3000
[Wizard] Arcane Overkill Special Arcane Overkill adds a chance for you to gain mana back when you score a killing strike with a spell. Ranks one through six increase your chance by 10% each rank while additional ranks increase the amount of mana returned by an Arcane Overkill. Ranks 16, 17, and 18 add a small increase to critical spell damage for 2 minutes. Ranks 19, 20, and 21 increase the chance to proc, mana returned, and damage inflicted slightly. 41261 78
  • Trigger Spell On Kill Shot — percent chance: 60 , spellid: 27593
[Wizard] Arcomancy Special While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. Ranks1 works on spells between level 20 and 75. Ranks 2-12 works on spells level 30 and higher. 41262 105 Arcomancy
[Wizard] Atol's Shackles Special This ability grants you a form of your Atol's Shackles spell. 39670 7 Atol's Shackles
[Wizard] Atol's Unresistable Shackles Special This ability grants you an unresistable form of your Atol's Shackles spell. Enemies immune to run speed changes will not be affected. 41025 10 Atol's Unresistable Shackles
[Wizard] Beam of Displacement Special This ability allows you to knock up to eight enemies away from you. This ability calls on a spell that directs a force of energy, in a beam, directly away from you. There is a small percentage chance the beam may reflect back upon you causing short term blindness and damage. 40787 6 Beam of Displacement
[Wizard] Call of Xuzl Special This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks increase the overall power of the ability. 40262 73 Call of Xuzl
[Wizard] Concussive Intuition Special This ability, when activated, blasts your enemy with mental energy causing it to lose concentration slightly and reducing its anger towards you. 41035 10 Concussive Intuition
[Wizard] Cryomancy Special While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks1 works on spells between level 20 and 75. Ranks 2-12 works on spells level 30 and higher. 41263 105 Cryomancy
[Wizard] Destructive Adept Special This passive ability increases the damage of your direct damage spells. Each rank increases the damage slightly. 41776 9
  • Focus: Spell Damage — min percent: 1
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Instant spells only — 0=Exclude if Instant, 1=Allow only if Instant: 1
  • Limit: Min Mana — mana amount: 10
[Wizard] Dragonic Detonation Special Through vigorous training you have learned a unique skill that has helped you kill dragons. This ability will first shield you from damage. Then on spell fade, this spell will detonate, causing AOE damage to those around you. The highest rank of this ability will allow you to deal damage on the initial cast as well as on rune fade or duration fade. 42204 89 Draconic Detonation
[Wizard] Druzzil's Mystical Blessing Special This passive ability bestow's Druzzil Ro's blessing upon you, opening the path to Kerafyrm's Prismatic Familiar. 41038 4
  • CHA — amount: 0
[Wizard] Druzzil's Mystical Familiar Special This ability provides you with a familiar that strengthens the effects of your magic-based spells. Additional ranks allows the familiar to strengthen higher level spells. 39163 47 Druzzil's Mystical Familiar V
[Wizard] E'ci's Icy Blessing Special This passive ability bestow's E'ci's blessing upon you, opening the path to Kerafyrm's Prismatic Familiar. 41036 4
  • CHA — amount: 0
[Wizard] E'ci's Icy Familiar Special This ability provides you with a familiar that strengthens the effects of your ice-based spells. Additional ranks allows the familiar to strengthen higher level spells. 39164 47 E'ci's Icy Familiar V
[Wizard] Force of Flame Special This ability grants you a direct damage capability using the power of flame as a weapon. Additional ranks increase the power of your strike. 41782 10 Force of Flame
[Wizard] Force of Ice Special This ability grants you a direct damage capability using the power of ice as a weapon. Additional ranks increase the power of your strike. 41783 10 Force of Ice
[Wizard] Force of Will Special This ability grants you a direct damage capability using the power of your will as a weapon. Additional ranks increase the power of your strike. 41021 49 Force of Will
[Wizard] Fortified Entanglement Special This passive ability will reduce the chance that your root spells will break when a direct damage spell strikes your target. Additional ranks further reduce the chance that your root will break. 41778 20
  • Root Break Chance — percent modifier: -25
[Wizard] Frenzied Devastation Special When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana. 37491 18 Frenzied Devastation
[Wizard] Frost Shackles Special This ability, when activated, roots your target in place for up to 3 minutes with a 60 point resist modifier and a 0.5 second cast time. 41912 12 Frost Shackles
[Wizard] Fundament: First Spire of Arcanum Special This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. 39881 15 First Spire of Arcanum
[Wizard] Fundament: Second Spire of Arcanum Special This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes. 39884 15 Second Spire of Arcanum
[Wizard] Fundament: Third Spire of Arcanum Special This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells. 39887 15 Third Spire of Arcanum
[Wizard] Fury of Druzzil Special This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast. 41380 51 Fury of Druzzil
[Wizard] Fury of Eci Special This ability, when active, will add additional damage to all Ice based spells that you cast. Additional ranks increase the amount of damage added to each cast. 41381 51 Fury of Eci
[Wizard] Fury of Kerafyrm Special This ability, when active, will add additional damage to all types of spells you cast. Each rank increases the amount of damage added. 41385 10 Fury of Kerafyrm
[Wizard] Fury of Ro Special This ability, when active, will add additional damage to all Fire based spells that you cast. Additional ranks increase the amount of damage added to each cast. 41382 51 Fury of Ro
[Wizard] Harvest of Druzzil Special This ability gathers streams of additional mana into your being. Each rank increases the amount of mana gained. 41033 28 Harvest of Druzzil
[Wizard] Hastened Call of Xuzl Special This passive ability will reduce the reuse timer on your Call of Xuzl ability by 1 minute per rank. 40281 18
  • Reduce AA Timer — reducation amount seconds: 360 , aa id: 33226
[Wizard] Hastened Force of Will Special This ability reduces the reuse timer on your Force of Will ability by 1 second per rank. 41586 32
  • Reduce AA Timer — reducation amount seconds: 6 , aa id: 33907
[Wizard] Hastened Fury of the Gods Special This passive ability reduces the reuse time of your Fury abilities by 3 minutes per rank. 41774 10
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33653
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33903
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33904
  • Reduce AA Timer — reducation amount seconds: 180 , aa id: 33905
[Wizard] Hastened Harvest of Druzzil Special This passive ability reduces the time required between uses of Harvest of Druzzil by 45 seconds per rank. 41034 9
  • Reduce AA Timer — reducation amount seconds: 45 , aa id: 33196
[Wizard] Hastened Manaburn Special This passive ability will reduce the reuse timer on your Manaburn ability by 6 minutes per rank. 39676 30
  • Reduce AA Timer — reducation amount seconds: 2160 , aa id: 33488
  • Reduce AA Timer — reducation amount seconds: 2160 , aa id: 33684
  • Reduce AA Timer — reducation amount seconds: 2160 , aa id: 33685
[Wizard] Hastened Mind Crash Special This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank. 41031 30
  • Reduce AA Timer — reducation amount seconds: 2572 , aa id: 33405
[Wizard] Hastened Root Special The first three ranks of this ability decrease the amount of time required between uses of Strong Root by ten percent per rank. Additional ranks further decrease the time required between uses of Strong Root and also increase the strength of your roots making them less likely to break during combat. 38020 24
  • Reduce AA Timer — reducation amount seconds: 3096 , aa id: 33150
  • Root Break Chance — percent modifier: 45
[Wizard] Improved Familiar Special This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hit points, and is very resistant to all spells. Additional ranks will call forth a familiar that provides even greater benefits to its owner than its predecessor. 41585 67 Improved Familiar
[Wizard] Improved Sustained Destruction Special This ability grants you an improved version of Sustained Destruction that slightly increases critical damage while reducing manage usage. Requires Sustained Destruction 6. 41027 10 Improved Sustained Destruction
[Wizard] Kerafyrm's Favor Special This passive ability gains favor with Kerafyrm, opening the path to Kerafyrm's Prismatic Familiar. This ability will also increase your max channeling skill by 30 per rank. 42281 12
  • Increase SkillCap — amount: 90 , skill type: 13
[Wizard] Kerafyrm's Prismatic Familiar Special This ability provides you with a familiar that strengthens the effects of all instant-cast damage spells. Each additional rank increases the max level of focused spells, increases the damage bonus applied, and grants greater mana. 42283 33 Kerafyrm's Prismatic Familiar III
[Wizard] Lower Element Special This AA grants you an alternate version of the Lower Element II spell. 41775 10 Lower Element
[Wizard] Mana Blast Special This ability allows you to channel up to 6000 mana into a raw, unfocused blast of pure magical energy aimed at your target. 37906 9 Mana Blast
[Wizard] Mana Blaze Special This ability allows you to channel up to 9000 mana into a raw, unfocused blast of pure magical energy aimed at your target. 37907 10 Mana Blaze
[Wizard] Mana Burn Special This ability allows you to channel up to 3000 mana into a raw, unfocused blast of pure magical energy aimed at your target. 37905 5 Mana Burn
[Wizard] Meldrath's Mana Bomb Special When casting your Maelstrom spells, there is a chance to also cast Meldrath's Mana Bomb, dealing additional, devastating damage. 42262 30
  • Focus: Proc on Spell Cast — proc rate modifier: 85 , spellid: 41677
  • Limit: Spell — spell ID: 36865
  • Limit: Spell — spell ID: 36926
[Wizard] Mind Crash Special When used, this ability will cause the targeted creature to become considerably less angry with you. 41028 116 Mind Crash
[Wizard] Mirror Mirror Special This passive ability grants a 1% chance to reflect any reflectible spell back to its caster and improves the resist modifier of that spell by 20 points. 41828 9
  • Reflect Spell — percent chance: 1
[Wizard] Morell's Elemental Fury Special You have learned ancient knowledge from Morell. This passive ability will increase the damage of all offensive spells that you cast. At rank 1, this ability will increase your damage, on average, by 15 percent. At rank 5 this ability will increase your damage, on average, by 22 percent. 42129 89
  • Focus: Spell Damage (v461) — min percent: 18
[Wizard] Netherstep Special This ability grants you an alternate version of your Netherstep spell. 40786 3 Netherstep
[Wizard] Nexus Gate Special This ability gives you an instant-cast self gate spell to the Nexus. 37023 6 The Nexus
[Wizard] Prolonged Destruction Special This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 6 seconds per rank. Beginning with rank 10, each rank increases the crit chance for damaging spells. 41588 52 Prolonged Destruction
[Wizard] Pyromancy Special While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks1 works on spells between level 20 and 75. Ranks 2-12 works on spells level 30 and higher. 41264 114 Pyromancy
[Wizard] Quickened Harvest of Druzzil Special Reduces the casting time of Harvest of Druzzil. Rank 1 reduces the cast time by 12%. Rank 2 reduces the cast time by 24%. Rank 3 reduces the cast time by 36% and Rank 4 reduces the cast time by 50%. 38806 24
  • Focus: Spell Cast Time — percent: 50
  • Limit: SpellGroup — spellgroup id: 3338
[Wizard] Ro's Fiery Blessing Special This passive ability bestow's Solusek Ro's blessing upon you, opening the path to Kerafyrm's Prismatic Familiar. 41037 4
  • CHA — amount: 0
[Wizard] Ro's Flaming Familiar Special This ability provides you with a familiar that strengthens the effects of your fire-based spells. Additional ranks allows the familiar to strengthen higher level spells. 39173 47 Ro's Flaming Familiar V
[Wizard] Sorcerer's Vengeance Special This passive ability increases the damage done by your spells and abilities by #1 points. 41911 10
  • Focus: Spell Damage Amount — amount: 200
  • Limit: SpellType — 0=Detrimental, 1=Beneficial: 0
  • Limit: Min Cast Time — milliseconds: 1
  • Limit: Min Mana — mana amount: 10
[Wizard] Spell Casting Fury Mastery Special Each rank of this ability gives you an increased chance to score a critical hit with your direct damage spells. Starting with rank 15, you will receive an increase in critical damage as well. 41022 96
  • Spell Crit Chance — critical chance: 21 , critical damage percent modifier: 102
[Wizard] Strong Root Special This ability will grant you the ability to cast an extremely low resistance Root-type spell. 37098 5 Strong Root
[Wizard] Sustained Destruction Special This ability grants you an alternate version of Prolonged Destruction that requires less mana, but at a reduced chance for critical damage. 38554 39 Sustained Destruction
[Wizard] Teleport Special This ability sends all players in close proximity to the caster to their respective bind points. 40789 4 Teleport
[Wizard] Translocate Special This ability allows you to teleport your target to their bind point 40788 4 Translocate
[Wizard] Translocational Anchor Special While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect. 37899 18 Translocational Anchor
[Wizard] Volatile Mana Blaze Special This ability converts mana directly into a volatile blast of damaging energy. Additional ranks increase both the damage output and mana cost of the Volatile Mana Blaze. 39176 79 Volatile Mana Blaze
[Wizard] Ward of Destruction Special Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward. 41613 25 Ward of Greater Destruction II

AA Planner

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